ldn: Implement calls of UserLocalCommunicationService (#829)
* ldn: Implement calls of UserLocalCommunicationService - Implement `IUserServiceCreator: CreateUserLocalCommunicationService` according to RE. - Implement `IUserLocalCommunicationService` calls: - Every calls in this interface are layered to `NetworkInterface`. - `GetState` according to RE. - `InitializeOld`, `Initialize` and `Finalize` stubbed with the appropriate result code and some TODO according to RE. - `AttachStateChangeEvent` according to RE. * Fix var name and TODO comments * Fix review
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@ -26,6 +26,7 @@ namespace Ryujinx.Common.Logging
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ServiceFs,
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ServiceHid,
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ServiceIrs,
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ServiceLdn,
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ServiceLdr,
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ServiceLm,
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ServiceMm,
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@ -1,8 +1,19 @@
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namespace Ryujinx.HLE.HOS.Services.Ldn
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using Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator;
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namespace Ryujinx.HLE.HOS.Services.Ldn
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{
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[Service("ldn:u")]
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class IUserServiceCreator : IpcService
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{
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public IUserServiceCreator(ServiceCtx context) { }
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[Command(0)]
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// CreateUserLocalCommunicationService() -> object<nn::ldn::detail::IUserLocalCommunicationService>
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public ResultCode CreateUserLocalCommunicationService(ServiceCtx context)
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{
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MakeObject(context, new IUserLocalCommunicationService(context));
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return ResultCode.Success;
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}
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}
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}
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59
Ryujinx.HLE/HOS/Services/Ldn/NetworkInterface.cs
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59
Ryujinx.HLE/HOS/Services/Ldn/NetworkInterface.cs
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@ -0,0 +1,59 @@
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using Ryujinx.Common.Logging;
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using Ryujinx.HLE.HOS.Kernel.Threading;
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using Ryujinx.HLE.HOS.Services.Ldn.Types;
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using System.Net;
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namespace Ryujinx.HLE.HOS.Services.Ldn
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{
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internal class NetworkInterface
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{
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public ResultCode NifmState { get; set; }
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public KEvent StateChangeEvent { get; private set; }
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private NetworkState _state;
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public NetworkInterface(Horizon system)
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{
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// TODO(Ac_K): Determine where the internal state is set.
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NifmState = ResultCode.Success;
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StateChangeEvent = new KEvent(system);
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_state = NetworkState.None;
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}
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public ResultCode Initialize(int unknown, int version, IPAddress ipv4Address, IPAddress subnetMaskAddress)
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{
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// TODO(Ac_K): Call nn::nifm::InitializeSystem().
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// If the call failed, it returns the result code.
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// If the call succeed, it signal and clear an event then start a new thread named nn.ldn.NetworkInterfaceMonitor.
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Logger.PrintStub(LogClass.ServiceLdn, new { version });
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// NOTE: Since we don't support ldn for now, we can return this following result code to make it disabled.
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return ResultCode.DeviceDisabled;
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}
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public ResultCode GetState(out NetworkState state)
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{
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// Return ResultCode.InvalidArgument if _state is null, doesn't occur in our case.
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state = _state;
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return ResultCode.Success;
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}
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public ResultCode Finalize()
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{
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// TODO(Ac_K): Finalize nifm service then kill the thread named nn.ldn.NetworkInterfaceMonitor.
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_state = NetworkState.None;
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StateChangeEvent.WritableEvent.Signal();
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StateChangeEvent.WritableEvent.Clear();
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Logger.PrintStub(LogClass.ServiceLdn);
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return ResultCode.Success;
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}
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}
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}
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16
Ryujinx.HLE/HOS/Services/Ldn/ResultCode.cs
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Ryujinx.HLE/HOS/Services/Ldn/ResultCode.cs
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namespace Ryujinx.HLE.HOS.Services.Ldn
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{
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enum ResultCode
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{
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ModuleId = 203,
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ErrorCodeShift = 9,
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Success = 0,
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DeviceDisabled = (22 << ErrorCodeShift) | ModuleId,
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InvalidState = (32 << ErrorCodeShift) | ModuleId,
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Unknown1 = (48 << ErrorCodeShift) | ModuleId,
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InvalidArgument = (96 << ErrorCodeShift) | ModuleId,
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InvalidOjbect = (97 << ErrorCodeShift) | ModuleId,
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}
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}
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13
Ryujinx.HLE/HOS/Services/Ldn/Types/NetworkState.cs
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Ryujinx.HLE/HOS/Services/Ldn/Types/NetworkState.cs
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namespace Ryujinx.HLE.HOS.Services.Ldn.Types
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{
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enum NetworkState
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{
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None,
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Initialized,
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AccessPoint,
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AccessPointCreated,
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Station,
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StationConnected,
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Error
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}
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}
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@ -0,0 +1,88 @@
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using Ryujinx.HLE.HOS.Ipc;
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using Ryujinx.HLE.HOS.Kernel.Common;
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using Ryujinx.HLE.HOS.Services.Ldn.Types;
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using System;
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using System.Net;
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namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator
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{
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class IUserLocalCommunicationService : IpcService
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{
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// TODO(Ac_K): Determine what the hardcoded unknown value is.
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private const int UnknownValue = 90;
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private NetworkInterface _networkInterface;
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private int _stateChangeEventHandle = 0;
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public IUserLocalCommunicationService(ServiceCtx context)
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{
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_networkInterface = new NetworkInterface(context.Device.System);
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}
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[Command(0)]
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// GetState() -> s32 state
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public ResultCode GetState(ServiceCtx context)
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{
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if (_networkInterface.NifmState != ResultCode.Success)
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{
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context.ResponseData.Write((int)NetworkState.Error);
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return ResultCode.Success;
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}
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ResultCode result = _networkInterface.GetState(out NetworkState state);
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if (result == ResultCode.Success)
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{
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context.ResponseData.Write((int)state);
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}
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return result;
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}
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[Command(100)]
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// AttachStateChangeEvent() -> handle<copy>
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public ResultCode AttachStateChangeEvent(ServiceCtx context)
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{
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if (_stateChangeEventHandle == 0)
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{
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if (context.Process.HandleTable.GenerateHandle(_networkInterface.StateChangeEvent.ReadableEvent, out _stateChangeEventHandle) != KernelResult.Success)
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{
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throw new InvalidOperationException("Out of handles!");
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}
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}
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context.Response.HandleDesc = IpcHandleDesc.MakeCopy(_stateChangeEventHandle);
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// Return ResultCode.InvalidArgument if handle is null, doesn't occur in our case since we already throw an Exception.
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return ResultCode.Success;
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}
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[Command(400)]
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// InitializeOld(u64, pid)
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public ResultCode InitializeOld(ServiceCtx context)
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{
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return _networkInterface.Initialize(UnknownValue, 0, null, null);
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}
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[Command(401)]
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// Finalize()
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public ResultCode Finalize(ServiceCtx context)
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{
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return _networkInterface.Finalize();
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}
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[Command(402)] // 7.0.0+
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// Initialize(u64 ip_addresses, u64, pid)
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public ResultCode Initialize(ServiceCtx context)
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{
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// TODO(Ac_K): Determine what addresses are.
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IPAddress unknownAddress1 = new IPAddress(context.RequestData.ReadUInt32());
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IPAddress unknownAddress2 = new IPAddress(context.RequestData.ReadUInt32());
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return _networkInterface.Initialize(UnknownValue, version: 1, unknownAddress1, unknownAddress2);
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}
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}
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}
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