Fix crash in SettingsViewModel when Vulkan isn't available (#4985)
* fix crash when Vulkan isn't available * add VulkanRenderer.GetPhysicalDevices() overload that provides its own Vk API object and logs on failure * adjustments per AcK77
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@ -311,7 +311,7 @@ namespace Ryujinx.Ava.UI.ViewModels
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{
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_gpuIds = new List<string>();
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List<string> names = new();
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var devices = VulkanRenderer.GetPhysicalDevices(Vk.GetApi());
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var devices = VulkanRenderer.GetPhysicalDevices();
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if (devices.Length == 0)
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{
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@ -599,6 +599,25 @@ namespace Ryujinx.Graphics.Vulkan
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return new HardwareInfo(GpuVendor, GpuRenderer);
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}
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/// <summary>
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/// Gets the available Vulkan devices using the default Vulkan API
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/// object returned by <see cref="Vk.GetApi()"/>
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/// </summary>
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/// <returns></returns>
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public static DeviceInfo[] GetPhysicalDevices()
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{
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try
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{
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return VulkanInitialization.GetSuitablePhysicalDevices(Vk.GetApi());
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}
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catch (Exception ex)
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{
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Logger.Error?.PrintMsg(LogClass.Gpu, $"Error querying Vulkan devices: {ex.Message}");
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return Array.Empty<DeviceInfo>();
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}
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}
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public static DeviceInfo[] GetPhysicalDevices(Vk api)
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{
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try
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@ -478,7 +478,7 @@ namespace Ryujinx.Ui.Windows
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if (Enum.Parse<GraphicsBackend>(_graphicsBackend.ActiveId) == GraphicsBackend.Vulkan)
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{
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var devices = VulkanRenderer.GetPhysicalDevices(Vk.GetApi());
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var devices = VulkanRenderer.GetPhysicalDevices();
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string preferredGpuIdFromConfig = ConfigurationState.Instance.Graphics.PreferredGpu.Value;
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string preferredGpuId = preferredGpuIdFromConfig;
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bool noGpuId = string.IsNullOrEmpty(preferredGpuIdFromConfig);
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