Update several methods to use GetNode directly and avoid array allocations
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@ -89,9 +89,12 @@ namespace Ryujinx.Memory.WindowsShared
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lock (_mappings)
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{
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RangeNode<ulong> node = _mappings.GetNode(new RangeNode<ulong>(address, address + 1UL, default));
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RangeNode<ulong> successorNode;
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for (; node != null; node = node.Successor)
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for (; node != null; node = successorNode)
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{
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successorNode = node.Successor;
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if (IsMapped(node.Value))
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{
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if (!WindowsApi.UnmapViewOfFile2(WindowsApi.CurrentProcessHandle, (IntPtr)node.Start, 2))
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@ -372,25 +375,25 @@ namespace Ryujinx.Memory.WindowsShared
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ulong endAddress = address + size;
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ulong blockAddress = (ulong)owner.Pointer;
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ulong blockEnd = blockAddress + owner.Size;
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var overlaps = new RangeNode<ulong>[InitialOverlapsSize];
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int unmappedCount = 0;
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lock (_mappings)
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{
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int count = _mappings.GetNodes(address, endAddress, ref overlaps);
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RangeNode<ulong> node = _mappings.GetNode(new RangeNode<ulong>(address, address + 1UL, default));
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if (count == 0)
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if (node == null)
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{
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// Nothing to coalesce if we no overlaps.
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// Nothing to coalesce if we have no overlaps.
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return;
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}
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RangeNode<ulong> predecessor = overlaps[0].Predecessor;
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RangeNode<ulong> successor = overlaps[count - 1].Successor;
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RangeNode<ulong> predecessor = node.Predecessor;
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RangeNode<ulong> successor = null;
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for (int index = 0; index < count; index++)
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for (; node != null; node = successor)
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{
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var overlap = overlaps[index];
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successor = node.Successor;
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var overlap = node;
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if (!IsMapped(overlap.Value))
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{
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@ -400,6 +403,11 @@ namespace Ryujinx.Memory.WindowsShared
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_mappings.Remove(overlap);
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unmappedCount++;
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}
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if (node.End >= endAddress)
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{
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break;
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}
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}
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if (predecessor != null && !IsMapped(predecessor.Value) && predecessor.Start >= blockAddress)
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@ -469,19 +477,17 @@ namespace Ryujinx.Memory.WindowsShared
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ulong reprotectSize = (ulong)size;
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ulong endAddress = reprotectAddress + reprotectSize;
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var overlaps = new RangeNode<ulong>[InitialOverlapsSize];
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int count;
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bool success = true;
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lock (_mappings)
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{
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count = _mappings.GetNodes(reprotectAddress, endAddress, ref overlaps);
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}
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RangeNode<ulong> node = _mappings.GetNode(new RangeNode<ulong>(reprotectAddress, reprotectAddress + 1UL, default));
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RangeNode<ulong> successorNode;
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bool success = true;
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for (int index = 0; index < count; index++)
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for (; node != null; node = successorNode)
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{
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var overlap = overlaps[index];
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successorNode = node.Successor;
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var overlap = node;
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ulong mappedAddress = overlap.Start;
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ulong mappedSize = overlap.End - overlap.Start;
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@ -510,6 +516,12 @@ namespace Ryujinx.Memory.WindowsShared
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success = false;
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}
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if (node.End >= endAddress)
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{
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break;
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}
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}
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}
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UpdateProtection(reprotectAddress, reprotectSize, permission);
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@ -565,26 +577,27 @@ namespace Ryujinx.Memory.WindowsShared
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private void UpdateProtection(ulong address, ulong size, MemoryPermission permission)
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{
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ulong endAddress = address + size;
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var overlaps = new RangeNode<MemoryPermission>[InitialOverlapsSize];
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int count;
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lock (_protections)
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{
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count = _protections.GetNodes(address, endAddress, ref overlaps);
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RangeNode<MemoryPermission> node = _protections.GetNode(new RangeNode<MemoryPermission>(address, address + 1UL, default));
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if (count == 1 &&
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overlaps[0].Start <= address &&
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overlaps[0].End >= endAddress &&
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overlaps[0].Value == permission)
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if (node != null &&
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node.Start <= address &&
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node.End >= endAddress &&
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node.Value == permission)
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{
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return;
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}
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RangeNode<MemoryPermission> successorNode;
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ulong startAddress = address;
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for (int index = 0; index < count; index++)
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for (; node != null; node = successorNode)
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{
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var protection = overlaps[index];
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successorNode = node.Successor;
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var protection = node;
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ulong protAddress = protection.Start;
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ulong protEndAddress = protection.End;
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@ -616,6 +629,11 @@ namespace Ryujinx.Memory.WindowsShared
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_protections.Add(new RangeNode<MemoryPermission>(endAddress, protEndAddress, protPermission));
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}
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}
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if (node.End >= endAddress)
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{
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break;
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}
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}
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_protections.Add(new RangeNode<MemoryPermission>(startAddress, endAddress, permission));
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@ -630,16 +648,16 @@ namespace Ryujinx.Memory.WindowsShared
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private void RemoveProtection(ulong address, ulong size)
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{
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ulong endAddress = address + size;
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var overlaps = new RangeNode<MemoryPermission>[InitialOverlapsSize];
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int count;
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lock (_protections)
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{
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count = _protections.GetNodes(address, endAddress, ref overlaps);
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RangeNode<MemoryPermission> node = _protections.GetNode(new RangeNode<MemoryPermission>(address, address + 1UL, default));
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RangeNode<MemoryPermission> successorNode;
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for (int index = 0; index < count; index++)
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for (; node != null; node = successorNode)
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{
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var protection = overlaps[index];
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successorNode = node.Successor;
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var protection = node;
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ulong protAddress = protection.Start;
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ulong protEndAddress = protection.End;
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@ -656,6 +674,11 @@ namespace Ryujinx.Memory.WindowsShared
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{
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_protections.Add(new RangeNode<MemoryPermission>(endAddress, protEndAddress, protPermission));
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}
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if (node.End >= endAddress)
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{
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break;
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}
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}
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}
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}
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