Allow "reinterpretation" of framebuffer/zeta formats (#418)

* (Re)Implement format reinterpretation, other changes

* Implement writeback to guest memory, some refactoring

* More refactoring, implement reinterpretation the old way again

* Clean up

* Some fixes on M2MF (old Dma engine), added partial support for P2MF, fix conditional ssy, add Z24S8 zeta format, other fixes

* nit: Formatting

* Address PR feedback
This commit is contained in:
gdkchan 2018-09-18 01:30:35 -03:00 committed by GitHub
parent bec95cacc1
commit d4187aaa9d
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
52 changed files with 1594 additions and 1979 deletions

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@ -287,6 +287,14 @@ namespace ChocolArm64.Memory
return Data; return Data;
} }
public void ReadBytes(long Position, byte[] Data, int StartIndex, int Size)
{
//Note: This will be moved later.
EnsureRangeIsValid(Position, (uint)Size);
Marshal.Copy((IntPtr)Translate(Position), Data, StartIndex, Size);
}
public void WriteSByte(long Position, sbyte Value) public void WriteSByte(long Position, sbyte Value)
{ {
WriteByte(Position, (byte)Value); WriteByte(Position, (byte)Value);
@ -403,6 +411,27 @@ namespace ChocolArm64.Memory
Marshal.Copy(Data, 0, (IntPtr)TranslateWrite(Position), Data.Length); Marshal.Copy(Data, 0, (IntPtr)TranslateWrite(Position), Data.Length);
} }
public void WriteBytes(long Position, byte[] Data, int StartIndex, int Size)
{
//Note: This will be moved later.
//Using Translate instead of TranslateWrite is on purpose.
EnsureRangeIsValid(Position, (uint)Size);
Marshal.Copy(Data, StartIndex, (IntPtr)Translate(Position), Size);
}
public void CopyBytes(long Src, long Dst, long Size)
{
//Note: This will be moved later.
EnsureRangeIsValid(Src, Size);
EnsureRangeIsValid(Dst, Size);
byte* SrcPtr = Translate(Src);
byte* DstPtr = TranslateWrite(Dst);
Buffer.MemoryCopy(SrcPtr, DstPtr, Size, Size);
}
public void Map(long VA, long PA, long Size) public void Map(long VA, long PA, long Size)
{ {
SetPTEntries(VA, RamPtr + PA, Size); SetPTEntries(VA, RamPtr + PA, Size);

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@ -1,12 +1,17 @@
using Ryujinx.Graphics.Texture;
namespace Ryujinx.Graphics.Gal namespace Ryujinx.Graphics.Gal
{ {
public struct GalImage public struct GalImage
{ {
public int Width; public int Width;
public int Height; public int Height;
public int TileWidth;
public int GobBlockHeight;
public int Pitch;
public GalImageFormat Format; public GalImageFormat Format;
public GalMemoryLayout Layout;
public GalTextureSource XSource; public GalTextureSource XSource;
public GalTextureSource YSource; public GalTextureSource YSource;
public GalTextureSource ZSource; public GalTextureSource ZSource;
@ -15,19 +20,44 @@ namespace Ryujinx.Graphics.Gal
public GalImage( public GalImage(
int Width, int Width,
int Height, int Height,
int TileWidth,
int GobBlockHeight,
GalMemoryLayout Layout,
GalImageFormat Format, GalImageFormat Format,
GalTextureSource XSource = GalTextureSource.Red, GalTextureSource XSource = GalTextureSource.Red,
GalTextureSource YSource = GalTextureSource.Green, GalTextureSource YSource = GalTextureSource.Green,
GalTextureSource ZSource = GalTextureSource.Blue, GalTextureSource ZSource = GalTextureSource.Blue,
GalTextureSource WSource = GalTextureSource.Alpha) GalTextureSource WSource = GalTextureSource.Alpha)
{ {
this.Width = Width; this.Width = Width;
this.Height = Height; this.Height = Height;
this.Format = Format; this.TileWidth = TileWidth;
this.XSource = XSource; this.GobBlockHeight = GobBlockHeight;
this.YSource = YSource; this.Layout = Layout;
this.ZSource = ZSource; this.Format = Format;
this.WSource = WSource; this.XSource = XSource;
this.YSource = YSource;
this.ZSource = ZSource;
this.WSource = WSource;
Pitch = ImageUtils.GetPitch(Format, Width);
}
public bool SizeMatches(GalImage Image)
{
if (ImageUtils.GetBytesPerPixel(Format) !=
ImageUtils.GetBytesPerPixel(Image.Format))
{
return false;
}
if (ImageUtils.GetAlignedWidth(this) !=
ImageUtils.GetAlignedWidth(Image))
{
return false;
}
return Height == Image.Height;
} }
} }
} }

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@ -0,0 +1,8 @@
namespace Ryujinx.Graphics.Gal
{
public enum GalMemoryLayout
{
BlockLinear = 0,
Pitch = 1
}
}

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@ -21,6 +21,8 @@
public GalVertexBinding[] VertexBindings; public GalVertexBinding[] VertexBindings;
public bool FramebufferSrgb;
public float FlipX; public float FlipX;
public float FlipY; public float FlipY;

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@ -7,6 +7,7 @@ namespace Ryujinx.Graphics.Gal
R32G32 = 0x4, R32G32 = 0x4,
A8B8G8R8 = 0x8, A8B8G8R8 = 0x8,
A2B10G10R10 = 0x9, A2B10G10R10 = 0x9,
R16G16 = 0xc,
R32 = 0xf, R32 = 0xf,
BC6H_SF16 = 0x10, BC6H_SF16 = 0x10,
BC6H_UF16 = 0x11, BC6H_UF16 = 0x11,

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@ -24,7 +24,7 @@ namespace Ryujinx.Graphics.Gal
void SetIndexArray(int Size, GalIndexFormat Format); void SetIndexArray(int Size, GalIndexFormat Format);
void DrawArrays(int First, int PrimCount, GalPrimitiveType PrimType); void DrawArrays(int First, int Count, GalPrimitiveType PrimType);
void DrawElements(long IboKey, int First, int VertexBase, GalPrimitiveType PrimType); void DrawElements(long IboKey, int First, int VertexBase, GalPrimitiveType PrimType);
} }

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@ -1,23 +1,17 @@
using System;
namespace Ryujinx.Graphics.Gal namespace Ryujinx.Graphics.Gal
{ {
public interface IGalRenderTarget public interface IGalRenderTarget
{ {
void BindColor(long Key, int Attachment); void BindColor(long Key, int Attachment, GalImage Image);
void UnbindColor(int Attachment); void UnbindColor(int Attachment);
void BindZeta(long Key); void BindZeta(long Key, GalImage Image);
void UnbindZeta(); void UnbindZeta();
void BindTexture(long Key, int Index);
void Set(long Key); void Set(long Key);
void Set(byte[] Data, int Width, int Height);
void SetMap(int[] Map); void SetMap(int[] Map);
void SetTransform(bool FlipX, bool FlipY, int Top, int Left, int Right, int Bottom); void SetTransform(bool FlipX, bool FlipY, int Top, int Left, int Right, int Bottom);
@ -40,12 +34,8 @@ namespace Ryujinx.Graphics.Gal
int DstX1, int DstX1,
int DstY1); int DstY1);
void GetBufferData(long Key, Action<byte[]> Callback); void Reinterpret(long Key, GalImage NewImage);
void SetBufferData( byte[] GetData(long Key);
long Key,
int Width,
int Height,
byte[] Buffer);
} }
} }

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@ -5,13 +5,13 @@ namespace Ryujinx.Graphics.Gal
void LockCache(); void LockCache();
void UnlockCache(); void UnlockCache();
void Create(long Key, int Size, GalImage Image);
void Create(long Key, byte[] Data, GalImage Image); void Create(long Key, byte[] Data, GalImage Image);
void CreateFb(long Key, long Size, GalImage Image); bool TryGetImage(long Key, out GalImage Image);
bool TryGetCachedTexture(long Key, long DataSize, out GalImage Image); void Bind(long Key, int Index, GalImage Image);
void Bind(long Key, int Index);
void SetSampler(GalTextureSampler Sampler); void SetSampler(GalTextureSampler Sampler);
} }

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@ -1,14 +1,9 @@
using OpenTK.Graphics.OpenGL; using Ryujinx.Graphics.Texture;
using Ryujinx.Graphics.Texture;
using System;
namespace Ryujinx.Graphics.Gal.OpenGL namespace Ryujinx.Graphics.Gal.OpenGL
{ {
class ImageHandler class ImageHandler
{ {
private static int CopyBuffer = 0;
private static int CopyBufferSize = 0;
public GalImage Image { get; private set; } public GalImage Image { get; private set; }
public int Width => Image.Width; public int Width => Image.Width;
@ -16,144 +11,16 @@ namespace Ryujinx.Graphics.Gal.OpenGL
public GalImageFormat Format => Image.Format; public GalImageFormat Format => Image.Format;
public PixelInternalFormat InternalFormat { get; private set; }
public PixelFormat PixelFormat { get; private set; }
public PixelType PixelType { get; private set; }
public int Handle { get; private set; } public int Handle { get; private set; }
private bool Initialized;
public ImageHandler()
{
Handle = GL.GenTexture();
}
public ImageHandler(int Handle, GalImage Image)
{
this.Handle = Handle;
this.Image = Image;
}
public void EnsureSetup(GalImage NewImage)
{
if (Width == NewImage.Width &&
Height == NewImage.Height &&
Format == NewImage.Format &&
Initialized)
{
return;
}
PixelInternalFormat InternalFmt;
PixelFormat PixelFormat;
PixelType PixelType;
if (ImageUtils.IsCompressed(NewImage.Format))
{
InternalFmt = (PixelInternalFormat)OGLEnumConverter.GetCompressedImageFormat(NewImage.Format);
PixelFormat = default(PixelFormat);
PixelType = default(PixelType);
}
else
{
(InternalFmt, PixelFormat, PixelType) = OGLEnumConverter.GetImageFormat(NewImage.Format);
}
GL.BindTexture(TextureTarget.Texture2D, Handle);
if (Initialized)
{
if (CopyBuffer == 0)
{
CopyBuffer = GL.GenBuffer();
}
int CurrentSize = Math.Max(ImageUtils.GetSize(NewImage),
ImageUtils.GetSize(Image));
GL.BindBuffer(BufferTarget.PixelPackBuffer, CopyBuffer);
GL.BindBuffer(BufferTarget.PixelUnpackBuffer, CopyBuffer);
if (CopyBufferSize < CurrentSize)
{
CopyBufferSize = CurrentSize;
GL.BufferData(BufferTarget.PixelPackBuffer, CurrentSize, IntPtr.Zero, BufferUsageHint.StreamCopy);
}
if (ImageUtils.IsCompressed(Image.Format))
{
GL.GetCompressedTexImage(TextureTarget.Texture2D, 0, IntPtr.Zero);
}
else
{
GL.GetTexImage(TextureTarget.Texture2D, 0, this.PixelFormat, this.PixelType, IntPtr.Zero);
}
GL.DeleteTexture(Handle);
Handle = GL.GenTexture();
GL.BindTexture(TextureTarget.Texture2D, Handle);
}
const int MinFilter = (int)TextureMinFilter.Linear;
const int MagFilter = (int)TextureMagFilter.Linear;
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, MinFilter);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, MagFilter);
const int Level = 0;
const int Border = 0;
if (ImageUtils.IsCompressed(NewImage.Format))
{
Console.WriteLine("Hit");
GL.CompressedTexImage2D(
TextureTarget.Texture2D,
Level,
(InternalFormat)InternalFmt,
NewImage.Width,
NewImage.Height,
Border,
ImageUtils.GetSize(NewImage),
IntPtr.Zero);
}
else
{
GL.TexImage2D(
TextureTarget.Texture2D,
Level,
InternalFmt,
NewImage.Width,
NewImage.Height,
Border,
PixelFormat,
PixelType,
IntPtr.Zero);
}
if (Initialized)
{
GL.BindBuffer(BufferTarget.PixelPackBuffer, 0);
GL.BindBuffer(BufferTarget.PixelUnpackBuffer, 0);
}
Image = NewImage;
this.InternalFormat = InternalFmt;
this.PixelFormat = PixelFormat;
this.PixelType = PixelType;
Initialized = true;
}
public bool HasColor => ImageUtils.HasColor(Image.Format); public bool HasColor => ImageUtils.HasColor(Image.Format);
public bool HasDepth => ImageUtils.HasDepth(Image.Format); public bool HasDepth => ImageUtils.HasDepth(Image.Format);
public bool HasStencil => ImageUtils.HasStencil(Image.Format); public bool HasStencil => ImageUtils.HasStencil(Image.Format);
public ImageHandler(int Handle, GalImage Image)
{
this.Handle = Handle;
this.Image = Image;
}
} }
} }

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@ -22,9 +22,9 @@ namespace Ryujinx.Graphics.Gal.OpenGL
public CacheBucket(T Value, long DataSize, LinkedListNode<long> Node) public CacheBucket(T Value, long DataSize, LinkedListNode<long> Node)
{ {
this.Value = Value; this.Value = Value;
this.DataSize = DataSize; this.DataSize = DataSize;
this.Node = Node; this.Node = Node;
Timestamp = Environment.TickCount; Timestamp = Environment.TickCount;
} }

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@ -149,8 +149,8 @@ namespace Ryujinx.Graphics.Gal.OpenGL
case GalImageFormat.R32 | GalImageFormat.Sfloat: return (PixelInternalFormat.R32f, PixelFormat.Red, PixelType.Float); case GalImageFormat.R32 | GalImageFormat.Sfloat: return (PixelInternalFormat.R32f, PixelFormat.Red, PixelType.Float);
case GalImageFormat.R32 | GalImageFormat.Sint: return (PixelInternalFormat.R32i, PixelFormat.Red, PixelType.Int); case GalImageFormat.R32 | GalImageFormat.Sint: return (PixelInternalFormat.R32i, PixelFormat.Red, PixelType.Int);
case GalImageFormat.R32 | GalImageFormat.Uint: return (PixelInternalFormat.R32ui, PixelFormat.Red, PixelType.UnsignedInt); case GalImageFormat.R32 | GalImageFormat.Uint: return (PixelInternalFormat.R32ui, PixelFormat.Red, PixelType.UnsignedInt);
case GalImageFormat.A1R5G5B5 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgb5A1, PixelFormat.Rgba, PixelType.UnsignedShort5551); case GalImageFormat.A1R5G5B5 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgb5A1, PixelFormat.Rgba, PixelType.UnsignedShort1555Reversed);
case GalImageFormat.B5G6R5 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgba, PixelFormat.Rgb, PixelType.UnsignedShort565); case GalImageFormat.B5G6R5 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgba, PixelFormat.Rgb, PixelType.UnsignedShort565Reversed);
case GalImageFormat.R16G16 | GalImageFormat.Sfloat: return (PixelInternalFormat.Rg16f, PixelFormat.Rg, PixelType.HalfFloat); case GalImageFormat.R16G16 | GalImageFormat.Sfloat: return (PixelInternalFormat.Rg16f, PixelFormat.Rg, PixelType.HalfFloat);
case GalImageFormat.R16G16 | GalImageFormat.Sint: return (PixelInternalFormat.Rg16i, PixelFormat.RgInteger, PixelType.Short); case GalImageFormat.R16G16 | GalImageFormat.Sint: return (PixelInternalFormat.Rg16i, PixelFormat.RgInteger, PixelType.Short);
case GalImageFormat.R16G16 | GalImageFormat.Snorm: return (PixelInternalFormat.Rg16Snorm, PixelFormat.Rg, PixelType.Byte); case GalImageFormat.R16G16 | GalImageFormat.Snorm: return (PixelInternalFormat.Rg16Snorm, PixelFormat.Rg, PixelType.Byte);

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@ -126,6 +126,11 @@ namespace Ryujinx.Graphics.Gal.OpenGL
BindVertexLayout(New); BindVertexLayout(New);
if (New.FramebufferSrgb != Old.FramebufferSrgb)
{
Enable(EnableCap.FramebufferSrgb, New.FramebufferSrgb);
}
if (New.FlipX != Old.FlipX || New.FlipY != Old.FlipY || New.Instance != Old.Instance) if (New.FlipX != Old.FlipX || New.FlipY != Old.FlipY || New.Instance != Old.Instance)
{ {
Shader.SetExtraData(New.FlipX, New.FlipY, New.Instance); Shader.SetExtraData(New.FlipX, New.FlipY, New.Instance);
@ -337,6 +342,12 @@ namespace Ryujinx.Graphics.Gal.OpenGL
foreach (GalVertexAttrib Attrib in Binding.Attribs) foreach (GalVertexAttrib Attrib in Binding.Attribs)
{ {
//Skip uninitialized attributes.
if (Attrib.Size == 0)
{
continue;
}
GL.EnableVertexAttribArray(Attrib.Index); GL.EnableVertexAttribArray(Attrib.Index);
GL.BindBuffer(BufferTarget.ArrayBuffer, VboHandle); GL.BindBuffer(BufferTarget.ArrayBuffer, VboHandle);

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@ -113,14 +113,14 @@ namespace Ryujinx.Graphics.Gal.OpenGL
IndexBuffer.ElemSizeLog2 = (int)Format; IndexBuffer.ElemSizeLog2 = (int)Format;
} }
public void DrawArrays(int First, int PrimCount, GalPrimitiveType PrimType) public void DrawArrays(int First, int Count, GalPrimitiveType PrimType)
{ {
if (PrimCount == 0) if (Count == 0)
{ {
return; return;
} }
GL.DrawArrays(OGLEnumConverter.GetPrimitiveType(PrimType), First, PrimCount); GL.DrawArrays(OGLEnumConverter.GetPrimitiveType(PrimType), First, Count);
} }
public void DrawElements(long IboKey, int First, int VertexBase, GalPrimitiveType PrimType) public void DrawElements(long IboKey, int First, int VertexBase, GalPrimitiveType PrimType)

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@ -15,9 +15,9 @@ namespace Ryujinx.Graphics.Gal.OpenGL
public Rect(int X, int Y, int Width, int Height) public Rect(int X, int Y, int Width, int Height)
{ {
this.X = X; this.X = X;
this.Y = Y; this.Y = Y;
this.Width = Width; this.Width = Width;
this.Height = Height; this.Height = Height;
} }
} }
@ -29,7 +29,6 @@ namespace Ryujinx.Graphics.Gal.OpenGL
private OGLTexture Texture; private OGLTexture Texture;
private ImageHandler RawTex;
private ImageHandler ReadTex; private ImageHandler ReadTex;
private Rect Viewport; private Rect Viewport;
@ -64,13 +63,13 @@ namespace Ryujinx.Graphics.Gal.OpenGL
this.Texture = Texture; this.Texture = Texture;
} }
public void BindColor(long Key, int Attachment) public void BindColor(long Key, int Attachment, GalImage Image)
{ {
if (Texture.TryGetImage(Key, out ImageHandler Tex)) if (Texture.TryGetImageHandler(Key, out ImageHandler CachedImage))
{ {
EnsureFrameBuffer(); EnsureFrameBuffer();
Attach(ref ColorAttachments[Attachment], Tex.Handle, FramebufferAttachment.ColorAttachment0 + Attachment); Attach(ref ColorAttachments[Attachment], CachedImage.Handle, FramebufferAttachment.ColorAttachment0 + Attachment);
} }
else else
{ {
@ -84,40 +83,39 @@ namespace Ryujinx.Graphics.Gal.OpenGL
Attach(ref ColorAttachments[Attachment], 0, FramebufferAttachment.ColorAttachment0 + Attachment); Attach(ref ColorAttachments[Attachment], 0, FramebufferAttachment.ColorAttachment0 + Attachment);
} }
public void BindZeta(long Key) public void BindZeta(long Key, GalImage Image)
{ {
if (Texture.TryGetImage(Key, out ImageHandler Tex)) if (Texture.TryGetImageHandler(Key, out ImageHandler CachedImage))
{ {
EnsureFrameBuffer(); EnsureFrameBuffer();
if (Tex.HasDepth && Tex.HasStencil) if (CachedImage.HasDepth && CachedImage.HasStencil)
{ {
if (DepthAttachment != Tex.Handle || if (DepthAttachment != CachedImage.Handle ||
StencilAttachment != Tex.Handle) StencilAttachment != CachedImage.Handle)
{ {
GL.FramebufferTexture( GL.FramebufferTexture(
FramebufferTarget.DrawFramebuffer, FramebufferTarget.DrawFramebuffer,
FramebufferAttachment.DepthStencilAttachment, FramebufferAttachment.DepthStencilAttachment,
Tex.Handle, CachedImage.Handle,
0); 0);
DepthAttachment = Tex.Handle; DepthAttachment = CachedImage.Handle;
StencilAttachment = CachedImage.Handle;
StencilAttachment = Tex.Handle;
} }
} }
else if (Tex.HasDepth) else if (CachedImage.HasDepth)
{ {
Attach(ref DepthAttachment, Tex.Handle, FramebufferAttachment.DepthAttachment); Attach(ref DepthAttachment, CachedImage.Handle, FramebufferAttachment.DepthAttachment);
Attach(ref StencilAttachment, 0, FramebufferAttachment.StencilAttachment); Attach(ref StencilAttachment, 0, FramebufferAttachment.StencilAttachment);
} }
else if (Tex.HasStencil) else if (CachedImage.HasStencil)
{ {
Attach(ref DepthAttachment, 0, FramebufferAttachment.DepthAttachment); Attach(ref DepthAttachment, 0, FramebufferAttachment.DepthAttachment);
Attach(ref StencilAttachment, Tex.Handle, FramebufferAttachment.StencilAttachment); Attach(ref StencilAttachment, CachedImage.Handle, FramebufferAttachment.StencilAttachment);
} }
else else
{ {
@ -130,12 +128,25 @@ namespace Ryujinx.Graphics.Gal.OpenGL
} }
} }
private void Attach(ref int OldHandle, int NewHandle, FramebufferAttachment FbAttachment)
{
if (OldHandle != NewHandle)
{
GL.FramebufferTexture(
FramebufferTarget.DrawFramebuffer,
FbAttachment,
NewHandle,
0);
OldHandle = NewHandle;
}
}
public void UnbindZeta() public void UnbindZeta()
{ {
EnsureFrameBuffer(); EnsureFrameBuffer();
if (DepthAttachment != 0 || if (DepthAttachment != 0 || StencilAttachment != 0)
StencilAttachment != 0)
{ {
GL.FramebufferTexture( GL.FramebufferTexture(
FramebufferTarget.DrawFramebuffer, FramebufferTarget.DrawFramebuffer,
@ -143,44 +154,14 @@ namespace Ryujinx.Graphics.Gal.OpenGL
0, 0,
0); 0);
DepthAttachment = 0; DepthAttachment = 0;
StencilAttachment = 0; StencilAttachment = 0;
} }
} }
public void BindTexture(long Key, int Index)
{
if (Texture.TryGetImage(Key, out ImageHandler Tex))
{
GL.ActiveTexture(TextureUnit.Texture0 + Index);
GL.BindTexture(TextureTarget.Texture2D, Tex.Handle);
}
}
public void Set(long Key) public void Set(long Key)
{ {
if (Texture.TryGetImage(Key, out ImageHandler Tex)) Texture.TryGetImageHandler(Key, out ReadTex);
{
ReadTex = Tex;
}
}
public void Set(byte[] Data, int Width, int Height)
{
if (RawTex == null)
{
RawTex = new ImageHandler();
}
RawTex.EnsureSetup(new GalImage(Width, Height, RawFormat));
GL.BindTexture(TextureTarget.Texture2D, RawTex.Handle);
GL.TexSubImage2D(TextureTarget.Texture2D, 0, 0, 0, Width, Height, RawTex.PixelFormat, RawTex.PixelType, Data);
ReadTex = RawTex;
} }
public void SetMap(int[] Map) public void SetMap(int[] Map)
@ -280,13 +261,15 @@ namespace Ryujinx.Graphics.Gal.OpenGL
int DstY0 = FlipY ? DstPaddingY : Window.Height - DstPaddingY; int DstY0 = FlipY ? DstPaddingY : Window.Height - DstPaddingY;
int DstY1 = FlipY ? Window.Height - DstPaddingY : DstPaddingY; int DstY1 = FlipY ? Window.Height - DstPaddingY : DstPaddingY;
if (SrcFb == 0) SrcFb = GL.GenFramebuffer();
GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, 0);
GL.Viewport(0, 0, Window.Width, Window.Height); GL.Viewport(0, 0, Window.Width, Window.Height);
if (SrcFb == 0)
{
SrcFb = GL.GenFramebuffer();
}
GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, SrcFb); GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, SrcFb);
GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, 0);
GL.FramebufferTexture(FramebufferTarget.ReadFramebuffer, FramebufferAttachment.ColorAttachment0, ReadTex.Handle, 0); GL.FramebufferTexture(FramebufferTarget.ReadFramebuffer, FramebufferAttachment.ColorAttachment0, ReadTex.Handle, 0);
@ -298,7 +281,8 @@ namespace Ryujinx.Graphics.Gal.OpenGL
GL.BlitFramebuffer( GL.BlitFramebuffer(
SrcX0, SrcY0, SrcX1, SrcY1, SrcX0, SrcY0, SrcX1, SrcY1,
DstX0, DstY0, DstX1, DstY1, DstX0, DstY0, DstX1, DstY1,
ClearBufferMask.ColorBufferBit, BlitFramebufferFilter.Linear); ClearBufferMask.ColorBufferBit,
BlitFramebufferFilter.Linear);
EnsureFrameBuffer(); EnsureFrameBuffer();
} }
@ -315,110 +299,135 @@ namespace Ryujinx.Graphics.Gal.OpenGL
int DstX1, int DstX1,
int DstY1) int DstY1)
{ {
if (Texture.TryGetImage(SrcKey, out ImageHandler SrcTex) && if (Texture.TryGetImageHandler(SrcKey, out ImageHandler SrcTex) &&
Texture.TryGetImage(DstKey, out ImageHandler DstTex)) Texture.TryGetImageHandler(DstKey, out ImageHandler DstTex))
{ {
if (SrcTex.HasColor != DstTex.HasColor || if (SrcTex.HasColor != DstTex.HasColor ||
SrcTex.HasDepth != DstTex.HasDepth || SrcTex.HasDepth != DstTex.HasDepth ||
SrcTex.HasStencil != DstTex.HasStencil) SrcTex.HasStencil != DstTex.HasStencil)
{ {
throw new NotImplementedException(); throw new NotImplementedException();
} }
if (SrcFb == 0)
{
SrcFb = GL.GenFramebuffer();
}
if (DstFb == 0)
{
DstFb = GL.GenFramebuffer();
}
GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, SrcFb);
GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, DstFb);
FramebufferAttachment Attachment = GetAttachment(SrcTex);
GL.FramebufferTexture(FramebufferTarget.ReadFramebuffer, Attachment, SrcTex.Handle, 0);
GL.FramebufferTexture(FramebufferTarget.DrawFramebuffer, Attachment, DstTex.Handle, 0);
BlitFramebufferFilter Filter = BlitFramebufferFilter.Nearest;
if (SrcTex.HasColor) if (SrcTex.HasColor)
{ {
CopyTextures( GL.DrawBuffer(DrawBufferMode.ColorAttachment0);
SrcX0, SrcY0, SrcX1, SrcY1,
DstX0, DstY0, DstX1, DstY1, Filter = BlitFramebufferFilter.Linear;
SrcTex.Handle,
DstTex.Handle,
FramebufferAttachment.ColorAttachment0,
ClearBufferMask.ColorBufferBit,
true);
}
else if (SrcTex.HasDepth && SrcTex.HasStencil)
{
CopyTextures(
SrcX0, SrcY0, SrcX1, SrcY1,
DstX0, DstY0, DstX1, DstY1,
SrcTex.Handle,
DstTex.Handle,
FramebufferAttachment.DepthStencilAttachment,
ClearBufferMask.DepthBufferBit | ClearBufferMask.StencilBufferBit,
false);
}
else if (SrcTex.HasDepth)
{
CopyTextures(
SrcX0, SrcY0, SrcX1, SrcY1,
DstX0, DstY0, DstX1, DstY1,
SrcTex.Handle,
DstTex.Handle,
FramebufferAttachment.DepthAttachment,
ClearBufferMask.DepthBufferBit,
false);
}
else if (SrcTex.HasStencil)
{
CopyTextures(
SrcX0, SrcY0, SrcX1, SrcY1,
DstX0, DstY0, DstX1, DstY1,
SrcTex.Handle,
DstTex.Handle,
FramebufferAttachment.StencilAttachment,
ClearBufferMask.StencilBufferBit,
false);
}
else
{
throw new InvalidOperationException();
} }
ClearBufferMask Mask = GetClearMask(SrcTex);
GL.Clear(Mask);
GL.BlitFramebuffer(SrcX0, SrcY0, SrcX1, SrcY1, DstX0, DstY0, DstX1, DstY1, Mask, Filter);
EnsureFrameBuffer();
} }
} }
public void GetBufferData(long Key, Action<byte[]> Callback) public void Reinterpret(long Key, GalImage NewImage)
{ {
if (Texture.TryGetImage(Key, out ImageHandler Tex)) if (!Texture.TryGetImage(Key, out GalImage OldImage))
{ {
byte[] Data = new byte[ImageUtils.GetSize(Tex.Image)]; return;
}
GL.BindTexture(TextureTarget.Texture2D, Tex.Handle); if (NewImage.Format == OldImage.Format)
{
return;
}
GL.GetTexImage( byte[] Data = GetData(Key);
TextureTarget.Texture2D,
0,
Tex.PixelFormat,
Tex.PixelType,
Data);
Callback(Data); GL.PixelStore(PixelStoreParameter.UnpackRowLength, OldImage.Width);
Texture.Create(Key, Data, NewImage);
GL.PixelStore(PixelStoreParameter.UnpackRowLength, 0);
}
public byte[] GetData(long Key)
{
if (!Texture.TryGetImageHandler(Key, out ImageHandler CachedImage))
{
return null;
}
if (SrcFb == 0)
{
SrcFb = GL.GenFramebuffer();
}
GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, SrcFb);
FramebufferAttachment Attachment = GetAttachment(CachedImage);
GL.FramebufferTexture(FramebufferTarget.ReadFramebuffer, Attachment, CachedImage.Handle, 0);
int Size = ImageUtils.GetSize(CachedImage.Image);
byte[] Data = new byte[Size];
int Width = CachedImage.Width;
int Height = CachedImage.Height;
(_, PixelFormat Format, PixelType Type) = OGLEnumConverter.GetImageFormat(CachedImage.Format);
GL.ReadPixels(0, 0, Width, Height, Format, Type, Data);
return Data;
}
private static FramebufferAttachment GetAttachment(ImageHandler CachedImage)
{
if (CachedImage.HasColor)
{
return FramebufferAttachment.ColorAttachment0;
}
else if (CachedImage.HasDepth && CachedImage.HasStencil)
{
return FramebufferAttachment.DepthStencilAttachment;
}
else if (CachedImage.HasDepth)
{
return FramebufferAttachment.DepthAttachment;
}
else if (CachedImage.HasStencil)
{
return FramebufferAttachment.StencilAttachment;
}
else
{
throw new InvalidOperationException();
} }
} }
public void SetBufferData( private static ClearBufferMask GetClearMask(ImageHandler CachedImage)
long Key,
int Width,
int Height,
byte[] Buffer)
{ {
if (Texture.TryGetImage(Key, out ImageHandler Tex)) return (CachedImage.HasColor ? ClearBufferMask.ColorBufferBit : 0) |
{ (CachedImage.HasDepth ? ClearBufferMask.DepthBufferBit : 0) |
GL.BindTexture(TextureTarget.Texture2D, Tex.Handle); (CachedImage.HasStencil ? ClearBufferMask.StencilBufferBit : 0);
const int Level = 0;
const int Border = 0;
GL.TexImage2D(
TextureTarget.Texture2D,
Level,
Tex.InternalFormat,
Width,
Height,
Border,
Tex.PixelFormat,
Tex.PixelType,
Buffer);
}
} }
private void EnsureFrameBuffer() private void EnsureFrameBuffer()
@ -430,68 +439,5 @@ namespace Ryujinx.Graphics.Gal.OpenGL
GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, DummyFrameBuffer); GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, DummyFrameBuffer);
} }
private void Attach(ref int OldHandle, int NewHandle, FramebufferAttachment FbAttachment)
{
if (OldHandle != NewHandle)
{
GL.FramebufferTexture(
FramebufferTarget.DrawFramebuffer,
FbAttachment,
NewHandle,
0);
OldHandle = NewHandle;
}
}
private void CopyTextures(
int SrcX0,
int SrcY0,
int SrcX1,
int SrcY1,
int DstX0,
int DstY0,
int DstX1,
int DstY1,
int SrcTexture,
int DstTexture,
FramebufferAttachment Attachment,
ClearBufferMask Mask,
bool Color)
{
if (SrcFb == 0) SrcFb = GL.GenFramebuffer();
if (DstFb == 0) DstFb = GL.GenFramebuffer();
GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, SrcFb);
GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, DstFb);
GL.FramebufferTexture(
FramebufferTarget.ReadFramebuffer,
Attachment,
SrcTexture,
0);
GL.FramebufferTexture(
FramebufferTarget.DrawFramebuffer,
Attachment,
DstTexture,
0);
if (Color)
{
GL.DrawBuffer(DrawBufferMode.ColorAttachment0);
}
GL.Clear(Mask);
GL.BlitFramebuffer(
SrcX0, SrcY0, SrcX1, SrcY1,
DstX0, DstY0, DstX1, DstY1,
Mask,
Color ? BlitFramebufferFilter.Linear : BlitFramebufferFilter.Nearest);
EnsureFrameBuffer();
}
} }
} }

View File

@ -28,17 +28,65 @@ namespace Ryujinx.Graphics.Gal.OpenGL
GL.DeleteTexture(CachedImage.Handle); GL.DeleteTexture(CachedImage.Handle);
} }
public void Create(long Key, byte[] Data, GalImage Image) public void Create(long Key, int Size, GalImage Image)
{ {
int Handle = GL.GenTexture(); int Handle = GL.GenTexture();
TextureCache.AddOrUpdate(Key, new ImageHandler(Handle, Image), (uint)Data.Length);
GL.BindTexture(TextureTarget.Texture2D, Handle); GL.BindTexture(TextureTarget.Texture2D, Handle);
const int Level = 0; //TODO: Support mipmap textures. const int Level = 0; //TODO: Support mipmap textures.
const int Border = 0; const int Border = 0;
TextureCache.AddOrUpdate(Key, new ImageHandler(Handle, Image), (uint)Size);
GalImageFormat TypeLess = Image.Format & GalImageFormat.FormatMask;
bool IsASTC = TypeLess >= GalImageFormat.ASTC_BEGIN && TypeLess <= GalImageFormat.ASTC_END;
if (ImageUtils.IsCompressed(Image.Format) && !IsASTC)
{
InternalFormat InternalFmt = OGLEnumConverter.GetCompressedImageFormat(Image.Format);
GL.CompressedTexImage2D(
TextureTarget.Texture2D,
Level,
InternalFmt,
Image.Width,
Image.Height,
Border,
Size,
IntPtr.Zero);
}
else
{
(PixelInternalFormat InternalFmt,
PixelFormat Format,
PixelType Type) = OGLEnumConverter.GetImageFormat(Image.Format);
GL.TexImage2D(
TextureTarget.Texture2D,
Level,
InternalFmt,
Image.Width,
Image.Height,
Border,
Format,
Type,
IntPtr.Zero);
}
}
public void Create(long Key, byte[] Data, GalImage Image)
{
int Handle = GL.GenTexture();
GL.BindTexture(TextureTarget.Texture2D, Handle);
const int Level = 0; //TODO: Support mipmap textures.
const int Border = 0;
TextureCache.AddOrUpdate(Key, new ImageHandler(Handle, Image), (uint)Data.Length);
GalImageFormat TypeLess = Image.Format & GalImageFormat.FormatMask; GalImageFormat TypeLess = Image.Format & GalImageFormat.FormatMask;
bool IsASTC = TypeLess >= GalImageFormat.ASTC_BEGIN && TypeLess <= GalImageFormat.ASTC_END; bool IsASTC = TypeLess >= GalImageFormat.ASTC_BEGIN && TypeLess <= GalImageFormat.ASTC_END;
@ -62,8 +110,8 @@ namespace Ryujinx.Graphics.Gal.OpenGL
//TODO: Use KHR_texture_compression_astc_hdr when available //TODO: Use KHR_texture_compression_astc_hdr when available
if (IsASTC) if (IsASTC)
{ {
int TextureBlockWidth = GetAstcBlockWidth(Image.Format); int TextureBlockWidth = ImageUtils.GetBlockWidth(Image.Format);
int TextureBlockHeight = GetAstcBlockHeight(Image.Format); int TextureBlockHeight = ImageUtils.GetBlockHeight(Image.Format);
Data = ASTCDecoder.DecodeToRGBA8888( Data = ASTCDecoder.DecodeToRGBA8888(
Data, Data,
@ -85,12 +133,14 @@ namespace Ryujinx.Graphics.Gal.OpenGL
Image.Format = GalImageFormat.R8G8 | (Image.Format & GalImageFormat.TypeMask); Image.Format = GalImageFormat.R8G8 | (Image.Format & GalImageFormat.TypeMask);
} }
(PixelInternalFormat InternalFormat, PixelFormat Format, PixelType Type) = OGLEnumConverter.GetImageFormat(Image.Format); (PixelInternalFormat InternalFmt,
PixelFormat Format,
PixelType Type) = OGLEnumConverter.GetImageFormat(Image.Format);
GL.TexImage2D( GL.TexImage2D(
TextureTarget.Texture2D, TextureTarget.Texture2D,
Level, Level,
InternalFormat, InternalFmt,
Image.Width, Image.Width,
Image.Height, Image.Height,
Border, Border,
@ -98,31 +148,23 @@ namespace Ryujinx.Graphics.Gal.OpenGL
Type, Type,
Data); Data);
} }
int SwizzleR = (int)OGLEnumConverter.GetTextureSwizzle(Image.XSource);
int SwizzleG = (int)OGLEnumConverter.GetTextureSwizzle(Image.YSource);
int SwizzleB = (int)OGLEnumConverter.GetTextureSwizzle(Image.ZSource);
int SwizzleA = (int)OGLEnumConverter.GetTextureSwizzle(Image.WSource);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureSwizzleR, SwizzleR);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureSwizzleG, SwizzleG);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureSwizzleB, SwizzleB);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureSwizzleA, SwizzleA);
} }
public void CreateFb(long Key, long Size, GalImage Image) public bool TryGetImage(long Key, out GalImage Image)
{ {
if (!TryGetImage(Key, out ImageHandler CachedImage)) if (TextureCache.TryGetValue(Key, out ImageHandler CachedImage))
{ {
CachedImage = new ImageHandler(); Image = CachedImage.Image;
TextureCache.AddOrUpdate(Key, CachedImage, Size); return true;
} }
CachedImage.EnsureSetup(Image); Image = default(GalImage);
return false;
} }
public bool TryGetImage(long Key, out ImageHandler CachedImage) public bool TryGetImageHandler(long Key, out ImageHandler CachedImage)
{ {
if (TextureCache.TryGetValue(Key, out CachedImage)) if (TextureCache.TryGetValue(Key, out CachedImage))
{ {
@ -134,76 +176,23 @@ namespace Ryujinx.Graphics.Gal.OpenGL
return false; return false;
} }
private static int GetAstcBlockWidth(GalImageFormat Format) public void Bind(long Key, int Index, GalImage Image)
{
switch (Format)
{
case GalImageFormat.ASTC_4x4 | GalImageFormat.Unorm: return 4;
case GalImageFormat.ASTC_5x5 | GalImageFormat.Unorm: return 5;
case GalImageFormat.ASTC_6x6 | GalImageFormat.Unorm: return 6;
case GalImageFormat.ASTC_8x8 | GalImageFormat.Unorm: return 8;
case GalImageFormat.ASTC_10x10 | GalImageFormat.Unorm: return 10;
case GalImageFormat.ASTC_12x12 | GalImageFormat.Unorm: return 12;
case GalImageFormat.ASTC_5x4 | GalImageFormat.Unorm: return 5;
case GalImageFormat.ASTC_6x5 | GalImageFormat.Unorm: return 6;
case GalImageFormat.ASTC_8x6 | GalImageFormat.Unorm: return 8;
case GalImageFormat.ASTC_10x8 | GalImageFormat.Unorm: return 10;
case GalImageFormat.ASTC_12x10 | GalImageFormat.Unorm: return 12;
case GalImageFormat.ASTC_8x5 | GalImageFormat.Unorm: return 8;
case GalImageFormat.ASTC_10x5 | GalImageFormat.Unorm: return 10;
case GalImageFormat.ASTC_10x6 | GalImageFormat.Unorm: return 10;
}
throw new ArgumentException(nameof(Format));
}
private static int GetAstcBlockHeight(GalImageFormat Format)
{
switch (Format)
{
case GalImageFormat.ASTC_4x4 | GalImageFormat.Unorm: return 4;
case GalImageFormat.ASTC_5x5 | GalImageFormat.Unorm: return 5;
case GalImageFormat.ASTC_6x6 | GalImageFormat.Unorm: return 6;
case GalImageFormat.ASTC_8x8 | GalImageFormat.Unorm: return 8;
case GalImageFormat.ASTC_10x10 | GalImageFormat.Unorm: return 10;
case GalImageFormat.ASTC_12x12 | GalImageFormat.Unorm: return 12;
case GalImageFormat.ASTC_5x4 | GalImageFormat.Unorm: return 4;
case GalImageFormat.ASTC_6x5 | GalImageFormat.Unorm: return 5;
case GalImageFormat.ASTC_8x6 | GalImageFormat.Unorm: return 6;
case GalImageFormat.ASTC_10x8 | GalImageFormat.Unorm: return 8;
case GalImageFormat.ASTC_12x10 | GalImageFormat.Unorm: return 10;
case GalImageFormat.ASTC_8x5 | GalImageFormat.Unorm: return 5;
case GalImageFormat.ASTC_10x5 | GalImageFormat.Unorm: return 5;
case GalImageFormat.ASTC_10x6 | GalImageFormat.Unorm: return 6;
}
throw new ArgumentException(nameof(Format));
}
public bool TryGetCachedTexture(long Key, long DataSize, out GalImage Image)
{
if (TextureCache.TryGetSize(Key, out long Size) && Size == DataSize)
{
if (TextureCache.TryGetValue(Key, out ImageHandler CachedImage))
{
Image = CachedImage.Image;
return true;
}
}
Image = default(GalImage);
return false;
}
public void Bind(long Key, int Index)
{ {
if (TextureCache.TryGetValue(Key, out ImageHandler CachedImage)) if (TextureCache.TryGetValue(Key, out ImageHandler CachedImage))
{ {
GL.ActiveTexture(TextureUnit.Texture0 + Index); GL.ActiveTexture(TextureUnit.Texture0 + Index);
GL.BindTexture(TextureTarget.Texture2D, CachedImage.Handle); GL.BindTexture(TextureTarget.Texture2D, CachedImage.Handle);
int[] SwizzleRgba = new int[]
{
(int)OGLEnumConverter.GetTextureSwizzle(Image.XSource),
(int)OGLEnumConverter.GetTextureSwizzle(Image.YSource),
(int)OGLEnumConverter.GetTextureSwizzle(Image.ZSource),
(int)OGLEnumConverter.GetTextureSwizzle(Image.WSource)
};
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureSwizzleRgba, SwizzleRgba);
} }
} }

View File

@ -641,6 +641,7 @@ namespace Ryujinx.Graphics.Gal.Shader
default: default:
SB.AppendLine(Identation + GetSrcExpr(Op, true) + ";"); SB.AppendLine(Identation + GetSrcExpr(Op, true) + ";");
break; break;
} }
} }

View File

@ -6,32 +6,32 @@ namespace Ryujinx.Graphics.Gal.Shader
{ {
static partial class ShaderDecode static partial class ShaderDecode
{ {
public static void Bfe_C(ShaderIrBlock Block, long OpCode, long Position) public static void Bfe_C(ShaderIrBlock Block, long OpCode, int Position)
{ {
EmitBfe(Block, OpCode, ShaderOper.CR); EmitBfe(Block, OpCode, ShaderOper.CR);
} }
public static void Bfe_I(ShaderIrBlock Block, long OpCode, long Position) public static void Bfe_I(ShaderIrBlock Block, long OpCode, int Position)
{ {
EmitBfe(Block, OpCode, ShaderOper.Imm); EmitBfe(Block, OpCode, ShaderOper.Imm);
} }
public static void Bfe_R(ShaderIrBlock Block, long OpCode, long Position) public static void Bfe_R(ShaderIrBlock Block, long OpCode, int Position)
{ {
EmitBfe(Block, OpCode, ShaderOper.RR); EmitBfe(Block, OpCode, ShaderOper.RR);
} }
public static void Fadd_C(ShaderIrBlock Block, long OpCode, long Position) public static void Fadd_C(ShaderIrBlock Block, long OpCode, int Position)
{ {
EmitFadd(Block, OpCode, ShaderOper.CR); EmitFadd(Block, OpCode, ShaderOper.CR);
} }
public static void Fadd_I(ShaderIrBlock Block, long OpCode, long Position) public static void Fadd_I(ShaderIrBlock Block, long OpCode, int Position)
{ {
EmitFadd(Block, OpCode, ShaderOper.Immf); EmitFadd(Block, OpCode, ShaderOper.Immf);
} }
public static void Fadd_I32(ShaderIrBlock Block, long OpCode, long Position) public static void Fadd_I32(ShaderIrBlock Block, long OpCode, int Position)
{ {
ShaderIrNode OperA = OpCode.Gpr8(); ShaderIrNode OperA = OpCode.Gpr8();
ShaderIrNode OperB = OpCode.Immf32_20(); ShaderIrNode OperB = OpCode.Immf32_20();
@ -49,47 +49,47 @@ namespace Ryujinx.Graphics.Gal.Shader
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op))); Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op)));
} }
public static void Fadd_R(ShaderIrBlock Block, long OpCode, long Position) public static void Fadd_R(ShaderIrBlock Block, long OpCode, int Position)
{ {
EmitFadd(Block, OpCode, ShaderOper.RR); EmitFadd(Block, OpCode, ShaderOper.RR);
} }
public static void Ffma_CR(ShaderIrBlock Block, long OpCode, long Position) public static void Ffma_CR(ShaderIrBlock Block, long OpCode, int Position)
{ {
EmitFfma(Block, OpCode, ShaderOper.CR); EmitFfma(Block, OpCode, ShaderOper.CR);
} }
public static void Ffma_I(ShaderIrBlock Block, long OpCode, long Position) public static void Ffma_I(ShaderIrBlock Block, long OpCode, int Position)
{ {
EmitFfma(Block, OpCode, ShaderOper.Immf); EmitFfma(Block, OpCode, ShaderOper.Immf);
} }
public static void Ffma_RC(ShaderIrBlock Block, long OpCode, long Position) public static void Ffma_RC(ShaderIrBlock Block, long OpCode, int Position)
{ {
EmitFfma(Block, OpCode, ShaderOper.RC); EmitFfma(Block, OpCode, ShaderOper.RC);
} }
public static void Ffma_RR(ShaderIrBlock Block, long OpCode, long Position) public static void Ffma_RR(ShaderIrBlock Block, long OpCode, int Position)
{ {
EmitFfma(Block, OpCode, ShaderOper.RR); EmitFfma(Block, OpCode, ShaderOper.RR);
} }
public static void Fmnmx_C(ShaderIrBlock Block, long OpCode, long Position) public static void Fmnmx_C(ShaderIrBlock Block, long OpCode, int Position)
{ {
EmitFmnmx(Block, OpCode, ShaderOper.CR); EmitFmnmx(Block, OpCode, ShaderOper.CR);
} }
public static void Fmnmx_I(ShaderIrBlock Block, long OpCode, long Position) public static void Fmnmx_I(ShaderIrBlock Block, long OpCode, int Position)
{ {
EmitFmnmx(Block, OpCode, ShaderOper.Immf); EmitFmnmx(Block, OpCode, ShaderOper.Immf);
} }
public static void Fmnmx_R(ShaderIrBlock Block, long OpCode, long Position) public static void Fmnmx_R(ShaderIrBlock Block, long OpCode, int Position)
{ {
EmitFmnmx(Block, OpCode, ShaderOper.RR); EmitFmnmx(Block, OpCode, ShaderOper.RR);
} }
public static void Fmul_I32(ShaderIrBlock Block, long OpCode, long Position) public static void Fmul_I32(ShaderIrBlock Block, long OpCode, int Position)
{ {
ShaderIrNode OperA = OpCode.Gpr8(); ShaderIrNode OperA = OpCode.Gpr8();
ShaderIrNode OperB = OpCode.Immf32_20(); ShaderIrNode OperB = OpCode.Immf32_20();
@ -99,62 +99,62 @@ namespace Ryujinx.Graphics.Gal.Shader
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op))); Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op)));
} }
public static void Fmul_C(ShaderIrBlock Block, long OpCode, long Position) public static void Fmul_C(ShaderIrBlock Block, long OpCode, int Position)
{ {
EmitFmul(Block, OpCode, ShaderOper.CR); EmitFmul(Block, OpCode, ShaderOper.CR);
} }
public static void Fmul_I(ShaderIrBlock Block, long OpCode, long Position) public static void Fmul_I(ShaderIrBlock Block, long OpCode, int Position)
{ {
EmitFmul(Block, OpCode, ShaderOper.Immf); EmitFmul(Block, OpCode, ShaderOper.Immf);
} }
public static void Fmul_R(ShaderIrBlock Block, long OpCode, long Position) public static void Fmul_R(ShaderIrBlock Block, long OpCode, int Position)
{ {
EmitFmul(Block, OpCode, ShaderOper.RR); EmitFmul(Block, OpCode, ShaderOper.RR);
} }
public static void Fset_C(ShaderIrBlock Block, long OpCode, long Position) public static void Fset_C(ShaderIrBlock Block, long OpCode, int Position)
{ {
EmitFset(Block, OpCode, ShaderOper.CR); EmitFset(Block, OpCode, ShaderOper.CR);
} }
public static void Fset_I(ShaderIrBlock Block, long OpCode, long Position) public static void Fset_I(ShaderIrBlock Block, long OpCode, int Position)
{ {
EmitFset(Block, OpCode, ShaderOper.Immf); EmitFset(Block, OpCode, ShaderOper.Immf);
} }
public static void Fset_R(ShaderIrBlock Block, long OpCode, long Position) public static void Fset_R(ShaderIrBlock Block, long OpCode, int Position)
{ {
EmitFset(Block, OpCode, ShaderOper.RR); EmitFset(Block, OpCode, ShaderOper.RR);
} }
public static void Fsetp_C(ShaderIrBlock Block, long OpCode, long Position) public static void Fsetp_C(ShaderIrBlock Block, long OpCode, int Position)
{ {
EmitFsetp(Block, OpCode, ShaderOper.CR); EmitFsetp(Block, OpCode, ShaderOper.CR);
} }
public static void Fsetp_I(ShaderIrBlock Block, long OpCode, long Position) public static void Fsetp_I(ShaderIrBlock Block, long OpCode, int Position)
{ {
EmitFsetp(Block, OpCode, ShaderOper.Immf); EmitFsetp(Block, OpCode, ShaderOper.Immf);
} }
public static void Fsetp_R(ShaderIrBlock Block, long OpCode, long Position) public static void Fsetp_R(ShaderIrBlock Block, long OpCode, int Position)
{ {
EmitFsetp(Block, OpCode, ShaderOper.RR); EmitFsetp(Block, OpCode, ShaderOper.RR);
} }
public static void Iadd_C(ShaderIrBlock Block, long OpCode, long Position) public static void Iadd_C(ShaderIrBlock Block, long OpCode, int Position)
{ {
EmitIadd(Block, OpCode, ShaderOper.CR); EmitIadd(Block, OpCode, ShaderOper.CR);
} }
public static void Iadd_I(ShaderIrBlock Block, long OpCode, long Position) public static void Iadd_I(ShaderIrBlock Block, long OpCode, int Position)
{ {
EmitIadd(Block, OpCode, ShaderOper.Imm); EmitIadd(Block, OpCode, ShaderOper.Imm);
} }
public static void Iadd_I32(ShaderIrBlock Block, long OpCode, long Position) public static void Iadd_I32(ShaderIrBlock Block, long OpCode, int Position)
{ {
ShaderIrNode OperA = OpCode.Gpr8(); ShaderIrNode OperA = OpCode.Gpr8();
ShaderIrNode OperB = OpCode.Imm32_20(); ShaderIrNode OperB = OpCode.Imm32_20();
@ -168,42 +168,42 @@ namespace Ryujinx.Graphics.Gal.Shader
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op))); Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op)));
} }
public static void Iadd_R(ShaderIrBlock Block, long OpCode, long Position) public static void Iadd_R(ShaderIrBlock Block, long OpCode, int Position)
{ {
EmitIadd(Block, OpCode, ShaderOper.RR); EmitIadd(Block, OpCode, ShaderOper.RR);
} }
public static void Iadd3_C(ShaderIrBlock Block, long OpCode, long Position) public static void Iadd3_C(ShaderIrBlock Block, long OpCode, int Position)
{ {
EmitIadd3(Block, OpCode, ShaderOper.CR); EmitIadd3(Block, OpCode, ShaderOper.CR);
} }
public static void Iadd3_I(ShaderIrBlock Block, long OpCode, long Position) public static void Iadd3_I(ShaderIrBlock Block, long OpCode, int Position)
{ {
EmitIadd3(Block, OpCode, ShaderOper.Imm); EmitIadd3(Block, OpCode, ShaderOper.Imm);
} }
public static void Iadd3_R(ShaderIrBlock Block, long OpCode, long Position) public static void Iadd3_R(ShaderIrBlock Block, long OpCode, int Position)
{ {
EmitIadd3(Block, OpCode, ShaderOper.RR); EmitIadd3(Block, OpCode, ShaderOper.RR);
} }
public static void Imnmx_C(ShaderIrBlock Block, long OpCode, long Position) public static void Imnmx_C(ShaderIrBlock Block, long OpCode, int Position)
{ {
EmitImnmx(Block, OpCode, ShaderOper.CR); EmitImnmx(Block, OpCode, ShaderOper.CR);
} }
public static void Imnmx_I(ShaderIrBlock Block, long OpCode, long Position) public static void Imnmx_I(ShaderIrBlock Block, long OpCode, int Position)
{ {
EmitImnmx(Block, OpCode, ShaderOper.Imm); EmitImnmx(Block, OpCode, ShaderOper.Imm);
} }
public static void Imnmx_R(ShaderIrBlock Block, long OpCode, long Position) public static void Imnmx_R(ShaderIrBlock Block, long OpCode, int Position)
{ {
EmitImnmx(Block, OpCode, ShaderOper.RR); EmitImnmx(Block, OpCode, ShaderOper.RR);
} }
public static void Ipa(ShaderIrBlock Block, long OpCode, long Position) public static void Ipa(ShaderIrBlock Block, long OpCode, int Position)
{ {
ShaderIrNode OperA = OpCode.Abuf28(); ShaderIrNode OperA = OpCode.Abuf28();
ShaderIrNode OperB = OpCode.Gpr20(); ShaderIrNode OperB = OpCode.Gpr20();
@ -217,52 +217,52 @@ namespace Ryujinx.Graphics.Gal.Shader
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op))); Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op)));
} }
public static void Iscadd_C(ShaderIrBlock Block, long OpCode, long Position) public static void Iscadd_C(ShaderIrBlock Block, long OpCode, int Position)
{ {
EmitIscadd(Block, OpCode, ShaderOper.CR); EmitIscadd(Block, OpCode, ShaderOper.CR);
} }
public static void Iscadd_I(ShaderIrBlock Block, long OpCode, long Position) public static void Iscadd_I(ShaderIrBlock Block, long OpCode, int Position)
{ {
EmitIscadd(Block, OpCode, ShaderOper.Imm); EmitIscadd(Block, OpCode, ShaderOper.Imm);
} }
public static void Iscadd_R(ShaderIrBlock Block, long OpCode, long Position) public static void Iscadd_R(ShaderIrBlock Block, long OpCode, int Position)
{ {
EmitIscadd(Block, OpCode, ShaderOper.RR); EmitIscadd(Block, OpCode, ShaderOper.RR);
} }
public static void Iset_C(ShaderIrBlock Block, long OpCode, long Position) public static void Iset_C(ShaderIrBlock Block, long OpCode, int Position)
{ {
EmitIset(Block, OpCode, ShaderOper.CR); EmitIset(Block, OpCode, ShaderOper.CR);
} }
public static void Iset_I(ShaderIrBlock Block, long OpCode, long Position) public static void Iset_I(ShaderIrBlock Block, long OpCode, int Position)
{ {
EmitIset(Block, OpCode, ShaderOper.Imm); EmitIset(Block, OpCode, ShaderOper.Imm);
} }
public static void Iset_R(ShaderIrBlock Block, long OpCode, long Position) public static void Iset_R(ShaderIrBlock Block, long OpCode, int Position)
{ {
EmitIset(Block, OpCode, ShaderOper.RR); EmitIset(Block, OpCode, ShaderOper.RR);
} }
public static void Isetp_C(ShaderIrBlock Block, long OpCode, long Position) public static void Isetp_C(ShaderIrBlock Block, long OpCode, int Position)
{ {
EmitIsetp(Block, OpCode, ShaderOper.CR); EmitIsetp(Block, OpCode, ShaderOper.CR);
} }
public static void Isetp_I(ShaderIrBlock Block, long OpCode, long Position) public static void Isetp_I(ShaderIrBlock Block, long OpCode, int Position)
{ {
EmitIsetp(Block, OpCode, ShaderOper.Imm); EmitIsetp(Block, OpCode, ShaderOper.Imm);
} }
public static void Isetp_R(ShaderIrBlock Block, long OpCode, long Position) public static void Isetp_R(ShaderIrBlock Block, long OpCode, int Position)
{ {
EmitIsetp(Block, OpCode, ShaderOper.RR); EmitIsetp(Block, OpCode, ShaderOper.RR);
} }
public static void Lop_I32(ShaderIrBlock Block, long OpCode, long Position) public static void Lop_I32(ShaderIrBlock Block, long OpCode, int Position)
{ {
int SubOp = OpCode.Read(53, 3); int SubOp = OpCode.Read(53, 3);
@ -296,22 +296,22 @@ namespace Ryujinx.Graphics.Gal.Shader
} }
} }
public static void Lop_C(ShaderIrBlock Block, long OpCode, long Position) public static void Lop_C(ShaderIrBlock Block, long OpCode, int Position)
{ {
EmitLop(Block, OpCode, ShaderOper.CR); EmitLop(Block, OpCode, ShaderOper.CR);
} }
public static void Lop_I(ShaderIrBlock Block, long OpCode, long Position) public static void Lop_I(ShaderIrBlock Block, long OpCode, int Position)
{ {
EmitLop(Block, OpCode, ShaderOper.Imm); EmitLop(Block, OpCode, ShaderOper.Imm);
} }
public static void Lop_R(ShaderIrBlock Block, long OpCode, long Position) public static void Lop_R(ShaderIrBlock Block, long OpCode, int Position)
{ {
EmitLop(Block, OpCode, ShaderOper.RR); EmitLop(Block, OpCode, ShaderOper.RR);
} }
public static void Mufu(ShaderIrBlock Block, long OpCode, long Position) public static void Mufu(ShaderIrBlock Block, long OpCode, int Position)
{ {
int SubOp = OpCode.Read(20, 0xf); int SubOp = OpCode.Read(20, 0xf);
@ -340,7 +340,7 @@ namespace Ryujinx.Graphics.Gal.Shader
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op))); Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op)));
} }
public static void Psetp(ShaderIrBlock Block, long OpCode, long Position) public static void Psetp(ShaderIrBlock Block, long OpCode, int Position)
{ {
bool NegA = OpCode.Read(15); bool NegA = OpCode.Read(15);
bool NegB = OpCode.Read(32); bool NegB = OpCode.Read(32);
@ -394,47 +394,47 @@ namespace Ryujinx.Graphics.Gal.Shader
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(P0Node, Op))); Block.AddNode(OpCode.PredNode(new ShaderIrAsg(P0Node, Op)));
} }
public static void Rro_C(ShaderIrBlock Block, long OpCode, long Position) public static void Rro_C(ShaderIrBlock Block, long OpCode, int Position)
{ {
EmitRro(Block, OpCode, ShaderOper.CR); EmitRro(Block, OpCode, ShaderOper.CR);
} }
public static void Rro_I(ShaderIrBlock Block, long OpCode, long Position) public static void Rro_I(ShaderIrBlock Block, long OpCode, int Position)
{ {
EmitRro(Block, OpCode, ShaderOper.Immf); EmitRro(Block, OpCode, ShaderOper.Immf);
} }
public static void Rro_R(ShaderIrBlock Block, long OpCode, long Position) public static void Rro_R(ShaderIrBlock Block, long OpCode, int Position)
{ {
EmitRro(Block, OpCode, ShaderOper.RR); EmitRro(Block, OpCode, ShaderOper.RR);
} }
public static void Shl_C(ShaderIrBlock Block, long OpCode, long Position) public static void Shl_C(ShaderIrBlock Block, long OpCode, int Position)
{ {
EmitAluBinary(Block, OpCode, ShaderOper.CR, ShaderIrInst.Lsl); EmitAluBinary(Block, OpCode, ShaderOper.CR, ShaderIrInst.Lsl);
} }
public static void Shl_I(ShaderIrBlock Block, long OpCode, long Position) public static void Shl_I(ShaderIrBlock Block, long OpCode, int Position)
{ {
EmitAluBinary(Block, OpCode, ShaderOper.Imm, ShaderIrInst.Lsl); EmitAluBinary(Block, OpCode, ShaderOper.Imm, ShaderIrInst.Lsl);
} }
public static void Shl_R(ShaderIrBlock Block, long OpCode, long Position) public static void Shl_R(ShaderIrBlock Block, long OpCode, int Position)
{ {
EmitAluBinary(Block, OpCode, ShaderOper.RR, ShaderIrInst.Lsl); EmitAluBinary(Block, OpCode, ShaderOper.RR, ShaderIrInst.Lsl);
} }
public static void Shr_C(ShaderIrBlock Block, long OpCode, long Position) public static void Shr_C(ShaderIrBlock Block, long OpCode, int Position)
{ {
EmitAluBinary(Block, OpCode, ShaderOper.CR, GetShrInst(OpCode)); EmitAluBinary(Block, OpCode, ShaderOper.CR, GetShrInst(OpCode));
} }
public static void Shr_I(ShaderIrBlock Block, long OpCode, long Position) public static void Shr_I(ShaderIrBlock Block, long OpCode, int Position)
{ {
EmitAluBinary(Block, OpCode, ShaderOper.Imm, GetShrInst(OpCode)); EmitAluBinary(Block, OpCode, ShaderOper.Imm, GetShrInst(OpCode));
} }
public static void Shr_R(ShaderIrBlock Block, long OpCode, long Position) public static void Shr_R(ShaderIrBlock Block, long OpCode, int Position)
{ {
EmitAluBinary(Block, OpCode, ShaderOper.RR, GetShrInst(OpCode)); EmitAluBinary(Block, OpCode, ShaderOper.RR, GetShrInst(OpCode));
} }
@ -446,7 +446,7 @@ namespace Ryujinx.Graphics.Gal.Shader
return Signed ? ShaderIrInst.Asr : ShaderIrInst.Lsr; return Signed ? ShaderIrInst.Asr : ShaderIrInst.Lsr;
} }
public static void Vmad(ShaderIrBlock Block, long OpCode, long Position) public static void Vmad(ShaderIrBlock Block, long OpCode, int Position)
{ {
ShaderIrNode OperA = OpCode.Gpr8(); ShaderIrNode OperA = OpCode.Gpr8();
@ -481,22 +481,22 @@ namespace Ryujinx.Graphics.Gal.Shader
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Final))); Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Final)));
} }
public static void Xmad_CR(ShaderIrBlock Block, long OpCode, long Position) public static void Xmad_CR(ShaderIrBlock Block, long OpCode, int Position)
{ {
EmitXmad(Block, OpCode, ShaderOper.CR); EmitXmad(Block, OpCode, ShaderOper.CR);
} }
public static void Xmad_I(ShaderIrBlock Block, long OpCode, long Position) public static void Xmad_I(ShaderIrBlock Block, long OpCode, int Position)
{ {
EmitXmad(Block, OpCode, ShaderOper.Imm); EmitXmad(Block, OpCode, ShaderOper.Imm);
} }
public static void Xmad_RC(ShaderIrBlock Block, long OpCode, long Position) public static void Xmad_RC(ShaderIrBlock Block, long OpCode, int Position)
{ {
EmitXmad(Block, OpCode, ShaderOper.RC); EmitXmad(Block, OpCode, ShaderOper.RC);
} }
public static void Xmad_RR(ShaderIrBlock Block, long OpCode, long Position) public static void Xmad_RR(ShaderIrBlock Block, long OpCode, int Position)
{ {
EmitXmad(Block, OpCode, ShaderOper.RR); EmitXmad(Block, OpCode, ShaderOper.RR);
} }

View File

@ -1,12 +1,10 @@
using System; using System;
using static Ryujinx.Graphics.Gal.Shader.ShaderDecodeHelper;
namespace Ryujinx.Graphics.Gal.Shader namespace Ryujinx.Graphics.Gal.Shader
{ {
static partial class ShaderDecode static partial class ShaderDecode
{ {
public static void Bra(ShaderIrBlock Block, long OpCode, long Position) public static void Bra(ShaderIrBlock Block, long OpCode, int Position)
{ {
if ((OpCode & 0x20) != 0) if ((OpCode & 0x20) != 0)
{ {
@ -15,14 +13,12 @@ namespace Ryujinx.Graphics.Gal.Shader
throw new NotImplementedException(); throw new NotImplementedException();
} }
int Target = OpCode.Branch(); ShaderIrOperImm Imm = new ShaderIrOperImm(Position + OpCode.Branch());
ShaderIrOperImm Imm = new ShaderIrOperImm(Target);
Block.AddNode(OpCode.PredNode(new ShaderIrOp(ShaderIrInst.Bra, Imm))); Block.AddNode(OpCode.PredNode(new ShaderIrOp(ShaderIrInst.Bra, Imm)));
} }
public static void Exit(ShaderIrBlock Block, long OpCode, long Position) public static void Exit(ShaderIrBlock Block, long OpCode, int Position)
{ {
int CCode = (int)OpCode & 0x1f; int CCode = (int)OpCode & 0x1f;
@ -31,15 +27,14 @@ namespace Ryujinx.Graphics.Gal.Shader
{ {
Block.AddNode(OpCode.PredNode(new ShaderIrOp(ShaderIrInst.Exit))); Block.AddNode(OpCode.PredNode(new ShaderIrOp(ShaderIrInst.Exit)));
} }
} }
public static void Kil(ShaderIrBlock Block, long OpCode, long Position) public static void Kil(ShaderIrBlock Block, long OpCode, int Position)
{ {
Block.AddNode(OpCode.PredNode(new ShaderIrOp(ShaderIrInst.Kil))); Block.AddNode(OpCode.PredNode(new ShaderIrOp(ShaderIrInst.Kil)));
} }
public static void Ssy(ShaderIrBlock Block, long OpCode, long Position) public static void Ssy(ShaderIrBlock Block, long OpCode, int Position)
{ {
if ((OpCode & 0x20) != 0) if ((OpCode & 0x20) != 0)
{ {
@ -48,19 +43,14 @@ namespace Ryujinx.Graphics.Gal.Shader
throw new NotImplementedException(); throw new NotImplementedException();
} }
int Offset = OpCode.Branch(); ShaderIrOperImm Imm = new ShaderIrOperImm(Position + OpCode.Branch());
int Target = (int)(Position + Offset);
ShaderIrOperImm Imm = new ShaderIrOperImm(Target);
Block.AddNode(new ShaderIrOp(ShaderIrInst.Ssy, Imm)); Block.AddNode(new ShaderIrOp(ShaderIrInst.Ssy, Imm));
} }
public static void Sync(ShaderIrBlock Block, long OpCode, long Position) public static void Sync(ShaderIrBlock Block, long OpCode, int Position)
{ {
//TODO: Implement Sync condition codes //TODO: Implement Sync condition codes
Block.AddNode(OpCode.PredNode(new ShaderIrOp(ShaderIrInst.Sync))); Block.AddNode(OpCode.PredNode(new ShaderIrOp(ShaderIrInst.Sync)));
} }
} }

View File

@ -1,4 +1,4 @@
namespace Ryujinx.Graphics.Gal.Shader namespace Ryujinx.Graphics.Gal.Shader
{ {
delegate void ShaderDecodeFunc(ShaderIrBlock Block, long OpCode, long Position); delegate void ShaderDecodeFunc(ShaderIrBlock Block, long OpCode, int Position);
} }

View File

@ -1,5 +1,3 @@
using System;
namespace Ryujinx.Graphics.Gal.Shader namespace Ryujinx.Graphics.Gal.Shader
{ {
static class ShaderDecodeHelper static class ShaderDecodeHelper

View File

@ -31,7 +31,7 @@ namespace Ryujinx.Graphics.Gal.Shader
{ RGB_, RG_A, R_BA, _GBA, RGBA, ____, ____, ____ } { RGB_, RG_A, R_BA, _GBA, RGBA, ____, ____, ____ }
}; };
public static void Ld_A(ShaderIrBlock Block, long OpCode, long Position) public static void Ld_A(ShaderIrBlock Block, long OpCode, int Position)
{ {
ShaderIrNode[] Opers = OpCode.Abuf20(); ShaderIrNode[] Opers = OpCode.Abuf20();
@ -50,7 +50,7 @@ namespace Ryujinx.Graphics.Gal.Shader
} }
} }
public static void Ld_C(ShaderIrBlock Block, long OpCode, long Position) public static void Ld_C(ShaderIrBlock Block, long OpCode, int Position)
{ {
int CbufPos = OpCode.Read(22, 0x3fff); int CbufPos = OpCode.Read(22, 0x3fff);
int CbufIndex = OpCode.Read(36, 0x1f); int CbufIndex = OpCode.Read(36, 0x1f);
@ -97,7 +97,7 @@ namespace Ryujinx.Graphics.Gal.Shader
} }
} }
public static void St_A(ShaderIrBlock Block, long OpCode, long Position) public static void St_A(ShaderIrBlock Block, long OpCode, int Position)
{ {
ShaderIrNode[] Opers = OpCode.Abuf20(); ShaderIrNode[] Opers = OpCode.Abuf20();
@ -113,7 +113,7 @@ namespace Ryujinx.Graphics.Gal.Shader
} }
} }
public static void Texq(ShaderIrBlock Block, long OpCode, long Position) public static void Texq(ShaderIrBlock Block, long OpCode, int Position)
{ {
ShaderIrNode OperD = OpCode.Gpr0(); ShaderIrNode OperD = OpCode.Gpr0();
ShaderIrNode OperA = OpCode.Gpr8(); ShaderIrNode OperA = OpCode.Gpr8();
@ -132,12 +132,12 @@ namespace Ryujinx.Graphics.Gal.Shader
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OperA, Op1))); //Is this right? Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OperA, Op1))); //Is this right?
} }
public static void Tex(ShaderIrBlock Block, long OpCode, long Position) public static void Tex(ShaderIrBlock Block, long OpCode, int Position)
{ {
EmitTex(Block, OpCode, GprHandle: false); EmitTex(Block, OpCode, GprHandle: false);
} }
public static void Tex_B(ShaderIrBlock Block, long OpCode, long Position) public static void Tex_B(ShaderIrBlock Block, long OpCode, int Position)
{ {
EmitTex(Block, OpCode, GprHandle: true); EmitTex(Block, OpCode, GprHandle: true);
} }
@ -202,12 +202,12 @@ namespace Ryujinx.Graphics.Gal.Shader
} }
} }
public static void Texs(ShaderIrBlock Block, long OpCode, long Position) public static void Texs(ShaderIrBlock Block, long OpCode, int Position)
{ {
EmitTexs(Block, OpCode, ShaderIrInst.Texs); EmitTexs(Block, OpCode, ShaderIrInst.Texs);
} }
public static void Tlds(ShaderIrBlock Block, long OpCode, long Position) public static void Tlds(ShaderIrBlock Block, long OpCode, int Position)
{ {
EmitTexs(Block, OpCode, ShaderIrInst.Txlf); EmitTexs(Block, OpCode, ShaderIrInst.Txlf);
} }

View File

@ -25,67 +25,67 @@ namespace Ryujinx.Graphics.Gal.Shader
F64 = 3 F64 = 3
} }
public static void F2f_C(ShaderIrBlock Block, long OpCode, long Position) public static void F2f_C(ShaderIrBlock Block, long OpCode, int Position)
{ {
EmitF2f(Block, OpCode, ShaderOper.CR); EmitF2f(Block, OpCode, ShaderOper.CR);
} }
public static void F2f_I(ShaderIrBlock Block, long OpCode, long Position) public static void F2f_I(ShaderIrBlock Block, long OpCode, int Position)
{ {
EmitF2f(Block, OpCode, ShaderOper.Immf); EmitF2f(Block, OpCode, ShaderOper.Immf);
} }
public static void F2f_R(ShaderIrBlock Block, long OpCode, long Position) public static void F2f_R(ShaderIrBlock Block, long OpCode, int Position)
{ {
EmitF2f(Block, OpCode, ShaderOper.RR); EmitF2f(Block, OpCode, ShaderOper.RR);
} }
public static void F2i_C(ShaderIrBlock Block, long OpCode, long Position) public static void F2i_C(ShaderIrBlock Block, long OpCode, int Position)
{ {
EmitF2i(Block, OpCode, ShaderOper.CR); EmitF2i(Block, OpCode, ShaderOper.CR);
} }
public static void F2i_I(ShaderIrBlock Block, long OpCode, long Position) public static void F2i_I(ShaderIrBlock Block, long OpCode, int Position)
{ {
EmitF2i(Block, OpCode, ShaderOper.Immf); EmitF2i(Block, OpCode, ShaderOper.Immf);
} }
public static void F2i_R(ShaderIrBlock Block, long OpCode, long Position) public static void F2i_R(ShaderIrBlock Block, long OpCode, int Position)
{ {
EmitF2i(Block, OpCode, ShaderOper.RR); EmitF2i(Block, OpCode, ShaderOper.RR);
} }
public static void I2f_C(ShaderIrBlock Block, long OpCode, long Position) public static void I2f_C(ShaderIrBlock Block, long OpCode, int Position)
{ {
EmitI2f(Block, OpCode, ShaderOper.CR); EmitI2f(Block, OpCode, ShaderOper.CR);
} }
public static void I2f_I(ShaderIrBlock Block, long OpCode, long Position) public static void I2f_I(ShaderIrBlock Block, long OpCode, int Position)
{ {
EmitI2f(Block, OpCode, ShaderOper.Imm); EmitI2f(Block, OpCode, ShaderOper.Imm);
} }
public static void I2f_R(ShaderIrBlock Block, long OpCode, long Position) public static void I2f_R(ShaderIrBlock Block, long OpCode, int Position)
{ {
EmitI2f(Block, OpCode, ShaderOper.RR); EmitI2f(Block, OpCode, ShaderOper.RR);
} }
public static void I2i_C(ShaderIrBlock Block, long OpCode, long Position) public static void I2i_C(ShaderIrBlock Block, long OpCode, int Position)
{ {
EmitI2i(Block, OpCode, ShaderOper.CR); EmitI2i(Block, OpCode, ShaderOper.CR);
} }
public static void I2i_I(ShaderIrBlock Block, long OpCode, long Position) public static void I2i_I(ShaderIrBlock Block, long OpCode, int Position)
{ {
EmitI2i(Block, OpCode, ShaderOper.Imm); EmitI2i(Block, OpCode, ShaderOper.Imm);
} }
public static void I2i_R(ShaderIrBlock Block, long OpCode, long Position) public static void I2i_R(ShaderIrBlock Block, long OpCode, int Position)
{ {
EmitI2i(Block, OpCode, ShaderOper.RR); EmitI2i(Block, OpCode, ShaderOper.RR);
} }
public static void Isberd(ShaderIrBlock Block, long OpCode, long Position) public static void Isberd(ShaderIrBlock Block, long OpCode, int Position)
{ {
//This instruction seems to be used to translate from an address to a vertex index in a GS //This instruction seems to be used to translate from an address to a vertex index in a GS
//Stub it as such //Stub it as such
@ -95,50 +95,50 @@ namespace Ryujinx.Graphics.Gal.Shader
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), OpCode.Gpr8()))); Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), OpCode.Gpr8())));
} }
public static void Mov_C(ShaderIrBlock Block, long OpCode, long Position) public static void Mov_C(ShaderIrBlock Block, long OpCode, int Position)
{ {
ShaderIrOperCbuf Cbuf = OpCode.Cbuf34(); ShaderIrOperCbuf Cbuf = OpCode.Cbuf34();
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Cbuf))); Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Cbuf)));
} }
public static void Mov_I(ShaderIrBlock Block, long OpCode, long Position) public static void Mov_I(ShaderIrBlock Block, long OpCode, int Position)
{ {
ShaderIrOperImm Imm = OpCode.Imm19_20(); ShaderIrOperImm Imm = OpCode.Imm19_20();
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Imm))); Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Imm)));
} }
public static void Mov_I32(ShaderIrBlock Block, long OpCode, long Position) public static void Mov_I32(ShaderIrBlock Block, long OpCode, int Position)
{ {
ShaderIrOperImm Imm = OpCode.Imm32_20(); ShaderIrOperImm Imm = OpCode.Imm32_20();
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Imm))); Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Imm)));
} }
public static void Mov_R(ShaderIrBlock Block, long OpCode, long Position) public static void Mov_R(ShaderIrBlock Block, long OpCode, int Position)
{ {
ShaderIrOperGpr Gpr = OpCode.Gpr20(); ShaderIrOperGpr Gpr = OpCode.Gpr20();
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Gpr))); Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Gpr)));
} }
public static void Sel_C(ShaderIrBlock Block, long OpCode, long Position) public static void Sel_C(ShaderIrBlock Block, long OpCode, int Position)
{ {
EmitSel(Block, OpCode, ShaderOper.CR); EmitSel(Block, OpCode, ShaderOper.CR);
} }
public static void Sel_I(ShaderIrBlock Block, long OpCode, long Position) public static void Sel_I(ShaderIrBlock Block, long OpCode, int Position)
{ {
EmitSel(Block, OpCode, ShaderOper.Imm); EmitSel(Block, OpCode, ShaderOper.Imm);
} }
public static void Sel_R(ShaderIrBlock Block, long OpCode, long Position) public static void Sel_R(ShaderIrBlock Block, long OpCode, int Position)
{ {
EmitSel(Block, OpCode, ShaderOper.RR); EmitSel(Block, OpCode, ShaderOper.RR);
} }
public static void Mov_S(ShaderIrBlock Block, long OpCode, long Position) public static void Mov_S(ShaderIrBlock Block, long OpCode, int Position)
{ {
Block.AddNode(new ShaderIrCmnt("Stubbed.")); Block.AddNode(new ShaderIrCmnt("Stubbed."));

View File

@ -1,10 +1,8 @@
using static Ryujinx.Graphics.Gal.Shader.ShaderDecodeHelper; namespace Ryujinx.Graphics.Gal.Shader
namespace Ryujinx.Graphics.Gal.Shader
{ {
static partial class ShaderDecode static partial class ShaderDecode
{ {
public static void Out_R(ShaderIrBlock Block, long OpCode, long Position) public static void Out_R(ShaderIrBlock Block, long OpCode, int Position)
{ {
//TODO: Those registers have to be used for something //TODO: Those registers have to be used for something
ShaderIrOperGpr Gpr0 = OpCode.Gpr0(); ShaderIrOperGpr Gpr0 = OpCode.Gpr0();

View File

@ -10,12 +10,14 @@ namespace Ryujinx.Graphics.Gal.Shader
public static ShaderIrBlock[] Decode(IGalMemory Memory, long Start) public static ShaderIrBlock[] Decode(IGalMemory Memory, long Start)
{ {
Dictionary<long, ShaderIrBlock> Visited = new Dictionary<long, ShaderIrBlock>(); Dictionary<int, ShaderIrBlock> Visited = new Dictionary<int, ShaderIrBlock>();
Dictionary<long, ShaderIrBlock> VisitedEnd = new Dictionary<long, ShaderIrBlock>(); Dictionary<int, ShaderIrBlock> VisitedEnd = new Dictionary<int, ShaderIrBlock>();
Queue<ShaderIrBlock> Blocks = new Queue<ShaderIrBlock>(); Queue<ShaderIrBlock> Blocks = new Queue<ShaderIrBlock>();
ShaderIrBlock Enqueue(long Position, ShaderIrBlock Source = null) long Beginning = Start + HeaderSize;
ShaderIrBlock Enqueue(int Position, ShaderIrBlock Source = null)
{ {
if (!Visited.TryGetValue(Position, out ShaderIrBlock Output)) if (!Visited.TryGetValue(Position, out ShaderIrBlock Output))
{ {
@ -34,13 +36,13 @@ namespace Ryujinx.Graphics.Gal.Shader
return Output; return Output;
} }
ShaderIrBlock Entry = Enqueue(Start + HeaderSize); ShaderIrBlock Entry = Enqueue(0);
while (Blocks.Count > 0) while (Blocks.Count > 0)
{ {
ShaderIrBlock Current = Blocks.Dequeue(); ShaderIrBlock Current = Blocks.Dequeue();
FillBlock(Memory, Current, Start + HeaderSize); FillBlock(Memory, Current, Beginning);
//Set child blocks. "Branch" is the block the branch instruction //Set child blocks. "Branch" is the block the branch instruction
//points to (when taken), "Next" is the block at the next address, //points to (when taken), "Next" is the block at the next address,
@ -54,20 +56,18 @@ namespace Ryujinx.Graphics.Gal.Shader
if (InnerOp?.Inst == ShaderIrInst.Bra) if (InnerOp?.Inst == ShaderIrInst.Bra)
{ {
int Offset = ((ShaderIrOperImm)InnerOp.OperandA).Value; int Target = ((ShaderIrOperImm)InnerOp.OperandA).Value;
long Target = Current.EndPosition + Offset;
Current.Branch = Enqueue(Target, Current); Current.Branch = Enqueue(Target, Current);
} }
foreach (ShaderIrNode Node in Current.Nodes) foreach (ShaderIrNode Node in Current.Nodes)
{ {
if (Node is ShaderIrOp CurrOp && CurrOp.Inst == ShaderIrInst.Ssy) InnerOp = GetInnermostOp(Node);
{
int Offset = ((ShaderIrOperImm)CurrOp.OperandA).Value;
long Target = Offset; if (InnerOp is ShaderIrOp CurrOp && CurrOp.Inst == ShaderIrInst.Ssy)
{
int Target = ((ShaderIrOperImm)CurrOp.OperandA).Value;
Current.Branch = Enqueue(Target, Current); Current.Branch = Enqueue(Target, Current);
} }
@ -112,15 +112,15 @@ namespace Ryujinx.Graphics.Gal.Shader
while (Visited.Count > 0) while (Visited.Count > 0)
{ {
ulong FirstPos = ulong.MaxValue; uint FirstPos = uint.MaxValue;
foreach (ShaderIrBlock Block in Visited.Values) foreach (ShaderIrBlock Block in Visited.Values)
{ {
if (FirstPos > (ulong)Block.Position) if (FirstPos > (uint)Block.Position)
FirstPos = (ulong)Block.Position; FirstPos = (uint)Block.Position;
} }
ShaderIrBlock Current = Visited[(long)FirstPos]; ShaderIrBlock Current = Visited[(int)FirstPos];
do do
{ {
@ -138,20 +138,20 @@ namespace Ryujinx.Graphics.Gal.Shader
private static void FillBlock(IGalMemory Memory, ShaderIrBlock Block, long Beginning) private static void FillBlock(IGalMemory Memory, ShaderIrBlock Block, long Beginning)
{ {
long Position = Block.Position; int Position = Block.Position;
do do
{ {
//Ignore scheduling instructions, which are written every 32 bytes. //Ignore scheduling instructions, which are written every 32 bytes.
if (((Position - Beginning) & 0x1f) == 0) if ((Position & 0x1f) == 0)
{ {
Position += 8; Position += 8;
continue; continue;
} }
uint Word0 = (uint)Memory.ReadInt32(Position + 0); uint Word0 = (uint)Memory.ReadInt32(Position + Beginning + 0);
uint Word1 = (uint)Memory.ReadInt32(Position + 4); uint Word1 = (uint)Memory.ReadInt32(Position + Beginning + 4);
Position += 8; Position += 8;
@ -161,7 +161,7 @@ namespace Ryujinx.Graphics.Gal.Shader
if (AddDbgComments) if (AddDbgComments)
{ {
string DbgOpCode = $"0x{(Position - Beginning - 8):x16}: 0x{OpCode:x16} "; string DbgOpCode = $"0x{(Position - 8):x16}: 0x{OpCode:x16} ";
DbgOpCode += (Decode?.Method.Name ?? "???"); DbgOpCode += (Decode?.Method.Name ?? "???");
@ -169,7 +169,7 @@ namespace Ryujinx.Graphics.Gal.Shader
{ {
int Offset = ((int)(OpCode >> 20) << 8) >> 8; int Offset = ((int)(OpCode >> 20) << 8) >> 8;
long Target = Position + Offset - Beginning; long Target = Position + Offset;
DbgOpCode += " (0x" + Target.ToString("x16") + ")"; DbgOpCode += " (0x" + Target.ToString("x16") + ")";
} }

View File

@ -4,8 +4,8 @@ namespace Ryujinx.Graphics.Gal.Shader
{ {
class ShaderIrBlock class ShaderIrBlock
{ {
public long Position { get; set; } public int Position { get; set; }
public long EndPosition { get; set; } public int EndPosition { get; set; }
public ShaderIrBlock Next { get; set; } public ShaderIrBlock Next { get; set; }
public ShaderIrBlock Branch { get; set; } public ShaderIrBlock Branch { get; set; }
@ -14,7 +14,7 @@ namespace Ryujinx.Graphics.Gal.Shader
public List<ShaderIrNode> Nodes { get; private set; } public List<ShaderIrNode> Nodes { get; private set; }
public ShaderIrBlock(long Position) public ShaderIrBlock(int Position)
{ {
this.Position = Position; this.Position = Position;

View File

@ -0,0 +1,122 @@
using Ryujinx.Graphics.Gal;
using Ryujinx.Graphics.Memory;
using Ryujinx.Graphics.Texture;
using System.Collections.Generic;
namespace Ryujinx.Graphics
{
public class GpuResourceManager
{
private NvGpu Gpu;
private HashSet<long>[] UploadedKeys;
public GpuResourceManager(NvGpu Gpu)
{
this.Gpu = Gpu;
UploadedKeys = new HashSet<long>[(int)NvGpuBufferType.Count];
for (int Index = 0; Index < UploadedKeys.Length; Index++)
{
UploadedKeys[Index] = new HashSet<long>();
}
}
public void SendColorBuffer(NvGpuVmm Vmm, long Position, int Attachment, GalImage NewImage)
{
long Size = (uint)ImageUtils.GetSize(NewImage);
MarkAsCached(Vmm, Position, Size, NvGpuBufferType.Texture);
bool IsCached = Gpu.Renderer.Texture.TryGetImage(Position, out GalImage CachedImage);
if (IsCached && CachedImage.SizeMatches(NewImage))
{
Gpu.Renderer.RenderTarget.Reinterpret(Position, NewImage);
Gpu.Renderer.RenderTarget.BindColor(Position, Attachment, NewImage);
return;
}
Gpu.Renderer.Texture.Create(Position, (int)Size, NewImage);
Gpu.Renderer.RenderTarget.BindColor(Position, Attachment, NewImage);
}
public void SendZetaBuffer(NvGpuVmm Vmm, long Position, GalImage NewImage)
{
long Size = (uint)ImageUtils.GetSize(NewImage);
MarkAsCached(Vmm, Position, Size, NvGpuBufferType.Texture);
bool IsCached = Gpu.Renderer.Texture.TryGetImage(Position, out GalImage CachedImage);
if (IsCached && CachedImage.SizeMatches(NewImage))
{
Gpu.Renderer.RenderTarget.Reinterpret(Position, NewImage);
Gpu.Renderer.RenderTarget.BindZeta(Position, NewImage);
return;
}
Gpu.Renderer.Texture.Create(Position, (int)Size, NewImage);
Gpu.Renderer.RenderTarget.BindZeta(Position, NewImage);
}
public void SendTexture(NvGpuVmm Vmm, long Position, GalImage NewImage, int TexIndex = -1)
{
long Size = (uint)ImageUtils.GetSize(NewImage);
if (!MemoryRegionModified(Vmm, Position, Size, NvGpuBufferType.Texture))
{
if (Gpu.Renderer.Texture.TryGetImage(Position, out GalImage CachedImage) && CachedImage.SizeMatches(NewImage))
{
Gpu.Renderer.RenderTarget.Reinterpret(Position, NewImage);
if (TexIndex >= 0)
{
Gpu.Renderer.Texture.Bind(Position, TexIndex, NewImage);
}
return;
}
}
byte[] Data = ImageUtils.ReadTexture(Vmm, NewImage, Position);
Gpu.Renderer.Texture.Create(Position, Data, NewImage);
if (TexIndex >= 0)
{
Gpu.Renderer.Texture.Bind(Position, TexIndex, NewImage);
}
}
private void MarkAsCached(NvGpuVmm Vmm, long Position, long Size, NvGpuBufferType Type)
{
Vmm.IsRegionModified(Position, Size, Type);
}
private bool MemoryRegionModified(NvGpuVmm Vmm, long Position, long Size, NvGpuBufferType Type)
{
HashSet<long> Uploaded = UploadedKeys[(int)Type];
if (!Uploaded.Add(Position))
{
return false;
}
return Vmm.IsRegionModified(Position, Size, Type);
}
public void ClearPbCache()
{
for (int Index = 0; Index < UploadedKeys.Length; Index++)
{
UploadedKeys[Index].Clear();
}
}
}
}

View File

@ -1,309 +1,82 @@
using ChocolArm64.Memory; using ChocolArm64.Memory;
using System; using System;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Memory namespace Ryujinx.Graphics.Memory
{ {
class NvGpuVmmCache class NvGpuVmmCache
{ {
private const long RamSize = 4L * 1024 * 1024 * 1024; private ValueRangeSet<int> CachedRanges;
private const int MaxCpCount = 10000;
private const int MaxCpTimeDelta = 60000;
private class CachedPage
{
private struct Range
{
public long Start;
public long End;
public Range(long Start, long End)
{
this.Start = Start;
this.End = End;
}
}
private List<Range>[] Regions;
private HashSet<long> ResidencyKeys;
public LinkedListNode<long> Node { get; set; }
public int Timestamp { get; private set; }
public CachedPage()
{
Regions = new List<Range>[(int)NvGpuBufferType.Count];
for (int Index = 0; Index < Regions.Length; Index++)
{
Regions[Index] = new List<Range>();
}
ResidencyKeys = new HashSet<long>();
}
public void AddResidency(long Key)
{
ResidencyKeys.Add(Key);
}
public void RemoveResidency(HashSet<long>[] Residency, long PageSize)
{
for (int i = 0; i < (int)NvGpuBufferType.Count; i++)
{
foreach (Range Region in Regions[i])
{
foreach (long Key in ResidencyKeys)
{
Residency[Region.Start / PageSize].Remove(Key);
}
}
}
}
public bool AddRange(long Start, long End, NvGpuBufferType BufferType)
{
List<Range> BtRegions = Regions[(int)BufferType];
for (int Index = 0; Index < BtRegions.Count; Index++)
{
Range Rg = BtRegions[Index];
if (Start >= Rg.Start && End <= Rg.End)
{
return false;
}
if (Start <= Rg.End && Rg.Start <= End)
{
long MinStart = Math.Min(Rg.Start, Start);
long MaxEnd = Math.Max(Rg.End, End);
BtRegions[Index] = new Range(MinStart, MaxEnd);
Timestamp = Environment.TickCount;
return true;
}
}
BtRegions.Add(new Range(Start, End));
Timestamp = Environment.TickCount;
return true;
}
public int GetTotalCount()
{
int Count = 0;
for (int Index = 0; Index < Regions.Length; Index++)
{
Count += Regions[Index].Count;
}
return Count;
}
}
private Dictionary<long, CachedPage> Cache;
private LinkedList<long> SortedCache;
private HashSet<long>[] Residency;
private long ResidencyPageSize;
private int CpCount;
public NvGpuVmmCache() public NvGpuVmmCache()
{ {
Cache = new Dictionary<long, CachedPage>(); CachedRanges = new ValueRangeSet<int>();
SortedCache = new LinkedList<long>();
} }
public bool IsRegionModified(AMemory Memory, NvGpuBufferType BufferType, long PA, long Size) public bool IsRegionModified(AMemory Memory, NvGpuBufferType BufferType, long PA, long Size)
{ {
(bool[] Modified, long ModifiedCount) = Memory.IsRegionModified(PA, Size); (bool[] Modified, long ModifiedCount) = Memory.IsRegionModified(PA, Size);
PA = Memory.GetPhysicalAddress(PA); //Remove all modified ranges.
ClearCachedPagesIfNeeded();
long PageSize = AMemory.PageSize;
EnsureResidencyInitialized(PageSize);
bool HasResidents = AddResidency(PA, Size);
if (!HasResidents && ModifiedCount == 0)
{
return false;
}
long Mask = PageSize - 1;
long ResidencyKey = PA;
long PAEnd = PA + Size;
bool RegMod = false;
int Index = 0; int Index = 0;
while (PA < PAEnd) long Position = PA & ~NvGpuVmm.PageMask;
while (ModifiedCount > 0)
{ {
long Key = PA & ~AMemory.PageMask; if (Modified[Index++])
long PAPgEnd = Math.Min((PA + AMemory.PageSize) & ~AMemory.PageMask, PAEnd);
bool IsCached = Cache.TryGetValue(Key, out CachedPage Cp);
if (IsCached)
{ {
CpCount -= Cp.GetTotalCount(); CachedRanges.Remove(new ValueRange<int>(Position, Position + NvGpuVmm.PageSize));
SortedCache.Remove(Cp.Node); ModifiedCount--;
}
Position += NvGpuVmm.PageSize;
}
//Mask has the bit set for the current resource type.
//If the region is not yet present on the list, then a new ValueRange
//is directly added with the current resource type as the only bit set.
//Otherwise, it just sets the bit for this new resource type on the current mask.
int Mask = 1 << (int)BufferType;
ValueRange<int> NewCached = new ValueRange<int>(PA, PA + Size);
ValueRange<int>[] Ranges = CachedRanges.GetAllIntersections(NewCached);
long LastEnd = NewCached.Start;
long Coverage = 0;
for (Index = 0; Index < Ranges.Length; Index++)
{
ValueRange<int> Current = Ranges[Index];
long RgStart = Math.Max(Current.Start, NewCached.Start);
long RgEnd = Math.Min(Current.End, NewCached.End);
if ((Current.Value & Mask) == 0)
{
CachedRanges.Add(new ValueRange<int>(RgStart, RgEnd, Current.Value | Mask));
} }
else else
{ {
Cp = new CachedPage(); Coverage += RgEnd - RgStart;
Cache.Add(Key, Cp);
} }
if (Modified[Index++] && IsCached) if (RgStart > LastEnd)
{ {
Cp = new CachedPage(); CachedRanges.Add(new ValueRange<int>(LastEnd, RgStart, Mask));
Cache[Key] = Cp;
} }
Cp.AddResidency(ResidencyKey); LastEnd = RgEnd;
Cp.Node = SortedCache.AddLast(Key);
RegMod |= Cp.AddRange(PA, PAPgEnd, BufferType);
CpCount += Cp.GetTotalCount();
PA = PAPgEnd;
} }
return RegMod; if (LastEnd < NewCached.End)
}
private bool AddResidency(long PA, long Size)
{
long PageSize = ResidencyPageSize;
long Mask = PageSize - 1;
long Key = PA;
bool ResidentFound = false;
for (long Cursor = PA & ~Mask; Cursor < ((PA + Size + PageSize - 1) & ~Mask); Cursor += PageSize)
{ {
long PageIndex = Cursor / PageSize; CachedRanges.Add(new ValueRange<int>(LastEnd, NewCached.End, Mask));
Residency[PageIndex].Add(Key);
if (Residency[PageIndex].Count > 1)
{
ResidentFound = true;
}
} }
return ResidentFound; return Coverage != Size;
}
private void EnsureResidencyInitialized(long PageSize)
{
if (Residency == null)
{
Residency = new HashSet<long>[RamSize / PageSize];
for (int i = 0; i < Residency.Length; i++)
{
Residency[i] = new HashSet<long>();
}
ResidencyPageSize = PageSize;
}
else
{
if (ResidencyPageSize != PageSize)
{
throw new InvalidOperationException("Tried to change residency page size");
}
}
}
private void ClearCachedPagesIfNeeded()
{
if (CpCount <= MaxCpCount)
{
return;
}
int Timestamp = Environment.TickCount;
int TimeDelta;
do
{
if (!TryPopOldestCachedPageKey(Timestamp, out long Key))
{
break;
}
CachedPage Cp = Cache[Key];
Cp.RemoveResidency(Residency, ResidencyPageSize);
Cache.Remove(Key);
CpCount -= Cp.GetTotalCount();
TimeDelta = RingDelta(Cp.Timestamp, Timestamp);
}
while (CpCount > (MaxCpCount >> 1) || (uint)TimeDelta > (uint)MaxCpTimeDelta);
}
private bool TryPopOldestCachedPageKey(int Timestamp, out long Key)
{
LinkedListNode<long> Node = SortedCache.First;
if (Node == null)
{
Key = 0;
return false;
}
SortedCache.Remove(Node);
Key = Node.Value;
return true;
}
private int RingDelta(int Old, int New)
{
if ((uint)New < (uint)Old)
{
return New + (~Old + 1);
}
else
{
return New - Old;
}
} }
} }
} }

View File

@ -1,5 +1,4 @@
using Ryujinx.Graphics.Gal; using Ryujinx.Graphics.Gal;
using Ryujinx.Graphics;
namespace Ryujinx.Graphics namespace Ryujinx.Graphics
{ {
@ -7,21 +6,27 @@ namespace Ryujinx.Graphics
{ {
public IGalRenderer Renderer { get; private set; } public IGalRenderer Renderer { get; private set; }
public GpuResourceManager ResourceManager { get; private set; }
public NvGpuFifo Fifo { get; private set; } public NvGpuFifo Fifo { get; private set; }
public NvGpuEngine2d Engine2d { get; private set; } internal NvGpuEngine2d Engine2d { get; private set; }
public NvGpuEngine3d Engine3d { get; private set; } internal NvGpuEngine3d Engine3d { get; private set; }
public NvGpuEngineDma EngineDma { get; private set; } internal NvGpuEngineM2mf EngineM2mf { get; private set; }
internal NvGpuEngineP2mf EngineP2mf { get; private set; }
public NvGpu(IGalRenderer Renderer) public NvGpu(IGalRenderer Renderer)
{ {
this.Renderer = Renderer; this.Renderer = Renderer;
ResourceManager = new GpuResourceManager(this);
Fifo = new NvGpuFifo(this); Fifo = new NvGpuFifo(this);
Engine2d = new NvGpuEngine2d(this); Engine2d = new NvGpuEngine2d(this);
Engine3d = new NvGpuEngine3d(this); Engine3d = new NvGpuEngine3d(this);
EngineDma = new NvGpuEngineDma(this); EngineM2mf = new NvGpuEngineM2mf(this);
EngineP2mf = new NvGpuEngineP2mf(this);
} }
} }
} }

View File

@ -1,4 +1,4 @@
namespace Ryujinx.Graphics.Memory namespace Ryujinx.Graphics
{ {
public enum NvGpuBufferType public enum NvGpuBufferType
{ {

View File

@ -5,7 +5,7 @@ namespace Ryujinx.Graphics
_2d = 0x902d, _2d = 0x902d,
_3d = 0xb197, _3d = 0xb197,
Compute = 0xb1c0, Compute = 0xb1c0,
Kepler = 0xa140, P2mf = 0xa140,
Dma = 0xb0b5 M2mf = 0xb0b5
} }
} }

View File

@ -1,7 +1,6 @@
using Ryujinx.Graphics.Gal; using Ryujinx.Graphics.Gal;
using Ryujinx.Graphics.Memory; using Ryujinx.Graphics.Memory;
using Ryujinx.Graphics.Texture; using Ryujinx.Graphics.Texture;
using System;
using System.Collections.Generic; using System.Collections.Generic;
namespace Ryujinx.Graphics namespace Ryujinx.Graphics
@ -62,25 +61,25 @@ namespace Ryujinx.Graphics
{ {
CopyOperation Operation = (CopyOperation)ReadRegister(NvGpuEngine2dReg.CopyOperation); CopyOperation Operation = (CopyOperation)ReadRegister(NvGpuEngine2dReg.CopyOperation);
int SrcFormat = ReadRegister(NvGpuEngine2dReg.SrcFormat);
bool SrcLinear = ReadRegister(NvGpuEngine2dReg.SrcLinear) != 0; bool SrcLinear = ReadRegister(NvGpuEngine2dReg.SrcLinear) != 0;
int SrcWidth = ReadRegister(NvGpuEngine2dReg.SrcWidth); int SrcWidth = ReadRegister(NvGpuEngine2dReg.SrcWidth);
int SrcHeight = ReadRegister(NvGpuEngine2dReg.SrcHeight); int SrcHeight = ReadRegister(NvGpuEngine2dReg.SrcHeight);
int SrcPitch = ReadRegister(NvGpuEngine2dReg.SrcPitch); int SrcPitch = ReadRegister(NvGpuEngine2dReg.SrcPitch);
int SrcBlkDim = ReadRegister(NvGpuEngine2dReg.SrcBlockDimensions); int SrcBlkDim = ReadRegister(NvGpuEngine2dReg.SrcBlockDimensions);
int DstFormat = ReadRegister(NvGpuEngine2dReg.DstFormat);
bool DstLinear = ReadRegister(NvGpuEngine2dReg.DstLinear) != 0; bool DstLinear = ReadRegister(NvGpuEngine2dReg.DstLinear) != 0;
int DstWidth = ReadRegister(NvGpuEngine2dReg.DstWidth); int DstWidth = ReadRegister(NvGpuEngine2dReg.DstWidth);
int DstHeight = ReadRegister(NvGpuEngine2dReg.DstHeight); int DstHeight = ReadRegister(NvGpuEngine2dReg.DstHeight);
int DstPitch = ReadRegister(NvGpuEngine2dReg.DstPitch); int DstPitch = ReadRegister(NvGpuEngine2dReg.DstPitch);
int DstBlkDim = ReadRegister(NvGpuEngine2dReg.DstBlockDimensions); int DstBlkDim = ReadRegister(NvGpuEngine2dReg.DstBlockDimensions);
TextureSwizzle SrcSwizzle = SrcLinear GalImageFormat SrcImgFormat = ImageUtils.ConvertSurface((GalSurfaceFormat)SrcFormat);
? TextureSwizzle.Pitch GalImageFormat DstImgFormat = ImageUtils.ConvertSurface((GalSurfaceFormat)DstFormat);
: TextureSwizzle.BlockLinear;
TextureSwizzle DstSwizzle = DstLinear GalMemoryLayout SrcLayout = GetLayout(SrcLinear);
? TextureSwizzle.Pitch GalMemoryLayout DstLayout = GetLayout(DstLinear);
: TextureSwizzle.BlockLinear;
int SrcBlockHeight = 1 << ((SrcBlkDim >> 4) & 0xf); int SrcBlockHeight = 1 << ((SrcBlkDim >> 4) & 0xf);
int DstBlockHeight = 1 << ((DstBlkDim >> 4) & 0xf); int DstBlockHeight = 1 << ((DstBlkDim >> 4) & 0xf);
@ -91,91 +90,41 @@ namespace Ryujinx.Graphics
long SrcKey = Vmm.GetPhysicalAddress(SrcAddress); long SrcKey = Vmm.GetPhysicalAddress(SrcAddress);
long DstKey = Vmm.GetPhysicalAddress(DstAddress); long DstKey = Vmm.GetPhysicalAddress(DstAddress);
bool IsSrcFb = Gpu.Engine3d.IsFrameBufferPosition(SrcKey); GalImage SrcTexture = new GalImage(
bool IsDstFb = Gpu.Engine3d.IsFrameBufferPosition(DstKey); SrcWidth,
SrcHeight, 1,
SrcBlockHeight,
SrcLayout,
SrcImgFormat);
TextureInfo SrcTexture() GalImage DstTexture = new GalImage(
{ DstWidth,
return new TextureInfo( DstHeight, 1,
SrcAddress, DstBlockHeight,
SrcWidth, DstLayout,
SrcHeight, DstImgFormat);
SrcPitch,
SrcBlockHeight, 1,
SrcSwizzle,
GalImageFormat.A8B8G8R8 | GalImageFormat.Unorm);
}
TextureInfo DstTexture() Gpu.ResourceManager.SendTexture(Vmm, SrcKey, SrcTexture);
{ Gpu.ResourceManager.SendTexture(Vmm, DstKey, DstTexture);
return new TextureInfo(
DstAddress,
DstWidth,
DstHeight,
DstPitch,
DstBlockHeight, 1,
DstSwizzle,
GalImageFormat.A8B8G8R8 | GalImageFormat.Unorm);
}
//TODO: fb -> fb copies, tex -> fb copies, formats other than RGBA8, Gpu.Renderer.RenderTarget.Copy(
//make it throw for unimpl stuff (like the copy mode)... SrcKey,
if (IsSrcFb && IsDstFb) DstKey,
{ 0,
//Frame Buffer -> Frame Buffer copy. 0,
Gpu.Renderer.RenderTarget.Copy( SrcWidth,
SrcKey, SrcHeight,
DstKey, 0,
0, 0,
0, DstWidth,
SrcWidth, DstHeight);
SrcHeight, }
0,
0,
DstWidth,
DstHeight);
}
if (IsSrcFb)
{
//Frame Buffer -> Texture copy.
Gpu.Renderer.RenderTarget.GetBufferData(SrcKey, (byte[] Buffer) =>
{
TextureInfo Src = SrcTexture();
TextureInfo Dst = DstTexture();
if (Src.Width != Dst.Width || private static GalMemoryLayout GetLayout(bool Linear)
Src.Height != Dst.Height) {
{ return Linear
throw new NotImplementedException("Texture resizing is not supported"); ? GalMemoryLayout.Pitch
} : GalMemoryLayout.BlockLinear;
TextureWriter.Write(Vmm, Dst, Buffer);
});
}
else if (IsDstFb)
{
byte[] Buffer = TextureReader.Read(Vmm, SrcTexture());
Gpu.Renderer.RenderTarget.SetBufferData(
DstKey,
DstWidth,
DstHeight,
Buffer);
}
else
{
//Texture -> Texture copy.
TextureInfo Src = SrcTexture();
TextureInfo Dst = DstTexture();
if (Src.Width != Dst.Width ||
Src.Height != Dst.Height)
{
throw new NotImplementedException("Texture resizing is not supported");
}
TextureWriter.Write(Vmm, Dst, TextureReader.Read(Vmm, Src));
}
} }
private long MakeInt64From2xInt32(NvGpuEngine2dReg Reg) private long MakeInt64From2xInt32(NvGpuEngine2dReg Reg)

View File

@ -23,8 +23,6 @@ namespace Ryujinx.Graphics
private ConstBuffer[][] ConstBuffers; private ConstBuffer[][] ConstBuffers;
private HashSet<long> FrameBuffers;
private List<long>[] UploadedKeys; private List<long>[] UploadedKeys;
private int CurrentInstance = 0; private int CurrentInstance = 0;
@ -60,8 +58,6 @@ namespace Ryujinx.Graphics
ConstBuffers[Index] = new ConstBuffer[18]; ConstBuffers[Index] = new ConstBuffer[18];
} }
FrameBuffers = new HashSet<long>();
UploadedKeys = new List<long>[(int)NvGpuBufferType.Count]; UploadedKeys = new List<long>[(int)NvGpuBufferType.Count];
for (int i = 0; i < UploadedKeys.Length; i++) for (int i = 0; i < UploadedKeys.Length; i++)
@ -96,7 +92,7 @@ namespace Ryujinx.Graphics
GalPipelineState State = new GalPipelineState(); GalPipelineState State = new GalPipelineState();
SetFlip(State); SetFrameBuffer(State);
SetFrontFace(State); SetFrontFace(State);
SetCullFace(State); SetCullFace(State);
SetDepth(State); SetDepth(State);
@ -104,10 +100,7 @@ namespace Ryujinx.Graphics
SetAlphaBlending(State); SetAlphaBlending(State);
SetPrimitiveRestart(State); SetPrimitiveRestart(State);
for (int FbIndex = 0; FbIndex < 8; FbIndex++) SetFrameBuffer(Vmm, 0);
{
SetFrameBuffer(Vmm, 0);
}
SetZeta(Vmm); SetZeta(Vmm);
@ -173,9 +166,9 @@ namespace Ryujinx.Graphics
{ {
long VA = MakeInt64From2xInt32(NvGpuEngine3dReg.FrameBufferNAddress + FbIndex * 0x10); long VA = MakeInt64From2xInt32(NvGpuEngine3dReg.FrameBufferNAddress + FbIndex * 0x10);
int Format = ReadRegister(NvGpuEngine3dReg.FrameBufferNFormat + FbIndex * 0x10); int SurfFormat = ReadRegister(NvGpuEngine3dReg.FrameBufferNFormat + FbIndex * 0x10);
if (VA == 0 || Format == 0) if (VA == 0 || SurfFormat == 0)
{ {
Gpu.Renderer.RenderTarget.UnbindColor(FbIndex); Gpu.Renderer.RenderTarget.UnbindColor(FbIndex);
@ -184,11 +177,15 @@ namespace Ryujinx.Graphics
long Key = Vmm.GetPhysicalAddress(VA); long Key = Vmm.GetPhysicalAddress(VA);
FrameBuffers.Add(Key);
int Width = ReadRegister(NvGpuEngine3dReg.FrameBufferNWidth + FbIndex * 0x10); int Width = ReadRegister(NvGpuEngine3dReg.FrameBufferNWidth + FbIndex * 0x10);
int Height = ReadRegister(NvGpuEngine3dReg.FrameBufferNHeight + FbIndex * 0x10); int Height = ReadRegister(NvGpuEngine3dReg.FrameBufferNHeight + FbIndex * 0x10);
int BlockDim = ReadRegister(NvGpuEngine3dReg.FrameBufferNBlockDim + FbIndex * 0x10);
int GobBlockHeight = 1 << ((BlockDim >> 4) & 7);
GalMemoryLayout Layout = (GalMemoryLayout)((BlockDim >> 12) & 1);
float TX = ReadRegisterFloat(NvGpuEngine3dReg.ViewportNTranslateX + FbIndex * 8); float TX = ReadRegisterFloat(NvGpuEngine3dReg.ViewportNTranslateX + FbIndex * 8);
float TY = ReadRegisterFloat(NvGpuEngine3dReg.ViewportNTranslateY + FbIndex * 8); float TY = ReadRegisterFloat(NvGpuEngine3dReg.ViewportNTranslateY + FbIndex * 8);
@ -201,48 +198,54 @@ namespace Ryujinx.Graphics
int VpW = (int)(TX + MathF.Abs(SX)) - VpX; int VpW = (int)(TX + MathF.Abs(SX)) - VpX;
int VpH = (int)(TY + MathF.Abs(SY)) - VpY; int VpH = (int)(TY + MathF.Abs(SY)) - VpY;
GalImageFormat ImageFormat = ImageUtils.ConvertSurface((GalSurfaceFormat)Format); GalImageFormat Format = ImageUtils.ConvertSurface((GalSurfaceFormat)SurfFormat);
GalImage Image = new GalImage(Width, Height, ImageFormat); GalImage Image = new GalImage(Width, Height, 1, GobBlockHeight, Layout, Format);
long Size = ImageUtils.GetSize(Image); Gpu.ResourceManager.SendColorBuffer(Vmm, Key, FbIndex, Image);
Gpu.Renderer.Texture.CreateFb(Key, Size, Image);
Gpu.Renderer.RenderTarget.BindColor(Key, FbIndex);
Gpu.Renderer.RenderTarget.SetViewport(VpX, VpY, VpW, VpH); Gpu.Renderer.RenderTarget.SetViewport(VpX, VpY, VpW, VpH);
} }
private void SetFrameBuffer(GalPipelineState State)
{
State.FramebufferSrgb = (ReadRegister(NvGpuEngine3dReg.FrameBufferSrgb) & 1) != 0;
State.FlipX = GetFlipSign(NvGpuEngine3dReg.ViewportNScaleX);
State.FlipY = GetFlipSign(NvGpuEngine3dReg.ViewportNScaleY);
}
private void SetZeta(NvGpuVmm Vmm) private void SetZeta(NvGpuVmm Vmm)
{ {
long ZA = MakeInt64From2xInt32(NvGpuEngine3dReg.ZetaAddress); long VA = MakeInt64From2xInt32(NvGpuEngine3dReg.ZetaAddress);
int Format = ReadRegister(NvGpuEngine3dReg.ZetaFormat); int ZetaFormat = ReadRegister(NvGpuEngine3dReg.ZetaFormat);
int BlockDim = ReadRegister(NvGpuEngine3dReg.ZetaBlockDimensions);
int GobBlockHeight = 1 << ((BlockDim >> 4) & 7);
GalMemoryLayout Layout = (GalMemoryLayout)((BlockDim >> 12) & 1); //?
bool ZetaEnable = (ReadRegister(NvGpuEngine3dReg.ZetaEnable) & 1) != 0; bool ZetaEnable = (ReadRegister(NvGpuEngine3dReg.ZetaEnable) & 1) != 0;
if (ZA == 0 || Format == 0 || !ZetaEnable) if (VA == 0 || ZetaFormat == 0 || !ZetaEnable)
{ {
Gpu.Renderer.RenderTarget.UnbindZeta(); Gpu.Renderer.RenderTarget.UnbindZeta();
return; return;
} }
long Key = Vmm.GetPhysicalAddress(ZA); long Key = Vmm.GetPhysicalAddress(VA);
int Width = ReadRegister(NvGpuEngine3dReg.ZetaHoriz); int Width = ReadRegister(NvGpuEngine3dReg.ZetaHoriz);
int Height = ReadRegister(NvGpuEngine3dReg.ZetaVert); int Height = ReadRegister(NvGpuEngine3dReg.ZetaVert);
GalImageFormat ImageFormat = ImageUtils.ConvertZeta((GalZetaFormat)Format); GalImageFormat Format = ImageUtils.ConvertZeta((GalZetaFormat)ZetaFormat);
GalImage Image = new GalImage(Width, Height, ImageFormat); GalImage Image = new GalImage(Width, Height, 1, GobBlockHeight, Layout, Format);
long Size = ImageUtils.GetSize(Image); Gpu.ResourceManager.SendZetaBuffer(Vmm, Key, Image);
Gpu.Renderer.Texture.CreateFb(Key, Size, Image);
Gpu.Renderer.RenderTarget.BindZeta(Key);
} }
private long[] UploadShaders(NvGpuVmm Vmm) private long[] UploadShaders(NvGpuVmm Vmm)
@ -322,12 +325,6 @@ namespace Ryujinx.Graphics
throw new ArgumentOutOfRangeException(nameof(Program)); throw new ArgumentOutOfRangeException(nameof(Program));
} }
private void SetFlip(GalPipelineState State)
{
State.FlipX = GetFlipSign(NvGpuEngine3dReg.ViewportNScaleX);
State.FlipY = GetFlipSign(NvGpuEngine3dReg.ViewportNScaleY);
}
private void SetFrontFace(GalPipelineState State) private void SetFrontFace(GalPipelineState State)
{ {
float SignX = GetFlipSign(NvGpuEngine3dReg.ViewportNScaleX); float SignX = GetFlipSign(NvGpuEngine3dReg.ViewportNScaleX);
@ -504,53 +501,30 @@ namespace Ryujinx.Graphics
TicPosition += TicIndex * 0x20; TicPosition += TicIndex * 0x20;
TscPosition += TscIndex * 0x20; TscPosition += TscIndex * 0x20;
GalImage Image = TextureFactory.MakeTexture(Vmm, TicPosition);
GalTextureSampler Sampler = TextureFactory.MakeSampler(Gpu, Vmm, TscPosition); GalTextureSampler Sampler = TextureFactory.MakeSampler(Gpu, Vmm, TscPosition);
long Key = Vmm.ReadInt64(TicPosition + 4) & 0xffffffffffff; long Key = Vmm.ReadInt64(TicPosition + 4) & 0xffffffffffff;
if (Image.Layout == GalMemoryLayout.BlockLinear)
{
Key &= ~0x1ffL;
}
else if (Image.Layout == GalMemoryLayout.Pitch)
{
Key &= ~0x1fL;
}
Key = Vmm.GetPhysicalAddress(Key); Key = Vmm.GetPhysicalAddress(Key);
if (Key == -1) if (Key == -1)
{ {
//FIXME: Should'nt ignore invalid addresses. //FIXME: Shouldn't ignore invalid addresses.
return; return;
} }
if (IsFrameBufferPosition(Key)) Gpu.ResourceManager.SendTexture(Vmm, Key, Image, TexIndex);
{
//This texture is a frame buffer texture,
//we shouldn't read anything from memory and bind
//the frame buffer texture instead, since we're not
//really writing anything to memory.
Gpu.Renderer.RenderTarget.BindTexture(Key, TexIndex);
}
else
{
GalImage NewImage = TextureFactory.MakeTexture(Vmm, TicPosition);
long Size = (uint)ImageUtils.GetSize(NewImage);
bool HasCachedTexture = false;
if (Gpu.Renderer.Texture.TryGetCachedTexture(Key, Size, out GalImage Image))
{
if (NewImage.Equals(Image) && !QueryKeyUpload(Vmm, Key, Size, NvGpuBufferType.Texture))
{
Gpu.Renderer.Texture.Bind(Key, TexIndex);
HasCachedTexture = true;
}
}
if (!HasCachedTexture)
{
byte[] Data = TextureFactory.GetTextureData(Vmm, TicPosition);
Gpu.Renderer.Texture.Create(Key, Data, NewImage);
}
Gpu.Renderer.Texture.Bind(Key, TexIndex);
}
Gpu.Renderer.Texture.SetSampler(Sampler); Gpu.Renderer.Texture.SetSampler(Sampler);
} }
@ -876,11 +850,6 @@ namespace Ryujinx.Graphics
Registers[(int)Reg] = Value; Registers[(int)Reg] = Value;
} }
public bool IsFrameBufferPosition(long Position)
{
return FrameBuffers.Contains(Position);
}
private bool QueryKeyUpload(NvGpuVmm Vmm, long Key, long Size, NvGpuBufferType Type) private bool QueryKeyUpload(NvGpuVmm Vmm, long Key, long Size, NvGpuBufferType Type)
{ {
List<long> Uploaded = UploadedKeys[(int)Type]; List<long> Uploaded = UploadedKeys[(int)Type];

View File

@ -6,6 +6,7 @@ namespace Ryujinx.Graphics
FrameBufferNWidth = 0x202, FrameBufferNWidth = 0x202,
FrameBufferNHeight = 0x203, FrameBufferNHeight = 0x203,
FrameBufferNFormat = 0x204, FrameBufferNFormat = 0x204,
FrameBufferNBlockDim = 0x205,
ViewportNScaleX = 0x280, ViewportNScaleX = 0x280,
ViewportNScaleY = 0x281, ViewportNScaleY = 0x281,
ViewportNScaleZ = 0x282, ViewportNScaleZ = 0x282,
@ -62,6 +63,7 @@ namespace Ryujinx.Graphics
StencilBackOpZFail = 0x567, StencilBackOpZFail = 0x567,
StencilBackOpZPass = 0x568, StencilBackOpZPass = 0x568,
StencilBackFuncFunc = 0x569, StencilBackFuncFunc = 0x569,
FrameBufferSrgb = 0x56e,
ShaderAddress = 0x582, ShaderAddress = 0x582,
VertexBeginGl = 0x586, VertexBeginGl = 0x586,
PrimRestartEnable = 0x591, PrimRestartEnable = 0x591,

View File

@ -1,143 +0,0 @@
using Ryujinx.Graphics.Memory;
using Ryujinx.Graphics.Texture;
using System.Collections.Generic;
namespace Ryujinx.Graphics
{
public class NvGpuEngineDma : INvGpuEngine
{
public int[] Registers { get; private set; }
private NvGpu Gpu;
private Dictionary<int, NvGpuMethod> Methods;
public NvGpuEngineDma(NvGpu Gpu)
{
this.Gpu = Gpu;
Registers = new int[0x1d6];
Methods = new Dictionary<int, NvGpuMethod>();
void AddMethod(int Meth, int Count, int Stride, NvGpuMethod Method)
{
while (Count-- > 0)
{
Methods.Add(Meth, Method);
Meth += Stride;
}
}
AddMethod(0xc0, 1, 1, Execute);
}
public void CallMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
{
if (Methods.TryGetValue(PBEntry.Method, out NvGpuMethod Method))
{
Method(Vmm, PBEntry);
}
else
{
WriteRegister(PBEntry);
}
}
private void Execute(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
{
int Control = PBEntry.Arguments[0];
bool SrcLinear = ((Control >> 7) & 1) != 0;
bool DstLinear = ((Control >> 8) & 1) != 0;
long SrcAddress = MakeInt64From2xInt32(NvGpuEngineDmaReg.SrcAddress);
long DstAddress = MakeInt64From2xInt32(NvGpuEngineDmaReg.DstAddress);
int SrcPitch = ReadRegister(NvGpuEngineDmaReg.SrcPitch);
int DstPitch = ReadRegister(NvGpuEngineDmaReg.DstPitch);
int DstBlkDim = ReadRegister(NvGpuEngineDmaReg.DstBlkDim);
int DstSizeX = ReadRegister(NvGpuEngineDmaReg.DstSizeX);
int DstSizeY = ReadRegister(NvGpuEngineDmaReg.DstSizeY);
int DstSizeZ = ReadRegister(NvGpuEngineDmaReg.DstSizeZ);
int DstPosXY = ReadRegister(NvGpuEngineDmaReg.DstPosXY);
int DstPosZ = ReadRegister(NvGpuEngineDmaReg.DstPosZ);
int SrcBlkDim = ReadRegister(NvGpuEngineDmaReg.SrcBlkDim);
int SrcSizeX = ReadRegister(NvGpuEngineDmaReg.SrcSizeX);
int SrcSizeY = ReadRegister(NvGpuEngineDmaReg.SrcSizeY);
int SrcSizeZ = ReadRegister(NvGpuEngineDmaReg.SrcSizeZ);
int SrcPosXY = ReadRegister(NvGpuEngineDmaReg.SrcPosXY);
int SrcPosZ = ReadRegister(NvGpuEngineDmaReg.SrcPosZ);
int DstPosX = (DstPosXY >> 0) & 0xffff;
int DstPosY = (DstPosXY >> 16) & 0xffff;
int SrcPosX = (SrcPosXY >> 0) & 0xffff;
int SrcPosY = (SrcPosXY >> 16) & 0xffff;
int SrcBlockHeight = 1 << ((SrcBlkDim >> 4) & 0xf);
int DstBlockHeight = 1 << ((DstBlkDim >> 4) & 0xf);
ISwizzle SrcSwizzle;
if (SrcLinear)
{
SrcSwizzle = new LinearSwizzle(SrcPitch, 1);
}
else
{
SrcSwizzle = new BlockLinearSwizzle(SrcSizeX, 1, SrcBlockHeight);
}
ISwizzle DstSwizzle;
if (DstLinear)
{
DstSwizzle = new LinearSwizzle(DstPitch, 1);
}
else
{
DstSwizzle = new BlockLinearSwizzle(DstSizeX, 1, DstBlockHeight);
}
for (int Y = 0; Y < DstSizeY; Y++)
for (int X = 0; X < DstSizeX; X++)
{
long SrcOffset = SrcAddress + (uint)SrcSwizzle.GetSwizzleOffset(X, Y);
long DstOffset = DstAddress + (uint)DstSwizzle.GetSwizzleOffset(X, Y);
Vmm.WriteByte(DstOffset, Vmm.ReadByte(SrcOffset));
}
}
private long MakeInt64From2xInt32(NvGpuEngineDmaReg Reg)
{
return
(long)Registers[(int)Reg + 0] << 32 |
(uint)Registers[(int)Reg + 1];
}
private void WriteRegister(NvGpuPBEntry PBEntry)
{
int ArgsCount = PBEntry.Arguments.Count;
if (ArgsCount > 0)
{
Registers[PBEntry.Method] = PBEntry.Arguments[ArgsCount - 1];
}
}
private int ReadRegister(NvGpuEngineDmaReg Reg)
{
return Registers[(int)Reg];
}
private void WriteRegister(NvGpuEngineDmaReg Reg, int Value)
{
Registers[(int)Reg] = Value;
}
}
}

View File

@ -0,0 +1,192 @@
using Ryujinx.Graphics.Memory;
using Ryujinx.Graphics.Texture;
using System.Collections.Generic;
namespace Ryujinx.Graphics
{
public class NvGpuEngineM2mf : INvGpuEngine
{
public int[] Registers { get; private set; }
private NvGpu Gpu;
private Dictionary<int, NvGpuMethod> Methods;
public NvGpuEngineM2mf(NvGpu Gpu)
{
this.Gpu = Gpu;
Registers = new int[0x1d6];
Methods = new Dictionary<int, NvGpuMethod>();
void AddMethod(int Meth, int Count, int Stride, NvGpuMethod Method)
{
while (Count-- > 0)
{
Methods.Add(Meth, Method);
Meth += Stride;
}
}
AddMethod(0xc0, 1, 1, Execute);
}
public void CallMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
{
if (Methods.TryGetValue(PBEntry.Method, out NvGpuMethod Method))
{
Method(Vmm, PBEntry);
}
else
{
WriteRegister(PBEntry);
}
}
private void Execute(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
{
//TODO: Some registers and copy modes are still not implemented.
int Control = PBEntry.Arguments[0];
bool SrcLinear = ((Control >> 7) & 1) != 0;
bool DstLinear = ((Control >> 8) & 1) != 0;
bool Copy2d = ((Control >> 9) & 1) != 0;
long SrcAddress = MakeInt64From2xInt32(NvGpuEngineM2mfReg.SrcAddress);
long DstAddress = MakeInt64From2xInt32(NvGpuEngineM2mfReg.DstAddress);
int SrcPitch = ReadRegister(NvGpuEngineM2mfReg.SrcPitch);
int DstPitch = ReadRegister(NvGpuEngineM2mfReg.DstPitch);
int XCount = ReadRegister(NvGpuEngineM2mfReg.XCount);
int YCount = ReadRegister(NvGpuEngineM2mfReg.YCount);
int Swizzle = ReadRegister(NvGpuEngineM2mfReg.Swizzle);
int DstBlkDim = ReadRegister(NvGpuEngineM2mfReg.DstBlkDim);
int DstSizeX = ReadRegister(NvGpuEngineM2mfReg.DstSizeX);
int DstSizeY = ReadRegister(NvGpuEngineM2mfReg.DstSizeY);
int DstSizeZ = ReadRegister(NvGpuEngineM2mfReg.DstSizeZ);
int DstPosXY = ReadRegister(NvGpuEngineM2mfReg.DstPosXY);
int DstPosZ = ReadRegister(NvGpuEngineM2mfReg.DstPosZ);
int SrcBlkDim = ReadRegister(NvGpuEngineM2mfReg.SrcBlkDim);
int SrcSizeX = ReadRegister(NvGpuEngineM2mfReg.SrcSizeX);
int SrcSizeY = ReadRegister(NvGpuEngineM2mfReg.SrcSizeY);
int SrcSizeZ = ReadRegister(NvGpuEngineM2mfReg.SrcSizeZ);
int SrcPosXY = ReadRegister(NvGpuEngineM2mfReg.SrcPosXY);
int SrcPosZ = ReadRegister(NvGpuEngineM2mfReg.SrcPosZ);
int SrcCpp = ((Swizzle >> 20) & 7) + 1;
int DstCpp = ((Swizzle >> 24) & 7) + 1;
int DstPosX = (DstPosXY >> 0) & 0xffff;
int DstPosY = (DstPosXY >> 16) & 0xffff;
int SrcPosX = (SrcPosXY >> 0) & 0xffff;
int SrcPosY = (SrcPosXY >> 16) & 0xffff;
int SrcBlockHeight = 1 << ((SrcBlkDim >> 4) & 0xf);
int DstBlockHeight = 1 << ((DstBlkDim >> 4) & 0xf);
long SrcPA = Vmm.GetPhysicalAddress(SrcAddress);
long DstPA = Vmm.GetPhysicalAddress(DstAddress);
if (Copy2d)
{
if (SrcLinear)
{
SrcPosX = SrcPosY = SrcPosZ = 0;
}
if (DstLinear)
{
DstPosX = DstPosY = DstPosZ = 0;
}
if (SrcLinear && DstLinear)
{
for (int Y = 0; Y < YCount; Y++)
{
int SrcOffset = (SrcPosY + Y) * SrcPitch + SrcPosX * SrcCpp;
int DstOffset = (DstPosY + Y) * DstPitch + DstPosX * DstCpp;
long Src = SrcPA + (uint)SrcOffset;
long Dst = DstPA + (uint)DstOffset;
Vmm.Memory.CopyBytes(Src, Dst, XCount * SrcCpp);
}
}
else
{
ISwizzle SrcSwizzle;
if (SrcLinear)
{
SrcSwizzle = new LinearSwizzle(SrcPitch, SrcCpp);
}
else
{
SrcSwizzle = new BlockLinearSwizzle(SrcSizeX, SrcCpp, SrcBlockHeight);
}
ISwizzle DstSwizzle;
if (DstLinear)
{
DstSwizzle = new LinearSwizzle(DstPitch, DstCpp);
}
else
{
DstSwizzle = new BlockLinearSwizzle(DstSizeX, DstCpp, DstBlockHeight);
}
for (int Y = 0; Y < YCount; Y++)
for (int X = 0; X < XCount; X++)
{
int SrcOffset = SrcSwizzle.GetSwizzleOffset(SrcPosX + X, SrcPosY + Y);
int DstOffset = DstSwizzle.GetSwizzleOffset(DstPosX + X, DstPosY + Y);
long Src = SrcPA + (uint)SrcOffset;
long Dst = DstPA + (uint)DstOffset;
Vmm.Memory.CopyBytes(Src, Dst, SrcCpp);
}
}
}
else
{
Vmm.Memory.CopyBytes(SrcPA, DstPA, XCount);
}
}
private long MakeInt64From2xInt32(NvGpuEngineM2mfReg Reg)
{
return
(long)Registers[(int)Reg + 0] << 32 |
(uint)Registers[(int)Reg + 1];
}
private void WriteRegister(NvGpuPBEntry PBEntry)
{
int ArgsCount = PBEntry.Arguments.Count;
if (ArgsCount > 0)
{
Registers[PBEntry.Method] = PBEntry.Arguments[ArgsCount - 1];
}
}
private int ReadRegister(NvGpuEngineM2mfReg Reg)
{
return Registers[(int)Reg];
}
private void WriteRegister(NvGpuEngineM2mfReg Reg, int Value)
{
Registers[(int)Reg] = Value;
}
}
}

View File

@ -1,11 +1,14 @@
namespace Ryujinx.Graphics namespace Ryujinx.Graphics
{ {
enum NvGpuEngineDmaReg enum NvGpuEngineM2mfReg
{ {
SrcAddress = 0x100, SrcAddress = 0x100,
DstAddress = 0x102, DstAddress = 0x102,
SrcPitch = 0x104, SrcPitch = 0x104,
DstPitch = 0x105, DstPitch = 0x105,
XCount = 0x106,
YCount = 0x107,
Swizzle = 0x1c2,
DstBlkDim = 0x1c3, DstBlkDim = 0x1c3,
DstSizeX = 0x1c4, DstSizeX = 0x1c4,
DstSizeY = 0x1c5, DstSizeY = 0x1c5,

View File

@ -0,0 +1,102 @@
using Ryujinx.Graphics.Memory;
using System.Collections.Generic;
using System.Collections.ObjectModel;
namespace Ryujinx.Graphics
{
public class NvGpuEngineP2mf : INvGpuEngine
{
public int[] Registers { get; private set; }
private NvGpu Gpu;
private Dictionary<int, NvGpuMethod> Methods;
private ReadOnlyCollection<int> DataBuffer;
public NvGpuEngineP2mf(NvGpu Gpu)
{
this.Gpu = Gpu;
Registers = new int[0x80];
Methods = new Dictionary<int, NvGpuMethod>();
void AddMethod(int Meth, int Count, int Stride, NvGpuMethod Method)
{
while (Count-- > 0)
{
Methods.Add(Meth, Method);
Meth += Stride;
}
}
AddMethod(0x6c, 1, 1, Execute);
AddMethod(0x6d, 1, 1, PushData);
}
public void CallMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
{
if (Methods.TryGetValue(PBEntry.Method, out NvGpuMethod Method))
{
Method(Vmm, PBEntry);
}
else
{
WriteRegister(PBEntry);
}
}
private void Execute(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
{
//TODO: Some registers and copy modes are still not implemented.
int Control = PBEntry.Arguments[0];
long DstAddress = MakeInt64From2xInt32(NvGpuEngineP2mfReg.DstAddress);
int LineLengthIn = ReadRegister(NvGpuEngineP2mfReg.LineLengthIn);
DataBuffer = null;
Gpu.Fifo.Step();
for (int Offset = 0; Offset < LineLengthIn; Offset += 4)
{
Vmm.WriteInt32(DstAddress + Offset, DataBuffer[Offset >> 2]);
}
}
private void PushData(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
{
DataBuffer = PBEntry.Arguments;
}
private long MakeInt64From2xInt32(NvGpuEngineP2mfReg Reg)
{
return
(long)Registers[(int)Reg + 0] << 32 |
(uint)Registers[(int)Reg + 1];
}
private void WriteRegister(NvGpuPBEntry PBEntry)
{
int ArgsCount = PBEntry.Arguments.Count;
if (ArgsCount > 0)
{
Registers[PBEntry.Method] = PBEntry.Arguments[ArgsCount - 1];
}
}
private int ReadRegister(NvGpuEngineP2mfReg Reg)
{
return Registers[(int)Reg];
}
private void WriteRegister(NvGpuEngineP2mfReg Reg, int Value)
{
Registers[(int)Reg] = Value;
}
}
}

View File

@ -0,0 +1,17 @@
namespace Ryujinx.Graphics
{
enum NvGpuEngineP2mfReg
{
LineLengthIn = 0x60,
LineCount = 0x61,
DstAddress = 0x62,
DstPitch = 0x64,
DstBlockDim = 0x65,
DstWidth = 0x66,
DstHeight = 0x67,
DstDepth = 0x68,
DstZ = 0x69,
DstX = 0x6a,
DstY = 0x6b
}
}

View File

@ -94,6 +94,8 @@ namespace Ryujinx.Graphics
Gpu.Engine3d.ResetCache(); Gpu.Engine3d.ResetCache();
Gpu.ResourceManager.ClearPbCache();
CurrPbEntryIndex = 0; CurrPbEntryIndex = 0;
} }
@ -103,20 +105,36 @@ namespace Ryujinx.Graphics
} }
private void CallMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry) private void CallMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
{
if ((NvGpuFifoMeth)PBEntry.Method == NvGpuFifoMeth.BindChannel)
{
NvGpuEngine Engine = (NvGpuEngine)PBEntry.Arguments[0];
SubChannels[PBEntry.SubChannel] = Engine;
}
else
{
switch (SubChannels[PBEntry.SubChannel])
{
case NvGpuEngine._2d: Call2dMethod (Vmm, PBEntry); break;
case NvGpuEngine._3d: Call3dMethod (Vmm, PBEntry); break;
case NvGpuEngine.P2mf: CallP2mfMethod(Vmm, PBEntry); break;
case NvGpuEngine.M2mf: CallM2mfMethod(Vmm, PBEntry); break;
}
}
}
private void Call2dMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
{
Gpu.Engine2d.CallMethod(Vmm, PBEntry);
}
private void Call3dMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
{ {
if (PBEntry.Method < 0x80) if (PBEntry.Method < 0x80)
{ {
switch ((NvGpuFifoMeth)PBEntry.Method) switch ((NvGpuFifoMeth)PBEntry.Method)
{ {
case NvGpuFifoMeth.BindChannel:
{
NvGpuEngine Engine = (NvGpuEngine)PBEntry.Arguments[0];
SubChannels[PBEntry.SubChannel] = Engine;
break;
}
case NvGpuFifoMeth.SetMacroUploadAddress: case NvGpuFifoMeth.SetMacroUploadAddress:
{ {
CurrMacroPosition = PBEntry.Arguments[0]; CurrMacroPosition = PBEntry.Arguments[0];
@ -150,25 +168,7 @@ namespace Ryujinx.Graphics
} }
} }
} }
else else if (PBEntry.Method < 0xe00)
{
switch (SubChannels[PBEntry.SubChannel])
{
case NvGpuEngine._2d: Call2dMethod (Vmm, PBEntry); break;
case NvGpuEngine._3d: Call3dMethod (Vmm, PBEntry); break;
case NvGpuEngine.Dma: CallDmaMethod(Vmm, PBEntry); break;
}
}
}
private void Call2dMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
{
Gpu.Engine2d.CallMethod(Vmm, PBEntry);
}
private void Call3dMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
{
if (PBEntry.Method < 0xe00)
{ {
Gpu.Engine3d.CallMethod(Vmm, PBEntry); Gpu.Engine3d.CallMethod(Vmm, PBEntry);
} }
@ -190,9 +190,14 @@ namespace Ryujinx.Graphics
} }
} }
private void CallDmaMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry) private void CallP2mfMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
{ {
Gpu.EngineDma.CallMethod(Vmm, PBEntry); Gpu.EngineP2mf.CallMethod(Vmm, PBEntry);
}
private void CallM2mfMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
{
Gpu.EngineM2mf.CallMethod(Vmm, PBEntry);
} }
} }
} }

View File

@ -1,33 +1,37 @@
using Ryujinx.Graphics.Gal; using ChocolArm64.Memory;
using Ryujinx.Graphics.Gal;
using Ryujinx.Graphics.Memory;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
namespace Ryujinx.Graphics.Texture namespace Ryujinx.Graphics.Texture
{ {
static class ImageUtils public static class ImageUtils
{ {
struct ImageDescriptor [Flags]
private enum TargetBuffer
{ {
public TextureReaderDelegate Reader; Color = 1 << 0,
Depth = 1 << 1,
Stencil = 1 << 2,
public bool HasColor; DepthStencil = Depth | Stencil
public bool HasDepth; }
public bool HasStencil;
public bool Compressed; private struct ImageDescriptor
{
public int BytesPerPixel { get; private set; }
public int BlockWidth { get; private set; }
public int BlockHeight { get; private set; }
public ImageDescriptor( public TargetBuffer Target { get; private set; }
TextureReaderDelegate Reader,
bool HasColor, public ImageDescriptor(int BytesPerPixel, int BlockWidth, int BlockHeight, TargetBuffer Target)
bool HasDepth,
bool HasStencil,
bool Compressed)
{ {
this.Reader = Reader; this.BytesPerPixel = BytesPerPixel;
this.HasColor = HasColor; this.BlockWidth = BlockWidth;
this.HasDepth = HasDepth; this.BlockHeight = BlockHeight;
this.HasStencil = HasStencil; this.Target = Target;
this.Compressed = Compressed;
} }
} }
@ -48,6 +52,7 @@ namespace Ryujinx.Graphics.Texture
{ GalTextureFormat.G8R8, GalImageFormat.G8R8 | Snorm | Unorm | Sint | Uint }, { GalTextureFormat.G8R8, GalImageFormat.G8R8 | Snorm | Unorm | Sint | Uint },
{ GalTextureFormat.R16, GalImageFormat.R16 | Snorm | Unorm | Sint | Uint | Sfloat }, { GalTextureFormat.R16, GalImageFormat.R16 | Snorm | Unorm | Sint | Uint | Sfloat },
{ GalTextureFormat.R8, GalImageFormat.R8 | Snorm | Unorm | Sint | Uint }, { GalTextureFormat.R8, GalImageFormat.R8 | Snorm | Unorm | Sint | Uint },
{ GalTextureFormat.R16G16, GalImageFormat.R16G16 | Snorm },
{ GalTextureFormat.R32, GalImageFormat.R32 | Sint | Uint | Sfloat }, { GalTextureFormat.R32, GalImageFormat.R32 | Sint | Uint | Sfloat },
{ GalTextureFormat.A4B4G4R4, GalImageFormat.A4B4G4R4 | Unorm }, { GalTextureFormat.A4B4G4R4, GalImageFormat.A4B4G4R4 | Unorm },
{ GalTextureFormat.A1B5G5R5, GalImageFormat.A1R5G5B5 | Unorm }, { GalTextureFormat.A1B5G5R5, GalImageFormat.A1R5G5B5 | Unorm },
@ -85,58 +90,58 @@ namespace Ryujinx.Graphics.Texture
private static readonly Dictionary<GalImageFormat, ImageDescriptor> s_ImageTable = private static readonly Dictionary<GalImageFormat, ImageDescriptor> s_ImageTable =
new Dictionary<GalImageFormat, ImageDescriptor>() new Dictionary<GalImageFormat, ImageDescriptor>()
{ {
{ GalImageFormat.R32G32B32A32, new ImageDescriptor(TextureReader.Read16Bpp, true, false, false, false) }, { GalImageFormat.R32G32B32A32, new ImageDescriptor(16, 1, 1, TargetBuffer.Color) },
{ GalImageFormat.R16G16B16A16, new ImageDescriptor(TextureReader.Read8Bpp, true, false, false, false) }, { GalImageFormat.R16G16B16A16, new ImageDescriptor(8, 1, 1, TargetBuffer.Color) },
{ GalImageFormat.R32G32, new ImageDescriptor(TextureReader.Read8Bpp, true, false, false, false) }, { GalImageFormat.R32G32, new ImageDescriptor(8, 1, 1, TargetBuffer.Color) },
{ GalImageFormat.A8B8G8R8, new ImageDescriptor(TextureReader.Read4Bpp, true, false, false, false) }, { GalImageFormat.A8B8G8R8, new ImageDescriptor(4, 1, 1, TargetBuffer.Color) },
{ GalImageFormat.A2B10G10R10, new ImageDescriptor(TextureReader.Read4Bpp, true, false, false, false) }, { GalImageFormat.A2B10G10R10, new ImageDescriptor(4, 1, 1, TargetBuffer.Color) },
{ GalImageFormat.R32, new ImageDescriptor(TextureReader.Read4Bpp, true, false, false, false) }, { GalImageFormat.R32, new ImageDescriptor(4, 1, 1, TargetBuffer.Color) },
{ GalImageFormat.A4B4G4R4, new ImageDescriptor(TextureReader.Read2Bpp, true, false, false, false) }, { GalImageFormat.A4B4G4R4, new ImageDescriptor(2, 1, 1, TargetBuffer.Color) },
{ GalImageFormat.BC6H_SF16, new ImageDescriptor(TextureReader.Read16BptCompressedTexture4x4, true, false, false, true) }, { GalImageFormat.BC6H_SF16, new ImageDescriptor(16, 4, 4, TargetBuffer.Color) },
{ GalImageFormat.BC6H_UF16, new ImageDescriptor(TextureReader.Read16BptCompressedTexture4x4, true, false, false, true) }, { GalImageFormat.BC6H_UF16, new ImageDescriptor(16, 4, 4, TargetBuffer.Color) },
{ GalImageFormat.A1R5G5B5, new ImageDescriptor(TextureReader.Read5551, true, false, false, false) }, { GalImageFormat.A1R5G5B5, new ImageDescriptor(2, 1, 1, TargetBuffer.Color) },
{ GalImageFormat.B5G6R5, new ImageDescriptor(TextureReader.Read565, true, false, false, false) }, { GalImageFormat.B5G6R5, new ImageDescriptor(2, 1, 1, TargetBuffer.Color) },
{ GalImageFormat.BC7, new ImageDescriptor(TextureReader.Read16BptCompressedTexture4x4, true, false, false, true) }, { GalImageFormat.BC7, new ImageDescriptor(16, 4, 4, TargetBuffer.Color) },
{ GalImageFormat.R16G16, new ImageDescriptor(TextureReader.Read4Bpp, true, false, false, false) }, { GalImageFormat.R16G16, new ImageDescriptor(4, 1, 1, TargetBuffer.Color) },
{ GalImageFormat.R8G8, new ImageDescriptor(TextureReader.Read2Bpp, true, false, false, false) }, { GalImageFormat.R8G8, new ImageDescriptor(2, 1, 1, TargetBuffer.Color) },
{ GalImageFormat.G8R8, new ImageDescriptor(TextureReader.Read2Bpp, true, false, false, false) }, { GalImageFormat.G8R8, new ImageDescriptor(2, 1, 1, TargetBuffer.Color) },
{ GalImageFormat.R16, new ImageDescriptor(TextureReader.Read2Bpp, true, false, false, false) }, { GalImageFormat.R16, new ImageDescriptor(2, 1, 1, TargetBuffer.Color) },
{ GalImageFormat.R8, new ImageDescriptor(TextureReader.Read1Bpp, true, false, false, false) }, { GalImageFormat.R8, new ImageDescriptor(1, 1, 1, TargetBuffer.Color) },
{ GalImageFormat.B10G11R11, new ImageDescriptor(TextureReader.Read4Bpp, true, false, false, false) }, { GalImageFormat.B10G11R11, new ImageDescriptor(4, 1, 1, TargetBuffer.Color) },
{ GalImageFormat.A8B8G8R8_SRGB, new ImageDescriptor(TextureReader.Read4Bpp, true, false, false, false) }, { GalImageFormat.A8B8G8R8_SRGB, new ImageDescriptor(4, 1, 1, TargetBuffer.Color) },
{ GalImageFormat.BC1_RGBA, new ImageDescriptor(TextureReader.Read8Bpt4x4, true, false, false, true) }, { GalImageFormat.BC1_RGBA, new ImageDescriptor(8, 4, 4, TargetBuffer.Color) },
{ GalImageFormat.BC2, new ImageDescriptor(TextureReader.Read16BptCompressedTexture4x4, true, false, false, true) }, { GalImageFormat.BC2, new ImageDescriptor(16, 4, 4, TargetBuffer.Color) },
{ GalImageFormat.BC3, new ImageDescriptor(TextureReader.Read16BptCompressedTexture4x4, true, false, false, true) }, { GalImageFormat.BC3, new ImageDescriptor(16, 4, 4, TargetBuffer.Color) },
{ GalImageFormat.BC4, new ImageDescriptor(TextureReader.Read8Bpt4x4, true, false, false, true) }, { GalImageFormat.BC4, new ImageDescriptor(8, 4, 4, TargetBuffer.Color) },
{ GalImageFormat.BC5, new ImageDescriptor(TextureReader.Read16BptCompressedTexture4x4, true, false, false, true) }, { GalImageFormat.BC5, new ImageDescriptor(16, 4, 4, TargetBuffer.Color) },
{ GalImageFormat.ASTC_4x4, new ImageDescriptor(TextureReader.Read16BptCompressedTexture4x4, true, false, false, true) }, { GalImageFormat.ASTC_4x4, new ImageDescriptor(16, 4, 4, TargetBuffer.Color) },
{ GalImageFormat.ASTC_5x5, new ImageDescriptor(TextureReader.Read16BptCompressedTexture5x5, true, false, false, true) }, { GalImageFormat.ASTC_5x5, new ImageDescriptor(16, 5, 5, TargetBuffer.Color) },
{ GalImageFormat.ASTC_6x6, new ImageDescriptor(TextureReader.Read16BptCompressedTexture6x6, true, false, false, true) }, { GalImageFormat.ASTC_6x6, new ImageDescriptor(16, 6, 6, TargetBuffer.Color) },
{ GalImageFormat.ASTC_8x8, new ImageDescriptor(TextureReader.Read16BptCompressedTexture8x8, true, false, false, true) }, { GalImageFormat.ASTC_8x8, new ImageDescriptor(16, 8, 8, TargetBuffer.Color) },
{ GalImageFormat.ASTC_10x10, new ImageDescriptor(TextureReader.Read16BptCompressedTexture10x10, true, false, false, true) }, { GalImageFormat.ASTC_10x10, new ImageDescriptor(16, 10, 10, TargetBuffer.Color) },
{ GalImageFormat.ASTC_12x12, new ImageDescriptor(TextureReader.Read16BptCompressedTexture12x12, true, false, false, true) }, { GalImageFormat.ASTC_12x12, new ImageDescriptor(16, 12, 12, TargetBuffer.Color) },
{ GalImageFormat.ASTC_5x4, new ImageDescriptor(TextureReader.Read16BptCompressedTexture5x4, true, false, false, true) }, { GalImageFormat.ASTC_5x4, new ImageDescriptor(16, 5, 4, TargetBuffer.Color) },
{ GalImageFormat.ASTC_6x5, new ImageDescriptor(TextureReader.Read16BptCompressedTexture6x5, true, false, false, true) }, { GalImageFormat.ASTC_6x5, new ImageDescriptor(16, 6, 5, TargetBuffer.Color) },
{ GalImageFormat.ASTC_8x6, new ImageDescriptor(TextureReader.Read16BptCompressedTexture8x6, true, false, false, true) }, { GalImageFormat.ASTC_8x6, new ImageDescriptor(16, 8, 6, TargetBuffer.Color) },
{ GalImageFormat.ASTC_10x8, new ImageDescriptor(TextureReader.Read16BptCompressedTexture10x8, true, false, false, true) }, { GalImageFormat.ASTC_10x8, new ImageDescriptor(16, 10, 8, TargetBuffer.Color) },
{ GalImageFormat.ASTC_12x10, new ImageDescriptor(TextureReader.Read16BptCompressedTexture12x10, true, false, false, true) }, { GalImageFormat.ASTC_12x10, new ImageDescriptor(16, 12, 10, TargetBuffer.Color) },
{ GalImageFormat.ASTC_8x5, new ImageDescriptor(TextureReader.Read16BptCompressedTexture8x5, true, false, false, true) }, { GalImageFormat.ASTC_8x5, new ImageDescriptor(16, 8, 5, TargetBuffer.Color) },
{ GalImageFormat.ASTC_10x5, new ImageDescriptor(TextureReader.Read16BptCompressedTexture10x5, true, false, false, true) }, { GalImageFormat.ASTC_10x5, new ImageDescriptor(16, 10, 5, TargetBuffer.Color) },
{ GalImageFormat.ASTC_10x6, new ImageDescriptor(TextureReader.Read16BptCompressedTexture10x6, true, false, false, true) }, { GalImageFormat.ASTC_10x6, new ImageDescriptor(16, 10, 6, TargetBuffer.Color) },
{ GalImageFormat.D24_S8, new ImageDescriptor(TextureReader.Read4Bpp, false, true, true, false) }, { GalImageFormat.D24_S8, new ImageDescriptor(4, 1, 1, TargetBuffer.DepthStencil) },
{ GalImageFormat.D32, new ImageDescriptor(TextureReader.Read4Bpp, false, true, false, false) }, { GalImageFormat.D32, new ImageDescriptor(4, 1, 1, TargetBuffer.Depth) },
{ GalImageFormat.D16, new ImageDescriptor(TextureReader.Read2Bpp, false, true, false, false) }, { GalImageFormat.D16, new ImageDescriptor(2, 1, 1, TargetBuffer.Depth) },
{ GalImageFormat.D32_S8, new ImageDescriptor(TextureReader.Read8Bpp, false, true, true, false) }, { GalImageFormat.D32_S8, new ImageDescriptor(8, 1, 1, TargetBuffer.DepthStencil) },
}; };
public static GalImageFormat ConvertTexture( public static GalImageFormat ConvertTexture(
GalTextureFormat Format, GalTextureFormat Format,
GalTextureType RType, GalTextureType RType,
GalTextureType GType, GalTextureType GType,
GalTextureType BType, GalTextureType BType,
GalTextureType AType) GalTextureType AType)
{ {
if (RType != GType || RType != BType || RType != AType) if (RType != GType || RType != BType || RType != AType)
{ {
@ -202,128 +207,157 @@ namespace Ryujinx.Graphics.Texture
case GalZetaFormat.Z32Float: return GalImageFormat.D32 | Sfloat; case GalZetaFormat.Z32Float: return GalImageFormat.D32 | Sfloat;
case GalZetaFormat.S8Z24Unorm: return GalImageFormat.D24_S8 | Unorm; case GalZetaFormat.S8Z24Unorm: return GalImageFormat.D24_S8 | Unorm;
case GalZetaFormat.Z16Unorm: return GalImageFormat.D16 | Unorm; case GalZetaFormat.Z16Unorm: return GalImageFormat.D16 | Unorm;
//This one might not be Uint, change when a texture uses this format case GalZetaFormat.Z24S8Unorm: return GalImageFormat.D24_S8 | Unorm;
case GalZetaFormat.Z32S8X24Float: return GalImageFormat.D32_S8 | Uint; case GalZetaFormat.Z32S8X24Float: return GalImageFormat.D32_S8 | Sfloat;
} }
throw new NotImplementedException(Format.ToString()); throw new NotImplementedException(Format.ToString());
} }
public static TextureReaderDelegate GetReader(GalImageFormat Format) public static byte[] ReadTexture(IAMemory Memory, GalImage Image, long Position)
{ {
return GetImageDescriptor(Format).Reader; AMemory CpuMemory;
if (Memory is NvGpuVmm Vmm)
{
CpuMemory = Vmm.Memory;
}
else
{
CpuMemory = (AMemory)Memory;
}
ISwizzle Swizzle = TextureHelper.GetSwizzle(Image);
ImageDescriptor Desc = GetImageDescriptor(Image.Format);
(int Width, int Height) = GetImageSizeInBlocks(Image);
int BytesPerPixel = Desc.BytesPerPixel;
int OutOffs = 0;
byte[] Data = new byte[Width * Height * BytesPerPixel];
for (int Y = 0; Y < Height; Y++)
for (int X = 0; X < Width; X++)
{
long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
CpuMemory.ReadBytes(Position + Offset, Data, OutOffs, BytesPerPixel);
OutOffs += BytesPerPixel;
}
return Data;
}
public static void WriteTexture(NvGpuVmm Vmm, GalImage Image, long Position, byte[] Data)
{
ISwizzle Swizzle = TextureHelper.GetSwizzle(Image);
ImageDescriptor Desc = GetImageDescriptor(Image.Format);
(int Width, int Height) = ImageUtils.GetImageSizeInBlocks(Image);
int BytesPerPixel = Desc.BytesPerPixel;
int InOffs = 0;
for (int Y = 0; Y < Height; Y++)
for (int X = 0; X < Width; X++)
{
long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
Vmm.Memory.WriteBytes(Position + Offset, Data, InOffs, BytesPerPixel);
InOffs += BytesPerPixel;
}
} }
public static int GetSize(GalImage Image) public static int GetSize(GalImage Image)
{ {
switch (Image.Format & GalImageFormat.FormatMask) ImageDescriptor Desc = GetImageDescriptor(Image.Format);
int Width = DivRoundUp(Image.Width, Desc.BlockWidth);
int Height = DivRoundUp(Image.Height, Desc.BlockHeight);
return Desc.BytesPerPixel * Width * Height;
}
public static int GetPitch(GalImageFormat Format, int Width)
{
ImageDescriptor Desc = GetImageDescriptor(Format);
return Desc.BytesPerPixel * DivRoundUp(Width, Desc.BlockWidth);
}
public static int GetBlockWidth(GalImageFormat Format)
{
return GetImageDescriptor(Format).BlockWidth;
}
public static int GetBlockHeight(GalImageFormat Format)
{
return GetImageDescriptor(Format).BlockHeight;
}
public static int GetAlignedWidth(GalImage Image)
{
ImageDescriptor Desc = GetImageDescriptor(Image.Format);
int AlignMask;
if (Image.Layout == GalMemoryLayout.BlockLinear)
{ {
case GalImageFormat.R32G32B32A32: AlignMask = Image.TileWidth * (64 / Desc.BytesPerPixel) - 1;
return Image.Width * Image.Height * 16; }
else
case GalImageFormat.R16G16B16A16: {
case GalImageFormat.D32_S8: AlignMask = (32 / Desc.BytesPerPixel) - 1;
case GalImageFormat.R32G32:
return Image.Width * Image.Height * 8;
case GalImageFormat.A8B8G8R8:
case GalImageFormat.A8B8G8R8_SRGB:
case GalImageFormat.A2B10G10R10:
case GalImageFormat.R16G16:
case GalImageFormat.R32:
case GalImageFormat.D32:
case GalImageFormat.B10G11R11:
case GalImageFormat.D24_S8:
return Image.Width * Image.Height * 4;
case GalImageFormat.B4G4R4A4:
case GalImageFormat.A1R5G5B5:
case GalImageFormat.B5G6R5:
case GalImageFormat.R8G8:
case GalImageFormat.G8R8:
case GalImageFormat.R16:
case GalImageFormat.D16:
return Image.Width * Image.Height * 2;
case GalImageFormat.R8:
return Image.Width * Image.Height;
case GalImageFormat.BC1_RGBA:
case GalImageFormat.BC4:
{
return CompressedTextureSize(Image.Width, Image.Height, 4, 4, 8);
}
case GalImageFormat.BC6H_SF16:
case GalImageFormat.BC6H_UF16:
case GalImageFormat.BC7:
case GalImageFormat.BC2:
case GalImageFormat.BC3:
case GalImageFormat.BC5:
case GalImageFormat.ASTC_4x4:
return CompressedTextureSize(Image.Width, Image.Height, 4, 4, 16);
case GalImageFormat.ASTC_5x5:
return CompressedTextureSize(Image.Width, Image.Height, 5, 5, 16);
case GalImageFormat.ASTC_6x6:
return CompressedTextureSize(Image.Width, Image.Height, 6, 6, 16);
case GalImageFormat.ASTC_8x8:
return CompressedTextureSize(Image.Width, Image.Height, 8, 8, 16);
case GalImageFormat.ASTC_10x10:
return CompressedTextureSize(Image.Width, Image.Height, 10, 10, 16);
case GalImageFormat.ASTC_12x12:
return CompressedTextureSize(Image.Width, Image.Height, 12, 12, 16);
case GalImageFormat.ASTC_5x4:
return CompressedTextureSize(Image.Width, Image.Height, 5, 4, 16);
case GalImageFormat.ASTC_6x5:
return CompressedTextureSize(Image.Width, Image.Height, 6, 5, 16);
case GalImageFormat.ASTC_8x6:
return CompressedTextureSize(Image.Width, Image.Height, 8, 6, 16);
case GalImageFormat.ASTC_10x8:
return CompressedTextureSize(Image.Width, Image.Height, 10, 8, 16);
case GalImageFormat.ASTC_12x10:
return CompressedTextureSize(Image.Width, Image.Height, 12, 10, 16);
case GalImageFormat.ASTC_8x5:
return CompressedTextureSize(Image.Width, Image.Height, 8, 5, 16);
case GalImageFormat.ASTC_10x5:
return CompressedTextureSize(Image.Width, Image.Height, 10, 5, 16);
case GalImageFormat.ASTC_10x6:
return CompressedTextureSize(Image.Width, Image.Height, 10, 6, 16);
} }
throw new NotImplementedException((Image.Format & GalImageFormat.FormatMask).ToString()); return (Image.Width + AlignMask) & ~AlignMask;
}
public static (int Width, int Height) GetImageSizeInBlocks(GalImage Image)
{
ImageDescriptor Desc = GetImageDescriptor(Image.Format);
return (DivRoundUp(Image.Width, Desc.BlockWidth),
DivRoundUp(Image.Height, Desc.BlockHeight));
}
public static int GetBytesPerPixel(GalImageFormat Format)
{
return GetImageDescriptor(Format).BytesPerPixel;
}
private static int DivRoundUp(int LHS, int RHS)
{
return (LHS + (RHS - 1)) / RHS;
} }
public static bool HasColor(GalImageFormat Format) public static bool HasColor(GalImageFormat Format)
{ {
return GetImageDescriptor(Format).HasColor; return (GetImageDescriptor(Format).Target & TargetBuffer.Color) != 0;
} }
public static bool HasDepth(GalImageFormat Format) public static bool HasDepth(GalImageFormat Format)
{ {
return GetImageDescriptor(Format).HasDepth; return (GetImageDescriptor(Format).Target & TargetBuffer.Depth) != 0;
} }
public static bool HasStencil(GalImageFormat Format) public static bool HasStencil(GalImageFormat Format)
{ {
return GetImageDescriptor(Format).HasStencil; return (GetImageDescriptor(Format).Target & TargetBuffer.Stencil) != 0;
} }
public static bool IsCompressed(GalImageFormat Format) public static bool IsCompressed(GalImageFormat Format)
{ {
return GetImageDescriptor(Format).Compressed; ImageDescriptor Desc = GetImageDescriptor(Format);
return (Desc.BlockWidth | Desc.BlockHeight) != 1;
} }
private static ImageDescriptor GetImageDescriptor(GalImageFormat Format) private static ImageDescriptor GetImageDescriptor(GalImageFormat Format)
@ -351,13 +385,5 @@ namespace Ryujinx.Graphics.Texture
default: throw new NotImplementedException(((int)Type).ToString()); default: throw new NotImplementedException(((int)Type).ToString());
} }
} }
private static int CompressedTextureSize(int TextureWidth, int TextureHeight, int BlockWidth, int BlockHeight, int Bpb)
{
int W = (TextureWidth + (BlockWidth - 1)) / BlockWidth;
int H = (TextureHeight + (BlockHeight - 1)) / BlockHeight;
return W * H * Bpb;
}
} }
} }

View File

@ -17,44 +17,20 @@ namespace Ryujinx.Graphics.Texture
GalTextureSource ZSource = (GalTextureSource)((Tic[0] >> 25) & 7); GalTextureSource ZSource = (GalTextureSource)((Tic[0] >> 25) & 7);
GalTextureSource WSource = (GalTextureSource)((Tic[0] >> 28) & 7); GalTextureSource WSource = (GalTextureSource)((Tic[0] >> 28) & 7);
int Width = (Tic[4] & 0xffff) + 1;
int Height = (Tic[5] & 0xffff) + 1;
return new GalImage(
Width,
Height,
Format,
XSource,
YSource,
ZSource,
WSource);
}
public static byte[] GetTextureData(NvGpuVmm Vmm, long TicPosition)
{
int[] Tic = ReadWords(Vmm, TicPosition, 8);
GalImageFormat Format = GetImageFormat(Tic);
long TextureAddress = (uint)Tic[1];
TextureAddress |= (long)((ushort)Tic[2]) << 32;
TextureSwizzle Swizzle = (TextureSwizzle)((Tic[2] >> 21) & 7); TextureSwizzle Swizzle = (TextureSwizzle)((Tic[2] >> 21) & 7);
GalMemoryLayout Layout;
if (Swizzle == TextureSwizzle.BlockLinear || if (Swizzle == TextureSwizzle.BlockLinear ||
Swizzle == TextureSwizzle.BlockLinearColorKey) Swizzle == TextureSwizzle.BlockLinearColorKey)
{ {
TextureAddress &= ~0x1ffL; Layout = GalMemoryLayout.BlockLinear;
} }
else if (Swizzle == TextureSwizzle.Pitch || else
Swizzle == TextureSwizzle.PitchColorKey)
{ {
TextureAddress &= ~0x1fL; Layout = GalMemoryLayout.Pitch;
} }
int Pitch = (Tic[3] & 0xffff) << 5;
int BlockHeightLog2 = (Tic[3] >> 3) & 7; int BlockHeightLog2 = (Tic[3] >> 3) & 7;
int TileWidthLog2 = (Tic[3] >> 10) & 7; int TileWidthLog2 = (Tic[3] >> 10) & 7;
@ -64,17 +40,17 @@ namespace Ryujinx.Graphics.Texture
int Width = (Tic[4] & 0xffff) + 1; int Width = (Tic[4] & 0xffff) + 1;
int Height = (Tic[5] & 0xffff) + 1; int Height = (Tic[5] & 0xffff) + 1;
TextureInfo Texture = new TextureInfo( return new GalImage(
TextureAddress,
Width, Width,
Height, Height,
Pitch,
BlockHeight,
TileWidth, TileWidth,
Swizzle, BlockHeight,
Format); Layout,
Format,
return TextureReader.Read(Vmm, Texture); XSource,
YSource,
ZSource,
WSource);
} }
public static GalTextureSampler MakeSampler(NvGpu Gpu, NvGpuVmm Vmm, long TscPosition) public static GalTextureSampler MakeSampler(NvGpu Gpu, NvGpuVmm Vmm, long TscPosition)
@ -107,7 +83,7 @@ namespace Ryujinx.Graphics.Texture
private static GalImageFormat GetImageFormat(int[] Tic) private static GalImageFormat GetImageFormat(int[] Tic)
{ {
GalTextureType RType = (GalTextureType)((Tic[0] >> 7) & 7); GalTextureType RType = (GalTextureType)((Tic[0] >> 7) & 7);
GalTextureType GType = (GalTextureType)((Tic[0] >> 10) & 7); GalTextureType GType = (GalTextureType)((Tic[0] >> 10) & 7);
GalTextureType BType = (GalTextureType)((Tic[0] >> 13) & 7); GalTextureType BType = (GalTextureType)((Tic[0] >> 13) & 7);
GalTextureType AType = (GalTextureType)((Tic[0] >> 16) & 7); GalTextureType AType = (GalTextureType)((Tic[0] >> 16) & 7);

View File

@ -1,33 +1,30 @@
using ChocolArm64.Memory; using ChocolArm64.Memory;
using Ryujinx.Graphics.Gal; using Ryujinx.Graphics.Gal;
using Ryujinx.Graphics.Memory; using Ryujinx.Graphics.Memory;
using System;
namespace Ryujinx.Graphics.Texture namespace Ryujinx.Graphics.Texture
{ {
static class TextureHelper static class TextureHelper
{ {
public static ISwizzle GetSwizzle(TextureInfo Texture, int BlockWidth, int Bpp) public static ISwizzle GetSwizzle(GalImage Image)
{ {
int Width = (Texture.Width + (BlockWidth - 1)) / BlockWidth; int BlockWidth = ImageUtils.GetBlockWidth (Image.Format);
int BytesPerPixel = ImageUtils.GetBytesPerPixel(Image.Format);
int AlignMask = Texture.TileWidth * (64 / Bpp) - 1; int Width = (Image.Width + (BlockWidth - 1)) / BlockWidth;
Width = (Width + AlignMask) & ~AlignMask; if (Image.Layout == GalMemoryLayout.BlockLinear)
switch (Texture.Swizzle)
{ {
case TextureSwizzle._1dBuffer: int AlignMask = Image.TileWidth * (64 / BytesPerPixel) - 1;
case TextureSwizzle.Pitch:
case TextureSwizzle.PitchColorKey:
return new LinearSwizzle(Texture.Pitch, Bpp);
case TextureSwizzle.BlockLinear: Width = (Width + AlignMask) & ~AlignMask;
case TextureSwizzle.BlockLinearColorKey:
return new BlockLinearSwizzle(Width, Bpp, Texture.BlockHeight); return new BlockLinearSwizzle(Width, BytesPerPixel, Image.GobBlockHeight);
}
else
{
return new LinearSwizzle(Image.Pitch, BytesPerPixel);
} }
throw new NotImplementedException(Texture.Swizzle.ToString());
} }
public static (AMemory Memory, long Position) GetMemoryAndPosition( public static (AMemory Memory, long Position) GetMemoryAndPosition(

View File

@ -1,60 +0,0 @@
using Ryujinx.Graphics.Gal;
namespace Ryujinx.Graphics.Texture
{
public struct TextureInfo
{
public long Position { get; private set; }
public int Width { get; private set; }
public int Height { get; private set; }
public int Pitch { get; private set; }
public int BlockHeight { get; private set; }
public int TileWidth { get; private set; }
public TextureSwizzle Swizzle { get; private set; }
public GalImageFormat Format { get; private set; }
public TextureInfo(
long Position,
int Width,
int Height)
{
this.Position = Position;
this.Width = Width;
this.Height = Height;
Pitch = 0;
BlockHeight = 16;
TileWidth = 1;
Swizzle = TextureSwizzle.BlockLinear;
Format = GalImageFormat.A8B8G8R8 | GalImageFormat.Unorm;
}
public TextureInfo(
long Position,
int Width,
int Height,
int Pitch,
int BlockHeight,
int TileWidth,
TextureSwizzle Swizzle,
GalImageFormat Format)
{
this.Position = Position;
this.Width = Width;
this.Height = Height;
this.Pitch = Pitch;
this.BlockHeight = BlockHeight;
this.TileWidth = TileWidth;
this.Swizzle = Swizzle;
this.Format = Format;
}
}
}

View File

@ -1,398 +0,0 @@
using ChocolArm64.Memory;
using Ryujinx.Graphics.Gal;
using System;
namespace Ryujinx.Graphics.Texture
{
delegate byte[] TextureReaderDelegate(IAMemory Memory, TextureInfo Texture);
public static class TextureReader
{
public static byte[] Read(IAMemory Memory, TextureInfo Texture)
{
TextureReaderDelegate Reader = ImageUtils.GetReader(Texture.Format);
return Reader(Memory, Texture);
}
internal unsafe static byte[] Read1Bpp(IAMemory Memory, TextureInfo Texture)
{
int Width = Texture.Width;
int Height = Texture.Height;
byte[] Output = new byte[Width * Height];
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 1);
(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
Memory,
Texture.Position);
fixed (byte* BuffPtr = Output)
{
long OutOffs = 0;
for (int Y = 0; Y < Height; Y++)
for (int X = 0; X < Width; X++)
{
long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
byte Pixel = CpuMem.ReadByte(Position + Offset);
*(BuffPtr + OutOffs) = Pixel;
OutOffs++;
}
}
return Output;
}
internal unsafe static byte[] Read5551(IAMemory Memory, TextureInfo Texture)
{
int Width = Texture.Width;
int Height = Texture.Height;
byte[] Output = new byte[Width * Height * 2];
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 2);
(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
Memory,
Texture.Position);
fixed (byte* BuffPtr = Output)
{
long OutOffs = 0;
for (int Y = 0; Y < Height; Y++)
for (int X = 0; X < Width; X++)
{
long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
uint Pixel = (uint)CpuMem.ReadInt16(Position + Offset);
Pixel = (Pixel & 0x001f) << 11 |
(Pixel & 0x03e0) << 1 |
(Pixel & 0x7c00) >> 9 |
(Pixel & 0x8000) >> 15;
*(short*)(BuffPtr + OutOffs) = (short)Pixel;
OutOffs += 2;
}
}
return Output;
}
internal unsafe static byte[] Read565(IAMemory Memory, TextureInfo Texture)
{
int Width = Texture.Width;
int Height = Texture.Height;
byte[] Output = new byte[Width * Height * 2];
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 2);
(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
Memory,
Texture.Position);
fixed (byte* BuffPtr = Output)
{
long OutOffs = 0;
for (int Y = 0; Y < Height; Y++)
for (int X = 0; X < Width; X++)
{
long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
uint Pixel = (uint)CpuMem.ReadInt16(Position + Offset);
Pixel = (Pixel & 0x001f) << 11 |
(Pixel & 0x07e0) |
(Pixel & 0xf800) >> 11;
*(short*)(BuffPtr + OutOffs) = (short)Pixel;
OutOffs += 2;
}
}
return Output;
}
internal unsafe static byte[] Read2Bpp(IAMemory Memory, TextureInfo Texture)
{
int Width = Texture.Width;
int Height = Texture.Height;
byte[] Output = new byte[Width * Height * 2];
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 2);
(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
Memory,
Texture.Position);
fixed (byte* BuffPtr = Output)
{
long OutOffs = 0;
for (int Y = 0; Y < Height; Y++)
for (int X = 0; X < Width; X++)
{
long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
short Pixel = CpuMem.ReadInt16(Position + Offset);
*(short*)(BuffPtr + OutOffs) = Pixel;
OutOffs += 2;
}
}
return Output;
}
internal unsafe static byte[] Read4Bpp(IAMemory Memory, TextureInfo Texture)
{
int Width = Texture.Width;
int Height = Texture.Height;
byte[] Output = new byte[Width * Height * 4];
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 4);
(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
Memory,
Texture.Position);
fixed (byte* BuffPtr = Output)
{
long OutOffs = 0;
for (int Y = 0; Y < Height; Y++)
for (int X = 0; X < Width; X++)
{
long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
int Pixel = CpuMem.ReadInt32(Position + Offset);
*(int*)(BuffPtr + OutOffs) = Pixel;
OutOffs += 4;
}
}
return Output;
}
internal unsafe static byte[] Read8Bpp(IAMemory Memory, TextureInfo Texture)
{
int Width = Texture.Width;
int Height = Texture.Height;
byte[] Output = new byte[Width * Height * 8];
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 8);
(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
Memory,
Texture.Position);
fixed (byte* BuffPtr = Output)
{
long OutOffs = 0;
for (int Y = 0; Y < Height; Y++)
for (int X = 0; X < Width; X++)
{
long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
long Pixel = CpuMem.ReadInt64(Position + Offset);
*(long*)(BuffPtr + OutOffs) = Pixel;
OutOffs += 8;
}
}
return Output;
}
internal unsafe static byte[] Read16Bpp(IAMemory Memory, TextureInfo Texture)
{
int Width = Texture.Width;
int Height = Texture.Height;
byte[] Output = new byte[Width * Height * 16];
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 16);
(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
Memory,
Texture.Position);
fixed (byte* BuffPtr = Output)
{
long OutOffs = 0;
for (int Y = 0; Y < Height; Y++)
for (int X = 0; X < Width; X++)
{
long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
long PxLow = CpuMem.ReadInt64(Position + Offset + 0);
long PxHigh = CpuMem.ReadInt64(Position + Offset + 8);
*(long*)(BuffPtr + OutOffs + 0) = PxLow;
*(long*)(BuffPtr + OutOffs + 8) = PxHigh;
OutOffs += 16;
}
}
return Output;
}
internal unsafe static byte[] Read8Bpt4x4(IAMemory Memory, TextureInfo Texture)
{
int Width = (Texture.Width + 3) / 4;
int Height = (Texture.Height + 3) / 4;
byte[] Output = new byte[Width * Height * 8];
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 4, 8);
(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
Memory,
Texture.Position);
fixed (byte* BuffPtr = Output)
{
long OutOffs = 0;
for (int Y = 0; Y < Height; Y++)
for (int X = 0; X < Width; X++)
{
long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
long Tile = CpuMem.ReadInt64(Position + Offset);
*(long*)(BuffPtr + OutOffs) = Tile;
OutOffs += 8;
}
}
return Output;
}
internal unsafe static byte[] Read16BptCompressedTexture(IAMemory Memory, TextureInfo Texture, int BlockWidth, int BlockHeight)
{
int Width = (Texture.Width + (BlockWidth - 1)) / BlockWidth;
int Height = (Texture.Height + (BlockHeight - 1)) / BlockHeight;
byte[] Output = new byte[Width * Height * 16];
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, BlockWidth, 16);
(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
Memory,
Texture.Position);
fixed (byte* BuffPtr = Output)
{
long OutOffs = 0;
for (int Y = 0; Y < Height; Y++)
for (int X = 0; X < Width; X++)
{
long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
long Tile0 = CpuMem.ReadInt64(Position + Offset + 0);
long Tile1 = CpuMem.ReadInt64(Position + Offset + 8);
*(long*)(BuffPtr + OutOffs + 0) = Tile0;
*(long*)(BuffPtr + OutOffs + 8) = Tile1;
OutOffs += 16;
}
}
return Output;
}
internal static byte[] Read16BptCompressedTexture4x4(IAMemory Memory, TextureInfo Texture)
{
return Read16BptCompressedTexture(Memory, Texture, 4, 4);
}
internal static byte[] Read16BptCompressedTexture5x5(IAMemory Memory, TextureInfo Texture)
{
return Read16BptCompressedTexture(Memory, Texture, 5, 5);
}
internal static byte[] Read16BptCompressedTexture6x6(IAMemory Memory, TextureInfo Texture)
{
return Read16BptCompressedTexture(Memory, Texture, 6, 6);
}
internal static byte[] Read16BptCompressedTexture8x8(IAMemory Memory, TextureInfo Texture)
{
return Read16BptCompressedTexture(Memory, Texture, 8, 8);
}
internal static byte[] Read16BptCompressedTexture10x10(IAMemory Memory, TextureInfo Texture)
{
return Read16BptCompressedTexture(Memory, Texture, 10, 10);
}
internal static byte[] Read16BptCompressedTexture12x12(IAMemory Memory, TextureInfo Texture)
{
return Read16BptCompressedTexture(Memory, Texture, 12, 12);
}
internal static byte[] Read16BptCompressedTexture5x4(IAMemory Memory, TextureInfo Texture)
{
return Read16BptCompressedTexture(Memory, Texture, 5, 4);
}
internal static byte[] Read16BptCompressedTexture6x5(IAMemory Memory, TextureInfo Texture)
{
return Read16BptCompressedTexture(Memory, Texture, 6, 5);
}
internal static byte[] Read16BptCompressedTexture8x6(IAMemory Memory, TextureInfo Texture)
{
return Read16BptCompressedTexture(Memory, Texture, 8, 6);
}
internal static byte[] Read16BptCompressedTexture10x8(IAMemory Memory, TextureInfo Texture)
{
return Read16BptCompressedTexture(Memory, Texture, 10, 8);
}
internal static byte[] Read16BptCompressedTexture12x10(IAMemory Memory, TextureInfo Texture)
{
return Read16BptCompressedTexture(Memory, Texture, 12, 10);
}
internal static byte[] Read16BptCompressedTexture8x5(IAMemory Memory, TextureInfo Texture)
{
return Read16BptCompressedTexture(Memory, Texture, 5, 5);
}
internal static byte[] Read16BptCompressedTexture10x5(IAMemory Memory, TextureInfo Texture)
{
return Read16BptCompressedTexture(Memory, Texture, 10, 5);
}
internal static byte[] Read16BptCompressedTexture10x6(IAMemory Memory, TextureInfo Texture)
{
return Read16BptCompressedTexture(Memory, Texture, 10, 6);
}
}
}

View File

@ -1,35 +0,0 @@
using ChocolArm64.Memory;
using Ryujinx.Graphics.Gal;
using Ryujinx.Graphics.Memory;
namespace Ryujinx.Graphics.Texture
{
static class TextureWriter
{
public unsafe static void Write(IAMemory Memory, TextureInfo Texture, byte[] Data)
{
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 4);
(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
Memory,
Texture.Position);
fixed (byte* BuffPtr = Data)
{
long InOffs = 0;
for (int Y = 0; Y < Texture.Height; Y++)
for (int X = 0; X < Texture.Width; X++)
{
long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
int Pixel = *(int*)(BuffPtr + InOffs);
CpuMem.WriteInt32(Position + Offset, Pixel);
InOffs += 4;
}
}
}
}
}

View File

@ -0,0 +1,17 @@
namespace Ryujinx.Graphics
{
struct ValueRange<T>
{
public long Start { get; private set; }
public long End { get; private set; }
public T Value { get; set; }
public ValueRange(long Start, long End, T Value = default(T))
{
this.Start = Start;
this.End = End;
this.Value = Value;
}
}
}

View File

@ -0,0 +1,234 @@
using System.Collections.Generic;
namespace Ryujinx.Graphics
{
class ValueRangeSet<T>
{
private List<ValueRange<T>> Ranges;
public ValueRangeSet()
{
Ranges = new List<ValueRange<T>>();
}
public void Add(ValueRange<T> Range)
{
if (Range.End <= Range.Start)
{
//Empty or invalid range, do nothing.
return;
}
int First = BinarySearchFirstIntersection(Range);
if (First == -1)
{
//No intersections case.
//Find first greater than range (after the current one).
//If found, add before, otherwise add to the end of the list.
int GtIndex = BinarySearchGt(Range);
if (GtIndex != -1)
{
Ranges.Insert(GtIndex, Range);
}
else
{
Ranges.Add(Range);
}
return;
}
(int Start, int End) = GetAllIntersectionRanges(Range, First);
ValueRange<T> Prev = Ranges[Start];
ValueRange<T> Next = Ranges[End];
Ranges.RemoveRange(Start, (End - Start) + 1);
InsertNextNeighbour(Start, Range, Next);
int NewIndex = Start;
Ranges.Insert(Start, Range);
InsertPrevNeighbour(Start, Range, Prev);
//Try merging neighbours if the value is equal.
if (NewIndex > 0)
{
Prev = Ranges[NewIndex - 1];
if (Prev.End == Range.Start && CompareValues(Prev, Range))
{
Ranges.RemoveAt(--NewIndex);
Ranges[NewIndex] = new ValueRange<T>(Prev.Start, Range.End, Range.Value);
}
}
if (NewIndex < Ranges.Count - 1)
{
Next = Ranges[NewIndex + 1];
if (Next.Start == Range.End && CompareValues(Next, Range))
{
Ranges.RemoveAt(NewIndex + 1);
Ranges[NewIndex] = new ValueRange<T>(Range.Start, Next.End, Range.Value);
}
}
}
private bool CompareValues(ValueRange<T> LHS, ValueRange<T> RHS)
{
return LHS.Value?.Equals(RHS.Value) ?? RHS.Value == null;
}
public void Remove(ValueRange<T> Range)
{
int First = BinarySearchFirstIntersection(Range);
if (First == -1)
{
//Nothing to remove.
return;
}
(int Start, int End) = GetAllIntersectionRanges(Range, First);
ValueRange<T> Prev = Ranges[Start];
ValueRange<T> Next = Ranges[End];
Ranges.RemoveRange(Start, (End - Start) + 1);
InsertNextNeighbour(Start, Range, Next);
InsertPrevNeighbour(Start, Range, Prev);
}
private void InsertNextNeighbour(int Index, ValueRange<T> Range, ValueRange<T> Next)
{
//Split last intersection (ordered by Start) if necessary.
if (Range.End < Next.End)
{
InsertNewRange(Index, Range.End, Next.End, Next.Value);
}
}
private void InsertPrevNeighbour(int Index, ValueRange<T> Range, ValueRange<T> Prev)
{
//Split first intersection (ordered by Start) if necessary.
if (Range.Start > Prev.Start)
{
InsertNewRange(Index, Prev.Start, Range.Start, Prev.Value);
}
}
private void InsertNewRange(int Index, long Start, long End, T Value)
{
Ranges.Insert(Index, new ValueRange<T>(Start, End, Value));
}
public ValueRange<T>[] GetAllIntersections(ValueRange<T> Range)
{
int First = BinarySearchFirstIntersection(Range);
if (First == -1)
{
return new ValueRange<T>[0];
}
(int Start, int End) = GetAllIntersectionRanges(Range, First);
return Ranges.GetRange(Start, (End - Start) + 1).ToArray();
}
private (int Start, int End) GetAllIntersectionRanges(ValueRange<T> Range, int BaseIndex)
{
int Start = BaseIndex;
int End = BaseIndex;
while (Start > 0 && Intersects(Range, Ranges[Start - 1]))
{
Start--;
}
while (End < Ranges.Count - 1 && Intersects(Range, Ranges[End + 1]))
{
End++;
}
return (Start, End);
}
private int BinarySearchFirstIntersection(ValueRange<T> Range)
{
int Left = 0;
int Right = Ranges.Count - 1;
while (Left <= Right)
{
int Size = Right - Left;
int Middle = Left + (Size >> 1);
ValueRange<T> Current = Ranges[Middle];
if (Intersects(Range, Current))
{
return Middle;
}
if (Range.Start < Current.Start)
{
Right = Middle - 1;
}
else
{
Left = Middle + 1;
}
}
return -1;
}
private int BinarySearchGt(ValueRange<T> Range)
{
int GtIndex = -1;
int Left = 0;
int Right = Ranges.Count - 1;
while (Left <= Right)
{
int Size = Right - Left;
int Middle = Left + (Size >> 1);
ValueRange<T> Current = Ranges[Middle];
if (Range.Start < Current.Start)
{
Right = Middle - 1;
if (GtIndex == -1 || Current.Start < Ranges[GtIndex].Start)
{
GtIndex = Middle;
}
}
else
{
Left = Middle + 1;
}
}
return GtIndex;
}
private bool Intersects(ValueRange<T> LHS, ValueRange<T> RHS)
{
return LHS.Start < RHS.End && RHS.Start < LHS.End;
}
}
}

View File

@ -288,7 +288,8 @@ namespace Ryujinx.HLE.HOS.Kernel
//Fail for info not available on older Kernel versions. //Fail for info not available on older Kernel versions.
if (InfoType == 18 || if (InfoType == 18 ||
InfoType == 19 || InfoType == 19 ||
InfoType == 20) InfoType == 20 ||
InfoType == 21)
{ {
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidEnumValue); ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidEnumValue);

View File

@ -3,7 +3,6 @@ using Ryujinx.HLE.HOS.Ipc;
using Ryujinx.HLE.HOS.SystemState; using Ryujinx.HLE.HOS.SystemState;
using Ryujinx.HLE.Logging; using Ryujinx.HLE.Logging;
using Ryujinx.HLE.Utilities; using Ryujinx.HLE.Utilities;
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using System.Reflection; using System.Reflection;

View File

@ -13,7 +13,7 @@ namespace Ryujinx.HLE.HOS.Services.Vi
public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands; public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
private KEvent ReleaseEvent; private KEvent BinderEvent;
private NvFlinger Flinger; private NvFlinger Flinger;
@ -27,9 +27,11 @@ namespace Ryujinx.HLE.HOS.Services.Vi
{ 3, TransactParcelAuto } { 3, TransactParcelAuto }
}; };
ReleaseEvent = new KEvent(); BinderEvent = new KEvent();
Flinger = new NvFlinger(Renderer, ReleaseEvent); BinderEvent.WaitEvent.Set();
Flinger = new NvFlinger(Renderer, BinderEvent);
} }
public long TransactParcel(ServiceCtx Context) public long TransactParcel(ServiceCtx Context)
@ -75,7 +77,7 @@ namespace Ryujinx.HLE.HOS.Services.Vi
int Id = Context.RequestData.ReadInt32(); int Id = Context.RequestData.ReadInt32();
uint Unk = Context.RequestData.ReadUInt32(); uint Unk = Context.RequestData.ReadUInt32();
int Handle = Context.Process.HandleTable.OpenHandle(ReleaseEvent); int Handle = Context.Process.HandleTable.OpenHandle(BinderEvent);
Context.Response.HandleDesc = IpcHandleDesc.MakeMove(Handle); Context.Response.HandleDesc = IpcHandleDesc.MakeMove(Handle);
@ -91,7 +93,7 @@ namespace Ryujinx.HLE.HOS.Services.Vi
{ {
if (Disposing) if (Disposing)
{ {
ReleaseEvent.Dispose(); BinderEvent.Dispose();
Flinger.Dispose(); Flinger.Dispose();
} }

View File

@ -1,6 +1,7 @@
using Ryujinx.Graphics.Gal; using Ryujinx.Graphics.Gal;
using Ryujinx.Graphics.Texture; using Ryujinx.Graphics.Memory;
using Ryujinx.HLE.HOS.Kernel; using Ryujinx.HLE.HOS.Kernel;
using Ryujinx.HLE.HOS.Services.Nv.NvGpuAS;
using Ryujinx.HLE.HOS.Services.Nv.NvMap; using Ryujinx.HLE.HOS.Services.Nv.NvMap;
using Ryujinx.HLE.Logging; using Ryujinx.HLE.Logging;
using System; using System;
@ -19,7 +20,7 @@ namespace Ryujinx.HLE.HOS.Services.Android
private Dictionary<(string, int), ServiceProcessParcel> Commands; private Dictionary<(string, int), ServiceProcessParcel> Commands;
private KEvent ReleaseEvent; private KEvent BinderEvent;
private IGalRenderer Renderer; private IGalRenderer Renderer;
@ -67,7 +68,7 @@ namespace Ryujinx.HLE.HOS.Services.Android
private bool Disposed; private bool Disposed;
public NvFlinger(IGalRenderer Renderer, KEvent ReleaseEvent) public NvFlinger(IGalRenderer Renderer, KEvent BinderEvent)
{ {
Commands = new Dictionary<(string, int), ServiceProcessParcel>() Commands = new Dictionary<(string, int), ServiceProcessParcel>()
{ {
@ -82,8 +83,8 @@ namespace Ryujinx.HLE.HOS.Services.Android
{ ("android.gui.IGraphicBufferProducer", 0xe), GbpPreallocBuffer } { ("android.gui.IGraphicBufferProducer", 0xe), GbpPreallocBuffer }
}; };
this.Renderer = Renderer; this.Renderer = Renderer;
this.ReleaseEvent = ReleaseEvent; this.BinderEvent = BinderEvent;
BufferQueue = new BufferEntry[0x40]; BufferQueue = new BufferEntry[0x40];
@ -301,42 +302,41 @@ namespace Ryujinx.HLE.HOS.Services.Android
bool FlipX = BufferQueue[Slot].Transform.HasFlag(HalTransform.FlipX); bool FlipX = BufferQueue[Slot].Transform.HasFlag(HalTransform.FlipX);
bool FlipY = BufferQueue[Slot].Transform.HasFlag(HalTransform.FlipY); bool FlipY = BufferQueue[Slot].Transform.HasFlag(HalTransform.FlipY);
//Rotation is being ignored //Note: Rotation is being ignored.
int Top = Crop.Top; int Top = Crop.Top;
int Left = Crop.Left; int Left = Crop.Left;
int Right = Crop.Right; int Right = Crop.Right;
int Bottom = Crop.Bottom; int Bottom = Crop.Bottom;
Renderer.QueueAction(() => Renderer.RenderTarget.SetTransform(FlipX, FlipY, Top, Left, Right, Bottom)); NvGpuVmm Vmm = NvGpuASIoctl.GetASCtx(Context).Vmm;
//TODO: Support double buffering here aswell, it is broken for GPU Renderer.QueueAction(() =>
//frame buffers because it seems to be completely out of sync.
if (Context.Device.Gpu.Engine3d.IsFrameBufferPosition(FbAddr))
{ {
//Frame buffer is rendered to by the GPU, we can just if (!Renderer.Texture.TryGetImage(FbAddr, out GalImage Image))
//bind the frame buffer texture, it's not necessary to read anything. {
Renderer.QueueAction(() => Renderer.RenderTarget.Set(FbAddr)); Image = new GalImage(
} FbWidth,
else FbHeight, 1, 16,
{ GalMemoryLayout.BlockLinear,
//Frame buffer is not set on the GPU registers, in this case GalImageFormat.A8B8G8R8 | GalImageFormat.Unorm);
//assume that the app is manually writing to it. }
TextureInfo Texture = new TextureInfo(FbAddr, FbWidth, FbHeight);
byte[] Data = TextureReader.Read(Context.Memory, Texture); Context.Device.Gpu.ResourceManager.ClearPbCache();
Context.Device.Gpu.ResourceManager.SendTexture(Vmm, FbAddr, Image);
Renderer.QueueAction(() => Renderer.RenderTarget.Set(Data, FbWidth, FbHeight)); Renderer.RenderTarget.SetTransform(FlipX, FlipY, Top, Left, Right, Bottom);
} Renderer.RenderTarget.Set(FbAddr);
Context.Device.Gpu.Renderer.QueueAction(() => ReleaseBuffer(Slot)); ReleaseBuffer(Slot);
});
} }
private void ReleaseBuffer(int Slot) private void ReleaseBuffer(int Slot)
{ {
BufferQueue[Slot].State = BufferState.Free; BufferQueue[Slot].State = BufferState.Free;
ReleaseEvent.WaitEvent.Set(); BinderEvent.WaitEvent.Set();
lock (WaitBufferFree) lock (WaitBufferFree)
{ {