am: Add all known AppletMessage (#2378)
This PR add all known AppletMessage values for accuracy, nothing more. `MessageInfo` is renamed to the right `AppletMessage` name.
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@ -321,8 +321,8 @@ namespace Ryujinx.HLE.HOS
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State.DockedMode = newState;
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State.DockedMode = newState;
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PerformanceState.PerformanceMode = State.DockedMode ? PerformanceMode.Boost : PerformanceMode.Default;
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PerformanceState.PerformanceMode = State.DockedMode ? PerformanceMode.Boost : PerformanceMode.Default;
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AppletState.Messages.Enqueue(MessageInfo.OperationModeChanged);
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AppletState.Messages.Enqueue(AppletMessage.OperationModeChanged);
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AppletState.Messages.Enqueue(MessageInfo.PerformanceModeChanged);
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AppletState.Messages.Enqueue(AppletMessage.PerformanceModeChanged);
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AppletState.MessageEvent.ReadableEvent.Signal();
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AppletState.MessageEvent.ReadableEvent.Signal();
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SignalDisplayResolutionChange();
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SignalDisplayResolutionChange();
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@ -338,7 +338,7 @@ namespace Ryujinx.HLE.HOS
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public void SimulateWakeUpMessage()
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public void SimulateWakeUpMessage()
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{
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{
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AppletState.Messages.Enqueue(MessageInfo.Resume);
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AppletState.Messages.Enqueue(AppletMessage.Resume);
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AppletState.MessageEvent.ReadableEvent.Signal();
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AppletState.MessageEvent.ReadableEvent.Signal();
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}
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}
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@ -50,7 +50,7 @@ namespace Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.Sys
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// ReceiveMessage() -> nn::am::AppletMessage
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// ReceiveMessage() -> nn::am::AppletMessage
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public ResultCode ReceiveMessage(ServiceCtx context)
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public ResultCode ReceiveMessage(ServiceCtx context)
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{
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{
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if (!context.Device.System.AppletState.Messages.TryDequeue(out MessageInfo message))
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if (!context.Device.System.AppletState.Messages.TryDequeue(out AppletMessage message))
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{
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{
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return ResultCode.NoMessages;
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return ResultCode.NoMessages;
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}
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}
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@ -0,0 +1,36 @@
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namespace Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.SystemAppletProxy
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{
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enum AppletMessage
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{
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None = 0,
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ChangeIntoForeground = 1,
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ChangeIntoBackground = 2,
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Exit = 4,
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ApplicationExited = 6,
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FocusStateChanged = 15,
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Resume = 16,
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DetectShortPressingHomeButton = 20,
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DetectLongPressingHomeButton = 21,
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DetectShortPressingPowerButton = 22,
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DetectMiddlePressingPowerButton = 23,
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DetectLongPressingPowerButton = 24,
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RequestToPrepareSleep = 25,
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FinishedSleepSequence = 26,
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SleepRequiredByHighTemperature = 27,
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SleepRequiredByLowBattery = 28,
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AutoPowerDown = 29,
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OperationModeChanged = 30,
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PerformanceModeChanged = 31,
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DetectReceivingCecSystemStandby = 32,
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SdCardRemoved = 33,
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LaunchApplicationRequested = 50,
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RequestToDisplay = 51,
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ShowApplicationLogo = 55,
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HideApplicationLogo = 56,
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ForceHideApplicationLogo = 57,
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FloatingApplicationDetected = 60,
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DetectShortPressingCaptureButton = 90,
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AlbumScreenShotTaken = 92,
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AlbumRecordingSaved = 93
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}
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}
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@ -1,10 +0,0 @@
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namespace Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.SystemAppletProxy
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{
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enum MessageInfo
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{
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FocusStateChanged = 0xf,
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Resume = 0x10,
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OperationModeChanged = 0x1e,
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PerformanceModeChanged = 0x1f
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}
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}
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@ -6,7 +6,7 @@ namespace Ryujinx.HLE.HOS.SystemState
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{
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{
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class AppletStateMgr
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class AppletStateMgr
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{
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{
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public ConcurrentQueue<MessageInfo> Messages { get; }
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public ConcurrentQueue<AppletMessage> Messages { get; }
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public FocusState FocusState { get; private set; }
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public FocusState FocusState { get; private set; }
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@ -16,7 +16,7 @@ namespace Ryujinx.HLE.HOS.SystemState
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public AppletStateMgr(Horizon system)
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public AppletStateMgr(Horizon system)
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{
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{
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Messages = new ConcurrentQueue<MessageInfo>();
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Messages = new ConcurrentQueue<AppletMessage>();
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MessageEvent = new KEvent(system.KernelContext);
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MessageEvent = new KEvent(system.KernelContext);
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AppletResourceUserIds = new IdDictionary();
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AppletResourceUserIds = new IdDictionary();
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@ -26,7 +26,13 @@ namespace Ryujinx.HLE.HOS.SystemState
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{
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{
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FocusState = isFocused ? FocusState.InFocus : FocusState.OutOfFocus;
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FocusState = isFocused ? FocusState.InFocus : FocusState.OutOfFocus;
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Messages.Enqueue(MessageInfo.FocusStateChanged);
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Messages.Enqueue(AppletMessage.FocusStateChanged);
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if (isFocused)
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{
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Messages.Enqueue(AppletMessage.ChangeIntoForeground);
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}
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MessageEvent.ReadableEvent.Signal();
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MessageEvent.ReadableEvent.Signal();
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}
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}
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}
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}
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