Somewhat better implementation of thread yield
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7f5a8effbb
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@ -197,30 +197,40 @@ namespace Ryujinx.Core.OsHle.Handles
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if (NeedsReschedule)
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if (NeedsReschedule)
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{
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{
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PrintDbgThreadInfo(Thread, "yielded execution.");
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Yield(Thread, Thread.ActualPriority - 1);
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}
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}
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lock (SchedLock)
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public void Yield(KThread Thread)
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{
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Yield(Thread, Thread.ActualPriority);
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}
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private void Yield(KThread Thread, int MinPriority)
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{
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PrintDbgThreadInfo(Thread, "yielded execution.");
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lock (SchedLock)
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{
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int ActualCore = Thread.ActualCore;
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SchedulerThread NewThread = WaitingToRun.Pop(ActualCore, MinPriority);
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if (NewThread == null)
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{
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{
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int ActualCore = Thread.ActualCore;
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PrintDbgThreadInfo(Thread, "resumed because theres nothing better to run.");
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SchedulerThread NewThread = WaitingToRun.Pop(ActualCore, Thread.ActualPriority);
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return;
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if (NewThread == null)
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{
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PrintDbgThreadInfo(Thread, "resumed because theres nothing better to run.");
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return;
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}
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NewThread.Thread.ActualCore = ActualCore;
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CoreThreads[ActualCore] = NewThread.Thread;
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RunThread(NewThread);
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}
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}
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Resume(Thread);
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NewThread.Thread.ActualCore = ActualCore;
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CoreThreads[ActualCore] = NewThread.Thread;
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RunThread(NewThread);
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}
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}
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Resume(Thread);
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}
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}
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public void Resume(KThread Thread)
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public void Resume(KThread Thread)
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@ -2,7 +2,7 @@ namespace Ryujinx.Core.OsHle.Handles
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{
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{
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class ThreadQueue
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class ThreadQueue
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{
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{
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private const int LowestPriority = 0x40;
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private const int LowestPriority = 0x3f;
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private SchedulerThread Head;
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private SchedulerThread Head;
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@ -63,7 +63,7 @@ namespace Ryujinx.Core.OsHle.Handles
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{
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{
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KThread Thread = Curr.Thread;
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KThread Thread = Curr.Thread;
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if (Thread.ActualPriority < MinPriority && (Thread.CoreMask & CoreMask) != 0)
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if (Thread.ActualPriority <= MinPriority && (Thread.CoreMask & CoreMask) != 0)
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{
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{
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if (Prev != null)
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if (Prev != null)
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{
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{
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@ -87,7 +87,7 @@ namespace Ryujinx.Core.OsHle.Kernel
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if (TimeoutNs == 0)
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if (TimeoutNs == 0)
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{
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{
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Process.Scheduler.SetReschedule(CurrThread.ActualCore);
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Process.Scheduler.Yield(CurrThread);
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}
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}
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else
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else
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{
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{
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@ -206,7 +206,7 @@ namespace Ryujinx.Core.OsHle.Kernel
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{
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{
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lock (Process.ThreadSyncLock)
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lock (Process.ThreadSyncLock)
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{
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{
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//This is the new thread that will not own the mutex.
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//This is the new thread that will now own the mutex.
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//If no threads are waiting for the lock, then it should be null.
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//If no threads are waiting for the lock, then it should be null.
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KThread OwnerThread = PopThread(CurrThread.MutexWaiters, x => x.MutexAddress == MutexAddress);
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KThread OwnerThread = PopThread(CurrThread.MutexWaiters, x => x.MutexAddress == MutexAddress);
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