GPU: Remove unused dynamic state and pipeline settings (#6796)
* Dynamic state for Depth Bounds should not be passed to PipelineDynamicStateCreateInfo as the command to set them is never called. Do not pass pointer to viewport and scissor as those dynamic states should be supported on all devices. Same as above for DepthBias values. * Code Review Suggestion * Pipeline derivation is not implemented and is not suggested. * Depth Bounds are not used.
This commit is contained in:
parent
1ecc8fbc3b
commit
d7c6474729
@ -180,9 +180,6 @@ namespace Ryujinx.Graphics.Vulkan
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pipeline.LogicOpEnable = state.LogicOpEnable;
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pipeline.LogicOp = state.LogicOp.Convert();
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pipeline.MinDepthBounds = 0f; // Not implemented.
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pipeline.MaxDepthBounds = 0f; // Not implemented.
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pipeline.PatchControlPoints = state.PatchControlPoints;
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pipeline.PolygonMode = PolygonMode.Fill; // Not implemented.
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pipeline.PrimitiveRestartEnable = state.PrimitiveRestartEnable;
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@ -208,17 +205,11 @@ namespace Ryujinx.Graphics.Vulkan
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pipeline.StencilFrontPassOp = state.StencilTest.FrontDpPass.Convert();
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pipeline.StencilFrontDepthFailOp = state.StencilTest.FrontDpFail.Convert();
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pipeline.StencilFrontCompareOp = state.StencilTest.FrontFunc.Convert();
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pipeline.StencilFrontCompareMask = 0;
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pipeline.StencilFrontWriteMask = 0;
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pipeline.StencilFrontReference = 0;
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pipeline.StencilBackFailOp = state.StencilTest.BackSFail.Convert();
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pipeline.StencilBackPassOp = state.StencilTest.BackDpPass.Convert();
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pipeline.StencilBackDepthFailOp = state.StencilTest.BackDpFail.Convert();
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pipeline.StencilBackCompareOp = state.StencilTest.BackFunc.Convert();
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pipeline.StencilBackCompareMask = 0;
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pipeline.StencilBackWriteMask = 0;
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pipeline.StencilBackReference = 0;
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pipeline.StencilTestEnable = state.StencilTest.TestEnable;
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@ -71,244 +71,232 @@ namespace Ryujinx.Graphics.Vulkan
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set => Internal.Id4 = (Internal.Id4 & 0xFFFFFFFF) | ((ulong)value << 32);
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}
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public float MinDepthBounds
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{
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readonly get => BitConverter.Int32BitsToSingle((int)((Internal.Id5 >> 0) & 0xFFFFFFFF));
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set => Internal.Id5 = (Internal.Id5 & 0xFFFFFFFF00000000) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 0);
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}
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public float MaxDepthBounds
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{
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readonly get => BitConverter.Int32BitsToSingle((int)((Internal.Id5 >> 32) & 0xFFFFFFFF));
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set => Internal.Id5 = (Internal.Id5 & 0xFFFFFFFF) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 32);
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}
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public PolygonMode PolygonMode
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{
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readonly get => (PolygonMode)((Internal.Id6 >> 0) & 0x3FFFFFFF);
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set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFC0000000) | ((ulong)value << 0);
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readonly get => (PolygonMode)((Internal.Id5 >> 0) & 0x3FFFFFFF);
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set => Internal.Id5 = (Internal.Id5 & 0xFFFFFFFFC0000000) | ((ulong)value << 0);
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}
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public uint StagesCount
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{
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readonly get => (byte)((Internal.Id6 >> 30) & 0xFF);
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set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFC03FFFFFFF) | ((ulong)value << 30);
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readonly get => (byte)((Internal.Id5 >> 30) & 0xFF);
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set => Internal.Id5 = (Internal.Id5 & 0xFFFFFFC03FFFFFFF) | ((ulong)value << 30);
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}
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public uint VertexAttributeDescriptionsCount
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{
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readonly get => (byte)((Internal.Id6 >> 38) & 0xFF);
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set => Internal.Id6 = (Internal.Id6 & 0xFFFFC03FFFFFFFFF) | ((ulong)value << 38);
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readonly get => (byte)((Internal.Id5 >> 38) & 0xFF);
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set => Internal.Id5 = (Internal.Id5 & 0xFFFFC03FFFFFFFFF) | ((ulong)value << 38);
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}
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public uint VertexBindingDescriptionsCount
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{
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readonly get => (byte)((Internal.Id6 >> 46) & 0xFF);
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set => Internal.Id6 = (Internal.Id6 & 0xFFC03FFFFFFFFFFF) | ((ulong)value << 46);
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readonly get => (byte)((Internal.Id5 >> 46) & 0xFF);
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set => Internal.Id5 = (Internal.Id5 & 0xFFC03FFFFFFFFFFF) | ((ulong)value << 46);
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}
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public uint ViewportsCount
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{
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readonly get => (byte)((Internal.Id6 >> 54) & 0xFF);
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set => Internal.Id6 = (Internal.Id6 & 0xC03FFFFFFFFFFFFF) | ((ulong)value << 54);
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readonly get => (byte)((Internal.Id5 >> 54) & 0xFF);
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set => Internal.Id5 = (Internal.Id5 & 0xC03FFFFFFFFFFFFF) | ((ulong)value << 54);
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}
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public uint ScissorsCount
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{
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readonly get => (byte)((Internal.Id7 >> 0) & 0xFF);
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set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFFFFFFF00) | ((ulong)value << 0);
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readonly get => (byte)((Internal.Id6 >> 0) & 0xFF);
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set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFFFFFFF00) | ((ulong)value << 0);
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}
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public uint ColorBlendAttachmentStateCount
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{
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readonly get => (byte)((Internal.Id7 >> 8) & 0xFF);
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set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFFFFF00FF) | ((ulong)value << 8);
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readonly get => (byte)((Internal.Id6 >> 8) & 0xFF);
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set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFFFFF00FF) | ((ulong)value << 8);
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}
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public PrimitiveTopology Topology
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{
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readonly get => (PrimitiveTopology)((Internal.Id7 >> 16) & 0xF);
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set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFFFF0FFFF) | ((ulong)value << 16);
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readonly get => (PrimitiveTopology)((Internal.Id6 >> 16) & 0xF);
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set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFFFF0FFFF) | ((ulong)value << 16);
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}
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public LogicOp LogicOp
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{
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readonly get => (LogicOp)((Internal.Id7 >> 20) & 0xF);
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set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFFF0FFFFF) | ((ulong)value << 20);
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readonly get => (LogicOp)((Internal.Id6 >> 20) & 0xF);
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set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFFF0FFFFF) | ((ulong)value << 20);
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}
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public CompareOp DepthCompareOp
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{
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readonly get => (CompareOp)((Internal.Id7 >> 24) & 0x7);
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set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFF8FFFFFF) | ((ulong)value << 24);
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readonly get => (CompareOp)((Internal.Id6 >> 24) & 0x7);
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set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFF8FFFFFF) | ((ulong)value << 24);
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}
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public StencilOp StencilFrontFailOp
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{
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readonly get => (StencilOp)((Internal.Id7 >> 27) & 0x7);
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set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFC7FFFFFF) | ((ulong)value << 27);
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readonly get => (StencilOp)((Internal.Id6 >> 27) & 0x7);
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set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFC7FFFFFF) | ((ulong)value << 27);
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}
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public StencilOp StencilFrontPassOp
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{
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readonly get => (StencilOp)((Internal.Id7 >> 30) & 0x7);
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set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFE3FFFFFFF) | ((ulong)value << 30);
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readonly get => (StencilOp)((Internal.Id6 >> 30) & 0x7);
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set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFE3FFFFFFF) | ((ulong)value << 30);
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}
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public StencilOp StencilFrontDepthFailOp
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{
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readonly get => (StencilOp)((Internal.Id7 >> 33) & 0x7);
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set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFF1FFFFFFFF) | ((ulong)value << 33);
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readonly get => (StencilOp)((Internal.Id6 >> 33) & 0x7);
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set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFF1FFFFFFFF) | ((ulong)value << 33);
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}
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public CompareOp StencilFrontCompareOp
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{
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readonly get => (CompareOp)((Internal.Id7 >> 36) & 0x7);
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set => Internal.Id7 = (Internal.Id7 & 0xFFFFFF8FFFFFFFFF) | ((ulong)value << 36);
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readonly get => (CompareOp)((Internal.Id6 >> 36) & 0x7);
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set => Internal.Id6 = (Internal.Id6 & 0xFFFFFF8FFFFFFFFF) | ((ulong)value << 36);
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}
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public StencilOp StencilBackFailOp
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{
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readonly get => (StencilOp)((Internal.Id7 >> 39) & 0x7);
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set => Internal.Id7 = (Internal.Id7 & 0xFFFFFC7FFFFFFFFF) | ((ulong)value << 39);
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readonly get => (StencilOp)((Internal.Id6 >> 39) & 0x7);
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set => Internal.Id6 = (Internal.Id6 & 0xFFFFFC7FFFFFFFFF) | ((ulong)value << 39);
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}
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public StencilOp StencilBackPassOp
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{
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readonly get => (StencilOp)((Internal.Id7 >> 42) & 0x7);
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set => Internal.Id7 = (Internal.Id7 & 0xFFFFE3FFFFFFFFFF) | ((ulong)value << 42);
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readonly get => (StencilOp)((Internal.Id6 >> 42) & 0x7);
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set => Internal.Id6 = (Internal.Id6 & 0xFFFFE3FFFFFFFFFF) | ((ulong)value << 42);
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}
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public StencilOp StencilBackDepthFailOp
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{
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readonly get => (StencilOp)((Internal.Id7 >> 45) & 0x7);
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set => Internal.Id7 = (Internal.Id7 & 0xFFFF1FFFFFFFFFFF) | ((ulong)value << 45);
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readonly get => (StencilOp)((Internal.Id6 >> 45) & 0x7);
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set => Internal.Id6 = (Internal.Id6 & 0xFFFF1FFFFFFFFFFF) | ((ulong)value << 45);
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}
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public CompareOp StencilBackCompareOp
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{
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readonly get => (CompareOp)((Internal.Id7 >> 48) & 0x7);
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set => Internal.Id7 = (Internal.Id7 & 0xFFF8FFFFFFFFFFFF) | ((ulong)value << 48);
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readonly get => (CompareOp)((Internal.Id6 >> 48) & 0x7);
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set => Internal.Id6 = (Internal.Id6 & 0xFFF8FFFFFFFFFFFF) | ((ulong)value << 48);
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}
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public CullModeFlags CullMode
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{
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readonly get => (CullModeFlags)((Internal.Id7 >> 51) & 0x3);
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set => Internal.Id7 = (Internal.Id7 & 0xFFE7FFFFFFFFFFFF) | ((ulong)value << 51);
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readonly get => (CullModeFlags)((Internal.Id6 >> 51) & 0x3);
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set => Internal.Id6 = (Internal.Id6 & 0xFFE7FFFFFFFFFFFF) | ((ulong)value << 51);
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}
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public bool PrimitiveRestartEnable
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{
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readonly get => ((Internal.Id7 >> 53) & 0x1) != 0UL;
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set => Internal.Id7 = (Internal.Id7 & 0xFFDFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 53);
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readonly get => ((Internal.Id6 >> 53) & 0x1) != 0UL;
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set => Internal.Id6 = (Internal.Id6 & 0xFFDFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 53);
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}
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public bool DepthClampEnable
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{
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readonly get => ((Internal.Id7 >> 54) & 0x1) != 0UL;
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set => Internal.Id7 = (Internal.Id7 & 0xFFBFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 54);
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readonly get => ((Internal.Id6 >> 54) & 0x1) != 0UL;
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set => Internal.Id6 = (Internal.Id6 & 0xFFBFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 54);
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}
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public bool RasterizerDiscardEnable
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{
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readonly get => ((Internal.Id7 >> 55) & 0x1) != 0UL;
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set => Internal.Id7 = (Internal.Id7 & 0xFF7FFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 55);
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readonly get => ((Internal.Id6 >> 55) & 0x1) != 0UL;
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set => Internal.Id6 = (Internal.Id6 & 0xFF7FFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 55);
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}
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public FrontFace FrontFace
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{
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readonly get => (FrontFace)((Internal.Id7 >> 56) & 0x1);
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set => Internal.Id7 = (Internal.Id7 & 0xFEFFFFFFFFFFFFFF) | ((ulong)value << 56);
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readonly get => (FrontFace)((Internal.Id6 >> 56) & 0x1);
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set => Internal.Id6 = (Internal.Id6 & 0xFEFFFFFFFFFFFFFF) | ((ulong)value << 56);
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}
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public bool DepthBiasEnable
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{
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readonly get => ((Internal.Id7 >> 57) & 0x1) != 0UL;
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set => Internal.Id7 = (Internal.Id7 & 0xFDFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 57);
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readonly get => ((Internal.Id6 >> 57) & 0x1) != 0UL;
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set => Internal.Id6 = (Internal.Id6 & 0xFDFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 57);
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}
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public bool DepthTestEnable
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{
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readonly get => ((Internal.Id7 >> 58) & 0x1) != 0UL;
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set => Internal.Id7 = (Internal.Id7 & 0xFBFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 58);
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readonly get => ((Internal.Id6 >> 58) & 0x1) != 0UL;
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set => Internal.Id6 = (Internal.Id6 & 0xFBFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 58);
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}
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public bool DepthWriteEnable
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{
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readonly get => ((Internal.Id7 >> 59) & 0x1) != 0UL;
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set => Internal.Id7 = (Internal.Id7 & 0xF7FFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 59);
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readonly get => ((Internal.Id6 >> 59) & 0x1) != 0UL;
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set => Internal.Id6 = (Internal.Id6 & 0xF7FFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 59);
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}
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public bool DepthBoundsTestEnable
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{
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readonly get => ((Internal.Id7 >> 60) & 0x1) != 0UL;
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set => Internal.Id7 = (Internal.Id7 & 0xEFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 60);
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readonly get => ((Internal.Id6 >> 60) & 0x1) != 0UL;
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set => Internal.Id6 = (Internal.Id6 & 0xEFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 60);
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}
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public bool StencilTestEnable
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{
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readonly get => ((Internal.Id7 >> 61) & 0x1) != 0UL;
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set => Internal.Id7 = (Internal.Id7 & 0xDFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 61);
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readonly get => ((Internal.Id6 >> 61) & 0x1) != 0UL;
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set => Internal.Id6 = (Internal.Id6 & 0xDFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 61);
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}
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public bool LogicOpEnable
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{
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readonly get => ((Internal.Id7 >> 62) & 0x1) != 0UL;
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set => Internal.Id7 = (Internal.Id7 & 0xBFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 62);
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readonly get => ((Internal.Id6 >> 62) & 0x1) != 0UL;
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set => Internal.Id6 = (Internal.Id6 & 0xBFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 62);
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}
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public bool HasDepthStencil
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{
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readonly get => ((Internal.Id7 >> 63) & 0x1) != 0UL;
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set => Internal.Id7 = (Internal.Id7 & 0x7FFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 63);
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readonly get => ((Internal.Id6 >> 63) & 0x1) != 0UL;
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set => Internal.Id6 = (Internal.Id6 & 0x7FFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 63);
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}
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public uint PatchControlPoints
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{
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readonly get => (uint)((Internal.Id8 >> 0) & 0xFFFFFFFF);
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set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFF00000000) | ((ulong)value << 0);
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readonly get => (uint)((Internal.Id7 >> 0) & 0xFFFFFFFF);
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set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFF00000000) | ((ulong)value << 0);
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}
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public uint SamplesCount
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{
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readonly get => (uint)((Internal.Id8 >> 32) & 0xFFFFFFFF);
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set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFF) | ((ulong)value << 32);
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readonly get => (uint)((Internal.Id7 >> 32) & 0xFFFFFFFF);
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set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFF) | ((ulong)value << 32);
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}
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public bool AlphaToCoverageEnable
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{
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readonly get => ((Internal.Id9 >> 0) & 0x1) != 0UL;
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set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFFFFFFE) | ((value ? 1UL : 0UL) << 0);
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readonly get => ((Internal.Id8 >> 0) & 0x1) != 0UL;
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set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFFFFFFFFFE) | ((value ? 1UL : 0UL) << 0);
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}
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public bool AlphaToOneEnable
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{
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readonly get => ((Internal.Id9 >> 1) & 0x1) != 0UL;
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set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFFFFFFD) | ((value ? 1UL : 0UL) << 1);
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readonly get => ((Internal.Id8 >> 1) & 0x1) != 0UL;
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set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFFFFFFFFFD) | ((value ? 1UL : 0UL) << 1);
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}
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public bool AdvancedBlendSrcPreMultiplied
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{
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readonly get => ((Internal.Id9 >> 2) & 0x1) != 0UL;
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set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFFFFFFB) | ((value ? 1UL : 0UL) << 2);
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readonly get => ((Internal.Id8 >> 2) & 0x1) != 0UL;
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set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFFFFFFFFFB) | ((value ? 1UL : 0UL) << 2);
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}
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public bool AdvancedBlendDstPreMultiplied
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{
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readonly get => ((Internal.Id9 >> 3) & 0x1) != 0UL;
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set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFFFFFF7) | ((value ? 1UL : 0UL) << 3);
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readonly get => ((Internal.Id8 >> 3) & 0x1) != 0UL;
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set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFFFFFFFFF7) | ((value ? 1UL : 0UL) << 3);
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}
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public BlendOverlapEXT AdvancedBlendOverlap
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{
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readonly get => (BlendOverlapEXT)((Internal.Id9 >> 4) & 0x3);
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set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFFFFFCF) | ((ulong)value << 4);
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readonly get => (BlendOverlapEXT)((Internal.Id8 >> 4) & 0x3);
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set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFFFFFFFFCF) | ((ulong)value << 4);
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}
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public bool DepthMode
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{
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readonly get => ((Internal.Id9 >> 6) & 0x1) != 0UL;
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set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFFFFFBF) | ((value ? 1UL : 0UL) << 6);
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readonly get => ((Internal.Id8 >> 6) & 0x1) != 0UL;
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set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFFFFFFFFBF) | ((value ? 1UL : 0UL) << 6);
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}
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public bool HasTessellationControlShader;
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@ -408,8 +396,6 @@ namespace Ryujinx.Graphics.Vulkan
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fixed (VertexInputAttributeDescription* pVertexAttributeDescriptions = &Internal.VertexAttributeDescriptions[0])
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fixed (VertexInputAttributeDescription* pVertexAttributeDescriptions2 = &_vertexAttributeDescriptions2[0])
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fixed (VertexInputBindingDescription* pVertexBindingDescriptions = &Internal.VertexBindingDescriptions[0])
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fixed (Viewport* pViewports = &Internal.Viewports[0])
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fixed (Rect2D* pScissors = &Internal.Scissors[0])
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fixed (PipelineColorBlendAttachmentState* pColorBlendAttachmentState = &Internal.ColorBlendAttachmentState[0])
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{
|
||||
var vertexInputState = new PipelineVertexInputStateCreateInfo
|
||||
@ -472,18 +458,13 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
CullMode = CullMode,
|
||||
FrontFace = FrontFace,
|
||||
DepthBiasEnable = DepthBiasEnable,
|
||||
DepthBiasClamp = DepthBiasClamp,
|
||||
DepthBiasConstantFactor = DepthBiasConstantFactor,
|
||||
DepthBiasSlopeFactor = DepthBiasSlopeFactor,
|
||||
};
|
||||
|
||||
var viewportState = new PipelineViewportStateCreateInfo
|
||||
{
|
||||
SType = StructureType.PipelineViewportStateCreateInfo,
|
||||
ViewportCount = ViewportsCount,
|
||||
PViewports = pViewports,
|
||||
ScissorCount = ScissorsCount,
|
||||
PScissors = pScissors,
|
||||
};
|
||||
|
||||
if (gd.Capabilities.SupportsDepthClipControl)
|
||||
@ -511,19 +492,13 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
StencilFrontFailOp,
|
||||
StencilFrontPassOp,
|
||||
StencilFrontDepthFailOp,
|
||||
StencilFrontCompareOp,
|
||||
StencilFrontCompareMask,
|
||||
StencilFrontWriteMask,
|
||||
StencilFrontReference);
|
||||
StencilFrontCompareOp);
|
||||
|
||||
var stencilBack = new StencilOpState(
|
||||
StencilBackFailOp,
|
||||
StencilBackPassOp,
|
||||
StencilBackDepthFailOp,
|
||||
StencilBackCompareOp,
|
||||
StencilBackCompareMask,
|
||||
StencilBackWriteMask,
|
||||
StencilBackReference);
|
||||
StencilBackCompareOp);
|
||||
|
||||
var depthStencilState = new PipelineDepthStencilStateCreateInfo
|
||||
{
|
||||
@ -531,12 +506,10 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
DepthTestEnable = DepthTestEnable,
|
||||
DepthWriteEnable = DepthWriteEnable,
|
||||
DepthCompareOp = DepthCompareOp,
|
||||
DepthBoundsTestEnable = DepthBoundsTestEnable,
|
||||
DepthBoundsTestEnable = false,
|
||||
StencilTestEnable = StencilTestEnable,
|
||||
Front = stencilFront,
|
||||
Back = stencilBack,
|
||||
MinDepthBounds = MinDepthBounds,
|
||||
MaxDepthBounds = MaxDepthBounds,
|
||||
};
|
||||
|
||||
uint blendEnables = 0;
|
||||
@ -591,22 +564,21 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
}
|
||||
|
||||
bool supportsExtDynamicState = gd.Capabilities.SupportsExtendedDynamicState;
|
||||
int dynamicStatesCount = supportsExtDynamicState ? 9 : 8;
|
||||
int dynamicStatesCount = supportsExtDynamicState ? 8 : 7;
|
||||
|
||||
DynamicState* dynamicStates = stackalloc DynamicState[dynamicStatesCount];
|
||||
|
||||
dynamicStates[0] = DynamicState.Viewport;
|
||||
dynamicStates[1] = DynamicState.Scissor;
|
||||
dynamicStates[2] = DynamicState.DepthBias;
|
||||
dynamicStates[3] = DynamicState.DepthBounds;
|
||||
dynamicStates[4] = DynamicState.StencilCompareMask;
|
||||
dynamicStates[5] = DynamicState.StencilWriteMask;
|
||||
dynamicStates[6] = DynamicState.StencilReference;
|
||||
dynamicStates[7] = DynamicState.BlendConstants;
|
||||
dynamicStates[3] = DynamicState.StencilCompareMask;
|
||||
dynamicStates[4] = DynamicState.StencilWriteMask;
|
||||
dynamicStates[5] = DynamicState.StencilReference;
|
||||
dynamicStates[6] = DynamicState.BlendConstants;
|
||||
|
||||
if (supportsExtDynamicState)
|
||||
{
|
||||
dynamicStates[8] = DynamicState.VertexInputBindingStrideExt;
|
||||
dynamicStates[7] = DynamicState.VertexInputBindingStrideExt;
|
||||
}
|
||||
|
||||
var pipelineDynamicStateCreateInfo = new PipelineDynamicStateCreateInfo
|
||||
@ -632,7 +604,6 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
PDynamicState = &pipelineDynamicStateCreateInfo,
|
||||
Layout = PipelineLayout,
|
||||
RenderPass = renderPass,
|
||||
BasePipelineIndex = -1,
|
||||
};
|
||||
|
||||
Result result = gd.Api.CreateGraphicsPipelines(device, cache, 1, &pipelineCreateInfo, null, &pipelineHandle);
|
||||
|
@ -17,20 +17,17 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
public ulong Id4;
|
||||
public ulong Id5;
|
||||
public ulong Id6;
|
||||
|
||||
public ulong Id7;
|
||||
|
||||
public ulong Id8;
|
||||
public ulong Id9;
|
||||
|
||||
private readonly uint VertexAttributeDescriptionsCount => (byte)((Id6 >> 38) & 0xFF);
|
||||
private readonly uint VertexBindingDescriptionsCount => (byte)((Id6 >> 46) & 0xFF);
|
||||
private readonly uint ColorBlendAttachmentStateCount => (byte)((Id7 >> 8) & 0xFF);
|
||||
private readonly bool HasDepthStencil => ((Id7 >> 63) & 0x1) != 0UL;
|
||||
private readonly uint VertexAttributeDescriptionsCount => (byte)((Id5 >> 38) & 0xFF);
|
||||
private readonly uint VertexBindingDescriptionsCount => (byte)((Id5 >> 46) & 0xFF);
|
||||
private readonly uint ColorBlendAttachmentStateCount => (byte)((Id6 >> 8) & 0xFF);
|
||||
private readonly bool HasDepthStencil => ((Id6 >> 63) & 0x1) != 0UL;
|
||||
|
||||
public Array32<VertexInputAttributeDescription> VertexAttributeDescriptions;
|
||||
public Array33<VertexInputBindingDescription> VertexBindingDescriptions;
|
||||
public Array16<Viewport> Viewports;
|
||||
public Array16<Rect2D> Scissors;
|
||||
public Array8<PipelineColorBlendAttachmentState> ColorBlendAttachmentState;
|
||||
public Array9<Format> AttachmentFormats;
|
||||
public uint AttachmentIntegerFormatMask;
|
||||
@ -45,7 +42,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
{
|
||||
if (!Unsafe.As<ulong, Vector256<byte>>(ref Id0).Equals(Unsafe.As<ulong, Vector256<byte>>(ref other.Id0)) ||
|
||||
!Unsafe.As<ulong, Vector256<byte>>(ref Id4).Equals(Unsafe.As<ulong, Vector256<byte>>(ref other.Id4)) ||
|
||||
!Unsafe.As<ulong, Vector128<byte>>(ref Id8).Equals(Unsafe.As<ulong, Vector128<byte>>(ref other.Id8)))
|
||||
!Unsafe.As<ulong, Vector128<byte>>(ref Id7).Equals(Unsafe.As<ulong, Vector128<byte>>(ref other.Id7)))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@ -88,8 +85,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
Id5 * 23 ^
|
||||
Id6 * 23 ^
|
||||
Id7 * 23 ^
|
||||
Id8 * 23 ^
|
||||
Id9 * 23;
|
||||
Id8 * 23;
|
||||
|
||||
for (int i = 0; i < (int)VertexAttributeDescriptionsCount; i++)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user