Update new informations in IAudioOut (#19)
* Update new informations in IAudioOut * Update IAudioOut.cs
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@ -101,17 +101,17 @@ namespace Ryujinx.OsHle.Objects.Aud
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KeysQueue.Enqueue(BufferId);
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byte[] AudioOutBuffer = AMemoryHelper.ReadBytes(Context.Memory, Context.Request.SendBuff[0].Position, 0x28);
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byte[] AudioOutBuffer = AMemoryHelper.ReadBytes(Context.Memory, Context.Request.SendBuff[0].Position, sizeof(long) * 5);
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using (MemoryStream MS = new MemoryStream(AudioOutBuffer))
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{
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BinaryReader Reader = new BinaryReader(MS);
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long PointerToSampleDataPointer = Reader.ReadInt64();
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long PointerToSampleData = Reader.ReadInt64();
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long PointerNextBuffer = Reader.ReadInt64();
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long PointerSampleBuffer = Reader.ReadInt64();
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long CapacitySampleBuffer = Reader.ReadInt64();
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long SizeDataSampleBuffer = Reader.ReadInt64();
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long Unknown = Reader.ReadInt64();
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long SizeDataInSampleBuffer = Reader.ReadInt64();
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long OffsetDataInSampleBuffer = Reader.ReadInt64();
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byte[] AudioSampleBuffer = AMemoryHelper.ReadBytes(Context.Memory, PointerToSampleData, (int)SizeDataSampleBuffer);
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byte[] AudioSampleBuffer = AMemoryHelper.ReadBytes(Context.Memory, PointerSampleBuffer + OffsetDataInSampleBuffer, (int)SizeDataInSampleBuffer);
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if (OpenALInstalled)
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{
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@ -146,7 +146,8 @@ namespace Ryujinx.OsHle.Objects.Aud
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AMemoryHelper.WriteBytes(Context.Memory, Context.Request.ReceiveBuff[0].Position, BitConverter.GetBytes(TempKey));
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Context.ResponseData.Write((int)TempKey);
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int ReleasedBuffersCount = 1;
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Context.ResponseData.Write(ReleasedBuffersCount);
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if (OpenALInstalled)
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{
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