Use driver name instead of vendor name in the status bar for Vulkan. (#6146)
* Replace vendor id lookup with driver name * Create separate field for driver name, handle OpenGL * Document changes in VulkanPhysicalDevice.cs * Always display driver over vendor * Replace Vulkan 1.2 requirement with VK_KHR_driver_properties * Remove empty line * Remove redundant unsafe block * Apply suggestions from code review --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
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@ -978,7 +978,7 @@ namespace Ryujinx.Ava
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ConfigurationState.Instance.Graphics.AspectRatio.Value.ToText(),
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LocaleManager.Instance[LocaleKeys.Game] + $": {Device.Statistics.GetGameFrameRate():00.00} FPS ({Device.Statistics.GetGameFrameTime():00.00} ms)",
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$"FIFO: {Device.Statistics.GetFifoPercent():00.00} %",
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$"GPU: {_renderer.GetHardwareInfo().GpuVendor}"));
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$"GPU: {_renderer.GetHardwareInfo().GpuDriver}"));
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}
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public async Task ShowExitPrompt()
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@ -4,11 +4,13 @@ namespace Ryujinx.Graphics.GAL
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{
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public string GpuVendor { get; }
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public string GpuModel { get; }
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public string GpuDriver { get; }
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public HardwareInfo(string gpuVendor, string gpuModel)
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public HardwareInfo(string gpuVendor, string gpuModel, string gpuDriver)
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{
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GpuVendor = gpuVendor;
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GpuModel = gpuModel;
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GpuDriver = gpuDriver;
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}
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}
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}
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@ -121,7 +121,7 @@ namespace Ryujinx.Graphics.OpenGL
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public HardwareInfo GetHardwareInfo()
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{
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return new HardwareInfo(GpuVendor, GpuRenderer);
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return new HardwareInfo(GpuVendor, GpuRenderer, GpuVendor); // OpenGL does not provide a driver name, vendor name is closest analogue.
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}
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public PinnedSpan<byte> GetBufferData(BufferHandle buffer, int offset, int size)
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@ -58,6 +58,33 @@ namespace Ryujinx.Graphics.Vulkan
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public bool IsDeviceExtensionPresent(string extension) => DeviceExtensions.Contains(extension);
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public unsafe bool TryGetPhysicalDeviceDriverPropertiesKHR(Vk api, out PhysicalDeviceDriverPropertiesKHR res)
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{
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if (!IsDeviceExtensionPresent("VK_KHR_driver_properties"))
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{
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res = default;
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return false;
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}
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PhysicalDeviceDriverPropertiesKHR physicalDeviceDriverProperties = new()
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{
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SType = StructureType.PhysicalDeviceDriverPropertiesKhr
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};
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PhysicalDeviceProperties2 physicalDeviceProperties2 = new()
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{
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SType = StructureType.PhysicalDeviceProperties2,
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PNext = &physicalDeviceDriverProperties
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};
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api.GetPhysicalDeviceProperties2(PhysicalDevice, &physicalDeviceProperties2);
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res = physicalDeviceDriverProperties;
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return true;
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}
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public DeviceInfo ToDeviceInfo()
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{
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return new DeviceInfo(
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@ -84,6 +84,7 @@ namespace Ryujinx.Graphics.Vulkan
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internal bool IsTBDR { get; private set; }
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internal bool IsSharedMemory { get; private set; }
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public string GpuVendor { get; private set; }
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public string GpuDriver { get; private set; }
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public string GpuRenderer { get; private set; }
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public string GpuVersion { get; private set; }
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@ -636,7 +637,7 @@ namespace Ryujinx.Graphics.Vulkan
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public HardwareInfo GetHardwareInfo()
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{
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return new HardwareInfo(GpuVendor, GpuRenderer);
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return new HardwareInfo(GpuVendor, GpuRenderer, GpuDriver);
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}
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/// <summary>
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@ -693,6 +694,8 @@ namespace Ryujinx.Graphics.Vulkan
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{
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var properties = _physicalDevice.PhysicalDeviceProperties;
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var hasDriverProperties = _physicalDevice.TryGetPhysicalDeviceDriverPropertiesKHR(Api, out var driverProperties);
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string vendorName = VendorUtils.GetNameFromId(properties.VendorID);
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Vendor = VendorUtils.FromId(properties.VendorID);
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@ -707,6 +710,7 @@ namespace Ryujinx.Graphics.Vulkan
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Vendor == Vendor.ImgTec;
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GpuVendor = vendorName;
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GpuDriver = hasDriverProperties ? Marshal.PtrToStringAnsi((IntPtr)driverProperties.DriverName) : vendorName; // Fall back to vendor name if driver name isn't available.
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GpuRenderer = Marshal.PtrToStringAnsi((IntPtr)properties.DeviceName);
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GpuVersion = $"Vulkan v{ParseStandardVulkanVersion(properties.ApiVersion)}, Driver v{ParseDriverVersion(ref properties)}";
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@ -80,7 +80,7 @@ namespace Ryujinx.Headless.SDL2
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private bool _isStopped;
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private uint _windowId;
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private string _gpuVendorName;
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private string _gpuDriverName;
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private readonly AspectRatio _aspectRatio;
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private readonly bool _enableMouse;
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@ -241,9 +241,9 @@ namespace Ryujinx.Headless.SDL2
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public abstract SDL_WindowFlags GetWindowFlags();
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private string GetGpuVendorName()
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private string GetGpuDriverName()
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{
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return Renderer.GetHardwareInfo().GpuVendor;
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return Renderer.GetHardwareInfo().GpuDriver;
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}
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private void SetAntiAliasing()
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@ -269,7 +269,7 @@ namespace Ryujinx.Headless.SDL2
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SetScalingFilter();
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_gpuVendorName = GetGpuVendorName();
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_gpuDriverName = GetGpuDriverName();
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Device.Gpu.Renderer.RunLoop(() =>
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{
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@ -314,7 +314,7 @@ namespace Ryujinx.Headless.SDL2
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Device.Configuration.AspectRatio.ToText(),
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$"Game: {Device.Statistics.GetGameFrameRate():00.00} FPS ({Device.Statistics.GetGameFrameTime():00.00} ms)",
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$"FIFO: {Device.Statistics.GetFifoPercent():0.00} %",
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$"GPU: {_gpuVendorName}"));
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$"GPU: {_gpuDriverName}"));
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_ticks = Math.Min(_ticks - _ticksPerFrame, _ticksPerFrame);
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}
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@ -77,7 +77,7 @@ namespace Ryujinx.Ui
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private readonly IKeyboard _keyboardInterface;
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private readonly GraphicsDebugLevel _glLogLevel;
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private string _gpuBackendName;
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private string _gpuVendorName;
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private string _gpuDriverName;
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private bool _isMouseInClient;
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public RendererWidgetBase(InputManager inputManager, GraphicsDebugLevel glLogLevel)
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@ -141,9 +141,9 @@ namespace Ryujinx.Ui
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protected abstract string GetGpuBackendName();
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private string GetGpuVendorName()
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private string GetGpuDriverName()
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{
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return Renderer.GetHardwareInfo().GpuVendor;
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return Renderer.GetHardwareInfo().GpuDriver;
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}
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private void HideCursorStateChanged(object sender, ReactiveEventArgs<HideCursorMode> state)
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@ -443,7 +443,7 @@ namespace Ryujinx.Ui
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Renderer.Window.SetScalingFilterLevel(ConfigurationState.Instance.Graphics.ScalingFilterLevel.Value);
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_gpuBackendName = GetGpuBackendName();
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_gpuVendorName = GetGpuVendorName();
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_gpuDriverName = GetGpuDriverName();
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Device.Gpu.Renderer.RunLoop(() =>
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{
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@ -494,7 +494,7 @@ namespace Ryujinx.Ui
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ConfigurationState.Instance.Graphics.AspectRatio.Value.ToText(),
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$"Game: {Device.Statistics.GetGameFrameRate():00.00} FPS ({Device.Statistics.GetGameFrameTime():00.00} ms)",
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$"FIFO: {Device.Statistics.GetFifoPercent():0.00} %",
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$"GPU: {_gpuVendorName}"));
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$"GPU: {_gpuDriverName}"));
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_ticks = Math.Min(_ticks - _ticksPerFrame, _ticksPerFrame);
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}
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