Avoid allocations in .Parse methods (#3760)
* Avoid allocations in .Parse methods Use the Span overloads of the Parse methods when possible to avoid string allocations and remove one unnecessarry array allocation * Avoid another string allocation
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@ -129,7 +129,7 @@ namespace Ryujinx.Common
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private static (Assembly, string) ResolveManifestPath(string filename)
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{
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var segments = filename.Split(new[] { '/' }, 2, StringSplitOptions.RemoveEmptyEntries);
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var segments = filename.Split('/', 2, StringSplitOptions.RemoveEmptyEntries);
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if (segments.Length >= 2)
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{
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@ -918,7 +918,7 @@ namespace Ryujinx.HLE.HOS.Diagnostics.Demangler
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return -1;
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}
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return int.Parse(part.Substring(0, numberLength));
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return int.Parse(part.AsSpan(0, numberLength));
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}
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private string ParseNumber(bool isSigned = false)
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@ -816,11 +816,11 @@ namespace Ryujinx.HLE.HOS.Services.Nfc.Nfp
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Reserved = new Array57<byte>()
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};
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modelInfo.CharacterId = BinaryPrimitives.ReverseEndianness(ushort.Parse(context.Device.System.NfpDevices[i].AmiiboId.Substring(0, 4), NumberStyles.HexNumber));
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modelInfo.CharacterVariant = byte.Parse(context.Device.System.NfpDevices[i].AmiiboId.Substring(4, 2), NumberStyles.HexNumber);
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modelInfo.Series = byte.Parse(context.Device.System.NfpDevices[i].AmiiboId.Substring(12, 2), NumberStyles.HexNumber);
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modelInfo.ModelNumber = ushort.Parse(context.Device.System.NfpDevices[i].AmiiboId.Substring(8, 4), NumberStyles.HexNumber);
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modelInfo.Type = byte.Parse(context.Device.System.NfpDevices[i].AmiiboId.Substring(6, 2), NumberStyles.HexNumber);
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modelInfo.CharacterId = BinaryPrimitives.ReverseEndianness(ushort.Parse(context.Device.System.NfpDevices[i].AmiiboId.AsSpan(0, 4), NumberStyles.HexNumber));
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modelInfo.CharacterVariant = byte.Parse(context.Device.System.NfpDevices[i].AmiiboId.AsSpan(4, 2), NumberStyles.HexNumber);
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modelInfo.Series = byte.Parse(context.Device.System.NfpDevices[i].AmiiboId.AsSpan(12, 2), NumberStyles.HexNumber);
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modelInfo.ModelNumber = ushort.Parse(context.Device.System.NfpDevices[i].AmiiboId.AsSpan(8, 4), NumberStyles.HexNumber);
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modelInfo.Type = byte.Parse(context.Device.System.NfpDevices[i].AmiiboId.AsSpan(6, 2), NumberStyles.HexNumber);
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context.Memory.Write(outputPosition, modelInfo);
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@ -122,9 +122,8 @@ namespace Ryujinx.HLE.HOS.Tamper
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for (int nybbleIndex = 0; nybbleIndex < wordSize; nybbleIndex++)
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{
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int index = wordIndex * wordSize + nybbleIndex;
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string byteData = word.Substring(nybbleIndex, 1);
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instruction[index] = byte.Parse(byteData, NumberStyles.HexNumber, CultureInfo.InvariantCulture);
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instruction[index] = byte.Parse(word.AsSpan(nybbleIndex, 1), NumberStyles.HexNumber, CultureInfo.InvariantCulture);
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}
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}
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@ -132,7 +132,7 @@ namespace Ryujinx.HLE.Loaders.Mods
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{
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if (str[0] == '0' && (str[1] == 'x' || str[1] == 'X'))
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{
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return int.TryParse(str.Substring(2), System.Globalization.NumberStyles.HexNumber, null, out value);
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return int.TryParse(str.AsSpan(2), System.Globalization.NumberStyles.HexNumber, null, out value);
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}
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else
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{
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@ -54,7 +54,7 @@ namespace Ryujinx.HLE.Utilities
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for (int index = 0; index < bytesInHex; index++)
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{
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output[index] = byte.Parse(hexString.Substring(index * 2, 2), NumberStyles.HexNumber);
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output[index] = byte.Parse(hexString.AsSpan(index * 2, 2), NumberStyles.HexNumber);
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}
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return output;
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