Move the open logs folder from setting into the File menu in the main window (#1550)
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31a84eedcb
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@ -882,7 +882,7 @@ namespace Ryujinx.Ui
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private void Open_Ryu_Folder(object sender, EventArgs args)
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private void Open_Ryu_Folder(object sender, EventArgs args)
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{
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{
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Process.Start(new ProcessStartInfo()
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Process.Start(new ProcessStartInfo
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{
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{
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FileName = AppDataManager.BaseDirPath,
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FileName = AppDataManager.BaseDirPath,
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UseShellExecute = true,
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UseShellExecute = true,
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@ -890,6 +890,21 @@ namespace Ryujinx.Ui
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});
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});
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}
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}
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private void OpenLogsFolder_Pressed(object sender, EventArgs args)
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{
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string logPath = System.IO.Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Logs");
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DirectoryInfo directory = new DirectoryInfo(logPath);
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directory.Create();
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Process.Start(new ProcessStartInfo
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{
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FileName = logPath,
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UseShellExecute = true,
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Verb = "open"
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});
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}
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private void Exit_Pressed(object sender, EventArgs args)
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private void Exit_Pressed(object sender, EventArgs args)
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{
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{
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End(_emulationContext);
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End(_emulationContext);
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@ -64,6 +64,16 @@
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<signal name="activate" handler="Open_Ryu_Folder" swapped="no"/>
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<signal name="activate" handler="Open_Ryu_Folder" swapped="no"/>
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</object>
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</object>
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</child>
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</child>
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<child>
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<object class="GtkMenuItem" id="OpenLogsFolder">
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<property name="visible">True</property>
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<property name="can_focus">False</property>
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<property name="tooltip_text" translatable="yes">Opens the folder where logs are written to.</property>
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<property name="label" translatable="yes">Open Logs Folder</property>
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<property name="use_underline">True</property>
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<signal name="activate" handler="OpenLogsFolder_Pressed" swapped="no"/>
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</object>
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</child>
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<child>
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<child>
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<object class="GtkSeparatorMenuItem">
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<object class="GtkSeparatorMenuItem">
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<property name="visible">True</property>
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<property name="visible">True</property>
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@ -478,21 +478,6 @@ namespace Ryujinx.Ui
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_browseThemePath.SetStateFlags(0, true);
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_browseThemePath.SetStateFlags(0, true);
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}
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}
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private void OpenLogsFolder_Pressed(object sender, EventArgs args)
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{
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string logPath = System.IO.Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Logs");
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DirectoryInfo directory = new DirectoryInfo(logPath);
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directory.Create();
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Process.Start(new ProcessStartInfo()
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{
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FileName = logPath,
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UseShellExecute = true,
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Verb = "open"
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});
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}
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private void ConfigureController_Pressed(object sender, EventArgs args, PlayerIndex playerIndex)
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private void ConfigureController_Pressed(object sender, EventArgs args, PlayerIndex playerIndex)
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{
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{
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((ToggleButton)sender).SetStateFlags(0, true);
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((ToggleButton)sender).SetStateFlags(0, true);
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@ -1977,23 +1977,6 @@
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<property name="position">0</property>
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<property name="position">0</property>
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</packing>
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</packing>
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</child>
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</child>
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<child>
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<object class="GtkButton" id="_openLogsFolderButton">
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<property name="label" translatable="yes">Open Logs Folder</property>
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<property name="visible">True</property>
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<property name="can_focus">True</property>
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<property name="receives_default">True</property>
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<property name="tooltip_text" translatable="yes">Opens the folder where logs are written to.</property>
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<property name="halign">start</property>
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<property name="margin_bottom">10</property>
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<signal name="clicked" handler="OpenLogsFolder_Pressed" swapped="no"/>
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</object>
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<packing>
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<property name="expand">False</property>
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<property name="fill">True</property>
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<property name="position">1</property>
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</packing>
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</child>
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<child>
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<child>
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<object class="GtkCheckButton" id="_stubLogToggle">
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<object class="GtkCheckButton" id="_stubLogToggle">
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<property name="label" translatable="yes">Enable Stub Logs</property>
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<property name="label" translatable="yes">Enable Stub Logs</property>
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