Timing: Optimize Timestamp Aquisition (#479)
* Timing: Optimize Timestamp Aquisition Currently, we make use of Environment.TickCount in a number of places. This has some downsides, mainly being that the TickCount is a signed 32-bit integer, and has an effective limit of ~25 days before overflowing and wrapping around. Due to the signed-ness of the value, this also caused issues with negative numbers. This resolves these issues by using a 64-bit tick count obtained from Performance Counters (via the Stopwatch class). This has a beneficial side effect of being significantly more accurate than the TickCount. * Timing: Rename ElapsedTicks to ElapsedMilliseconds and expose TicksPerX * Timing: Some style changes * Timing: Align static variable initialization
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b956bbc32c
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c1b7340023
@ -1,6 +1,7 @@
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Runtime.CompilerServices;
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using System.Threading;
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@ -27,7 +28,7 @@ namespace ChocolArm64
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public int Size { get; private set; }
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public int Timestamp { get; private set; }
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public long Timestamp { get; private set; }
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public CacheBucket(ATranslatedSub Subroutine, LinkedListNode<long> Node, int Size)
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{
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@ -41,7 +42,7 @@ namespace ChocolArm64
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{
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this.Node = Node;
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Timestamp = Environment.TickCount;
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Timestamp = GetTimestamp();
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}
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}
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@ -122,7 +123,7 @@ namespace ChocolArm64
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private void ClearCacheIfNeeded()
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{
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int Timestamp = Environment.TickCount;
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long Timestamp = GetTimestamp();
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while (TotalSize > MaxTotalSize)
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{
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@ -137,9 +138,9 @@ namespace ChocolArm64
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CacheBucket Bucket = Cache[Node.Value];
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int TimeDelta = RingDelta(Bucket.Timestamp, Timestamp);
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long TimeDelta = Bucket.Timestamp - Timestamp;
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if ((uint)TimeDelta <= (uint)MinTimeDelta)
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if (TimeDelta <= MinTimeDelta)
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{
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break;
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}
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@ -154,16 +155,11 @@ namespace ChocolArm64
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}
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}
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private static int RingDelta(int Old, int New)
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private static long GetTimestamp()
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{
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if ((uint)New < (uint)Old)
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{
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return New + (~Old + 1);
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}
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else
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{
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return New - Old;
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}
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long timestamp = Stopwatch.GetTimestamp();
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return timestamp / (Stopwatch.Frequency / 1000);
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}
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}
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}
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65
Ryujinx.Common/PerformanceCounter.cs
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65
Ryujinx.Common/PerformanceCounter.cs
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@ -0,0 +1,65 @@
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using System.Diagnostics;
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namespace Ryujinx.Common
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{
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public static class PerformanceCounter
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{
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/// <summary>
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/// Represents the number of ticks in 1 day.
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/// </summary>
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public static long TicksPerDay { get; }
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/// <summary>
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/// Represents the number of ticks in 1 hour.
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/// </summary>
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public static long TicksPerHour { get; }
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/// <summary>
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/// Represents the number of ticks in 1 minute.
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/// </summary>
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public static long TicksPerMinute { get; }
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/// <summary>
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/// Represents the number of ticks in 1 second.
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/// </summary>
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public static long TicksPerSecond { get; }
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/// <summary>
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/// Represents the number of ticks in 1 millisecond.
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/// </summary>
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public static long TicksPerMillisecond { get; }
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/// <summary>
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/// Gets the number of milliseconds elapsed since the system started.
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/// </summary>
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public static long ElapsedTicks
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{
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get
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{
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return Stopwatch.GetTimestamp();
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}
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}
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/// <summary>
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/// Gets the number of milliseconds elapsed since the system started.
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/// </summary>
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public static long ElapsedMilliseconds
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{
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get
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{
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long timestamp = Stopwatch.GetTimestamp();
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return timestamp / TicksPerMillisecond;
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}
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}
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static PerformanceCounter()
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{
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TicksPerMillisecond = Stopwatch.Frequency / 1000;
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TicksPerSecond = Stopwatch.Frequency;
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TicksPerMinute = TicksPerSecond * 60;
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TicksPerHour = TicksPerMinute * 60;
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TicksPerDay = TicksPerHour * 24;
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}
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}
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}
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using Ryujinx.Common;
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using System;
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using System.Collections.Generic;
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@ -18,7 +19,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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public long DataSize { get; private set; }
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public int Timestamp { get; private set; }
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public long Timestamp { get; private set; }
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public CacheBucket(T Value, long DataSize, LinkedListNode<long> Node)
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{
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@ -26,7 +27,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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this.DataSize = DataSize;
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this.Node = Node;
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Timestamp = Environment.TickCount;
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Timestamp = PerformanceCounter.ElapsedMilliseconds;
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}
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}
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@ -141,7 +142,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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private void ClearCacheIfNeeded()
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{
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int Timestamp = Environment.TickCount;
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long Timestamp = PerformanceCounter.ElapsedMilliseconds;
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int Count = 0;
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@ -156,7 +157,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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CacheBucket Bucket = Cache[Node.Value];
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int TimeDelta = RingDelta(Bucket.Timestamp, Timestamp);
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long TimeDelta = Bucket.Timestamp - Timestamp;
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if ((uint)TimeDelta <= (uint)MaxTimeDelta)
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{
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@ -170,17 +171,5 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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DeleteValueCallback(Bucket.Value);
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}
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}
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private int RingDelta(int Old, int New)
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{
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if ((uint)New < (uint)Old)
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{
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return New + (~Old + 1);
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}
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else
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{
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return New - Old;
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}
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}
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}
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}
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using Ryujinx.Common;
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using Ryujinx.Graphics.Gal;
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using Ryujinx.Graphics.Memory;
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using Ryujinx.Graphics.Texture;
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@ -851,7 +852,7 @@ namespace Ryujinx.Graphics
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//TODO: Implement counters.
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long Counter = 1;
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long Timestamp = (uint)Environment.TickCount;
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long Timestamp = PerformanceCounter.ElapsedMilliseconds;
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Timestamp = (long)(Timestamp * 615384.615385);
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using Ryujinx.Common;
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using System;
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namespace Ryujinx.HLE.HOS.Kernel
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@ -25,7 +26,7 @@ namespace Ryujinx.HLE.HOS.Kernel
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if (Thread != null)
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{
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Thread.LastScheduledTicks = (uint)Environment.TickCount;
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Thread.LastScheduledTicks = PerformanceCounter.ElapsedMilliseconds;
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}
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if (SelectedThread != CurrentThread)
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using Ryujinx.HLE.HOS;
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using Ryujinx.Common;
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using Ryujinx.HLE.HOS;
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using System;
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namespace Ryujinx.HLE.Input
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HidControllerColorDesc SplitColorDesc = 0;
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Device.Memory.WriteInt32(BaseControllerOffset + 0x0, (int)Type);
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Device.Memory.WriteInt32(BaseControllerOffset + 0x00, (int)Type);
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Device.Memory.WriteInt32(BaseControllerOffset + 0x4, IsHalf ? 1 : 0);
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Device.Memory.WriteInt32(BaseControllerOffset + 0x04, IsHalf ? 1 : 0);
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Device.Memory.WriteInt32(BaseControllerOffset + 0x8, (int)SingleColorDesc);
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Device.Memory.WriteInt32(BaseControllerOffset + 0xc, (int)SingleColorBody);
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Device.Memory.WriteInt32(BaseControllerOffset + 0x08, (int)SingleColorDesc);
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Device.Memory.WriteInt32(BaseControllerOffset + 0x0c, (int)SingleColorBody);
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Device.Memory.WriteInt32(BaseControllerOffset + 0x10, (int)SingleColorButtons);
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Device.Memory.WriteInt32(BaseControllerOffset + 0x14, (int)SplitColorDesc);
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@ -186,8 +187,8 @@ namespace Ryujinx.HLE.Input
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long Timestamp = GetTimestamp();
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Device.Memory.WriteInt64(ControllerOffset + 0x0, Timestamp);
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Device.Memory.WriteInt64(ControllerOffset + 0x8, HidEntryCount);
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Device.Memory.WriteInt64(ControllerOffset + 0x00, Timestamp);
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Device.Memory.WriteInt64(ControllerOffset + 0x08, HidEntryCount);
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Device.Memory.WriteInt64(ControllerOffset + 0x10, CurrEntry);
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Device.Memory.WriteInt64(ControllerOffset + 0x18, HidEntryCount - 1);
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@ -199,8 +200,8 @@ namespace Ryujinx.HLE.Input
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long SampleCounter = Device.Memory.ReadInt64(LastEntryOffset) + 1;
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Device.Memory.WriteInt64(ControllerOffset + 0x0, SampleCounter);
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Device.Memory.WriteInt64(ControllerOffset + 0x8, SampleCounter);
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Device.Memory.WriteInt64(ControllerOffset + 0x00, SampleCounter);
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Device.Memory.WriteInt64(ControllerOffset + 0x08, SampleCounter);
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Device.Memory.WriteInt64(ControllerOffset + 0x10, (uint)Buttons);
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@ -225,8 +226,8 @@ namespace Ryujinx.HLE.Input
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long Timestamp = GetTimestamp();
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Device.Memory.WriteInt64(TouchScreenOffset + 0x0, Timestamp);
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Device.Memory.WriteInt64(TouchScreenOffset + 0x8, HidEntryCount);
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Device.Memory.WriteInt64(TouchScreenOffset + 0x00, Timestamp);
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Device.Memory.WriteInt64(TouchScreenOffset + 0x08, HidEntryCount);
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Device.Memory.WriteInt64(TouchScreenOffset + 0x10, CurrEntry);
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Device.Memory.WriteInt64(TouchScreenOffset + 0x18, HidEntryCount - 1);
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Device.Memory.WriteInt64(TouchScreenOffset + 0x20, Timestamp);
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@ -239,8 +240,8 @@ namespace Ryujinx.HLE.Input
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TouchEntryOffset += CurrEntry * HidTouchEntrySize;
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Device.Memory.WriteInt64(TouchEntryOffset + 0x0, SampleCounter);
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Device.Memory.WriteInt64(TouchEntryOffset + 0x8, Points.Length);
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Device.Memory.WriteInt64(TouchEntryOffset + 0x00, SampleCounter);
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Device.Memory.WriteInt64(TouchEntryOffset + 0x08, Points.Length);
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TouchEntryOffset += HidTouchEntryHeaderSize;
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@ -250,9 +251,9 @@ namespace Ryujinx.HLE.Input
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foreach (HidTouchPoint Point in Points)
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{
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Device.Memory.WriteInt64(TouchEntryOffset + 0x0, Timestamp);
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Device.Memory.WriteInt32(TouchEntryOffset + 0x8, Padding);
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Device.Memory.WriteInt32(TouchEntryOffset + 0xc, Index++);
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Device.Memory.WriteInt64(TouchEntryOffset + 0x00, Timestamp);
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Device.Memory.WriteInt32(TouchEntryOffset + 0x08, Padding);
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Device.Memory.WriteInt32(TouchEntryOffset + 0x0c, Index++);
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Device.Memory.WriteInt32(TouchEntryOffset + 0x10, Point.X);
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Device.Memory.WriteInt32(TouchEntryOffset + 0x14, Point.Y);
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Device.Memory.WriteInt32(TouchEntryOffset + 0x18, Point.DiameterX);
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@ -266,7 +267,7 @@ namespace Ryujinx.HLE.Input
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private static long GetTimestamp()
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{
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return (long)((ulong)Environment.TickCount * 19_200);
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return PerformanceCounter.ElapsedMilliseconds * 19200;
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}
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}
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}
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