Add sampler border color support on the GPU (#893)
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@ -30,7 +30,11 @@ namespace Ryujinx.Graphics.Gpu.Image
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CompareMode compareMode = descriptor.UnpackCompareMode();
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CompareOp compareOp = descriptor.UnpackCompareOp();
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ColorF color = new ColorF(0, 0, 0, 0);
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ColorF color = new ColorF(
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descriptor.BorderColorR,
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descriptor.BorderColorG,
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descriptor.BorderColorB,
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descriptor.BorderColorA);
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float minLod = descriptor.UnpackMinLod();
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float maxLod = descriptor.UnpackMaxLod();
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@ -55,10 +55,10 @@ namespace Ryujinx.Graphics.Gpu.Image
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public uint Word1;
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public uint Word2;
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public uint Word3;
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public uint BorderColorR;
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public uint BorderColorG;
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public uint BorderColorB;
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public uint BorderColorA;
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public float BorderColorR;
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public float BorderColorG;
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public float BorderColorB;
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public float BorderColorA;
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/// <summary>
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/// Unpacks the texture wrap mode along the X axis.
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