vulkan: Pass Vk instance to VulkanRenderer (#4859)
This will allow possible multiple driver selection without any need of LD preload. (useful when testing custom version of mesa for example)
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162798b026
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@ -35,6 +35,7 @@ using Ryujinx.Input.HLE;
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using Ryujinx.Ui.Common;
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using Ryujinx.Ui.Common;
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using Ryujinx.Ui.Common.Configuration;
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using Ryujinx.Ui.Common.Configuration;
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using Ryujinx.Ui.Common.Helper;
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using Ryujinx.Ui.Common.Helper;
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using Silk.NET.Vulkan;
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using SixLabors.ImageSharp;
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using SixLabors.ImageSharp;
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using SixLabors.ImageSharp.Formats.Png;
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using SixLabors.ImageSharp.Formats.Png;
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using SixLabors.ImageSharp.PixelFormats;
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using SixLabors.ImageSharp.PixelFormats;
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@ -701,6 +702,7 @@ namespace Ryujinx.Ava
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if (ConfigurationState.Instance.Graphics.GraphicsBackend.Value == GraphicsBackend.Vulkan)
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if (ConfigurationState.Instance.Graphics.GraphicsBackend.Value == GraphicsBackend.Vulkan)
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{
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{
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renderer = new VulkanRenderer(
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renderer = new VulkanRenderer(
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Vk.GetApi(),
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(_rendererHost.EmbeddedWindow as EmbeddedWindowVulkan).CreateSurface,
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(_rendererHost.EmbeddedWindow as EmbeddedWindowVulkan).CreateSurface,
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VulkanHelper.GetRequiredInstanceExtensions,
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VulkanHelper.GetRequiredInstanceExtensions,
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ConfigurationState.Instance.Graphics.PreferredGpu.Value);
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ConfigurationState.Instance.Graphics.PreferredGpu.Value);
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@ -25,6 +25,7 @@ using System.Linq;
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using System.Runtime.InteropServices;
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using System.Runtime.InteropServices;
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using System.Net.NetworkInformation;
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using System.Net.NetworkInformation;
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using TimeZone = Ryujinx.Ava.UI.Models.TimeZone;
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using TimeZone = Ryujinx.Ava.UI.Models.TimeZone;
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using Silk.NET.Vulkan;
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namespace Ryujinx.Ava.UI.ViewModels
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namespace Ryujinx.Ava.UI.ViewModels
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{
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{
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@ -310,7 +311,7 @@ namespace Ryujinx.Ava.UI.ViewModels
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{
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{
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_gpuIds = new List<string>();
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_gpuIds = new List<string>();
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List<string> names = new();
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List<string> names = new();
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var devices = VulkanRenderer.GetPhysicalDevices();
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var devices = VulkanRenderer.GetPhysicalDevices(Vk.GetApi());
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if (devices.Length == 0)
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if (devices.Length == 0)
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{
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{
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@ -89,11 +89,12 @@ namespace Ryujinx.Graphics.Vulkan
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public event EventHandler<ScreenCaptureImageInfo> ScreenCaptured;
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public event EventHandler<ScreenCaptureImageInfo> ScreenCaptured;
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public VulkanRenderer(Func<Instance, Vk, SurfaceKHR> surfaceFunc, Func<string[]> requiredExtensionsFunc, string preferredGpuId)
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public VulkanRenderer(Vk api, Func<Instance, Vk, SurfaceKHR> surfaceFunc, Func<string[]> requiredExtensionsFunc, string preferredGpuId)
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{
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{
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_getSurface = surfaceFunc;
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_getSurface = surfaceFunc;
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_getRequiredExtensions = requiredExtensionsFunc;
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_getRequiredExtensions = requiredExtensionsFunc;
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_preferredGpuId = preferredGpuId;
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_preferredGpuId = preferredGpuId;
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Api = api;
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Shaders = new HashSet<ShaderCollection>();
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Shaders = new HashSet<ShaderCollection>();
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Textures = new HashSet<ITexture>();
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Textures = new HashSet<ITexture>();
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Samplers = new HashSet<SamplerHolder>();
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Samplers = new HashSet<SamplerHolder>();
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@ -345,31 +346,27 @@ namespace Ryujinx.Graphics.Vulkan
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private unsafe void SetupContext(GraphicsDebugLevel logLevel)
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private unsafe void SetupContext(GraphicsDebugLevel logLevel)
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{
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{
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var api = Vk.GetApi();
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_instance = VulkanInitialization.CreateInstance(Api, logLevel, _getRequiredExtensions());
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_debugMessenger = new VulkanDebugMessenger(Api, _instance.Instance, logLevel);
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Api = api;
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if (Api.TryGetInstanceExtension(_instance.Instance, out KhrSurface surfaceApi))
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_instance = VulkanInitialization.CreateInstance(api, logLevel, _getRequiredExtensions());
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_debugMessenger = new VulkanDebugMessenger(api, _instance.Instance, logLevel);
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if (api.TryGetInstanceExtension(_instance.Instance, out KhrSurface surfaceApi))
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{
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{
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SurfaceApi = surfaceApi;
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SurfaceApi = surfaceApi;
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}
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}
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_surface = _getSurface(_instance.Instance, api);
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_surface = _getSurface(_instance.Instance, Api);
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_physicalDevice = VulkanInitialization.FindSuitablePhysicalDevice(api, _instance, _surface, _preferredGpuId);
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_physicalDevice = VulkanInitialization.FindSuitablePhysicalDevice(Api, _instance, _surface, _preferredGpuId);
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var queueFamilyIndex = VulkanInitialization.FindSuitableQueueFamily(api, _physicalDevice, _surface, out uint maxQueueCount);
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var queueFamilyIndex = VulkanInitialization.FindSuitableQueueFamily(Api, _physicalDevice, _surface, out uint maxQueueCount);
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_device = VulkanInitialization.CreateDevice(api, _physicalDevice, queueFamilyIndex, maxQueueCount);
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_device = VulkanInitialization.CreateDevice(Api, _physicalDevice, queueFamilyIndex, maxQueueCount);
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if (api.TryGetDeviceExtension(_instance.Instance, _device, out KhrSwapchain swapchainApi))
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if (Api.TryGetDeviceExtension(_instance.Instance, _device, out KhrSwapchain swapchainApi))
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{
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{
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SwapchainApi = swapchainApi;
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SwapchainApi = swapchainApi;
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}
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}
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api.GetDeviceQueue(_device, queueFamilyIndex, 0, out var queue);
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Api.GetDeviceQueue(_device, queueFamilyIndex, 0, out var queue);
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Queue = queue;
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Queue = queue;
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QueueLock = new object();
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QueueLock = new object();
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@ -603,11 +600,11 @@ namespace Ryujinx.Graphics.Vulkan
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return new HardwareInfo(GpuVendor, GpuRenderer);
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return new HardwareInfo(GpuVendor, GpuRenderer);
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}
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}
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public static DeviceInfo[] GetPhysicalDevices()
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public static DeviceInfo[] GetPhysicalDevices(Vk api)
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{
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{
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try
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try
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{
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{
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return VulkanInitialization.GetSuitablePhysicalDevices(Vk.GetApi());
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return VulkanInitialization.GetSuitablePhysicalDevices(api);
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}
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}
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catch (Exception)
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catch (Exception)
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{
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{
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@ -487,11 +487,12 @@ namespace Ryujinx.Headless.SDL2
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if (options.GraphicsBackend == GraphicsBackend.Vulkan && window is VulkanWindow vulkanWindow)
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if (options.GraphicsBackend == GraphicsBackend.Vulkan && window is VulkanWindow vulkanWindow)
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{
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{
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string preferredGpuId = string.Empty;
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string preferredGpuId = string.Empty;
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Vk api = Vk.GetApi();
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if (!string.IsNullOrEmpty(options.PreferredGpuVendor))
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if (!string.IsNullOrEmpty(options.PreferredGpuVendor))
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{
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{
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string preferredGpuVendor = options.PreferredGpuVendor.ToLowerInvariant();
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string preferredGpuVendor = options.PreferredGpuVendor.ToLowerInvariant();
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var devices = VulkanRenderer.GetPhysicalDevices();
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var devices = VulkanRenderer.GetPhysicalDevices(api);
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foreach (var device in devices)
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foreach (var device in devices)
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{
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{
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@ -504,6 +505,7 @@ namespace Ryujinx.Headless.SDL2
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}
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}
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return new VulkanRenderer(
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return new VulkanRenderer(
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api,
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(instance, vk) => new SurfaceKHR((ulong)(vulkanWindow.CreateWindowSurface(instance.Handle))),
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(instance, vk) => new SurfaceKHR((ulong)(vulkanWindow.CreateWindowSurface(instance.Handle))),
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vulkanWindow.GetRequiredInstanceExtensions,
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vulkanWindow.GetRequiredInstanceExtensions,
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preferredGpuId);
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preferredGpuId);
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@ -426,7 +426,7 @@ namespace Ryujinx.Ui
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if (ConfigurationState.Instance.Graphics.GraphicsBackend == GraphicsBackend.Vulkan)
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if (ConfigurationState.Instance.Graphics.GraphicsBackend == GraphicsBackend.Vulkan)
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{
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{
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string preferredGpu = ConfigurationState.Instance.Graphics.PreferredGpu.Value;
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string preferredGpu = ConfigurationState.Instance.Graphics.PreferredGpu.Value;
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renderer = new VulkanRenderer(CreateVulkanSurface, VulkanHelper.GetRequiredInstanceExtensions, preferredGpu);
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renderer = new VulkanRenderer(Vk.GetApi(), CreateVulkanSurface, VulkanHelper.GetRequiredInstanceExtensions, preferredGpu);
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}
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}
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else
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else
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{
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{
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@ -13,6 +13,7 @@ using Ryujinx.Ui.Common.Configuration;
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using Ryujinx.Ui.Common.Configuration.System;
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using Ryujinx.Ui.Common.Configuration.System;
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using Ryujinx.Ui.Helper;
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using Ryujinx.Ui.Helper;
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using Ryujinx.Ui.Widgets;
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using Ryujinx.Ui.Widgets;
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using Silk.NET.Vulkan;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Globalization;
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@ -477,7 +478,7 @@ namespace Ryujinx.Ui.Windows
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if (Enum.Parse<GraphicsBackend>(_graphicsBackend.ActiveId) == GraphicsBackend.Vulkan)
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if (Enum.Parse<GraphicsBackend>(_graphicsBackend.ActiveId) == GraphicsBackend.Vulkan)
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{
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{
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var devices = VulkanRenderer.GetPhysicalDevices();
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var devices = VulkanRenderer.GetPhysicalDevices(Vk.GetApi());
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string preferredGpuIdFromConfig = ConfigurationState.Instance.Graphics.PreferredGpu.Value;
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string preferredGpuIdFromConfig = ConfigurationState.Instance.Graphics.PreferredGpu.Value;
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string preferredGpuId = preferredGpuIdFromConfig;
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string preferredGpuId = preferredGpuIdFromConfig;
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bool noGpuId = string.IsNullOrEmpty(preferredGpuIdFromConfig);
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bool noGpuId = string.IsNullOrEmpty(preferredGpuIdFromConfig);
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