Avalonia: Use overlay dialog for controller applet (#3777)
* use overlay dialog for controller applet * Update Ryujinx.Ava/Ui/Controls/ContentDialogHelper.cs Co-authored-by: riperiperi <rhy3756547@hotmail.com> Co-authored-by: riperiperi <rhy3756547@hotmail.com>
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@ -4,6 +4,7 @@ using Avalonia.Controls.ApplicationLifetimes;
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using Avalonia.Controls.Primitives;
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using Avalonia.Media;
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using Avalonia.Threading;
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using FluentAvalonia.Core;
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using FluentAvalonia.UI.Controls;
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using Ryujinx.Ava.Common.Locale;
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using Ryujinx.Ava.Ui.Models;
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@ -27,7 +28,10 @@ namespace Ryujinx.Ava.Ui.Controls
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string secondaryButton,
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string closeButton,
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int iconSymbol,
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UserResult primaryButtonResult = UserResult.Ok)
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UserResult primaryButtonResult = UserResult.Ok,
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ManualResetEvent deferResetEvent = null,
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Func<Window, Task> doWhileDeferred = null,
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TypedEventHandler<ContentDialog, ContentDialogButtonClickEventArgs> deferCloseAction = null)
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{
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UserResult result = UserResult.None;
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@ -110,12 +114,19 @@ namespace Ryujinx.Ava.Ui.Controls
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contentDialog.SecondaryButtonCommand = MiniCommand.Create(() =>
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{
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result = UserResult.No;
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contentDialog.PrimaryButtonClick -= deferCloseAction;
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});
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contentDialog.CloseButtonCommand = MiniCommand.Create(() =>
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{
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result = UserResult.Cancel;
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contentDialog.PrimaryButtonClick -= deferCloseAction;
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});
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if (deferResetEvent != null)
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{
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contentDialog.PrimaryButtonClick += deferCloseAction;
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}
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await contentDialog.ShowAsync(ContentDialogPlacement.Popup);
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overlay?.Close();
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@ -143,35 +154,20 @@ namespace Ryujinx.Ava.Ui.Controls
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Func<Window, Task> doWhileDeferred = null)
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{
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bool startedDeferring = false;
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UserResult result = UserResult.None;
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ContentDialog contentDialog = new ContentDialog
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{
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Title = title,
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PrimaryButtonText = primaryButton,
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SecondaryButtonText = secondaryButton,
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CloseButtonText = closeButton,
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Content = CreateDialogTextContent(primaryText, secondaryText, iconSymbol),
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PrimaryButtonCommand = MiniCommand.Create(() =>
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{
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result = primaryButton == LocaleManager.Instance["InputDialogYes"] ? UserResult.Yes : UserResult.Ok;
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}),
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};
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contentDialog.SecondaryButtonCommand = MiniCommand.Create(() =>
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{
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contentDialog.PrimaryButtonClick -= DeferClose;
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result = UserResult.No;
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});
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contentDialog.CloseButtonCommand = MiniCommand.Create(() =>
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{
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contentDialog.PrimaryButtonClick -= DeferClose;
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result = UserResult.Cancel;
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});
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contentDialog.PrimaryButtonClick += DeferClose;
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await contentDialog.ShowAsync(ContentDialogPlacement.Popup);
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return result;
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return await ShowContentDialog(
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title,
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primaryText,
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secondaryText,
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primaryButton,
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secondaryButton,
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closeButton,
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iconSymbol,
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primaryButton == LocaleManager.Instance["InputDialogYes"] ? UserResult.Yes : UserResult.Ok,
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deferResetEvent,
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doWhileDeferred,
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DeferClose);
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async void DeferClose(ContentDialog sender, ContentDialogButtonClickEventArgs args)
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{
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@ -180,7 +176,7 @@ namespace Ryujinx.Ava.Ui.Controls
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return;
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}
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contentDialog.PrimaryButtonClick -= DeferClose;
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sender.PrimaryButtonClick -= DeferClose;
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startedDeferring = true;
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@ -188,7 +184,7 @@ namespace Ryujinx.Ava.Ui.Controls
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result = primaryButton == LocaleManager.Instance["InputDialogYes"] ? UserResult.Yes : UserResult.Ok;
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contentDialog.PrimaryButtonClick -= DeferClose;
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sender.PrimaryButtonClick -= DeferClose;
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#pragma warning disable CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
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Task.Run(() =>
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