A REAL fix for some games. (#116)
* Update IAudioRendererManager.cs * Update IAudioRendererManager.cs * Update IAudioRendererManager.cs
This commit is contained in:
parent
5f0dd965bf
commit
d0afc8e380
@ -29,25 +29,64 @@ namespace Ryujinx.Core.OsHle.Services.Aud
|
||||
|
||||
public long GetAudioRendererWorkBufferSize(ServiceCtx Context)
|
||||
{
|
||||
int SampleRate = Context.RequestData.ReadInt32();
|
||||
int Unknown4 = Context.RequestData.ReadInt32();
|
||||
int Unknown8 = Context.RequestData.ReadInt32();
|
||||
int UnknownC = Context.RequestData.ReadInt32();
|
||||
int Unknown10 = Context.RequestData.ReadInt32();
|
||||
int Unknown14 = Context.RequestData.ReadInt32();
|
||||
int Unknown18 = Context.RequestData.ReadInt32();
|
||||
int Unknown1c = Context.RequestData.ReadInt32();
|
||||
int Unknown20 = Context.RequestData.ReadInt32();
|
||||
int Unknown24 = Context.RequestData.ReadInt32();
|
||||
int Unknown28 = Context.RequestData.ReadInt32();
|
||||
int Unknown2c = Context.RequestData.ReadInt32();
|
||||
int Rev1Magic = Context.RequestData.ReadInt32();
|
||||
long SampleRate = Context.RequestData.ReadUInt32();
|
||||
long Unknown4 = Context.RequestData.ReadUInt32();
|
||||
long Unknown8 = Context.RequestData.ReadUInt32();
|
||||
long UnknownC = Context.RequestData.ReadUInt32();
|
||||
long Unknown10 = Context.RequestData.ReadUInt32();
|
||||
long Unknown14 = Context.RequestData.ReadUInt32();
|
||||
long Unknown18 = Context.RequestData.ReadUInt32();
|
||||
long Unknown1c = Context.RequestData.ReadUInt32();
|
||||
uint Reserved20 = Context.RequestData.ReadUInt32(); //Not used in FW1.0
|
||||
uint Reserved24 = Context.RequestData.ReadUInt32(); //Not used in FW1.0
|
||||
uint Reserved28 = Context.RequestData.ReadUInt32(); //Not used in FW1.0
|
||||
uint Reserved2c = Context.RequestData.ReadUInt32(); //Not used in FW1.0
|
||||
uint Rev1Magic = Context.RequestData.ReadUInt32();
|
||||
|
||||
Context.Ns.Log.PrintStub(LogClass.ServiceAudio, "Stubbed.");
|
||||
if (Rev1Magic == 0x31564552) //REV1
|
||||
{
|
||||
long Size;
|
||||
|
||||
Context.ResponseData.Write(0x400L);
|
||||
Size = UnknownC * 0x400 + 0x50;
|
||||
Size += RoundUp(Unknown8 * 4, 64);
|
||||
Size += (UnknownC + 1) * 0x940;
|
||||
Size += Unknown14 * 0x170;
|
||||
Size += Unknown10 * 0x100;
|
||||
Size += (Unknown14 + UnknownC) * 0x2C0;
|
||||
Size += Unknown10 * 0x2F0;
|
||||
Size += Unknown10 * 0x100 + 0x40;
|
||||
Size += Unknown18 * 0x4B0;
|
||||
Size += RoundUp((UnknownC + 1) * 8, 16);
|
||||
Size += RoundUp(Unknown10 * 8, 16);
|
||||
Size += (Unknown18 + Unknown10 * 4) * 0x20;
|
||||
Size += RoundUp((Unknown4 * 4 + (UnknownC + Unknown14) * 0x3C0) * (Unknown8 + 6), 64);
|
||||
|
||||
return 0;
|
||||
if (Unknown1c == 0)
|
||||
{
|
||||
Size += (((((UnknownC + 1) + Unknown10 + Unknown14 + Unknown18) * 16 + 0x658) * (Unknown1c + 1) + 0xFF) & ~0x3FL);
|
||||
}
|
||||
|
||||
long WorkBufferSize = (Size + 0x1907D) & ~0xFFFL;
|
||||
|
||||
Context.ResponseData.Write(WorkBufferSize);
|
||||
|
||||
Context.Ns.Log.PrintDebug(LogClass.ServiceAudio, $"WorkBufferSize is 0x{WorkBufferSize:x16}.");
|
||||
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
Context.ResponseData.Write(0L);
|
||||
|
||||
Context.Ns.Log.PrintError(LogClass.ServiceAudio, "REV1 magic not found!");
|
||||
|
||||
return 0x499;
|
||||
}
|
||||
}
|
||||
|
||||
private static long RoundUp(long Value, int Size)
|
||||
{
|
||||
return (Value + (Size - 1)) & ~((long)Size - 1);
|
||||
}
|
||||
|
||||
public long GetAudioDevice(ServiceCtx Context)
|
||||
@ -59,4 +98,4 @@ namespace Ryujinx.Core.OsHle.Services.Aud
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user