Add copy dependency for some incompatible texture formats (#4380)

* Add copy dependency for some incompatible texture formats

* Simplify compatibility check
This commit is contained in:
gdkchan 2023-02-21 19:21:57 -03:00 committed by GitHub
parent 1f1e2a7f03
commit c3a5716a95
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9 changed files with 814 additions and 47 deletions

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@ -214,41 +214,6 @@ namespace Ryujinx.Graphics.Gpu.Image
return true;
}
/// <summary>
/// Checks if two formats are compatible, according to the host API copy format compatibility rules.
/// </summary>
/// <param name="lhsFormat">First comparand</param>
/// <param name="rhsFormat">Second comparand</param>
/// <param name="caps">Host GPU capabilities</param>
/// <returns>True if the formats are compatible, false otherwise</returns>
public static bool FormatCompatible(TextureInfo lhs, TextureInfo rhs, Capabilities caps)
{
FormatInfo lhsFormat = lhs.FormatInfo;
FormatInfo rhsFormat = rhs.FormatInfo;
if (lhsFormat.Format.IsDepthOrStencil() || rhsFormat.Format.IsDepthOrStencil())
{
return lhsFormat.Format == rhsFormat.Format;
}
if (IsFormatHostIncompatible(lhs, caps) || IsFormatHostIncompatible(rhs, caps))
{
return lhsFormat.Format == rhsFormat.Format;
}
if (lhsFormat.IsCompressed && rhsFormat.IsCompressed)
{
FormatClass lhsClass = GetFormatClass(lhsFormat.Format);
FormatClass rhsClass = GetFormatClass(rhsFormat.Format);
return lhsClass == rhsClass;
}
else
{
return lhsFormat.BytesPerPixel == rhsFormat.BytesPerPixel;
}
}
/// <summary>
/// Checks if the texture format matches with the specified texture information.
/// </summary>
@ -391,6 +356,13 @@ namespace Ryujinx.Graphics.Gpu.Image
Size lhsSize = GetSizeInBlocks(lhs, level);
Size rhsSize = GetSizeInBlocks(rhs);
bool alignedWidthMatches = lhsAlignedSize.Width == rhsAlignedSize.Width;
if (lhs.FormatInfo.BytesPerPixel != rhs.FormatInfo.BytesPerPixel && IsIncompatibleFormatAliasingAllowed(lhs.FormatInfo, rhs.FormatInfo))
{
alignedWidthMatches = lhsSize.Width * lhs.FormatInfo.BytesPerPixel == rhsSize.Width * rhs.FormatInfo.BytesPerPixel;
}
TextureViewCompatibility result = TextureViewCompatibility.Full;
// For copies, we can copy a subset of the 3D texture slices,
@ -404,7 +376,7 @@ namespace Ryujinx.Graphics.Gpu.Image
// so the width may not match in this case for different uses of the same texture.
// To account for this, we compare the aligned width here.
// We expect height to always match exactly, if the texture is the same.
if (lhsAlignedSize.Width == rhsAlignedSize.Width && lhsSize.Height == rhsSize.Height)
if (alignedWidthMatches && lhsSize.Height == rhsSize.Height)
{
return (exact && lhsSize.Width != rhsSize.Width) || lhsSize.Width < rhsSize.Width
? TextureViewCompatibility.CopyOnly
@ -659,21 +631,62 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <returns>The view compatibility level of the texture formats</returns>
public static TextureViewCompatibility ViewFormatCompatible(TextureInfo lhs, TextureInfo rhs, Capabilities caps)
{
if (FormatCompatible(lhs, rhs, caps))
FormatInfo lhsFormat = lhs.FormatInfo;
FormatInfo rhsFormat = rhs.FormatInfo;
if (lhsFormat.Format.IsDepthOrStencil() || rhsFormat.Format.IsDepthOrStencil())
{
if (lhs.FormatInfo.IsCompressed != rhs.FormatInfo.IsCompressed)
{
return TextureViewCompatibility.CopyOnly;
}
else
{
return TextureViewCompatibility.Full;
}
return lhsFormat.Format == rhsFormat.Format ? TextureViewCompatibility.Full : TextureViewCompatibility.Incompatible;
}
if (IsFormatHostIncompatible(lhs, caps) || IsFormatHostIncompatible(rhs, caps))
{
return lhsFormat.Format == rhsFormat.Format ? TextureViewCompatibility.Full : TextureViewCompatibility.Incompatible;
}
if (lhsFormat.IsCompressed && rhsFormat.IsCompressed)
{
FormatClass lhsClass = GetFormatClass(lhsFormat.Format);
FormatClass rhsClass = GetFormatClass(rhsFormat.Format);
return lhsClass == rhsClass ? TextureViewCompatibility.Full : TextureViewCompatibility.Incompatible;
}
else if (lhsFormat.BytesPerPixel == rhsFormat.BytesPerPixel)
{
return lhs.FormatInfo.IsCompressed == rhs.FormatInfo.IsCompressed
? TextureViewCompatibility.Full
: TextureViewCompatibility.CopyOnly;
}
else if (IsIncompatibleFormatAliasingAllowed(lhsFormat, rhsFormat))
{
return TextureViewCompatibility.CopyOnly;
}
return TextureViewCompatibility.Incompatible;
}
/// <summary>
/// Checks if aliasing of two formats that would normally be considered incompatible be allowed,
/// using copy dependencies.
/// </summary>
/// <param name="lhsFormat">Format information of the first texture</param
/// <param name="rhsFormat">Format information of the second texture</param>
/// <returns>True if aliasing should be allowed, false otherwise</returns>
private static bool IsIncompatibleFormatAliasingAllowed(FormatInfo lhsFormat, FormatInfo rhsFormat)
{
// Some games will try to alias textures with incompatible foramts, with different BPP (bytes per pixel).
// We allow that in some cases as long Width * BPP is equal on both textures.
// This is very conservative right now as we want to avoid copies as much as possible,
// so we only consider the formats we have seen being aliased.
if (rhsFormat.BytesPerPixel < lhsFormat.BytesPerPixel)
{
(lhsFormat, rhsFormat) = (rhsFormat, lhsFormat);
}
return lhsFormat.Format == Format.R8Unorm && rhsFormat.Format == Format.R8G8B8A8Unorm;
}
/// <summary>
/// Check if the target of the first texture view information is compatible with the target of the second texture view information.
/// This follows the host API target compatibility rules.

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@ -0,0 +1,252 @@
using OpenTK.Graphics.OpenGL;
using Ryujinx.Graphics.GAL;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Numerics;
namespace Ryujinx.Graphics.OpenGL.Image
{
class TextureCopyIncompatible
{
private const string ComputeShaderShortening = @"#version 450 core
layout (binding = 0, $SRC_FORMAT$) uniform uimage2D src;
layout (binding = 1, $DST_FORMAT$) uniform uimage2D dst;
layout (local_size_x = 32, local_size_y = 32, local_size_z = 1) in;
void main()
{
uvec2 coords = gl_GlobalInvocationID.xy;
ivec2 imageSz = imageSize(src);
if (int(coords.x) >= imageSz.x || int(coords.y) >= imageSz.y)
{
return;
}
uint coordsShifted = coords.x << $RATIO_LOG2$;
uvec2 dstCoords0 = uvec2(coordsShifted, coords.y);
uvec2 dstCoords1 = uvec2(coordsShifted + 1, coords.y);
uvec2 dstCoords2 = uvec2(coordsShifted + 2, coords.y);
uvec2 dstCoords3 = uvec2(coordsShifted + 3, coords.y);
uvec4 rgba = imageLoad(src, ivec2(coords));
imageStore(dst, ivec2(dstCoords0), rgba.rrrr);
imageStore(dst, ivec2(dstCoords1), rgba.gggg);
imageStore(dst, ivec2(dstCoords2), rgba.bbbb);
imageStore(dst, ivec2(dstCoords3), rgba.aaaa);
}";
private const string ComputeShaderWidening = @"#version 450 core
layout (binding = 0, $SRC_FORMAT$) uniform uimage2D src;
layout (binding = 1, $DST_FORMAT$) uniform uimage2D dst;
layout (local_size_x = 32, local_size_y = 32, local_size_z = 1) in;
void main()
{
uvec2 coords = gl_GlobalInvocationID.xy;
ivec2 imageSz = imageSize(dst);
if (int(coords.x) >= imageSz.x || int(coords.y) >= imageSz.y)
{
return;
}
uvec2 srcCoords = uvec2(coords.x << $RATIO_LOG2$, coords.y);
uint r = imageLoad(src, ivec2(srcCoords) + ivec2(0, 0)).r;
uint g = imageLoad(src, ivec2(srcCoords) + ivec2(1, 0)).r;
uint b = imageLoad(src, ivec2(srcCoords) + ivec2(2, 0)).r;
uint a = imageLoad(src, ivec2(srcCoords) + ivec2(3, 0)).r;
imageStore(dst, ivec2(coords), uvec4(r, g, b, a));
}";
private readonly OpenGLRenderer _renderer;
private readonly Dictionary<int, int> _shorteningProgramHandles;
private readonly Dictionary<int, int> _wideningProgramHandles;
public TextureCopyIncompatible(OpenGLRenderer renderer)
{
_renderer = renderer;
_shorteningProgramHandles = new Dictionary<int, int>();
_wideningProgramHandles = new Dictionary<int, int>();
}
public void CopyIncompatibleFormats(ITextureInfo src, ITextureInfo dst, int srcLayer, int dstLayer, int srcLevel, int dstLevel, int depth, int levels)
{
TextureCreateInfo srcInfo = src.Info;
TextureCreateInfo dstInfo = dst.Info;
int srcBpp = src.Info.BytesPerPixel;
int dstBpp = dst.Info.BytesPerPixel;
// Calculate ideal component size, given our constraints:
// - Component size must not exceed bytes per pixel of source and destination image formats.
// - Maximum component size is 4 (R32).
int componentSize = Math.Min(Math.Min(srcBpp, dstBpp), 4);
int srcComponentsCount = srcBpp / componentSize;
int dstComponentsCount = dstBpp / componentSize;
var srcFormat = GetFormat(componentSize, srcComponentsCount);
var dstFormat = GetFormat(componentSize, dstComponentsCount);
GL.UseProgram(srcBpp < dstBpp
? GetWideningShader(componentSize, srcComponentsCount, dstComponentsCount)
: GetShorteningShader(componentSize, srcComponentsCount, dstComponentsCount));
for (int l = 0; l < levels; l++)
{
int srcWidth = Math.Max(1, src.Info.Width >> l);
int srcHeight = Math.Max(1, src.Info.Height >> l);
int dstWidth = Math.Max(1, dst.Info.Width >> l);
int dstHeight = Math.Max(1, dst.Info.Height >> l);
int width = Math.Min(srcWidth, dstWidth);
int height = Math.Min(srcHeight, dstHeight);
for (int z = 0; z < depth; z++)
{
GL.BindImageTexture(0, src.Handle, srcLevel + l, false, srcLayer + z, TextureAccess.ReadOnly, srcFormat);
GL.BindImageTexture(1, dst.Handle, dstLevel + l, false, dstLayer + z, TextureAccess.WriteOnly, dstFormat);
GL.DispatchCompute((width + 31) / 32, (height + 31) / 32, 1);
}
}
Pipeline pipeline = (Pipeline)_renderer.Pipeline;
pipeline.RestoreProgram();
pipeline.RestoreImages1And2();
}
private static SizedInternalFormat GetFormat(int componentSize, int componentsCount)
{
if (componentSize == 1)
{
return componentsCount switch
{
1 => SizedInternalFormat.R8ui,
2 => SizedInternalFormat.Rg8ui,
4 => SizedInternalFormat.Rgba8ui,
_ => throw new ArgumentException($"Invalid components count {componentsCount}.")
};
}
else if (componentSize == 2)
{
return componentsCount switch
{
1 => SizedInternalFormat.R16ui,
2 => SizedInternalFormat.Rg16ui,
4 => SizedInternalFormat.Rgba16ui,
_ => throw new ArgumentException($"Invalid components count {componentsCount}.")
};
}
else if (componentSize == 4)
{
return componentsCount switch
{
1 => SizedInternalFormat.R32ui,
2 => SizedInternalFormat.Rg32ui,
4 => SizedInternalFormat.Rgba32ui,
_ => throw new ArgumentException($"Invalid components count {componentsCount}.")
};
}
else
{
throw new ArgumentException($"Invalid component size {componentSize}.");
}
}
private int GetShorteningShader(int componentSize, int srcComponentsCount, int dstComponentsCount)
{
return GetShader(ComputeShaderShortening, _shorteningProgramHandles, componentSize, srcComponentsCount, dstComponentsCount);
}
private int GetWideningShader(int componentSize, int srcComponentsCount, int dstComponentsCount)
{
return GetShader(ComputeShaderWidening, _wideningProgramHandles, componentSize, srcComponentsCount, dstComponentsCount);
}
private int GetShader(
string code,
Dictionary<int, int> programHandles,
int componentSize,
int srcComponentsCount,
int dstComponentsCount)
{
int componentSizeLog2 = BitOperations.Log2((uint)componentSize);
int srcIndex = componentSizeLog2 + BitOperations.Log2((uint)srcComponentsCount) * 3;
int dstIndex = componentSizeLog2 + BitOperations.Log2((uint)dstComponentsCount) * 3;
int key = srcIndex | (dstIndex << 8);
if (!programHandles.TryGetValue(key, out int programHandle))
{
int csHandle = GL.CreateShader(ShaderType.ComputeShader);
string[] formatTable = new[] { "r8ui", "r16ui", "r32ui", "rg8ui", "rg16ui", "rg32ui", "rgba8ui", "rgba16ui", "rgba32ui" };
string srcFormat = formatTable[srcIndex];
string dstFormat = formatTable[dstIndex];
int srcBpp = srcComponentsCount * componentSize;
int dstBpp = dstComponentsCount * componentSize;
int ratio = srcBpp < dstBpp ? dstBpp / srcBpp : srcBpp / dstBpp;
int ratioLog2 = BitOperations.Log2((uint)ratio);
GL.ShaderSource(csHandle, code
.Replace("$SRC_FORMAT$", srcFormat)
.Replace("$DST_FORMAT$", dstFormat)
.Replace("$RATIO_LOG2$", ratioLog2.ToString(CultureInfo.InvariantCulture)));
GL.CompileShader(csHandle);
programHandle = GL.CreateProgram();
GL.AttachShader(programHandle, csHandle);
GL.LinkProgram(programHandle);
GL.DetachShader(programHandle, csHandle);
GL.DeleteShader(csHandle);
GL.GetProgram(programHandle, GetProgramParameterName.LinkStatus, out int status);
if (status == 0)
{
throw new Exception(GL.GetProgramInfoLog(programHandle));
}
programHandles.Add(key, programHandle);
}
return programHandle;
}
public void Dispose()
{
foreach (int handle in _shorteningProgramHandles.Values)
{
GL.DeleteProgram(handle);
}
_shorteningProgramHandles.Clear();
foreach (int handle in _wideningProgramHandles.Values)
{
GL.DeleteProgram(handle);
}
_wideningProgramHandles.Clear();
}
}
}

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@ -127,6 +127,12 @@ namespace Ryujinx.Graphics.OpenGL.Image
int layers = Math.Min(Info.GetLayers(), destinationView.Info.GetLayers() - firstLayer);
_renderer.TextureCopyMS.CopyNonMSToMS(this, destinationView, 0, firstLayer, layers);
}
else if (destinationView.Info.BytesPerPixel != Info.BytesPerPixel)
{
int layers = Math.Min(Info.GetLayers(), destinationView.Info.GetLayers() - firstLayer);
int levels = Math.Min(Info.Levels, destinationView.Info.Levels - firstLevel);
_renderer.TextureCopyIncompatible.CopyIncompatibleFormats(this, destinationView, 0, firstLayer, 0, firstLevel, layers, levels);
}
else
{
_renderer.TextureCopy.CopyUnscaled(this, destinationView, 0, firstLayer, 0, firstLevel);
@ -145,6 +151,10 @@ namespace Ryujinx.Graphics.OpenGL.Image
{
_renderer.TextureCopyMS.CopyNonMSToMS(this, destinationView, srcLayer, dstLayer, 1);
}
else if (destinationView.Info.BytesPerPixel != Info.BytesPerPixel)
{
_renderer.TextureCopyIncompatible.CopyIncompatibleFormats(this, destinationView, srcLayer, dstLayer, srcLevel, dstLevel, 1, 1);
}
else
{
_renderer.TextureCopy.CopyUnscaled(this, destinationView, srcLayer, dstLayer, srcLevel, dstLevel, 1, 1);

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@ -24,6 +24,7 @@ namespace Ryujinx.Graphics.OpenGL
private TextureCopy _textureCopy;
private TextureCopy _backgroundTextureCopy;
internal TextureCopy TextureCopy => BackgroundContextWorker.InBackground ? _backgroundTextureCopy : _textureCopy;
internal TextureCopyIncompatible TextureCopyIncompatible { get; }
internal TextureCopyMS TextureCopyMS { get; }
private Sync _sync;
@ -49,6 +50,7 @@ namespace Ryujinx.Graphics.OpenGL
_window = new Window(this);
_textureCopy = new TextureCopy(this);
_backgroundTextureCopy = new TextureCopy(this);
TextureCopyIncompatible = new TextureCopyIncompatible(this);
TextureCopyMS = new TextureCopyMS(this);
_sync = new Sync();
PersistentBuffers = new PersistentBuffers();

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@ -5,6 +5,7 @@ using Ryujinx.Graphics.Vulkan.Shaders;
using Silk.NET.Vulkan;
using System;
using System.Collections.Generic;
using System.Numerics;
using VkFormat = Silk.NET.Vulkan.Format;
namespace Ryujinx.Graphics.Vulkan
@ -32,7 +33,9 @@ namespace Ryujinx.Graphics.Vulkan
private readonly IProgram _programStrideChange;
private readonly IProgram _programConvertIndexBuffer;
private readonly IProgram _programConvertIndirectData;
private readonly IProgram _programColorCopyShortening;
private readonly IProgram _programColorCopyToNonMs;
private readonly IProgram _programColorCopyWidening;
private readonly IProgram _programColorDrawToMs;
private readonly IProgram _programDepthBlit;
private readonly IProgram _programDepthBlitMs;
@ -112,15 +115,25 @@ namespace Ryujinx.Graphics.Vulkan
new ShaderSource(ShaderBinaries.ChangeBufferStrideShaderSource, strideChangeBindings, ShaderStage.Compute, TargetLanguage.Spirv),
});
var colorCopyToNonMsBindings = new ShaderBindings(
var colorCopyBindings = new ShaderBindings(
new[] { 0 },
Array.Empty<int>(),
new[] { 0 },
new[] { 0 });
_programColorCopyShortening = gd.CreateProgramWithMinimalLayout(new[]
{
new ShaderSource(ShaderBinaries.ColorCopyShorteningComputeShaderSource, colorCopyBindings, ShaderStage.Compute, TargetLanguage.Spirv),
});
_programColorCopyToNonMs = gd.CreateProgramWithMinimalLayout(new[]
{
new ShaderSource(ShaderBinaries.ColorCopyToNonMsComputeShaderSource, colorCopyToNonMsBindings, ShaderStage.Compute, TargetLanguage.Spirv),
new ShaderSource(ShaderBinaries.ColorCopyToNonMsComputeShaderSource, colorCopyBindings, ShaderStage.Compute, TargetLanguage.Spirv),
});
_programColorCopyWidening = gd.CreateProgramWithMinimalLayout(new[]
{
new ShaderSource(ShaderBinaries.ColorCopyWideningComputeShaderSource, colorCopyBindings, ShaderStage.Compute, TargetLanguage.Spirv),
});
var colorDrawToMsVertexBindings = new ShaderBindings(
@ -922,6 +935,107 @@ namespace Ryujinx.Graphics.Vulkan
convertedCount * outputIndexSize);
}
public void CopyIncompatibleFormats(
VulkanRenderer gd,
CommandBufferScoped cbs,
TextureView src,
TextureView dst,
int srcLayer,
int dstLayer,
int srcLevel,
int dstLevel,
int depth,
int levels)
{
const int ParamsBufferSize = 4;
Span<int> shaderParams = stackalloc int[sizeof(int)];
int srcBpp = src.Info.BytesPerPixel;
int dstBpp = dst.Info.BytesPerPixel;
int ratio = srcBpp < dstBpp ? dstBpp / srcBpp : srcBpp / dstBpp;
shaderParams[0] = BitOperations.Log2((uint)ratio);
var bufferHandle = gd.BufferManager.CreateWithHandle(gd, ParamsBufferSize, false);
gd.BufferManager.SetData<int>(bufferHandle, 0, shaderParams);
TextureView.InsertImageBarrier(
gd.Api,
cbs.CommandBuffer,
src.GetImage().Get(cbs).Value,
TextureStorage.DefaultAccessMask,
AccessFlags.ShaderReadBit,
PipelineStageFlags.AllCommandsBit,
PipelineStageFlags.ComputeShaderBit,
ImageAspectFlags.ColorBit,
src.FirstLayer + srcLayer,
src.FirstLevel + srcLevel,
depth,
levels);
_pipeline.SetCommandBuffer(cbs);
_pipeline.SetProgram(srcBpp < dstBpp ? _programColorCopyWidening : _programColorCopyShortening);
// Calculate ideal component size, given our constraints:
// - Component size must not exceed bytes per pixel of source and destination image formats.
// - Maximum component size is 4 (R32).
int componentSize = Math.Min(Math.Min(srcBpp, dstBpp), 4);
var srcFormat = GetFormat(componentSize, srcBpp / componentSize);
var dstFormat = GetFormat(componentSize, dstBpp / componentSize);
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, new BufferRange(bufferHandle, 0, ParamsBufferSize)) });
for (int l = 0; l < levels; l++)
{
for (int z = 0; z < depth; z++)
{
var srcView = Create2DLayerView(src, srcLayer + z, srcLevel + l, srcFormat);
var dstView = Create2DLayerView(dst, dstLayer + z, dstLevel + l);
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 0, srcView, null);
_pipeline.SetImage(0, dstView, dstFormat);
int dispatchX = (Math.Min(srcView.Info.Width, dstView.Info.Width) + 31) / 32;
int dispatchY = (Math.Min(srcView.Info.Height, dstView.Info.Height) + 31) / 32;
_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
if (srcView != src)
{
srcView.Release();
}
if (dstView != dst)
{
dstView.Release();
}
}
}
gd.BufferManager.Delete(bufferHandle);
_pipeline.Finish(gd, cbs);
TextureView.InsertImageBarrier(
gd.Api,
cbs.CommandBuffer,
dst.GetImage().Get(cbs).Value,
AccessFlags.ShaderWriteBit,
TextureStorage.DefaultAccessMask,
PipelineStageFlags.ComputeShaderBit,
PipelineStageFlags.AllCommandsBit,
ImageAspectFlags.ColorBit,
dst.FirstLayer + dstLayer,
dst.FirstLevel + dstLevel,
depth,
levels);
}
public void CopyMSToNonMS(VulkanRenderer gd, CommandBufferScoped cbs, TextureView src, TextureView dst, int srcLayer, int dstLayer, int depth)
{
const int ParamsBufferSize = 16;
@ -1196,6 +1310,44 @@ namespace Ryujinx.Graphics.Vulkan
};
}
private static GAL.Format GetFormat(int componentSize, int componentsCount)
{
if (componentSize == 1)
{
return componentsCount switch
{
1 => GAL.Format.R8Uint,
2 => GAL.Format.R8G8Uint,
4 => GAL.Format.R8G8B8A8Uint,
_ => throw new ArgumentException($"Invalid components count {componentsCount}.")
};
}
else if (componentSize == 2)
{
return componentsCount switch
{
1 => GAL.Format.R16Uint,
2 => GAL.Format.R16G16Uint,
4 => GAL.Format.R16G16B16A16Uint,
_ => throw new ArgumentException($"Invalid components count {componentsCount}.")
};
}
else if (componentSize == 4)
{
return componentsCount switch
{
1 => GAL.Format.R32Uint,
2 => GAL.Format.R32G32Uint,
4 => GAL.Format.R32G32B32A32Uint,
_ => throw new ArgumentException($"Invalid components count {componentsCount}.")
};
}
else
{
throw new ArgumentException($"Invalid component size {componentSize}.");
}
}
public void ConvertIndexBufferIndirect(
VulkanRenderer gd,
CommandBufferScoped cbs,
@ -1336,7 +1488,9 @@ namespace Ryujinx.Graphics.Vulkan
_programStrideChange.Dispose();
_programConvertIndexBuffer.Dispose();
_programConvertIndirectData.Dispose();
_programColorCopyShortening.Dispose();
_programColorCopyToNonMs.Dispose();
_programColorCopyWidening.Dispose();
_programColorDrawToMs.Dispose();
_programDepthBlit.Dispose();
_programDepthBlitMs.Dispose();

View File

@ -0,0 +1,36 @@
#version 450 core
layout (std140, binding = 0) uniform ratio_in
{
int ratio;
};
layout (set = 2, binding = 0) uniform usampler2D src;
layout (set = 3, binding = 0) writeonly uniform uimage2D dst;
layout (local_size_x = 32, local_size_y = 32, local_size_z = 1) in;
void main()
{
uvec2 coords = gl_GlobalInvocationID.xy;
ivec2 textureSz = textureSize(src, 0);
if (int(coords.x) >= textureSz.x || int(coords.y) >= textureSz.y)
{
return;
}
uint coordsShifted = coords.x << ratio;
uvec2 dstCoords0 = uvec2(coordsShifted, coords.y);
uvec2 dstCoords1 = uvec2(coordsShifted + 1, coords.y);
uvec2 dstCoords2 = uvec2(coordsShifted + 2, coords.y);
uvec2 dstCoords3 = uvec2(coordsShifted + 3, coords.y);
uvec4 rgba = texelFetch(src, ivec2(coords), 0);
imageStore(dst, ivec2(dstCoords0), rgba.rrrr);
imageStore(dst, ivec2(dstCoords1), rgba.gggg);
imageStore(dst, ivec2(dstCoords2), rgba.bbbb);
imageStore(dst, ivec2(dstCoords3), rgba.aaaa);
}

View File

@ -0,0 +1,31 @@
#version 450 core
layout (std140, binding = 0) uniform ratio_in
{
int ratio;
};
layout (set = 2, binding = 0) uniform usampler2D src;
layout (set = 3, binding = 0) writeonly uniform uimage2D dst;
layout (local_size_x = 32, local_size_y = 32, local_size_z = 1) in;
void main()
{
uvec2 coords = gl_GlobalInvocationID.xy;
ivec2 imageSz = imageSize(dst);
if (int(coords.x) >= imageSz.x || int(coords.y) >= imageSz.y)
{
return;
}
uvec2 srcCoords = uvec2(coords.x << ratio, coords.y);
uint r = texelFetchOffset(src, ivec2(srcCoords), 0, ivec2(0, 0)).r;
uint g = texelFetchOffset(src, ivec2(srcCoords), 0, ivec2(1, 0)).r;
uint b = texelFetchOffset(src, ivec2(srcCoords), 0, ivec2(2, 0)).r;
uint a = texelFetchOffset(src, ivec2(srcCoords), 0, ivec2(3, 0)).r;
imageStore(dst, ivec2(coords), uvec4(r, g, b, a));
}

View File

@ -669,6 +669,138 @@ namespace Ryujinx.Graphics.Vulkan.Shaders
0x35, 0x00, 0x00, 0x00, 0x33, 0x00, 0x00, 0x00, 0xFD, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00,
};
public static readonly byte[] ColorCopyShorteningComputeShaderSource = new byte[]
{
0x03, 0x02, 0x23, 0x07, 0x00, 0x05, 0x01, 0x00, 0x0B, 0x00, 0x08, 0x00, 0x79, 0x00, 0x00, 0x00,
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0x70, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x7C, 0x00, 0x04, 0x00, 0x10, 0x00, 0x00, 0x00,
0x72, 0x00, 0x00, 0x00, 0x55, 0x00, 0x00, 0x00, 0x4F, 0x00, 0x09, 0x00, 0x56, 0x00, 0x00, 0x00,
0x74, 0x00, 0x00, 0x00, 0x5D, 0x00, 0x00, 0x00, 0x5D, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x63, 0x00, 0x05, 0x00,
0x70, 0x00, 0x00, 0x00, 0x72, 0x00, 0x00, 0x00, 0x74, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00,
0xF9, 0x00, 0x02, 0x00, 0x77, 0x00, 0x00, 0x00, 0xF8, 0x00, 0x02, 0x00, 0x77, 0x00, 0x00, 0x00,
0xFD, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00,
};
public static readonly byte[] ColorCopyToNonMsComputeShaderSource = new byte[]
{
0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x0A, 0x00, 0x08, 0x00, 0x86, 0x00, 0x00, 0x00,
@ -801,6 +933,133 @@ namespace Ryujinx.Graphics.Vulkan.Shaders
0x84, 0x00, 0x00, 0x00, 0xFD, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00,
};
public static readonly byte[] ColorCopyWideningComputeShaderSource = new byte[]
{
0x03, 0x02, 0x23, 0x07, 0x00, 0x05, 0x01, 0x00, 0x0B, 0x00, 0x08, 0x00, 0x72, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00,
0x32, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x38, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x06, 0x00,
0x01, 0x00, 0x00, 0x00, 0x47, 0x4C, 0x53, 0x4C, 0x2E, 0x73, 0x74, 0x64, 0x2E, 0x34, 0x35, 0x30,
0x00, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x0F, 0x00, 0x09, 0x00, 0x05, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6D, 0x61, 0x69, 0x6E,
0x00, 0x00, 0x00, 0x00, 0x0C, 0x00, 0x00, 0x00, 0x15, 0x00, 0x00, 0x00, 0x35, 0x00, 0x00, 0x00,
0x42, 0x00, 0x00, 0x00, 0x10, 0x00, 0x06, 0x00, 0x04, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00,
0x20, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x03, 0x00,
0x02, 0x00, 0x00, 0x00, 0xC2, 0x01, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x04, 0x00, 0x00, 0x00,
0x6D, 0x61, 0x69, 0x6E, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x08, 0x00, 0x0C, 0x00, 0x00, 0x00,
0x67, 0x6C, 0x5F, 0x47, 0x6C, 0x6F, 0x62, 0x61, 0x6C, 0x49, 0x6E, 0x76, 0x6F, 0x63, 0x61, 0x74,
0x69, 0x6F, 0x6E, 0x49, 0x44, 0x00, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, 0x15, 0x00, 0x00, 0x00,
0x64, 0x73, 0x74, 0x00, 0x05, 0x00, 0x05, 0x00, 0x33, 0x00, 0x00, 0x00, 0x72, 0x61, 0x74, 0x69,
0x6F, 0x5F, 0x69, 0x6E, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0x33, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x72, 0x61, 0x74, 0x69, 0x6F, 0x00, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00,
0x35, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, 0x42, 0x00, 0x00, 0x00,
0x73, 0x72, 0x63, 0x00, 0x47, 0x00, 0x04, 0x00, 0x0C, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x00, 0x00,
0x1C, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x15, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x15, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0x15, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00,
0x48, 0x00, 0x05, 0x00, 0x33, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0x33, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x47, 0x00, 0x04, 0x00, 0x35, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x47, 0x00, 0x04, 0x00, 0x35, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x47, 0x00, 0x04, 0x00, 0x42, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x47, 0x00, 0x04, 0x00, 0x42, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x47, 0x00, 0x04, 0x00, 0x6F, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00,
0x13, 0x00, 0x02, 0x00, 0x02, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, 0x03, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x07, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x0A, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x0B, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x0A, 0x00, 0x00, 0x00, 0x3B, 0x00, 0x04, 0x00, 0x0B, 0x00, 0x00, 0x00, 0x0C, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x10, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x19, 0x00, 0x09, 0x00, 0x13, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x14, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x3B, 0x00, 0x04, 0x00, 0x14, 0x00, 0x00, 0x00,
0x15, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x14, 0x00, 0x02, 0x00, 0x18, 0x00, 0x00, 0x00,
0x2B, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x2B, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x25, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x1E, 0x00, 0x03, 0x00, 0x33, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00,
0x34, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x33, 0x00, 0x00, 0x00, 0x3B, 0x00, 0x04, 0x00,
0x34, 0x00, 0x00, 0x00, 0x35, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x2B, 0x00, 0x04, 0x00,
0x0F, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00,
0x37, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x19, 0x00, 0x09, 0x00,
0x3F, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x1B, 0x00, 0x03, 0x00, 0x40, 0x00, 0x00, 0x00, 0x3F, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00,
0x41, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x3B, 0x00, 0x04, 0x00,
0x41, 0x00, 0x00, 0x00, 0x42, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2C, 0x00, 0x05, 0x00,
0x10, 0x00, 0x00, 0x00, 0x46, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x00,
0x17, 0x00, 0x04, 0x00, 0x48, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
0x2B, 0x00, 0x04, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x4F, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x2C, 0x00, 0x05, 0x00, 0x10, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x4F, 0x00, 0x00, 0x00,
0x36, 0x00, 0x00, 0x00, 0x2B, 0x00, 0x04, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x58, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x2C, 0x00, 0x05, 0x00, 0x10, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, 0x00,
0x58, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x00, 0x2B, 0x00, 0x04, 0x00, 0x0F, 0x00, 0x00, 0x00,
0x61, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2C, 0x00, 0x05, 0x00, 0x10, 0x00, 0x00, 0x00,
0x62, 0x00, 0x00, 0x00, 0x61, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x00, 0x2B, 0x00, 0x04, 0x00,
0x06, 0x00, 0x00, 0x00, 0x6E, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x2C, 0x00, 0x06, 0x00,
0x0A, 0x00, 0x00, 0x00, 0x6F, 0x00, 0x00, 0x00, 0x6E, 0x00, 0x00, 0x00, 0x6E, 0x00, 0x00, 0x00,
0x25, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0xF8, 0x00, 0x02, 0x00, 0x05, 0x00, 0x00, 0x00,
0xF7, 0x00, 0x03, 0x00, 0x70, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFB, 0x00, 0x03, 0x00,
0x19, 0x00, 0x00, 0x00, 0x71, 0x00, 0x00, 0x00, 0xF8, 0x00, 0x02, 0x00, 0x71, 0x00, 0x00, 0x00,
0x3D, 0x00, 0x04, 0x00, 0x0A, 0x00, 0x00, 0x00, 0x0D, 0x00, 0x00, 0x00, 0x0C, 0x00, 0x00, 0x00,
0x4F, 0x00, 0x07, 0x00, 0x07, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x00, 0x00, 0x0D, 0x00, 0x00, 0x00,
0x0D, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00,
0x13, 0x00, 0x00, 0x00, 0x16, 0x00, 0x00, 0x00, 0x15, 0x00, 0x00, 0x00, 0x68, 0x00, 0x04, 0x00,
0x10, 0x00, 0x00, 0x00, 0x17, 0x00, 0x00, 0x00, 0x16, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00,
0x06, 0x00, 0x00, 0x00, 0x1C, 0x00, 0x00, 0x00, 0x0D, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x7C, 0x00, 0x04, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x1D, 0x00, 0x00, 0x00, 0x1C, 0x00, 0x00, 0x00,
0x51, 0x00, 0x05, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x17, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xAF, 0x00, 0x05, 0x00, 0x18, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00,
0x1D, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0xA8, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00,
0x22, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0xF7, 0x00, 0x03, 0x00, 0x24, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xFA, 0x00, 0x04, 0x00, 0x22, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00,
0x24, 0x00, 0x00, 0x00, 0xF8, 0x00, 0x02, 0x00, 0x23, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00,
0x06, 0x00, 0x00, 0x00, 0x27, 0x00, 0x00, 0x00, 0x0D, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x7C, 0x00, 0x04, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x27, 0x00, 0x00, 0x00,
0x51, 0x00, 0x05, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x2A, 0x00, 0x00, 0x00, 0x17, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0xAF, 0x00, 0x05, 0x00, 0x18, 0x00, 0x00, 0x00, 0x2B, 0x00, 0x00, 0x00,
0x28, 0x00, 0x00, 0x00, 0x2A, 0x00, 0x00, 0x00, 0xF9, 0x00, 0x02, 0x00, 0x24, 0x00, 0x00, 0x00,
0xF8, 0x00, 0x02, 0x00, 0x24, 0x00, 0x00, 0x00, 0xF5, 0x00, 0x07, 0x00, 0x18, 0x00, 0x00, 0x00,
0x2C, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x71, 0x00, 0x00, 0x00, 0x2B, 0x00, 0x00, 0x00,
0x23, 0x00, 0x00, 0x00, 0xF7, 0x00, 0x03, 0x00, 0x2E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xFA, 0x00, 0x04, 0x00, 0x2C, 0x00, 0x00, 0x00, 0x2D, 0x00, 0x00, 0x00, 0x2E, 0x00, 0x00, 0x00,
0xF8, 0x00, 0x02, 0x00, 0x2D, 0x00, 0x00, 0x00, 0xF9, 0x00, 0x02, 0x00, 0x70, 0x00, 0x00, 0x00,
0xF8, 0x00, 0x02, 0x00, 0x2E, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x37, 0x00, 0x00, 0x00,
0x38, 0x00, 0x00, 0x00, 0x35, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00,
0x0F, 0x00, 0x00, 0x00, 0x39, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0xC4, 0x00, 0x05, 0x00,
0x06, 0x00, 0x00, 0x00, 0x3A, 0x00, 0x00, 0x00, 0x1C, 0x00, 0x00, 0x00, 0x39, 0x00, 0x00, 0x00,
0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x3C, 0x00, 0x00, 0x00, 0x0D, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x50, 0x00, 0x05, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x00, 0x00,
0x3A, 0x00, 0x00, 0x00, 0x3C, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00, 0x40, 0x00, 0x00, 0x00,
0x43, 0x00, 0x00, 0x00, 0x42, 0x00, 0x00, 0x00, 0x7C, 0x00, 0x04, 0x00, 0x10, 0x00, 0x00, 0x00,
0x45, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x00, 0x00, 0x64, 0x00, 0x04, 0x00, 0x3F, 0x00, 0x00, 0x00,
0x47, 0x00, 0x00, 0x00, 0x43, 0x00, 0x00, 0x00, 0x5F, 0x00, 0x08, 0x00, 0x48, 0x00, 0x00, 0x00,
0x49, 0x00, 0x00, 0x00, 0x47, 0x00, 0x00, 0x00, 0x45, 0x00, 0x00, 0x00, 0x0A, 0x20, 0x00, 0x00,
0x36, 0x00, 0x00, 0x00, 0x46, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00,
0x4A, 0x00, 0x00, 0x00, 0x49, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x64, 0x00, 0x04, 0x00,
0x3F, 0x00, 0x00, 0x00, 0x51, 0x00, 0x00, 0x00, 0x43, 0x00, 0x00, 0x00, 0x5F, 0x00, 0x08, 0x00,
0x48, 0x00, 0x00, 0x00, 0x52, 0x00, 0x00, 0x00, 0x51, 0x00, 0x00, 0x00, 0x45, 0x00, 0x00, 0x00,
0x0A, 0x20, 0x00, 0x00, 0x36, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00,
0x06, 0x00, 0x00, 0x00, 0x53, 0x00, 0x00, 0x00, 0x52, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x64, 0x00, 0x04, 0x00, 0x3F, 0x00, 0x00, 0x00, 0x5A, 0x00, 0x00, 0x00, 0x43, 0x00, 0x00, 0x00,
0x5F, 0x00, 0x08, 0x00, 0x48, 0x00, 0x00, 0x00, 0x5B, 0x00, 0x00, 0x00, 0x5A, 0x00, 0x00, 0x00,
0x45, 0x00, 0x00, 0x00, 0x0A, 0x20, 0x00, 0x00, 0x36, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, 0x00,
0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x5C, 0x00, 0x00, 0x00, 0x5B, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x64, 0x00, 0x04, 0x00, 0x3F, 0x00, 0x00, 0x00, 0x63, 0x00, 0x00, 0x00,
0x43, 0x00, 0x00, 0x00, 0x5F, 0x00, 0x08, 0x00, 0x48, 0x00, 0x00, 0x00, 0x64, 0x00, 0x00, 0x00,
0x63, 0x00, 0x00, 0x00, 0x45, 0x00, 0x00, 0x00, 0x0A, 0x20, 0x00, 0x00, 0x36, 0x00, 0x00, 0x00,
0x62, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00,
0x64, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00,
0x66, 0x00, 0x00, 0x00, 0x15, 0x00, 0x00, 0x00, 0x7C, 0x00, 0x04, 0x00, 0x10, 0x00, 0x00, 0x00,
0x68, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x48, 0x00, 0x00, 0x00,
0x6D, 0x00, 0x00, 0x00, 0x4A, 0x00, 0x00, 0x00, 0x53, 0x00, 0x00, 0x00, 0x5C, 0x00, 0x00, 0x00,
0x65, 0x00, 0x00, 0x00, 0x63, 0x00, 0x05, 0x00, 0x66, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00,
0x6D, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0xF9, 0x00, 0x02, 0x00, 0x70, 0x00, 0x00, 0x00,
0xF8, 0x00, 0x02, 0x00, 0x70, 0x00, 0x00, 0x00, 0xFD, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00,
};
public static readonly byte[] ColorDrawToMsVertexShaderSource = new byte[]
{
0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x0A, 0x00, 0x08, 0x00, 0x2E, 0x00, 0x00, 0x00,

View File

@ -199,6 +199,12 @@ namespace Ryujinx.Graphics.Vulkan
int layers = Math.Min(Info.GetLayers(), dst.Info.GetLayers() - firstLayer);
_gd.HelperShader.CopyNonMSToMS(_gd, cbs, src, dst, 0, firstLayer, layers);
}
else if (dst.Info.BytesPerPixel != Info.BytesPerPixel)
{
int layers = Math.Min(Info.GetLayers(), dst.Info.GetLayers() - firstLayer);
int levels = Math.Min(Info.Levels, dst.Info.Levels - firstLevel);
_gd.HelperShader.CopyIncompatibleFormats(_gd, cbs, src, dst, 0, firstLayer, 0, firstLevel, layers, levels);
}
else
{
TextureCopy.Copy(
@ -244,6 +250,10 @@ namespace Ryujinx.Graphics.Vulkan
{
_gd.HelperShader.CopyNonMSToMS(_gd, cbs, src, dst, srcLayer, dstLayer, 1);
}
else if (dst.Info.BytesPerPixel != Info.BytesPerPixel)
{
_gd.HelperShader.CopyIncompatibleFormats(_gd, cbs, src, dst, srcLayer, dstLayer, srcLevel, dstLevel, 1, 1);
}
else
{
TextureCopy.Copy(