Fix depth compare value for TLD4S shader instruction with offset (#6253)
* Fix depth compare value for TLD4S shader instruction with offset * Shader cache version bump
This commit is contained in:
parent
24c8b0edc0
commit
bbed3b9926
@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
||||
private const ushort FileFormatVersionMajor = 1;
|
||||
private const ushort FileFormatVersionMinor = 2;
|
||||
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
|
||||
private const uint CodeGenVersion = 5958;
|
||||
private const uint CodeGenVersion = 6253;
|
||||
|
||||
private const string SharedTocFileName = "shared.toc";
|
||||
private const string SharedDataFileName = "shared.data";
|
||||
|
@ -578,12 +578,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
type = SamplerType.Texture2D;
|
||||
flags = TextureFlags.Gather;
|
||||
|
||||
if (tld4sOp.Dc)
|
||||
{
|
||||
sourcesList.Add(Rb());
|
||||
|
||||
type |= SamplerType.Shadow;
|
||||
}
|
||||
int depthCompareIndex = sourcesList.Count;
|
||||
|
||||
if (tld4sOp.Aoffi)
|
||||
{
|
||||
@ -592,7 +587,13 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
flags |= TextureFlags.Offset;
|
||||
}
|
||||
|
||||
if (!tld4sOp.Dc)
|
||||
if (tld4sOp.Dc)
|
||||
{
|
||||
sourcesList.Insert(depthCompareIndex, Rb());
|
||||
|
||||
type |= SamplerType.Shadow;
|
||||
}
|
||||
else
|
||||
{
|
||||
sourcesList.Add(Const((int)tld4sOp.TexComp));
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user