Support copy of slices to 3D textures, remove old 3D render target layered render support, do not delete textures with existing views created from them
This commit is contained in:
parent
3bcc395253
commit
d786d8d2b9
@ -61,7 +61,6 @@ namespace Ryujinx.Graphics.GAL
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void SetRenderTargetColorMasks(uint[] componentMask);
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void SetRenderTargets(ITexture color3D, ITexture depthStencil);
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void SetRenderTargets(ITexture[] colors, ITexture depthStencil);
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void SetStencilTest(StencilTestDescriptor stencilTest);
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@ -7,7 +7,7 @@ namespace Ryujinx.Graphics.GAL
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{
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int Handle { get; }
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void CopyTo(ITexture destination);
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void CopyTo(ITexture destination, int firstLayer, int firstLevel);
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void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter);
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ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel);
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@ -227,39 +227,28 @@ namespace Ryujinx.Graphics.Gpu.Engine
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int samplesInX = msaaMode.SamplesInX();
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int samplesInY = msaaMode.SamplesInY();
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Image.Texture color3D = Get3DRenderTarget(samplesInX, samplesInY);
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if (color3D == null)
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for (int index = 0; index < Constants.TotalRenderTargets; index++)
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{
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for (int index = 0; index < Constants.TotalRenderTargets; index++)
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var colorState = _context.State.Get<RtColorState>(MethodOffset.RtColorState, index);
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if (!IsRtEnabled(colorState))
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{
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var colorState = _context.State.Get<RtColorState>(MethodOffset.RtColorState, index);
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_textureManager.SetRenderTargetColor(index, null);
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if (!IsRtEnabled(colorState))
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{
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_textureManager.SetRenderTargetColor(index, null);
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continue;
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}
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Image.Texture color = _textureManager.FindOrCreateTexture(
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colorState,
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samplesInX,
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samplesInY);
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_textureManager.SetRenderTargetColor(index, color);
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if (color != null)
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{
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color.Modified = true;
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}
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continue;
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}
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}
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else
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{
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_textureManager.SetRenderTargetColor3D(color3D);
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color3D.Modified = true;
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Image.Texture color = _textureManager.FindOrCreateTexture(
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colorState,
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samplesInX,
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samplesInY);
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_textureManager.SetRenderTargetColor(index, color);
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if (color != null)
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{
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color.Modified = true;
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}
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}
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bool dsEnable = _context.State.Get<Boolean32>(MethodOffset.RtDepthStencilEnable);
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@ -286,45 +275,6 @@ namespace Ryujinx.Graphics.Gpu.Engine
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}
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}
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private Image.Texture Get3DRenderTarget(int samplesInX, int samplesInY)
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{
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var colorState0 = _context.State.Get<RtColorState>(MethodOffset.RtColorState, 0);
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if (!IsRtEnabled(colorState0) || !colorState0.MemoryLayout.UnpackIsTarget3D() || colorState0.Depth != 1)
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{
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return null;
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}
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int slices = 1;
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int unused = 0;
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for (int index = 1; index < Constants.TotalRenderTargets; index++)
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{
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var colorState = _context.State.Get<RtColorState>(MethodOffset.RtColorState, index);
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if (!IsRtEnabled(colorState))
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{
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unused++;
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continue;
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}
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if (colorState.MemoryLayout.UnpackIsTarget3D() && colorState.Depth == 1)
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{
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slices++;
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}
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}
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if (slices + unused == Constants.TotalRenderTargets)
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{
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colorState0.Depth = slices;
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return _textureManager.FindOrCreateTexture(colorState0, samplesInX, samplesInY);
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}
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return null;
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}
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private static bool IsRtEnabled(RtColorState colorState)
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{
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// Colors are disabled by writing 0 to the format.
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@ -6,6 +6,7 @@ using Ryujinx.Graphics.Texture;
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using Ryujinx.Graphics.Texture.Astc;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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namespace Ryujinx.Graphics.Gpu.Image
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{
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@ -116,6 +117,8 @@ namespace Ryujinx.Graphics.Gpu.Image
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_views.Remove(texture);
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texture._viewStorage = null;
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DeleteIfNotUsed();
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}
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public void ChangeSize(int width, int height, int depthOrLayers)
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@ -187,7 +190,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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{
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ITexture newStorage = _context.Renderer.CreateTexture(createInfo);
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HostTexture.CopyTo(newStorage);
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HostTexture.CopyTo(newStorage, 0, 0);
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ReplaceStorage(newStorage);
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}
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@ -413,7 +416,21 @@ namespace Ryujinx.Graphics.Gpu.Image
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_info.SamplesInY == info.SamplesInY;
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}
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public bool IsViewCompatible(TextureInfo info, ulong size, out int firstLayer, out int firstLevel)
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public bool IsViewCompatible(
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TextureInfo info,
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ulong size,
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out int firstLayer,
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out int firstLevel)
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{
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return IsViewCompatible(info, size, isCopy: false, out firstLayer, out firstLevel);
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}
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public bool IsViewCompatible(
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TextureInfo info,
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ulong size,
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bool isCopy,
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out int firstLayer,
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out int firstLevel)
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{
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// Out of range.
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if (info.Address < Address || info.Address + size > EndAddress)
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@ -441,12 +458,12 @@ namespace Ryujinx.Graphics.Gpu.Image
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return false;
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}
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if (!ViewSizeMatches(info, firstLevel))
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if (!ViewSizeMatches(info, firstLevel, isCopy))
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{
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return false;
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}
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if (!ViewTargetCompatible(info))
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if (!ViewTargetCompatible(info, isCopy))
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{
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return false;
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}
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@ -496,18 +513,24 @@ namespace Ryujinx.Graphics.Gpu.Image
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return TextureCompatibility.FormatCompatible(_info.FormatInfo, info.FormatInfo);
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}
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private bool ViewSizeMatches(TextureInfo info, int level)
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private bool ViewSizeMatches(TextureInfo info, int level, bool isCopy)
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{
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Size size = GetAlignedSize(_info, level);
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Size otherSize = GetAlignedSize(info);
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return size.Width == otherSize.Width &&
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size.Height == otherSize.Height &&
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size.Depth == otherSize.Depth;
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// For copies, we can copy a subset of the 3D texture slices,
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// so the depth may be different in this case.
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if (!isCopy && info.Target == Target.Texture3D && size.Depth != otherSize.Depth)
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{
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return false;
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}
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return size.Width == otherSize.Width &&
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size.Height == otherSize.Height;
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}
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private bool ViewTargetCompatible(TextureInfo info)
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private bool ViewTargetCompatible(TextureInfo info, bool isCopy)
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{
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switch (_info.Target)
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{
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@ -534,7 +557,8 @@ namespace Ryujinx.Graphics.Gpu.Image
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info.Target == Target.Texture2DMultisampleArray;
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case Target.Texture3D:
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return info.Target == Target.Texture3D;
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return info.Target == Target.Texture3D ||
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(info.Target == Target.Texture2D && isCopy);
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}
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return false;
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@ -686,7 +710,9 @@ namespace Ryujinx.Graphics.Gpu.Image
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public void DecrementReferenceCount()
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{
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if (--_referenceCount == 0)
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int newRefCount = --_referenceCount;
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if (newRefCount == 0)
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{
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if (_viewStorage != this)
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{
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@ -694,7 +720,21 @@ namespace Ryujinx.Graphics.Gpu.Image
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}
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_context.Methods.TextureManager.RemoveTextureFromCache(this);
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}
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Debug.Assert(newRefCount >= 0);
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DeleteIfNotUsed();
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}
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private void DeleteIfNotUsed()
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{
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// We can delete the texture as long it is not being used
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// in any cache (the reference count is 0 in this case), and
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// also all views that may be created from this texture were
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// already deleted (views count is 0).
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if (_referenceCount == 0 && _views.Count == 0)
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{
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DisposeTextures();
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}
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}
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@ -17,13 +17,10 @@ namespace Ryujinx.Graphics.Gpu.Image
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private TextureBindingsManager _gpBindingsManager;
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private Texture[] _rtColors;
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private Texture _rtColor3D;
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private Texture _rtDepthStencil;
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private Texture _rtDepthStencil;
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private ITexture[] _rtHostColors;
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private ITexture _rtHostDs;
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private ITexture _rtHostDs;
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private RangeList<Texture> _textures;
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@ -98,13 +95,6 @@ namespace Ryujinx.Graphics.Gpu.Image
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public void SetRenderTargetColor(int index, Texture color)
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{
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_rtColors[index] = color;
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_rtColor3D = null;
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}
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public void SetRenderTargetColor3D(Texture color)
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{
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_rtColor3D = color;
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}
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public void SetRenderTargetDepthStencil(Texture depthStencil)
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@ -141,38 +131,21 @@ namespace Ryujinx.Graphics.Gpu.Image
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anyChanged = true;
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}
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if (_rtColor3D == null)
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for (int index = 0; index < _rtColors.Length; index++)
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{
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for (int index = 0; index < _rtColors.Length; index++)
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{
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ITexture hostTexture = _rtColors[index]?.HostTexture;
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ITexture hostTexture = _rtColors[index]?.HostTexture;
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if (_rtHostColors[index] != hostTexture)
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{
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_rtHostColors[index] = hostTexture;
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anyChanged = true;
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}
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}
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if (anyChanged)
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if (_rtHostColors[index] != hostTexture)
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{
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_context.Renderer.Pipeline.SetRenderTargets(_rtHostColors, _rtHostDs);
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}
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}
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else
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{
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if (_rtHostColors[0] != _rtColor3D.HostTexture)
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{
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_rtHostColors[0] = _rtColor3D.HostTexture;
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_rtHostColors[index] = hostTexture;
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anyChanged = true;
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}
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}
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if (anyChanged)
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{
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_context.Renderer.Pipeline.SetRenderTargets(_rtColor3D.HostTexture, _rtHostDs);
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}
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if (anyChanged)
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{
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_context.Renderer.Pipeline.SetRenderTargets(_rtHostColors, _rtHostDs);
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}
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}
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@ -447,11 +420,29 @@ namespace Ryujinx.Graphics.Gpu.Image
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ITexture newView = texture.HostTexture.CreateView(createInfo, firstLayer, firstLevel);
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overlap.HostTexture.CopyTo(newView);
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overlap.HostTexture.CopyTo(newView, 0, 0);
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overlap.ReplaceView(texture, overlapInfo, newView);
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}
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}
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// If the texture is a 3D texture, we need to additionally copy any slice
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// of the 3D texture to the newly created 3D texture.
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if (info.Target == Target.Texture3D)
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{
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foreach (Texture overlap in overlaps)
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{
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if (texture.IsViewCompatible(
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overlap.Info,
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overlap.Size,
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isCopy: true,
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out int firstLayer,
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out int firstLevel))
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{
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overlap.HostTexture.CopyTo(texture.HostTexture, firstLayer, firstLevel);
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}
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}
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}
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}
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// Sampler textures are managed by the texture pool, all other textures
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@ -29,16 +29,6 @@ namespace Ryujinx.Graphics.OpenGL
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0);
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}
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public void AttachColor(int index, TextureView color, int layer)
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{
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GL.FramebufferTextureLayer(
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FramebufferTarget.Framebuffer,
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FramebufferAttachment.ColorAttachment0 + index,
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color?.Handle ?? 0,
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0,
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layer);
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}
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public void AttachDepthStencil(TextureView depthStencil)
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{
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// Detach the last depth/stencil buffer if there is any.
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@ -697,28 +697,6 @@ namespace Ryujinx.Graphics.OpenGL
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}
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}
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public void SetRenderTargets(ITexture color3D, ITexture depthStencil)
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{
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EnsureFramebuffer();
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TextureView color = (TextureView)color3D;
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for (int index = 0; index < color.DepthOrLayers; index++)
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{
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_framebuffer.AttachColor(index, color, index);
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}
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TextureView depthStencilView = (TextureView)depthStencil;
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_framebuffer.AttachDepthStencil(depthStencilView);
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_framebuffer.SetDrawBuffers(color.DepthOrLayers);
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_hasDepthBuffer = depthStencil != null && depthStencilView.Format != Format.S8Uint;
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UpdateDepthTest();
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}
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public void SetRenderTargets(ITexture[] colors, ITexture depthStencil)
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{
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EnsureFramebuffer();
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@ -137,11 +137,11 @@ namespace Ryujinx.Graphics.OpenGL
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return _parent.GetHashCode();
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}
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public void CopyTo(ITexture destination)
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public void CopyTo(ITexture destination, int firstLayer, int firstLevel)
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{
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TextureView destinationView = (TextureView)destination;
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TextureCopyUnscaled.Copy(this, destinationView, 0, 0);
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TextureCopyUnscaled.Copy(this, destinationView, firstLayer, firstLevel);
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int width = Math.Min(Width, destinationView.Width);
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int height = Math.Min(Height, destinationView.Height);
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@ -22,8 +22,11 @@ namespace Ryujinx.Graphics.Texture
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int gobBlocksInZ,
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int gobBlocksInTileX)
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{
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bool is3D = depth > 1;
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int layerSize = 0;
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int[] allOffsets = new int[levels * layers * depth];
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int[] mipOffsets = new int[levels];
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int mipGobBlocksInY = gobBlocksInY;
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@ -55,6 +58,25 @@ namespace Ryujinx.Graphics.Texture
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int robSize = widthInGobs * mipGobBlocksInY * mipGobBlocksInZ * GobSize;
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if (is3D)
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{
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int gobSize = mipGobBlocksInY * GobSize;
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int sliceSize = totalBlocksOfGobsInY * widthInGobs * gobSize;
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int baseOffset = layerSize;
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int mask = gobBlocksInZ - 1;
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for (int z = 0; z < d; z++)
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{
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int zLow = z & mask;
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int zHigh = z & ~mask;
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allOffsets[z * levels + level] = baseOffset + zLow * gobSize + zHigh * sliceSize;
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}
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}
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mipOffsets[level] = layerSize;
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layerSize += totalBlocksOfGobsInZ * totalBlocksOfGobsInY * robSize;
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@ -68,16 +90,17 @@ namespace Ryujinx.Graphics.Texture
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gobBlocksInY,
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gobBlocksInZ);
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int[] allOffsets = new int[levels * layers];
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for (int layer = 0; layer < layers; layer++)
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if (!is3D)
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{
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int baseIndex = layer * levels;
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int baseOffset = layer * layerSize;
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for (int level = 0; level < levels; level++)
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for (int layer = 0; layer < layers; layer++)
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{
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allOffsets[baseIndex + level] = baseOffset + mipOffsets[level];
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int baseIndex = layer * levels;
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int baseOffset = layer * layerSize;
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for (int level = 0; level < levels; level++)
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{
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allOffsets[baseIndex + level] = baseOffset + mipOffsets[level];
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}
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}
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}
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