Fix deadlock in mouse input on Avalonia (#3444)
* fix deadlock in mouse input * apply @AcK77 changes
This commit is contained in:
parent
55e97959b9
commit
bc5bb4459e
@ -1,3 +1,4 @@
|
||||
using Avalonia;
|
||||
using Avalonia.Controls;
|
||||
using Avalonia.Input;
|
||||
using Avalonia.Threading;
|
||||
@ -13,6 +14,7 @@ namespace Ryujinx.Ava.Input
|
||||
{
|
||||
private Control _widget;
|
||||
private bool _isDisposed;
|
||||
private Size _size;
|
||||
|
||||
public bool[] PressedButtons { get; }
|
||||
|
||||
@ -29,6 +31,14 @@ namespace Ryujinx.Ava.Input
|
||||
_widget.PointerWheelChanged += Parent_ScrollEvent;
|
||||
|
||||
PressedButtons = new bool[(int)MouseButton.Count];
|
||||
|
||||
_size = new Size((int)parent.Bounds.Width, (int)parent.Bounds.Height);
|
||||
parent.GetObservable(Control.BoundsProperty).Subscribe(Resized);
|
||||
}
|
||||
|
||||
private void Resized(Rect rect)
|
||||
{
|
||||
_size = new Size((int)rect.Width, (int)rect.Height);
|
||||
}
|
||||
|
||||
private void Parent_ScrollEvent(object o, PointerWheelEventArgs args)
|
||||
@ -78,14 +88,7 @@ namespace Ryujinx.Ava.Input
|
||||
|
||||
public Size GetClientSize()
|
||||
{
|
||||
Size size = new();
|
||||
|
||||
Dispatcher.UIThread.InvokeAsync(() =>
|
||||
{
|
||||
size = new Size((int)_widget.Bounds.Width, (int)_widget.Bounds.Height);
|
||||
}).Wait();
|
||||
|
||||
return size;
|
||||
return _size;
|
||||
}
|
||||
|
||||
public string DriverName => "Avalonia";
|
||||
|
Loading…
Reference in New Issue
Block a user