Optimize texture format conversion, and MethodCopyBuffer (#1274)
* Improve performance when converting texture formats. Still more work to do. * Speed up buffer -> texture copies. No longer copies byte by byte. Fast path when formats are identical. * Fix a few things, 64 byte block fast copy. * Spacing cleanup, unrelated change. * Fix base offset calculation for region copies. * Fix Linear -> BlockLinear * Fix some nits. (part 1 of review feedback) * Use a generic version of the Convert* functions rather than lambdas. This is some real monkey's paw shit. * Remove unnecessary span constructor. * Revert "Use a generic version of the Convert* functions rather than lambdas." This reverts commit aa43dcfbe8bba291eea4e10c68569af7a56a5851. * Fix bug with rectangle destination writing, better rectangle calculation for linear textures.
This commit is contained in:
parent
ce983f360b
commit
bea1fc2e8d
@ -1,6 +1,7 @@
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using Ryujinx.Graphics.Gpu.State;
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using Ryujinx.Graphics.Texture;
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using System;
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using System.Runtime.Intrinsics;
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namespace Ryujinx.Graphics.Gpu.Engine
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{
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@ -56,19 +57,58 @@ namespace Ryujinx.Graphics.Gpu.Engine
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ulong srcBaseAddress = _context.MemoryManager.Translate(cbp.SrcAddress.Pack());
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ulong dstBaseAddress = _context.MemoryManager.Translate(cbp.DstAddress.Pack());
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for (int y = 0; y < cbp.YCount; y++)
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for (int x = 0; x < cbp.XCount; x++)
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(int srcBaseOffset, int srcSize) = srcCalculator.GetRectangleRange(src.RegionX, src.RegionY, cbp.XCount, cbp.YCount);
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(int dstBaseOffset, int dstSize) = dstCalculator.GetRectangleRange(dst.RegionX, dst.RegionY, cbp.XCount, cbp.YCount);
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ReadOnlySpan<byte> srcSpan = _context.PhysicalMemory.GetSpan(srcBaseAddress + (ulong)srcBaseOffset, srcSize);
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Span<byte> dstSpan = _context.PhysicalMemory.GetSpan(dstBaseAddress + (ulong)dstBaseOffset, dstSize).ToArray();
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bool completeSource = src.RegionX == 0 && src.RegionY == 0 && src.Width == cbp.XCount && src.Height == cbp.YCount;
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bool completeDest = dst.RegionX == 0 && dst.RegionY == 0 && dst.Width == cbp.XCount && dst.Height == cbp.YCount;
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if (completeSource && completeDest && srcCalculator.LayoutMatches(dstCalculator))
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{
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int srcOffset = srcCalculator.GetOffset(src.RegionX + x, src.RegionY + y);
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int dstOffset = dstCalculator.GetOffset(dst.RegionX + x, dst.RegionY + y);
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ulong srcAddress = srcBaseAddress + (ulong)srcOffset;
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ulong dstAddress = dstBaseAddress + (ulong)dstOffset;
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ReadOnlySpan<byte> pixel = _context.PhysicalMemory.GetSpan(srcAddress, srcBpp);
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_context.PhysicalMemory.Write(dstAddress, pixel);
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srcSpan.CopyTo(dstSpan); // No layout conversion has to be performed, just copy the data entirely.
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}
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else
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{
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unsafe bool Convert<T>(Span<byte> dstSpan, ReadOnlySpan<byte> srcSpan) where T : unmanaged
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{
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fixed (byte* dstPtr = dstSpan, srcPtr = srcSpan)
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{
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byte* dstBase = dstPtr - dstBaseOffset; // Layout offset is relative to the base, so we need to subtract the span's offset.
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byte* srcBase = srcPtr - srcBaseOffset;
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for (int y = 0; y < cbp.YCount; y++)
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{
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srcCalculator.SetY(src.RegionY + y);
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dstCalculator.SetY(dst.RegionY + y);
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for (int x = 0; x < cbp.XCount; x++)
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{
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int srcOffset = srcCalculator.GetOffset(src.RegionX + x);
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int dstOffset = dstCalculator.GetOffset(dst.RegionX + x);
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*(T*)(dstBase + dstOffset) = *(T*)(srcBase + srcOffset);
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}
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}
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}
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return true;
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}
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bool _ = srcBpp switch
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{
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1 => Convert<byte>(dstSpan, srcSpan),
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2 => Convert<ushort>(dstSpan, srcSpan),
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4 => Convert<uint>(dstSpan, srcSpan),
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8 => Convert<ulong>(dstSpan, srcSpan),
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12 => Convert<Bpp12Pixel>(dstSpan, srcSpan),
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16 => Convert<Vector128<byte>>(dstSpan, srcSpan),
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_ => throw new NotSupportedException($"Unable to copy ${srcBpp} bpp pixel format.")
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};
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}
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_context.PhysicalMemory.Write(dstBaseAddress + (ulong)dstBaseOffset, dstSpan);
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}
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else
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{
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@ -33,6 +33,11 @@ namespace Ryujinx.Graphics.Texture
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private int _robSize;
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private int _sliceSize;
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// Variables for built in iteration.
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private int _yPart;
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private int _yzPart;
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private int _zPart;
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public BlockLinearLayout(
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int width,
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int height,
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@ -97,5 +102,94 @@ namespace Ryujinx.Graphics.Texture
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return offset;
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}
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public (int offset, int size) GetRectangleRange(int x, int y, int width, int height)
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{
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// Justification:
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// The 2D offset is a combination of separate x and y parts.
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// Both components increase with input and never overlap bits.
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// Therefore for each component, the minimum input value is the lowest that component can go.
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// Minimum total value is minimum X component + minimum Y component. Similar goes for maximum.
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int start = GetOffset(x, y, 0);
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int end = GetOffset(x + width - 1, y + height - 1, 0) + _texBpp; // Cover the last pixel.
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return (start, end - start);
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}
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public bool LayoutMatches(BlockLinearLayout other)
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{
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return _robSize == other._robSize &&
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_sliceSize == other._sliceSize &&
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_texBpp == other._texBpp &&
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_bhMask == other._bhMask &&
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_bdMask == other._bdMask;
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}
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// Functions for built in iteration.
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// Components of the offset can be updated separately, and combined to save some time.
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void SetY(int y)
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{
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int yh = y / GobHeight;
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int offset = (yh >> _bhShift) * _robSize;
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offset += (yh & _bhMask) * GobSize;
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offset += ((y & 0x07) >> 1) << 6;
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offset += ((y & 0x01) >> 0) << 4;
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_yPart = offset;
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_yzPart = offset + _zPart;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void SetZ(int z)
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{
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int offset = (z >> _bdShift) * _sliceSize;
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offset += ((z & _bdMask) * GobSize) << _bhShift;
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_zPart = offset;
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_yzPart = offset + _yPart;
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}
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/// <summary>
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/// Optimized conversion for line offset in bytes to an absolute offset. Input x must be divisible by 16.
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/// </summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public int GetOffsetWithLineOffset16(int x)
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{
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int offset = (x / GobStride) << _xShift;
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offset += ((x & 0x3f) >> 5) << 8;
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offset += ((x & 0x1f) >> 4) << 5;
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return offset + _yzPart;
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}
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/// <summary>
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/// Optimized conversion for line offset in bytes to an absolute offset. Input x must be divisible by 64.
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/// </summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public int GetOffsetWithLineOffset64(int x)
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{
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int offset = (x / GobStride) << _xShift;
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return offset + _yzPart;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public int GetOffset(int x)
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{
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x <<= _bppShift;
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int offset = (x / GobStride) << _xShift;
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offset += ((x & 0x3f) >> 5) << 8;
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offset += ((x & 0x1f) >> 4) << 5;
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offset += (x & 0x0f);
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return offset + _yzPart;
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}
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}
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}
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11
Ryujinx.Graphics.Texture/Bpp12Pixel.cs
Normal file
11
Ryujinx.Graphics.Texture/Bpp12Pixel.cs
Normal file
@ -0,0 +1,11 @@
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using System.Runtime.InteropServices;
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namespace Ryujinx.Graphics.Texture
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{
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[StructLayout(LayoutKind.Sequential, Pack = 1, Size = 12)]
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public struct Bpp12Pixel
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{
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private ulong _elem1;
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private uint _elem2;
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}
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}
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@ -1,6 +1,6 @@
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using Ryujinx.Common;
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using System;
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using System.Runtime.Intrinsics;
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using static Ryujinx.Graphics.Texture.BlockLinearConstants;
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namespace Ryujinx.Graphics.Texture
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@ -64,11 +64,14 @@ namespace Ryujinx.Graphics.Texture
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}
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int strideTrunc = BitUtils.AlignDown(w * bytesPerPixel, 16);
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int strideTrunc64 = BitUtils.AlignDown(w * bytesPerPixel, 64);
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int xStart = strideTrunc / bytesPerPixel;
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int stride = BitUtils.AlignUp(w * bytesPerPixel, HostStrideAlignment);
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int outStrideGap = stride - w * bytesPerPixel;
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int alignment = gobWidth;
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if (d < gobBlocksInZ || w <= gobWidth || h <= gobHeight)
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@ -86,36 +89,74 @@ namespace Ryujinx.Graphics.Texture
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mipGobBlocksInZ,
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bytesPerPixel);
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for (int layer = 0; layer < layers; layer++)
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unsafe bool Convert<T>(Span<byte> output, ReadOnlySpan<byte> data) where T : unmanaged
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{
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int inBaseOffset = layer * sizeInfo.LayerSize + sizeInfo.GetMipOffset(level);
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for (int z = 0; z < d; z++)
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for (int y = 0; y < h; y++)
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fixed (byte* outputPtr = output, dataPtr = data)
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{
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for (int x = 0; x < strideTrunc; x += 16)
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byte* outPtr = outputPtr + outOffs;
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for (int layer = 0; layer < layers; layer++)
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{
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int offset = inBaseOffset + layoutConverter.GetOffsetWithLineOffset(x, y, z);
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byte* inBaseOffset = dataPtr + (layer * sizeInfo.LayerSize + sizeInfo.GetMipOffset(level));
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Span<byte> dest = output.Slice(outOffs + x, 16);
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for (int z = 0; z < d; z++)
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{
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layoutConverter.SetZ(z);
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for (int y = 0; y < h; y++)
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{
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layoutConverter.SetY(y);
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data.Slice(offset, 16).CopyTo(dest);
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for (int x = 0; x < strideTrunc64; x += 64, outPtr += 64)
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{
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byte* offset = inBaseOffset + layoutConverter.GetOffsetWithLineOffset64(x);
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byte* offset2 = offset + 0x20;
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byte* offset3 = offset + 0x100;
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byte* offset4 = offset + 0x120;
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Vector128<byte> value = *(Vector128<byte>*)offset;
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Vector128<byte> value2 = *(Vector128<byte>*)offset2;
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Vector128<byte> value3 = *(Vector128<byte>*)offset3;
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Vector128<byte> value4 = *(Vector128<byte>*)offset4;
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*(Vector128<byte>*)outPtr = value;
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*(Vector128<byte>*)(outPtr + 16) = value2;
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*(Vector128<byte>*)(outPtr + 32) = value3;
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*(Vector128<byte>*)(outPtr + 48) = value4;
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}
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for (int x = strideTrunc64; x < strideTrunc; x += 16, outPtr += 16)
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{
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byte* offset = inBaseOffset + layoutConverter.GetOffsetWithLineOffset16(x);
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*(Vector128<byte>*)outPtr = *(Vector128<byte>*)offset;
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}
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for (int x = xStart; x < w; x++, outPtr += bytesPerPixel)
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{
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byte* offset = inBaseOffset + layoutConverter.GetOffset(x);
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*(T*)outPtr = *(T*)offset;
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}
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outPtr += outStrideGap;
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}
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}
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}
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for (int x = xStart; x < w; x++)
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{
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int offset = inBaseOffset + layoutConverter.GetOffset(x, y, z);
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Span<byte> dest = output.Slice(outOffs + x * bytesPerPixel, bytesPerPixel);
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data.Slice(offset, bytesPerPixel).CopyTo(dest);
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}
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outOffs += stride;
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outOffs += stride * h * d * layers;
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}
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return true;
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}
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}
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bool _ = bytesPerPixel switch
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{
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1 => Convert<byte>(output, data),
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2 => Convert<ushort>(output, data),
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4 => Convert<uint>(output, data),
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8 => Convert<ulong>(output, data),
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12 => Convert<Bpp12Pixel>(output, data),
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16 => Convert<Vector128<byte>>(output, data),
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_ => throw new NotSupportedException($"Unable to convert ${bytesPerPixel} bpp pixel format.")
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};
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}
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return output;
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}
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@ -132,22 +173,18 @@ namespace Ryujinx.Graphics.Texture
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int h = BitUtils.DivRoundUp(height, blockHeight);
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int outStride = BitUtils.AlignUp(w * bytesPerPixel, HostStrideAlignment);
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int lineSize = w * bytesPerPixel;
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Span<byte> output = new byte[h * outStride];
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int outOffs = 0;
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int inOffs = 0;
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for (int y = 0; y < h; y++)
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{
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for (int x = 0; x < w; x++)
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{
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int offset = y * stride + x * bytesPerPixel;
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Span<byte> dest = output.Slice(outOffs + x * bytesPerPixel, bytesPerPixel);
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data.Slice(offset, bytesPerPixel).CopyTo(dest);
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}
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data.Slice(inOffs, lineSize).CopyTo(output.Slice(outOffs, lineSize));
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inOffs += stride;
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outOffs += outStride;
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}
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@ -198,8 +235,15 @@ namespace Ryujinx.Graphics.Texture
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mipGobBlocksInZ >>= 1;
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}
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int strideTrunc = BitUtils.AlignDown(w * bytesPerPixel, 16);
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int strideTrunc64 = BitUtils.AlignDown(w * bytesPerPixel, 64);
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int xStart = strideTrunc / bytesPerPixel;
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int stride = BitUtils.AlignUp(w * bytesPerPixel, HostStrideAlignment);
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int inStrideGap = stride - w * bytesPerPixel;
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int alignment = gobWidth;
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if (d < gobBlocksInZ || w <= gobWidth || h <= gobHeight)
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@ -217,25 +261,73 @@ namespace Ryujinx.Graphics.Texture
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mipGobBlocksInZ,
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bytesPerPixel);
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for (int layer = 0; layer < layers; layer++)
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unsafe bool Convert<T>(Span<byte> output, ReadOnlySpan<byte> data) where T : unmanaged
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{
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int outBaseOffset = layer * sizeInfo.LayerSize + sizeInfo.GetMipOffset(level);
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for (int z = 0; z < d; z++)
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for (int y = 0; y < h; y++)
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fixed (byte* outputPtr = output, dataPtr = data)
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{
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for (int x = 0; x < w; x++)
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byte* inPtr = dataPtr + inOffs;
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for (int layer = 0; layer < layers; layer++)
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{
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int offset = outBaseOffset + layoutConverter.GetOffset(x, y, z);
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byte* outBaseOffset = outputPtr + (layer * sizeInfo.LayerSize + sizeInfo.GetMipOffset(level));
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Span<byte> dest = output.Slice(offset, bytesPerPixel);
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for (int z = 0; z < d; z++)
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{
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layoutConverter.SetZ(z);
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for (int y = 0; y < h; y++)
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{
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layoutConverter.SetY(y);
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data.Slice(inOffs + x * bytesPerPixel, bytesPerPixel).CopyTo(dest);
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for (int x = 0; x < strideTrunc64; x += 64, inPtr += 64)
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{
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byte* offset = outBaseOffset + layoutConverter.GetOffsetWithLineOffset64(x);
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byte* offset2 = offset + 0x20;
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byte* offset3 = offset + 0x100;
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byte* offset4 = offset + 0x120;
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Vector128<byte> value = *(Vector128<byte>*)inPtr;
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Vector128<byte> value2 = *(Vector128<byte>*)(inPtr + 16);
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Vector128<byte> value3 = *(Vector128<byte>*)(inPtr + 32);
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Vector128<byte> value4 = *(Vector128<byte>*)(inPtr + 48);
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*(Vector128<byte>*)offset = value;
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*(Vector128<byte>*)offset2 = value2;
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*(Vector128<byte>*)offset3 = value3;
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*(Vector128<byte>*)offset4 = value4;
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}
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for (int x = strideTrunc64; x < strideTrunc; x += 16, inPtr += 16)
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{
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byte* offset = outBaseOffset + layoutConverter.GetOffsetWithLineOffset16(x);
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*(Vector128<byte>*)offset = *(Vector128<byte>*)inPtr;
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}
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for (int x = xStart; x < w; x++, inPtr += bytesPerPixel)
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{
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byte* offset = outBaseOffset + layoutConverter.GetOffset(x);
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*(T*)offset = *(T*)inPtr;
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}
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inPtr += inStrideGap;
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}
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}
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}
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inOffs += stride;
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inOffs += stride * h * d * layers;
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}
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return true;
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}
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bool _ = bytesPerPixel switch
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{
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1 => Convert<byte>(output, data),
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2 => Convert<ushort>(output, data),
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4 => Convert<uint>(output, data),
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8 => Convert<ulong>(output, data),
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12 => Convert<Bpp12Pixel>(output, data),
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16 => Convert<Vector128<byte>>(output, data),
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_ => throw new NotSupportedException($"Unable to convert ${bytesPerPixel} bpp pixel format.")
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};
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}
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return output;
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@ -254,23 +346,19 @@ namespace Ryujinx.Graphics.Texture
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int h = BitUtils.DivRoundUp(height, blockHeight);
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int inStride = BitUtils.AlignUp(w * bytesPerPixel, HostStrideAlignment);
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int lineSize = width * bytesPerPixel;
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Span<byte> output = new byte[h * stride];
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int inOffs = 0;
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int outOffs = 0;
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|
||||
for (int y = 0; y < h; y++)
|
||||
{
|
||||
for (int x = 0; x < w; x++)
|
||||
{
|
||||
int offset = y * stride + x * bytesPerPixel;
|
||||
|
||||
Span<byte> dest = output.Slice(offset, bytesPerPixel);
|
||||
|
||||
data.Slice(inOffs + x * bytesPerPixel, bytesPerPixel).CopyTo(dest);
|
||||
}
|
||||
data.Slice(inOffs, lineSize).CopyTo(output.Slice(outOffs, lineSize));
|
||||
|
||||
inOffs += inStride;
|
||||
outOffs += stride;
|
||||
}
|
||||
|
||||
return output;
|
||||
|
@ -1,17 +1,22 @@
|
||||
using Ryujinx.Common;
|
||||
|
||||
using System.Runtime.CompilerServices;
|
||||
using static Ryujinx.Graphics.Texture.BlockLinearConstants;
|
||||
|
||||
namespace Ryujinx.Graphics.Texture
|
||||
{
|
||||
public class OffsetCalculator
|
||||
{
|
||||
private int _width;
|
||||
private int _height;
|
||||
private int _stride;
|
||||
private bool _isLinear;
|
||||
private int _bytesPerPixel;
|
||||
|
||||
private BlockLinearLayout _layoutConverter;
|
||||
|
||||
// Variables for built in iteration.
|
||||
private int _yPart;
|
||||
|
||||
public OffsetCalculator(
|
||||
int width,
|
||||
int height,
|
||||
@ -20,6 +25,8 @@ namespace Ryujinx.Graphics.Texture
|
||||
int gobBlocksInY,
|
||||
int bytesPerPixel)
|
||||
{
|
||||
_width = width;
|
||||
_height = height;
|
||||
_stride = stride;
|
||||
_isLinear = isLinear;
|
||||
_bytesPerPixel = bytesPerPixel;
|
||||
@ -40,6 +47,18 @@ namespace Ryujinx.Graphics.Texture
|
||||
}
|
||||
}
|
||||
|
||||
public void SetY(int y)
|
||||
{
|
||||
if (_isLinear)
|
||||
{
|
||||
_yPart = y * _stride;
|
||||
}
|
||||
else
|
||||
{
|
||||
_layoutConverter.SetY(y);
|
||||
}
|
||||
}
|
||||
|
||||
public int GetOffset(int x, int y)
|
||||
{
|
||||
if (_isLinear)
|
||||
@ -51,5 +70,48 @@ namespace Ryujinx.Graphics.Texture
|
||||
return _layoutConverter.GetOffset(x, y, 0);
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public int GetOffset(int x)
|
||||
{
|
||||
if (_isLinear)
|
||||
{
|
||||
return x * _bytesPerPixel + _yPart;
|
||||
}
|
||||
else
|
||||
{
|
||||
return _layoutConverter.GetOffset(x);
|
||||
}
|
||||
}
|
||||
|
||||
public (int offset, int size) GetRectangleRange(int x, int y, int width, int height)
|
||||
{
|
||||
if (_isLinear)
|
||||
{
|
||||
int start = y * _stride + x * _bytesPerPixel;
|
||||
int end = (y + height - 1) * _stride + (x + width) * _bytesPerPixel;
|
||||
return (start, end - start);
|
||||
}
|
||||
else
|
||||
{
|
||||
return _layoutConverter.GetRectangleRange(x, y, width, height);
|
||||
}
|
||||
}
|
||||
|
||||
public bool LayoutMatches(OffsetCalculator other)
|
||||
{
|
||||
if (_isLinear)
|
||||
{
|
||||
return other._isLinear &&
|
||||
_width == other._width &&
|
||||
_height == other._height &&
|
||||
_stride == other._stride &&
|
||||
_bytesPerPixel == other._bytesPerPixel;
|
||||
}
|
||||
else
|
||||
{
|
||||
return !other._isLinear && _layoutConverter.LayoutMatches(other._layoutConverter);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user