Implement Constant Color blends (#1119)

* Implement Constant Color blends and init blend states

* Address gdkchan's comments

Also adds Set methods to GpuState

* Fix descriptions of QueryModified
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mageven 2020-04-25 18:30:43 +05:30 committed by GitHub
parent 75ec30c962
commit a728610b40
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10 changed files with 140 additions and 16 deletions

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@ -4,6 +4,7 @@ namespace Ryujinx.Graphics.GAL
{
public bool Enable { get; }
public ColorF BlendConstant { get; }
public BlendOp ColorOp { get; }
public BlendFactor ColorSrcFactor { get; }
public BlendFactor ColorDstFactor { get; }
@ -13,6 +14,7 @@ namespace Ryujinx.Graphics.GAL
public BlendDescriptor(
bool enable,
ColorF blendConstant,
BlendOp colorOp,
BlendFactor colorSrcFactor,
BlendFactor colorDstFactor,
@ -21,6 +23,7 @@ namespace Ryujinx.Graphics.GAL
BlendFactor alphaDstFactor)
{
Enable = enable;
BlendConstant = blendConstant;
ColorOp = colorOp;
ColorSrcFactor = colorSrcFactor;
ColorDstFactor = colorDstFactor;

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@ -1,6 +1,8 @@
using System;
namespace Ryujinx.Graphics.GAL
{
public struct ColorF
public struct ColorF : IEquatable<ColorF>
{
public float Red { get; }
public float Green { get; }
@ -14,5 +16,17 @@ namespace Ryujinx.Graphics.GAL
Blue = blue;
Alpha = alpha;
}
public bool Equals(ColorF color) => Red == color.Red &&
Green == color.Green &&
Blue == color.Blue &&
Alpha == color.Alpha;
public override bool Equals(object obj) => (obj is ColorF color) && Equals(color);
public override int GetHashCode() => HashCode.Combine(Red, Green, Blue, Alpha);
public static bool operator ==(ColorF l, ColorF r) => l.Equals(r);
public static bool operator !=(ColorF l, ColorF r) => !l.Equals(r);
}
}

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@ -26,8 +26,6 @@ namespace Ryujinx.Graphics.GAL
void SetBlendState(int index, BlendDescriptor blend);
void SetBlendColor(ColorF color);
void SetDepthBias(PolygonModeMask enables, float factor, float units, float clamp);
void SetDepthClamp(bool clampNear, bool clampFar);
void SetDepthMode(DepthMode mode);

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@ -229,6 +229,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
}
if (state.QueryModified(MethodOffset.BlendIndependent,
MethodOffset.BlendConstant,
MethodOffset.BlendStateCommon,
MethodOffset.BlendEnableCommon,
MethodOffset.BlendEnable,
@ -749,8 +750,9 @@ namespace Ryujinx.Graphics.Gpu.Engine
private void UpdateBlendState(GpuState state)
{
bool blendIndependent = state.Get<Boolean32>(MethodOffset.BlendIndependent);
ColorF blendConstant = state.Get<ColorF>(MethodOffset.BlendConstant);
for (int index = 0; index < 8; index++)
for (int index = 0; index < Constants.TotalRenderTargets; index++)
{
BlendDescriptor descriptor;
@ -761,6 +763,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
descriptor = new BlendDescriptor(
enable,
blendConstant,
blend.ColorOp,
blend.ColorSrcFactor,
blend.ColorDstFactor,
@ -775,6 +778,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
descriptor = new BlendDescriptor(
enable,
blendConstant,
blend.ColorOp,
blend.ColorSrcFactor,
blend.ColorDstFactor,

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@ -17,5 +17,15 @@ namespace Ryujinx.Graphics.Gpu.State
public BlendFactor AlphaDstFactor;
public uint Padding;
#pragma warning restore CS0649
public static BlendState Default = new BlendState
{
ColorOp = BlendOp.Add,
ColorSrcFactor = BlendFactor.One,
ColorDstFactor = BlendFactor.Zero,
AlphaOp = BlendOp.Add,
AlphaSrcFactor = BlendFactor.One,
AlphaDstFactor = BlendFactor.Zero
};
}
}

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@ -17,5 +17,15 @@ namespace Ryujinx.Graphics.Gpu.State
public uint Unknown0x1354;
public BlendFactor AlphaDstFactor;
#pragma warning restore CS0649
public static BlendStateCommon Default = new BlendStateCommon
{
ColorOp = BlendOp.Add,
ColorSrcFactor = BlendFactor.One,
ColorDstFactor = BlendFactor.Zero,
AlphaOp = BlendOp.Add,
AlphaSrcFactor = BlendFactor.One,
AlphaDstFactor = BlendFactor.Zero
};
}
}

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@ -141,6 +141,14 @@ namespace Ryujinx.Graphics.Gpu.State
{
_backingMemory[(int)MethodOffset.RtColorMask + index] = 0x1111;
}
// Default blend states
Set(MethodOffset.BlendStateCommon, BlendStateCommon.Default);
for (int index = 0; index < Constants.TotalRenderTargets; index++)
{
Set(MethodOffset.BlendState, index, BlendState.Default);
}
}
/// <summary>
@ -199,7 +207,7 @@ namespace Ryujinx.Graphics.Gpu.State
}
/// <summary>
/// Checks if two registers have been modified since the last call to this method.
/// Checks if three registers have been modified since the last call to this method.
/// </summary>
/// <param name="m1">First register offset</param>
/// <param name="m2">Second register offset</param>
@ -219,7 +227,7 @@ namespace Ryujinx.Graphics.Gpu.State
}
/// <summary>
/// Checks if two registers have been modified since the last call to this method.
/// Checks if four registers have been modified since the last call to this method.
/// </summary>
/// <param name="m1">First register offset</param>
/// <param name="m2">Second register offset</param>
@ -242,7 +250,7 @@ namespace Ryujinx.Graphics.Gpu.State
}
/// <summary>
/// Checks if two registers have been modified since the last call to this method.
/// Checks if five registers have been modified since the last call to this method.
/// </summary>
/// <param name="m1">First register offset</param>
/// <param name="m2">Second register offset</param>
@ -272,6 +280,41 @@ namespace Ryujinx.Graphics.Gpu.State
return modified;
}
/// <summary>
/// Checks if six registers have been modified since the last call to this method.
/// </summary>
/// <param name="m1">First register offset</param>
/// <param name="m2">Second register offset</param>
/// <param name="m3">Third register offset</param>
/// <param name="m4">Fourth register offset</param>
/// <param name="m5">Fifth register offset</param>
/// <param name="m6">Sixth register offset</param>
/// <returns>True if any register was modified, false otherwise</returns>
public bool QueryModified(
MethodOffset m1,
MethodOffset m2,
MethodOffset m3,
MethodOffset m4,
MethodOffset m5,
MethodOffset m6)
{
bool modified = _registers[(int)m1].Modified ||
_registers[(int)m2].Modified ||
_registers[(int)m3].Modified ||
_registers[(int)m4].Modified ||
_registers[(int)m5].Modified ||
_registers[(int)m6].Modified;
_registers[(int)m1].Modified = false;
_registers[(int)m2].Modified = false;
_registers[(int)m3].Modified = false;
_registers[(int)m4].Modified = false;
_registers[(int)m5].Modified = false;
_registers[(int)m6].Modified = false;
return modified;
}
/// <summary>
/// Gets indexed data from a given register offset.
/// </summary>
@ -301,5 +344,36 @@ namespace Ryujinx.Graphics.Gpu.State
{
return MemoryMarshal.Cast<int, T>(_backingMemory.AsSpan().Slice((int)offset))[0];
}
/// <summary>
/// Sets indexed data to a given register offset.
/// </summary>
/// <typeparam name="T">Type of the data</typeparam>
/// <param name="offset">Register offset</param>
/// <param name="index">Index for indexed data</param>
/// <param name="data">The data to set</param>
public void Set<T>(MethodOffset offset, int index, T data) where T : struct
{
Register register = _registers[(int)offset];
if ((uint)index >= register.Count)
{
throw new ArgumentOutOfRangeException(nameof(index));
}
Set(offset + index * register.Stride, data);
}
/// <summary>
/// Sets data to a given register offset.
/// </summary>
/// <typeparam name="T">Type of the data</typeparam>
/// <param name="offset">Register offset</param>
/// <param name="data">The data to set</param>
public void Set<T>(MethodOffset offset, T data) where T : struct
{
ReadOnlySpan<int> intSpan = MemoryMarshal.Cast<T, int>(MemoryMarshal.CreateReadOnlySpan(ref data, 1));
intSpan.CopyTo(_backingMemory.AsSpan().Slice((int)offset, intSpan.Length));
}
}
}

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@ -1,3 +1,4 @@
using Ryujinx.Graphics.GAL;
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
@ -52,7 +53,7 @@ namespace Ryujinx.Graphics.Gpu.State
/// </summary>
public static TableItem[] Table = new TableItem[]
{
new TableItem(MethodOffset.RtColorState, typeof(RtColorState), 8),
new TableItem(MethodOffset.RtColorState, typeof(RtColorState), Constants.TotalRenderTargets),
new TableItem(MethodOffset.ViewportTransform, typeof(ViewportTransform), Constants.TotalViewports),
new TableItem(MethodOffset.ViewportExtents, typeof(ViewportExtents), Constants.TotalViewports),
new TableItem(MethodOffset.VertexBufferDrawState, typeof(VertexBufferDrawState), 1),
@ -62,7 +63,7 @@ namespace Ryujinx.Graphics.Gpu.State
new TableItem(MethodOffset.RtDepthStencilState, typeof(RtDepthStencilState), 1),
new TableItem(MethodOffset.VertexAttribState, typeof(VertexAttribState), 16),
new TableItem(MethodOffset.RtDepthStencilSize, typeof(Size3D), 1),
new TableItem(MethodOffset.BlendEnable, typeof(Boolean32), 8),
new TableItem(MethodOffset.BlendEnable, typeof(Boolean32), Constants.TotalRenderTargets),
new TableItem(MethodOffset.StencilTestState, typeof(StencilTestState), 1),
new TableItem(MethodOffset.SamplerPoolState, typeof(PoolState), 1),
new TableItem(MethodOffset.TexturePoolState, typeof(PoolState), 1),
@ -72,9 +73,10 @@ namespace Ryujinx.Graphics.Gpu.State
new TableItem(MethodOffset.IndexBufferState, typeof(IndexBufferState), 1),
new TableItem(MethodOffset.VertexBufferInstanced, typeof(Boolean32), 16),
new TableItem(MethodOffset.FaceState, typeof(FaceState), 1),
new TableItem(MethodOffset.RtColorMask, typeof(RtColorMask), 8),
new TableItem(MethodOffset.RtColorMask, typeof(RtColorMask), Constants.TotalRenderTargets),
new TableItem(MethodOffset.VertexBufferState, typeof(VertexBufferState), 16),
new TableItem(MethodOffset.BlendState, typeof(BlendState), 8),
new TableItem(MethodOffset.BlendConstant, typeof(ColorF), 1),
new TableItem(MethodOffset.BlendState, typeof(BlendState), Constants.TotalRenderTargets),
new TableItem(MethodOffset.VertexBufferEndAddress, typeof(GpuVa), 16),
new TableItem(MethodOffset.ShaderState, typeof(ShaderState), 6),
};

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@ -58,6 +58,7 @@ namespace Ryujinx.Graphics.Gpu.State
BlendIndependent = 0x4b9,
DepthWriteEnable = 0x4ba,
DepthTestFunc = 0x4c3,
BlendConstant = 0x4c7,
BlendStateCommon = 0x4cf,
BlendEnableCommon = 0x4d7,
BlendEnable = 0x4d8,

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@ -35,6 +35,8 @@ namespace Ryujinx.Graphics.OpenGL
private bool _scissor0Enable = false;
ColorF _blendConstant = new ColorF(0, 0, 0, 0);
internal Pipeline()
{
_rasterizerDiscard = false;
@ -478,11 +480,6 @@ namespace Ryujinx.Graphics.OpenGL
}
}
public void SetBlendColor(ColorF color)
{
GL.BlendColor(color.Red, color.Green, color.Blue, color.Alpha);
}
public void SetBlendState(int index, BlendDescriptor blend)
{
if (!blend.Enable)
@ -504,6 +501,17 @@ namespace Ryujinx.Graphics.OpenGL
(BlendingFactorSrc)blend.AlphaSrcFactor.Convert(),
(BlendingFactorDest)blend.AlphaDstFactor.Convert());
if (_blendConstant != blend.BlendConstant)
{
_blendConstant = blend.BlendConstant;
GL.BlendColor(
blend.BlendConstant.Red,
blend.BlendConstant.Green,
blend.BlendConstant.Blue,
blend.BlendConstant.Alpha);
}
GL.Enable(IndexedEnableCap.Blend, index);
}