config: Fix MaxAnisotropy value parsing (#1764)
This commit is contained in:
parent
7b66cb0d90
commit
a04a1b663d
@ -448,7 +448,7 @@ namespace Ryujinx.Configuration
|
||||
{
|
||||
Graphics.ResScale.Value = 1;
|
||||
Graphics.ResScaleCustom.Value = 1.0f;
|
||||
Graphics.MaxAnisotropy.Value = -1;
|
||||
Graphics.MaxAnisotropy.Value = -1.0f;
|
||||
Graphics.ShadersDumpPath.Value = "";
|
||||
Logger.EnableDebug.Value = false;
|
||||
Logger.EnableStub.Value = true;
|
||||
|
@ -1,14 +1,14 @@
|
||||
using Gtk;
|
||||
using Ryujinx.Audio;
|
||||
using Ryujinx.Configuration;
|
||||
using Ryujinx.Common.Configuration;
|
||||
using Ryujinx.Common.Configuration.Hid;
|
||||
using Ryujinx.Configuration;
|
||||
using Ryujinx.Configuration.System;
|
||||
using Ryujinx.HLE.HOS.Services.Time.TimeZone;
|
||||
using Ryujinx.HLE.FileSystem;
|
||||
using Ryujinx.HLE.HOS.Services.Time.TimeZone;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Globalization;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Threading.Tasks;
|
||||
@ -414,7 +414,7 @@ namespace Ryujinx.Ui
|
||||
ConfigurationState.Instance.Graphics.ShadersDumpPath.Value = _graphicsShadersDumpPath.Buffer.Text;
|
||||
ConfigurationState.Instance.Ui.GameDirs.Value = gameDirs;
|
||||
ConfigurationState.Instance.System.FsGlobalAccessLogMode.Value = (int)_fsLogSpinAdjustment.Value;
|
||||
ConfigurationState.Instance.Graphics.MaxAnisotropy.Value = float.Parse(_anisotropy.ActiveId);
|
||||
ConfigurationState.Instance.Graphics.MaxAnisotropy.Value = float.Parse(_anisotropy.ActiveId, CultureInfo.InvariantCulture);
|
||||
ConfigurationState.Instance.Graphics.ResScale.Value = int.Parse(_resScaleCombo.ActiveId);
|
||||
ConfigurationState.Instance.Graphics.ResScaleCustom.Value = resScaleCustom;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user