Add support for alpha to coverage dithering (#3069)
* Add support for alpha to coverage dithering * Shader cache version bump * Fix wrong alpha register * Ensure support buffer is cleared * New shader specialization based approach
This commit is contained in:
parent
594246ea47
commit
b46b63e06a
@ -60,6 +60,8 @@ namespace Ryujinx.Graphics.GAL
|
||||
|
||||
void SetLogicOpState(bool enable, LogicalOp op);
|
||||
|
||||
void SetMultisampleState(MultisampleDescriptor multisample);
|
||||
|
||||
void SetPatchParameters(int vertices, ReadOnlySpan<float> defaultOuterLevel, ReadOnlySpan<float> defaultInnerLevel);
|
||||
void SetPointParameters(float size, bool isProgramPointSize, bool enablePointSprite, Origin origin);
|
||||
|
||||
|
19
Ryujinx.Graphics.GAL/MultisampleDescriptor.cs
Normal file
19
Ryujinx.Graphics.GAL/MultisampleDescriptor.cs
Normal file
@ -0,0 +1,19 @@
|
||||
namespace Ryujinx.Graphics.GAL
|
||||
{
|
||||
public struct MultisampleDescriptor
|
||||
{
|
||||
public bool AlphaToCoverageEnable { get; }
|
||||
public bool AlphaToCoverageDitherEnable { get; }
|
||||
public bool AlphaToOneEnable { get; }
|
||||
|
||||
public MultisampleDescriptor(
|
||||
bool alphaToCoverageEnable,
|
||||
bool alphaToCoverageDitherEnable,
|
||||
bool alphaToOneEnable)
|
||||
{
|
||||
AlphaToCoverageEnable = alphaToCoverageEnable;
|
||||
AlphaToCoverageDitherEnable = alphaToCoverageDitherEnable;
|
||||
AlphaToOneEnable = alphaToOneEnable;
|
||||
}
|
||||
}
|
||||
}
|
@ -179,6 +179,8 @@ namespace Ryujinx.Graphics.GAL.Multithreading
|
||||
SetLineParametersCommand.Run(ref GetCommand<SetLineParametersCommand>(memory), threaded, renderer);
|
||||
_lookup[(int)CommandType.SetLogicOpState] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
|
||||
SetLogicOpStateCommand.Run(ref GetCommand<SetLogicOpStateCommand>(memory), threaded, renderer);
|
||||
_lookup[(int)CommandType.SetMultisampleState] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
|
||||
SetMultisampleStateCommand.Run(ref GetCommand<SetMultisampleStateCommand>(memory), threaded, renderer);
|
||||
_lookup[(int)CommandType.SetPatchParameters] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
|
||||
SetPatchParametersCommand.Run(ref GetCommand<SetPatchParametersCommand>(memory), threaded, renderer);
|
||||
_lookup[(int)CommandType.SetPointParameters] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
|
||||
|
@ -71,6 +71,7 @@
|
||||
SetIndexBuffer,
|
||||
SetLineParameters,
|
||||
SetLogicOpState,
|
||||
SetMultisampleState,
|
||||
SetPatchParameters,
|
||||
SetPointParameters,
|
||||
SetPolygonMode,
|
||||
|
@ -0,0 +1,18 @@
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct SetMultisampleStateCommand : IGALCommand
|
||||
{
|
||||
public CommandType CommandType => CommandType.SetMultisampleState;
|
||||
private MultisampleDescriptor _multisample;
|
||||
|
||||
public void Set(MultisampleDescriptor multisample)
|
||||
{
|
||||
_multisample = multisample;
|
||||
}
|
||||
|
||||
public static void Run(ref SetMultisampleStateCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
renderer.Pipeline.SetMultisampleState(command._multisample);
|
||||
}
|
||||
}
|
||||
}
|
@ -184,6 +184,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading
|
||||
_renderer.QueueCommand();
|
||||
}
|
||||
|
||||
public void SetMultisampleState(MultisampleDescriptor multisample)
|
||||
{
|
||||
_renderer.New<SetMultisampleStateCommand>().Set(multisample);
|
||||
_renderer.QueueCommand();
|
||||
}
|
||||
|
||||
public void SetPatchParameters(int vertices, ReadOnlySpan<float> defaultOuterLevel, ReadOnlySpan<float> defaultInnerLevel)
|
||||
{
|
||||
_renderer.New<SetPatchParametersCommand>().Set(vertices, defaultOuterLevel, defaultInnerLevel);
|
||||
|
@ -18,6 +18,7 @@ namespace Ryujinx.Graphics.GAL
|
||||
{
|
||||
_renderer = renderer;
|
||||
Handle = renderer.CreateBuffer(SupportBuffer.RequiredSize);
|
||||
renderer.Pipeline.ClearBuffer(Handle, 0, SupportBuffer.RequiredSize, 0);
|
||||
}
|
||||
|
||||
private void MarkDirty(int startOffset, int byteSize)
|
||||
|
@ -166,7 +166,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||
nameof(ThreedClassState.BlendEnable),
|
||||
nameof(ThreedClassState.BlendState)),
|
||||
|
||||
new StateUpdateCallbackEntry(UpdateLogicOpState, nameof(ThreedClassState.LogicOpState))
|
||||
new StateUpdateCallbackEntry(UpdateLogicOpState, nameof(ThreedClassState.LogicOpState)),
|
||||
|
||||
new StateUpdateCallbackEntry(UpdateMultisampleState,
|
||||
nameof(ThreedClassState.AlphaToCoverageDitherEnable),
|
||||
nameof(ThreedClassState.MultisampleControl))
|
||||
});
|
||||
}
|
||||
|
||||
@ -1092,6 +1096,20 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||
_context.Renderer.Pipeline.SetLogicOpState(logicOpState.Enable, logicOpState.LogicalOp);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates multisample state, based on guest state.
|
||||
/// </summary>
|
||||
private void UpdateMultisampleState()
|
||||
{
|
||||
bool alphaToCoverageEnable = (_state.State.MultisampleControl & 1) != 0;
|
||||
bool alphaToOneEnable = (_state.State.MultisampleControl & 0x10) != 0;
|
||||
|
||||
_context.Renderer.Pipeline.SetMultisampleState(new MultisampleDescriptor(
|
||||
alphaToCoverageEnable,
|
||||
_state.State.AlphaToCoverageDitherEnable,
|
||||
alphaToOneEnable));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates host shaders based on the guest GPU state.
|
||||
/// </summary>
|
||||
@ -1231,7 +1249,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||
_state.State.EarlyZForce,
|
||||
_drawState.Topology,
|
||||
_state.State.TessMode,
|
||||
_state.State.ViewportTransformEnable == 0);
|
||||
_state.State.ViewportTransformEnable == 0,
|
||||
(_state.State.MultisampleControl & 1) != 0,
|
||||
_state.State.AlphaToCoverageDitherEnable);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -767,7 +767,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||
public SamplerIndex SamplerIndex;
|
||||
public fixed uint Reserved1238[37];
|
||||
public Boolean32 DepthTestEnable;
|
||||
public fixed uint Reserved12D0[5];
|
||||
public fixed uint Reserved12D0[4];
|
||||
public Boolean32 AlphaToCoverageDitherEnable;
|
||||
public Boolean32 BlendIndependent;
|
||||
public Boolean32 DepthWriteEnable;
|
||||
public Boolean32 AlphaTestEnable;
|
||||
@ -802,9 +803,10 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||
public Boolean32 PointSpriteEnable;
|
||||
public fixed uint Reserved1524[3];
|
||||
public uint ResetCounter;
|
||||
public uint Reserved1534;
|
||||
public Boolean32 MultisampleEnable;
|
||||
public Boolean32 RtDepthStencilEnable;
|
||||
public fixed uint Reserved153C[5];
|
||||
public uint MultisampleControl;
|
||||
public fixed uint Reserved1540[4];
|
||||
public GpuVa RenderEnableAddress;
|
||||
public Condition RenderEnableCondition;
|
||||
public PoolState SamplerPoolState;
|
||||
|
@ -167,6 +167,8 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
|
||||
accessorHeader.StateFlags.HasFlag(GuestGpuStateFlags.EarlyZForce),
|
||||
topology,
|
||||
tessMode,
|
||||
false,
|
||||
false,
|
||||
false);
|
||||
|
||||
TransformFeedbackDescriptor[] tfdNew = null;
|
||||
|
@ -67,6 +67,12 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
||||
return MemoryMarshal.Cast<byte, ulong>(_data.Span.Slice((int)address));
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public bool QueryAlphaToCoverageDitherEnable()
|
||||
{
|
||||
return _oldSpecState.GraphicsState.AlphaToCoverageEnable && _oldSpecState.GraphicsState.AlphaToCoverageDitherEnable;
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public int QueryBindingConstantBuffer(int index)
|
||||
{
|
||||
|
@ -21,7 +21,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
||||
private const ushort FileFormatVersionMajor = 1;
|
||||
private const ushort FileFormatVersionMinor = 1;
|
||||
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
|
||||
private const uint CodeGenVersion = 3424;
|
||||
private const uint CodeGenVersion = 3069;
|
||||
|
||||
private const string SharedTocFileName = "shared.toc";
|
||||
private const string SharedDataFileName = "shared.data";
|
||||
|
@ -66,6 +66,12 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
return MemoryMarshal.Cast<byte, ulong>(_channel.MemoryManager.GetSpan(address, size));
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public bool QueryAlphaToCoverageDitherEnable()
|
||||
{
|
||||
return _state.GraphicsState.AlphaToCoverageEnable && _state.GraphicsState.AlphaToCoverageDitherEnable;
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public int QueryBindingConstantBuffer(int index)
|
||||
{
|
||||
|
@ -30,6 +30,16 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
/// </summary>
|
||||
public readonly bool ViewportTransformDisable;
|
||||
|
||||
/// <summary>
|
||||
/// Indicates whenever alpha-to-coverage is enabled.
|
||||
/// </summary>
|
||||
public readonly bool AlphaToCoverageEnable;
|
||||
|
||||
/// <summary>
|
||||
/// Indicates whenever alpha-to-coverage dithering is enabled.
|
||||
/// </summary>
|
||||
public readonly bool AlphaToCoverageDitherEnable;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new GPU graphics state.
|
||||
/// </summary>
|
||||
@ -37,12 +47,22 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
/// <param name="topology">Primitive topology</param>
|
||||
/// <param name="tessellationMode">Tessellation mode</param>
|
||||
/// <param name="viewportTransformDisable">Indicates whenever the viewport transform is disabled</param>
|
||||
public GpuChannelGraphicsState(bool earlyZForce, PrimitiveTopology topology, TessMode tessellationMode, bool viewportTransformDisable)
|
||||
/// <param name="alphaToCoverageEnable">Indicates whenever alpha-to-coverage is enabled</param>
|
||||
/// <param name="alphaToCoverageDitherEnable">Indicates whenever alpha-to-coverage dithering is enabled</param>
|
||||
public GpuChannelGraphicsState(
|
||||
bool earlyZForce,
|
||||
PrimitiveTopology topology,
|
||||
TessMode tessellationMode,
|
||||
bool viewportTransformDisable,
|
||||
bool alphaToCoverageEnable,
|
||||
bool alphaToCoverageDitherEnable)
|
||||
{
|
||||
EarlyZForce = earlyZForce;
|
||||
Topology = topology;
|
||||
TessellationMode = tessellationMode;
|
||||
ViewportTransformDisable = viewportTransformDisable;
|
||||
AlphaToCoverageEnable = alphaToCoverageEnable;
|
||||
AlphaToCoverageDitherEnable = alphaToCoverageDitherEnable;
|
||||
}
|
||||
}
|
||||
}
|
@ -455,6 +455,14 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
return false;
|
||||
}
|
||||
|
||||
bool thisA2cDitherEnable = GraphicsState.AlphaToCoverageEnable && GraphicsState.AlphaToCoverageDitherEnable;
|
||||
bool otherA2cDitherEnable = graphicsState.AlphaToCoverageEnable && graphicsState.AlphaToCoverageDitherEnable;
|
||||
|
||||
if (otherA2cDitherEnable != thisA2cDitherEnable)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return Matches(channel, poolState, checkTextures, isCompute: false);
|
||||
}
|
||||
|
||||
|
@ -5,19 +5,20 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
{
|
||||
static class HwCapabilities
|
||||
{
|
||||
private static readonly Lazy<bool> _supportsAstcCompression = new Lazy<bool>(() => HasExtension("GL_KHR_texture_compression_astc_ldr"));
|
||||
private static readonly Lazy<bool> _supportsDrawTexture = new Lazy<bool>(() => HasExtension("GL_NV_draw_texture"));
|
||||
private static readonly Lazy<bool> _supportsFragmentShaderInterlock = new Lazy<bool>(() => HasExtension("GL_ARB_fragment_shader_interlock"));
|
||||
private static readonly Lazy<bool> _supportsFragmentShaderOrdering = new Lazy<bool>(() => HasExtension("GL_INTEL_fragment_shader_ordering"));
|
||||
private static readonly Lazy<bool> _supportsImageLoadFormatted = new Lazy<bool>(() => HasExtension("GL_EXT_shader_image_load_formatted"));
|
||||
private static readonly Lazy<bool> _supportsIndirectParameters = new Lazy<bool>(() => HasExtension("GL_ARB_indirect_parameters"));
|
||||
private static readonly Lazy<bool> _supportsParallelShaderCompile = new Lazy<bool>(() => HasExtension("GL_ARB_parallel_shader_compile"));
|
||||
private static readonly Lazy<bool> _supportsPolygonOffsetClamp = new Lazy<bool>(() => HasExtension("GL_EXT_polygon_offset_clamp"));
|
||||
private static readonly Lazy<bool> _supportsQuads = new Lazy<bool>(SupportsQuadsCheck);
|
||||
private static readonly Lazy<bool> _supportsSeamlessCubemapPerTexture = new Lazy<bool>(() => HasExtension("GL_ARB_seamless_cubemap_per_texture"));
|
||||
private static readonly Lazy<bool> _supportsShaderBallot = new Lazy<bool>(() => HasExtension("GL_ARB_shader_ballot"));
|
||||
private static readonly Lazy<bool> _supportsTextureShadowLod = new Lazy<bool>(() => HasExtension("GL_EXT_texture_shadow_lod"));
|
||||
private static readonly Lazy<bool> _supportsViewportSwizzle = new Lazy<bool>(() => HasExtension("GL_NV_viewport_swizzle"));
|
||||
private static readonly Lazy<bool> _supportsAlphaToCoverageDitherControl = new Lazy<bool>(() => HasExtension("GL_NV_alpha_to_coverage_dither_control"));
|
||||
private static readonly Lazy<bool> _supportsAstcCompression = new Lazy<bool>(() => HasExtension("GL_KHR_texture_compression_astc_ldr"));
|
||||
private static readonly Lazy<bool> _supportsDrawTexture = new Lazy<bool>(() => HasExtension("GL_NV_draw_texture"));
|
||||
private static readonly Lazy<bool> _supportsFragmentShaderInterlock = new Lazy<bool>(() => HasExtension("GL_ARB_fragment_shader_interlock"));
|
||||
private static readonly Lazy<bool> _supportsFragmentShaderOrdering = new Lazy<bool>(() => HasExtension("GL_INTEL_fragment_shader_ordering"));
|
||||
private static readonly Lazy<bool> _supportsImageLoadFormatted = new Lazy<bool>(() => HasExtension("GL_EXT_shader_image_load_formatted"));
|
||||
private static readonly Lazy<bool> _supportsIndirectParameters = new Lazy<bool>(() => HasExtension("GL_ARB_indirect_parameters"));
|
||||
private static readonly Lazy<bool> _supportsParallelShaderCompile = new Lazy<bool>(() => HasExtension("GL_ARB_parallel_shader_compile"));
|
||||
private static readonly Lazy<bool> _supportsPolygonOffsetClamp = new Lazy<bool>(() => HasExtension("GL_EXT_polygon_offset_clamp"));
|
||||
private static readonly Lazy<bool> _supportsQuads = new Lazy<bool>(SupportsQuadsCheck);
|
||||
private static readonly Lazy<bool> _supportsSeamlessCubemapPerTexture = new Lazy<bool>(() => HasExtension("GL_ARB_seamless_cubemap_per_texture"));
|
||||
private static readonly Lazy<bool> _supportsShaderBallot = new Lazy<bool>(() => HasExtension("GL_ARB_shader_ballot"));
|
||||
private static readonly Lazy<bool> _supportsTextureShadowLod = new Lazy<bool>(() => HasExtension("GL_EXT_texture_shadow_lod"));
|
||||
private static readonly Lazy<bool> _supportsViewportSwizzle = new Lazy<bool>(() => HasExtension("GL_NV_viewport_swizzle"));
|
||||
|
||||
private static readonly Lazy<int> _maximumComputeSharedMemorySize = new Lazy<int>(() => GetLimit(All.MaxComputeSharedMemorySize));
|
||||
private static readonly Lazy<int> _storageBufferOffsetAlignment = new Lazy<int>(() => GetLimit(All.ShaderStorageBufferOffsetAlignment));
|
||||
@ -43,19 +44,20 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
|
||||
public static bool UsePersistentBufferForFlush => _gpuVendor.Value == GpuVendor.AmdWindows || _gpuVendor.Value == GpuVendor.Nvidia;
|
||||
|
||||
public static bool SupportsAstcCompression => _supportsAstcCompression.Value;
|
||||
public static bool SupportsDrawTexture => _supportsDrawTexture.Value;
|
||||
public static bool SupportsFragmentShaderInterlock => _supportsFragmentShaderInterlock.Value;
|
||||
public static bool SupportsFragmentShaderOrdering => _supportsFragmentShaderOrdering.Value;
|
||||
public static bool SupportsImageLoadFormatted => _supportsImageLoadFormatted.Value;
|
||||
public static bool SupportsIndirectParameters => _supportsIndirectParameters.Value;
|
||||
public static bool SupportsParallelShaderCompile => _supportsParallelShaderCompile.Value;
|
||||
public static bool SupportsPolygonOffsetClamp => _supportsPolygonOffsetClamp.Value;
|
||||
public static bool SupportsQuads => _supportsQuads.Value;
|
||||
public static bool SupportsSeamlessCubemapPerTexture => _supportsSeamlessCubemapPerTexture.Value;
|
||||
public static bool SupportsShaderBallot => _supportsShaderBallot.Value;
|
||||
public static bool SupportsTextureShadowLod => _supportsTextureShadowLod.Value;
|
||||
public static bool SupportsViewportSwizzle => _supportsViewportSwizzle.Value;
|
||||
public static bool SupportsAlphaToCoverageDitherControl => _supportsAlphaToCoverageDitherControl.Value;
|
||||
public static bool SupportsAstcCompression => _supportsAstcCompression.Value;
|
||||
public static bool SupportsDrawTexture => _supportsDrawTexture.Value;
|
||||
public static bool SupportsFragmentShaderInterlock => _supportsFragmentShaderInterlock.Value;
|
||||
public static bool SupportsFragmentShaderOrdering => _supportsFragmentShaderOrdering.Value;
|
||||
public static bool SupportsImageLoadFormatted => _supportsImageLoadFormatted.Value;
|
||||
public static bool SupportsIndirectParameters => _supportsIndirectParameters.Value;
|
||||
public static bool SupportsParallelShaderCompile => _supportsParallelShaderCompile.Value;
|
||||
public static bool SupportsPolygonOffsetClamp => _supportsPolygonOffsetClamp.Value;
|
||||
public static bool SupportsQuads => _supportsQuads.Value;
|
||||
public static bool SupportsSeamlessCubemapPerTexture => _supportsSeamlessCubemapPerTexture.Value;
|
||||
public static bool SupportsShaderBallot => _supportsShaderBallot.Value;
|
||||
public static bool SupportsTextureShadowLod => _supportsTextureShadowLod.Value;
|
||||
public static bool SupportsViewportSwizzle => _supportsViewportSwizzle.Value;
|
||||
|
||||
public static bool SupportsMismatchingViewFormat => _gpuVendor.Value != GpuVendor.AmdWindows && _gpuVendor.Value != GpuVendor.IntelWindows;
|
||||
public static bool SupportsNonConstantTextureOffset => _gpuVendor.Value == GpuVendor.Nvidia;
|
||||
|
@ -918,6 +918,34 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
}
|
||||
}
|
||||
|
||||
public void SetMultisampleState(MultisampleDescriptor multisample)
|
||||
{
|
||||
if (multisample.AlphaToCoverageEnable)
|
||||
{
|
||||
GL.Enable(EnableCap.SampleAlphaToCoverage);
|
||||
|
||||
if (multisample.AlphaToOneEnable)
|
||||
{
|
||||
GL.Enable(EnableCap.SampleAlphaToOne);
|
||||
}
|
||||
else
|
||||
{
|
||||
GL.Disable(EnableCap.SampleAlphaToOne);
|
||||
}
|
||||
|
||||
if (HwCapabilities.SupportsAlphaToCoverageDitherControl)
|
||||
{
|
||||
GL.NV.AlphaToCoverageDitherControl(multisample.AlphaToCoverageDitherEnable
|
||||
? NvAlphaToCoverageDitherControl.AlphaToCoverageDitherEnableNv
|
||||
: NvAlphaToCoverageDitherControl.AlphaToCoverageDitherDisableNv);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
GL.Disable(EnableCap.SampleAlphaToCoverage);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetLineParameters(float width, bool smooth)
|
||||
{
|
||||
if (smooth)
|
||||
|
@ -34,6 +34,15 @@ namespace Ryujinx.Graphics.Shader
|
||||
/// <returns>Span of the memory location</returns>
|
||||
ReadOnlySpan<ulong> GetCode(ulong address, int minimumSize);
|
||||
|
||||
/// <summary>
|
||||
/// Queries whenever the alpha-to-coverage dithering feature is enabled.
|
||||
/// </summary>
|
||||
/// <returns>True if the feature is enabled, false otherwise</returns>
|
||||
bool QueryAlphaToCoverageDitherEnable()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Queries the binding number of a constant buffer.
|
||||
/// </summary>
|
||||
|
@ -205,6 +205,8 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
}
|
||||
else if (Config.Stage == ShaderStage.Fragment)
|
||||
{
|
||||
GenerateAlphaToCoverageDitherDiscard();
|
||||
|
||||
if (Config.OmapDepth)
|
||||
{
|
||||
Operand dest = Attribute(AttributeConsts.FragmentOutputDepth);
|
||||
@ -266,6 +268,35 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
}
|
||||
}
|
||||
|
||||
private void GenerateAlphaToCoverageDitherDiscard()
|
||||
{
|
||||
// If the feature is disabled, or alpha is not written, then we're done.
|
||||
if (!Config.GpuAccessor.QueryAlphaToCoverageDitherEnable() || (Config.OmapTargets & 8) == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// 11 11 11 10 10 10 10 00
|
||||
// 11 01 01 01 01 00 00 00
|
||||
Operand ditherMask = Const(unchecked((int)0xfbb99110u));
|
||||
|
||||
Operand x = this.BitwiseAnd(this.FP32ConvertToU32(Attribute(AttributeConsts.PositionX)), Const(1));
|
||||
Operand y = this.BitwiseAnd(this.FP32ConvertToU32(Attribute(AttributeConsts.PositionY)), Const(1));
|
||||
Operand xy = this.BitwiseOr(x, this.ShiftLeft(y, Const(1)));
|
||||
|
||||
Operand alpha = Register(3, RegisterType.Gpr);
|
||||
Operand scaledAlpha = this.FPMultiply(this.FPSaturate(alpha), ConstF(8));
|
||||
Operand quantizedAlpha = this.IMinimumU32(this.FP32ConvertToU32(scaledAlpha), Const(7));
|
||||
Operand shift = this.BitwiseOr(this.ShiftLeft(quantizedAlpha, Const(2)), xy);
|
||||
Operand opaque = this.BitwiseAnd(this.ShiftRightU32(ditherMask, shift), Const(1));
|
||||
|
||||
Operand a2cDitherEndLabel = Label();
|
||||
|
||||
this.BranchIfTrue(a2cDitherEndLabel, opaque);
|
||||
this.Discard();
|
||||
this.MarkLabel(a2cDitherEndLabel);
|
||||
}
|
||||
|
||||
public Operation[] GetOperations()
|
||||
{
|
||||
return _operations.ToArray();
|
||||
|
Loading…
Reference in New Issue
Block a user