Fix some Vulkan validation errors (#5452)

* Fix some validation errors and silence the annoying pipeline barrier error

* Remove bogus decref/incref on index buffer state

* Make unsafe blit opt-in rather than opt-out

* Remove Vulkan debugger messages blacklist

* Adjust GetImageUsage to not set the storage bit for multisample textures if not supported
This commit is contained in:
gdkchan 2023-07-14 04:08:52 -03:00 committed by GitHub
parent e5261228d7
commit c5d9e67cb2
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8 changed files with 43 additions and 41 deletions

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@ -168,6 +168,16 @@ namespace Ryujinx.Graphics.Vulkan
return ComponentType.Float; return ComponentType.Float;
} }
public ImageAspectFlags GetDepthStencilAspectFlags()
{
if (_depthStencil == null)
{
return ImageAspectFlags.None;
}
return _depthStencil.Info.Format.ConvertAspectFlags();
}
public bool IsValidColorAttachment(int bindIndex) public bool IsValidColorAttachment(int bindIndex)
{ {
return (uint)bindIndex < Constants.MaxRenderTargets && (_validColorAttachments & (1u << bindIndex)) != 0; return (uint)bindIndex < Constants.MaxRenderTargets && (_validColorAttachments & (1u << bindIndex)) != 0;
@ -226,7 +236,7 @@ namespace Ryujinx.Graphics.Vulkan
_depthStencil?.Storage.SetModification( _depthStencil?.Storage.SetModification(
AccessFlags.DepthStencilAttachmentWriteBit, AccessFlags.DepthStencilAttachmentWriteBit,
PipelineStageFlags.ColorAttachmentOutputBit); PipelineStageFlags.LateFragmentTestsBit);
} }
public void InsertClearBarrier(CommandBufferScoped cbs, int index) public void InsertClearBarrier(CommandBufferScoped cbs, int index)

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@ -152,9 +152,6 @@ namespace Ryujinx.Graphics.Vulkan
{ {
if (_buffer == from) if (_buffer == from)
{ {
_buffer.DecrementReferenceCount();
to.IncrementReferenceCount();
_buffer = to; _buffer = to;
} }
} }

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@ -245,13 +245,28 @@ namespace Ryujinx.Graphics.Vulkan
public unsafe void ClearRenderTargetDepthStencil(int layer, int layerCount, float depthValue, bool depthMask, int stencilValue, int stencilMask) public unsafe void ClearRenderTargetDepthStencil(int layer, int layerCount, float depthValue, bool depthMask, int stencilValue, int stencilMask)
{ {
// TODO: Use stencilMask (fully) // TODO: Use stencilMask (fully).
if (FramebufferParams == null || !FramebufferParams.HasDepthStencil) if (FramebufferParams == null || !FramebufferParams.HasDepthStencil)
{ {
return; return;
} }
var clearValue = new ClearValue(null, new ClearDepthStencilValue(depthValue, (uint)stencilValue));
var flags = depthMask ? ImageAspectFlags.DepthBit : 0;
if (stencilMask != 0)
{
flags |= ImageAspectFlags.StencilBit;
}
flags &= FramebufferParams.GetDepthStencilAspectFlags();
if (flags == ImageAspectFlags.None)
{
return;
}
if (_renderPass == null) if (_renderPass == null)
{ {
CreateRenderPass(); CreateRenderPass();
@ -259,14 +274,6 @@ namespace Ryujinx.Graphics.Vulkan
BeginRenderPass(); BeginRenderPass();
var clearValue = new ClearValue(null, new ClearDepthStencilValue(depthValue, (uint)stencilValue));
var flags = depthMask ? ImageAspectFlags.DepthBit : 0;
if (stencilMask != 0)
{
flags |= ImageAspectFlags.StencilBit;
}
var attachment = new ClearAttachment(flags, 0, clearValue); var attachment = new ClearAttachment(flags, 0, clearValue);
var clearRect = FramebufferParams.GetClearRect(ClearScissor, layer, layerCount); var clearRect = FramebufferParams.GetClearRect(ClearScissor, layer, layerCount);
@ -935,7 +942,7 @@ namespace Ryujinx.Graphics.Vulkan
SignalStateChange(); SignalStateChange();
if (_program.IsCompute) if (internalProgram.IsCompute)
{ {
EndRenderPass(); EndRenderPass();
} }

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@ -78,7 +78,7 @@ namespace Ryujinx.Graphics.Vulkan
var sampleCountFlags = ConvertToSampleCountFlags(gd.Capabilities.SupportedSampleCounts, (uint)info.Samples); var sampleCountFlags = ConvertToSampleCountFlags(gd.Capabilities.SupportedSampleCounts, (uint)info.Samples);
var usage = GetImageUsage(info.Format, info.Target, gd.Capabilities.SupportsShaderStorageImageMultisample); var usage = GetImageUsage(info.Format, info.Target, gd.Capabilities.SupportsShaderStorageImageMultisample, forceStorage: true);
var flags = ImageCreateFlags.CreateMutableFormatBit; var flags = ImageCreateFlags.CreateMutableFormatBit;
@ -291,7 +291,7 @@ namespace Ryujinx.Graphics.Vulkan
} }
} }
public static ImageUsageFlags GetImageUsage(Format format, Target target, bool supportsMsStorage) public static ImageUsageFlags GetImageUsage(Format format, Target target, bool supportsMsStorage, bool forceStorage = false)
{ {
var usage = DefaultUsageFlags; var usage = DefaultUsageFlags;
@ -304,7 +304,7 @@ namespace Ryujinx.Graphics.Vulkan
usage |= ImageUsageFlags.ColorAttachmentBit; usage |= ImageUsageFlags.ColorAttachmentBit;
} }
if (format.IsImageCompatible() && (supportsMsStorage || !target.IsMultisample())) if (((forceStorage && !format.IsDepthOrStencil()) || format.IsImageCompatible()) && (supportsMsStorage || !target.IsMultisample()))
{ {
usage |= ImageUsageFlags.StorageBit; usage |= ImageUsageFlags.StorageBit;
} }

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@ -116,7 +116,14 @@ namespace Ryujinx.Graphics.Vulkan
return new Auto<DisposableImageView>(new DisposableImageView(gd.Api, device, imageView), null, storage.GetImage()); return new Auto<DisposableImageView>(new DisposableImageView(gd.Api, device, imageView), null, storage.GetImage());
} }
_imageView = CreateImageView(componentMapping, subresourceRange, type, ImageUsageFlags.SampledBit); ImageUsageFlags shaderUsage = ImageUsageFlags.SampledBit;
if (info.Format.IsImageCompatible())
{
shaderUsage |= ImageUsageFlags.StorageBit;
}
_imageView = CreateImageView(componentMapping, subresourceRange, type, shaderUsage);
// Framebuffer attachments and storage images requires a identity component mapping. // Framebuffer attachments and storage images requires a identity component mapping.
var identityComponentMapping = new ComponentMapping( var identityComponentMapping = new ComponentMapping(
@ -378,7 +385,7 @@ namespace Ryujinx.Graphics.Vulkan
bool isDepthOrStencil = dst.Info.Format.IsDepthOrStencil(); bool isDepthOrStencil = dst.Info.Format.IsDepthOrStencil();
if (VulkanConfiguration.UseSlowSafeBlitOnAmd && (_gd.Vendor == Vendor.Amd || _gd.IsMoltenVk)) if (!VulkanConfiguration.UseUnsafeBlit || (_gd.Vendor != Vendor.Nvidia && _gd.Vendor != Vendor.Intel))
{ {
_gd.HelperShader.Blit( _gd.HelperShader.Blit(
_gd, _gd,

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@ -3,7 +3,7 @@
static class VulkanConfiguration static class VulkanConfiguration
{ {
public const bool UseFastBufferUpdates = true; public const bool UseFastBufferUpdates = true;
public const bool UseSlowSafeBlitOnAmd = true; public const bool UseUnsafeBlit = true;
public const bool UsePushDescriptors = false; public const bool UsePushDescriptors = false;
public const bool ForceD24S8Unsupported = false; public const bool ForceD24S8Unsupported = false;

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@ -10,17 +10,6 @@ namespace Ryujinx.Graphics.Vulkan
{ {
class VulkanDebugMessenger : IDisposable class VulkanDebugMessenger : IDisposable
{ {
private static readonly string[] _excludedMessages = {
// NOTE: Done on purpose right now.
"UNASSIGNED-CoreValidation-Shader-OutputNotConsumed",
// TODO: Figure out if fixable
"VUID-vkCmdDrawIndexed-None-04584",
// TODO: Might be worth looking into making this happy to possibly optimize copies.
"UNASSIGNED-CoreValidation-DrawState-InvalidImageLayout",
// TODO: Fix this, it's causing too much noise right now.
"VUID-VkSubpassDependency-srcSubpass-00867",
};
private readonly Vk _api; private readonly Vk _api;
private readonly Instance _instance; private readonly Instance _instance;
private readonly GraphicsDebugLevel _logLevel; private readonly GraphicsDebugLevel _logLevel;
@ -108,14 +97,6 @@ namespace Ryujinx.Graphics.Vulkan
{ {
var msg = Marshal.PtrToStringAnsi((IntPtr)pCallbackData->PMessage); var msg = Marshal.PtrToStringAnsi((IntPtr)pCallbackData->PMessage);
foreach (string excludedMessagePart in _excludedMessages)
{
if (msg.Contains(excludedMessagePart))
{
return 0;
}
}
if (messageSeverity.HasFlag(DebugUtilsMessageSeverityFlagsEXT.ErrorBitExt)) if (messageSeverity.HasFlag(DebugUtilsMessageSeverityFlagsEXT.ErrorBitExt))
{ {
Logger.Error?.Print(LogClass.Gpu, msg); Logger.Error?.Print(LogClass.Gpu, msg);

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@ -377,8 +377,8 @@ namespace Ryujinx.Graphics.Vulkan
ShaderFloat64 = supportedFeatures.ShaderFloat64, ShaderFloat64 = supportedFeatures.ShaderFloat64,
ShaderImageGatherExtended = supportedFeatures.ShaderImageGatherExtended, ShaderImageGatherExtended = supportedFeatures.ShaderImageGatherExtended,
ShaderStorageImageMultisample = supportedFeatures.ShaderStorageImageMultisample, ShaderStorageImageMultisample = supportedFeatures.ShaderStorageImageMultisample,
// ShaderStorageImageReadWithoutFormat = true, ShaderStorageImageReadWithoutFormat = supportedFeatures.ShaderStorageImageReadWithoutFormat,
// ShaderStorageImageWriteWithoutFormat = true, ShaderStorageImageWriteWithoutFormat = supportedFeatures.ShaderStorageImageWriteWithoutFormat,
TessellationShader = supportedFeatures.TessellationShader, TessellationShader = supportedFeatures.TessellationShader,
VertexPipelineStoresAndAtomics = supportedFeatures.VertexPipelineStoresAndAtomics, VertexPipelineStoresAndAtomics = supportedFeatures.VertexPipelineStoresAndAtomics,
RobustBufferAccess = useRobustBufferAccess, RobustBufferAccess = useRobustBufferAccess,