Disallow concurrent fence waits on Adreno (#7001)
* Disallow concurrent fence waits on Adreno * Ensure locks are released if exceptions are thrown
This commit is contained in:
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cfc75d7e78
commit
a830eb666b
@ -29,7 +29,14 @@ namespace Ryujinx.Graphics.Vulkan
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lock (queueLock)
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lock (queueLock)
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{
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{
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_pool = new CommandBufferPool(_gd.Api, _device, queue, queueLock, _gd.QueueFamilyIndex, isLight: true);
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_pool = new CommandBufferPool(
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_gd.Api,
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_device,
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queue,
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queueLock,
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_gd.QueueFamilyIndex,
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_gd.IsConcurrentFenceWaitUnsupported,
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isLight: true);
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}
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}
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}
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}
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@ -18,6 +18,7 @@ namespace Ryujinx.Graphics.Vulkan
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private readonly Device _device;
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private readonly Device _device;
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private readonly Queue _queue;
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private readonly Queue _queue;
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private readonly object _queueLock;
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private readonly object _queueLock;
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private readonly bool _concurrentFenceWaitUnsupported;
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private readonly CommandPool _pool;
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private readonly CommandPool _pool;
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private readonly Thread _owner;
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private readonly Thread _owner;
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@ -61,12 +62,20 @@ namespace Ryujinx.Graphics.Vulkan
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private int _queuedCount;
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private int _queuedCount;
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private int _inUseCount;
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private int _inUseCount;
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public unsafe CommandBufferPool(Vk api, Device device, Queue queue, object queueLock, uint queueFamilyIndex, bool isLight = false)
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public unsafe CommandBufferPool(
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Vk api,
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Device device,
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Queue queue,
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object queueLock,
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uint queueFamilyIndex,
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bool concurrentFenceWaitUnsupported,
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bool isLight = false)
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{
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{
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_api = api;
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_api = api;
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_device = device;
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_device = device;
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_queue = queue;
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_queue = queue;
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_queueLock = queueLock;
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_queueLock = queueLock;
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_concurrentFenceWaitUnsupported = concurrentFenceWaitUnsupported;
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_owner = Thread.CurrentThread;
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_owner = Thread.CurrentThread;
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var commandPoolCreateInfo = new CommandPoolCreateInfo
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var commandPoolCreateInfo = new CommandPoolCreateInfo
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@ -357,7 +366,7 @@ namespace Ryujinx.Graphics.Vulkan
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if (refreshFence)
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if (refreshFence)
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{
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{
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entry.Fence = new FenceHolder(_api, _device);
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entry.Fence = new FenceHolder(_api, _device, _concurrentFenceWaitUnsupported);
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}
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}
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else
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else
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{
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{
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@ -10,12 +10,15 @@ namespace Ryujinx.Graphics.Vulkan
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private readonly Device _device;
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private readonly Device _device;
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private Fence _fence;
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private Fence _fence;
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private int _referenceCount;
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private int _referenceCount;
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private int _lock;
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private readonly bool _concurrentWaitUnsupported;
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private bool _disposed;
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private bool _disposed;
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public unsafe FenceHolder(Vk api, Device device)
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public unsafe FenceHolder(Vk api, Device device, bool concurrentWaitUnsupported)
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{
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{
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_api = api;
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_api = api;
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_device = device;
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_device = device;
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_concurrentWaitUnsupported = concurrentWaitUnsupported;
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var fenceCreateInfo = new FenceCreateInfo
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var fenceCreateInfo = new FenceCreateInfo
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{
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{
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@ -47,6 +50,11 @@ namespace Ryujinx.Graphics.Vulkan
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}
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}
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while (Interlocked.CompareExchange(ref _referenceCount, lastValue + 1, lastValue) != lastValue);
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while (Interlocked.CompareExchange(ref _referenceCount, lastValue + 1, lastValue) != lastValue);
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if (_concurrentWaitUnsupported)
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{
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AcquireLock();
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}
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fence = _fence;
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fence = _fence;
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return true;
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return true;
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}
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}
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@ -57,6 +65,16 @@ namespace Ryujinx.Graphics.Vulkan
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return _fence;
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return _fence;
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}
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}
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public void PutLock()
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{
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Put();
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if (_concurrentWaitUnsupported)
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{
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ReleaseLock();
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}
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}
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public void Put()
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public void Put()
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{
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{
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if (Interlocked.Decrement(ref _referenceCount) == 0)
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if (Interlocked.Decrement(ref _referenceCount) == 0)
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@ -66,24 +84,67 @@ namespace Ryujinx.Graphics.Vulkan
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}
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}
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}
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}
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private void AcquireLock()
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{
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while (!TryAcquireLock())
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{
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Thread.SpinWait(32);
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}
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}
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private bool TryAcquireLock()
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{
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return Interlocked.Exchange(ref _lock, 1) == 0;
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}
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private void ReleaseLock()
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{
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Interlocked.Exchange(ref _lock, 0);
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}
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public void Wait()
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public void Wait()
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{
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{
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Span<Fence> fences = stackalloc Fence[]
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if (_concurrentWaitUnsupported)
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{
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{
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_fence,
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AcquireLock();
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};
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FenceHelper.WaitAllIndefinitely(_api, _device, fences);
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try
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{
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FenceHelper.WaitAllIndefinitely(_api, _device, stackalloc Fence[] { _fence });
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}
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finally
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{
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ReleaseLock();
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}
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}
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else
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{
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FenceHelper.WaitAllIndefinitely(_api, _device, stackalloc Fence[] { _fence });
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}
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}
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}
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public bool IsSignaled()
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public bool IsSignaled()
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{
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{
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Span<Fence> fences = stackalloc Fence[]
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if (_concurrentWaitUnsupported)
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{
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{
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_fence,
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if (!TryAcquireLock())
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};
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{
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return false;
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}
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return FenceHelper.AllSignaled(_api, _device, fences);
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try
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{
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return FenceHelper.AllSignaled(_api, _device, stackalloc Fence[] { _fence });
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}
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finally
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{
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ReleaseLock();
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}
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}
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else
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{
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return FenceHelper.AllSignaled(_api, _device, stackalloc Fence[] { _fence });
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}
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}
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}
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public void Dispose()
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public void Dispose()
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@ -196,18 +196,23 @@ namespace Ryujinx.Graphics.Vulkan
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bool signaled = true;
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bool signaled = true;
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if (hasTimeout)
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try
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{
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{
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signaled = FenceHelper.AllSignaled(api, device, fences[..fenceCount], timeout);
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if (hasTimeout)
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{
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signaled = FenceHelper.AllSignaled(api, device, fences[..fenceCount], timeout);
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}
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else
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{
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FenceHelper.WaitAllIndefinitely(api, device, fences[..fenceCount]);
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}
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}
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}
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else
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finally
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{
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{
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FenceHelper.WaitAllIndefinitely(api, device, fences[..fenceCount]);
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for (int i = 0; i < fenceCount; i++)
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}
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{
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fenceHolders[i].PutLock();
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for (int i = 0; i < fenceCount; i++)
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}
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{
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fenceHolders[i].Put();
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}
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}
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return signaled;
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return signaled;
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@ -90,6 +90,8 @@ namespace Ryujinx.Graphics.Vulkan
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internal bool IsMoltenVk { get; private set; }
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internal bool IsMoltenVk { get; private set; }
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internal bool IsTBDR { get; private set; }
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internal bool IsTBDR { get; private set; }
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internal bool IsSharedMemory { get; private set; }
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internal bool IsSharedMemory { get; private set; }
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internal bool IsConcurrentFenceWaitUnsupported { get; private set; }
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public string GpuVendor { get; private set; }
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public string GpuVendor { get; private set; }
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public string GpuDriver { get; private set; }
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public string GpuDriver { get; private set; }
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public string GpuRenderer { get; private set; }
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public string GpuRenderer { get; private set; }
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@ -323,6 +325,8 @@ namespace Ryujinx.Graphics.Vulkan
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Vendor == Vendor.Broadcom ||
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Vendor == Vendor.Broadcom ||
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Vendor == Vendor.ImgTec;
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Vendor == Vendor.ImgTec;
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IsConcurrentFenceWaitUnsupported = Vendor == Vendor.Qualcomm;
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GpuVendor = VendorUtils.GetNameFromId(properties.VendorID);
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GpuVendor = VendorUtils.GetNameFromId(properties.VendorID);
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GpuDriver = hasDriverProperties && !OperatingSystem.IsMacOS() ?
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GpuDriver = hasDriverProperties && !OperatingSystem.IsMacOS() ?
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VendorUtils.GetFriendlyDriverName(driverProperties.DriverID) : GpuVendor; // Fallback to vendor name if driver is unavailable or on MacOS where vendor is preferred.
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VendorUtils.GetFriendlyDriverName(driverProperties.DriverID) : GpuVendor; // Fallback to vendor name if driver is unavailable or on MacOS where vendor is preferred.
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@ -411,7 +415,7 @@ namespace Ryujinx.Graphics.Vulkan
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Api.TryGetDeviceExtension(_instance.Instance, _device, out ExtExternalMemoryHost hostMemoryApi);
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Api.TryGetDeviceExtension(_instance.Instance, _device, out ExtExternalMemoryHost hostMemoryApi);
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HostMemoryAllocator = new HostMemoryAllocator(MemoryAllocator, Api, hostMemoryApi, _device);
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HostMemoryAllocator = new HostMemoryAllocator(MemoryAllocator, Api, hostMemoryApi, _device);
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CommandBufferPool = new CommandBufferPool(Api, _device, Queue, QueueLock, queueFamilyIndex);
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CommandBufferPool = new CommandBufferPool(Api, _device, Queue, QueueLock, queueFamilyIndex, IsConcurrentFenceWaitUnsupported);
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PipelineLayoutCache = new PipelineLayoutCache();
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PipelineLayoutCache = new PipelineLayoutCache();
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