Fix texture blit off-by-one errors (#2335)
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@ -24,11 +24,29 @@ namespace Ryujinx.Graphics.Gpu.Engine
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var control = state.Get<CopyTextureControl>(MethodOffset.CopyTextureControl);
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int srcX1 = (int)(region.SrcXF >> 32);
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int srcY1 = (int)(region.SrcYF >> 32);
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bool originCorner = control.UnpackOriginCorner();
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int srcX2 = (int)((region.SrcXF + region.SrcWidthRF * region.DstWidth) >> 32);
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int srcY2 = (int)((region.SrcYF + region.SrcHeightRF * region.DstHeight) >> 32);
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long srcX = region.SrcXF;
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long srcY = region.SrcYF;
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if (originCorner)
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{
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// If the origin is corner, it is assumed that the guest API
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// is manually centering the origin by adding a offset to the
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// source region X/Y coordinates.
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// Here we attempt to remove such offset to ensure we have the correct region.
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// The offset is calculated as FactorXY / 2.0, where FactorXY = SrcXY / DstXY,
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// so we do the same here by dividing the fixed point value by 2, while
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// throwing away the fractional part to avoid rounding errors.
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srcX -= (region.SrcWidthRF >> 33) << 32;
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srcY -= (region.SrcHeightRF >> 33) << 32;
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}
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int srcX1 = (int)(srcX >> 32);
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int srcY1 = (int)(srcY >> 32);
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int srcX2 = srcX1 + (int)((region.SrcWidthRF * region.DstWidth + uint.MaxValue) >> 32);
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int srcY2 = srcY1 + (int)((region.SrcHeightRF * region.DstHeight + uint.MaxValue) >> 32);
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int dstX1 = region.DstX;
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int dstY1 = region.DstY;
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@ -9,6 +9,11 @@ namespace Ryujinx.Graphics.Gpu.State
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public uint Packed;
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#pragma warning restore CS0649
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public bool UnpackOriginCorner()
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{
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return (Packed & 1u) != 0;
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}
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public bool UnpackLinearFilter()
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{
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return (Packed & (1u << 4)) != 0;
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