UI: Fix empty homebrew icon (#5189)

* UI: Fix empty homebrew icon

We currently don't check the icon size when we read it from the homebrew data. That could cause issues at UI side since the buffer isn't null but empty. Extra check have been added UI side too.
(I cleaned up some files during my research too)

Fixes #5188

* Remove additional check

* Remove unused using
This commit is contained in:
Ac_K 2023-06-01 18:24:00 +02:00 committed by GitHub
parent 6966211e07
commit b8f48bcf64
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 17 additions and 4 deletions

View File

@ -21,6 +21,7 @@ namespace Ryujinx.Ava.UI.Helpers
if (value is byte[] buffer && targetType == typeof(IImage))
{
MemoryStream mem = new(buffer);
return new Bitmap(mem);
}

View File

@ -9,9 +9,7 @@ using Ryujinx.Ava.UI.ViewModels;
using Ryujinx.Ava.UI.Windows;
using Ryujinx.Common;
using Ryujinx.Common.Utilities;
using Ryujinx.HLE.HOS;
using Ryujinx.Modules;
using Ryujinx.Ui.App.Common;
using Ryujinx.Ui.Common;
using Ryujinx.Ui.Common.Configuration;
using Ryujinx.Ui.Common.Helper;

View File

@ -343,7 +343,14 @@ namespace Ryujinx.Ui.App.Common
ulong nacpSize = reader.ReadUInt64();
// Reads and stores game icon as byte array
if (iconSize > 0)
{
applicationIcon = Read(assetOffset + iconOffset, (int)iconSize);
}
else
{
applicationIcon = _nroIcon;
}
// Read the NACP data
Read(assetOffset + (int)nacpOffset, (int)nacpSize).AsSpan().CopyTo(controlHolder.ByteSpan);
@ -666,6 +673,8 @@ namespace Ryujinx.Ui.App.Common
long iconSize = BitConverter.ToInt64(iconSectionInfo, 8);
// Reads and stores game icon as byte array
if (iconSize > 0)
{
applicationIcon = Read(assetOffset + iconOffset, (int)iconSize);
}
else
@ -673,6 +682,11 @@ namespace Ryujinx.Ui.App.Common
applicationIcon = _nroIcon;
}
}
else
{
applicationIcon = _nroIcon;
}
}
catch
{
Logger.Warning?.Print(LogClass.Application, $"The file encountered was not of a valid type. Errored File: {applicationPath}");