Ava UI: Remove IsActive
checks from dialog methods (#5456)
* Remove `IsActive` checks from dialog methods * Remove old windows bandaid * Remove null dialog code path entirely and return nothing.
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@ -53,8 +53,6 @@ namespace Ryujinx.Ava.UI.Applet
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bool opened = false;
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bool opened = false;
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_parent.Activate();
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UserResult response = await ContentDialogHelper.ShowDeferredContentDialog(_parent,
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UserResult response = await ContentDialogHelper.ShowDeferredContentDialog(_parent,
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title,
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title,
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message,
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message,
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@ -315,8 +315,10 @@ namespace Ryujinx.Ava.UI.Helpers
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Window parent = GetMainWindow();
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Window parent = GetMainWindow();
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if (parent is { IsActive: true } and MainWindow window && window.ViewModel.IsGameRunning)
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if (parent is MainWindow window && window.ViewModel.IsGameRunning)
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{
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{
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parent.Activate();
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contentDialogOverlayWindow = new()
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contentDialogOverlayWindow = new()
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{
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{
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Height = parent.Bounds.Height,
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Height = parent.Bounds.Height,
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@ -369,7 +371,9 @@ namespace Ryujinx.Ava.UI.Helpers
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}
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}
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else
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else
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{
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{
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result = await contentDialog.ShowAsync();
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result = ContentDialogResult.None;
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Logger.Warning?.Print(LogClass.Ui, "Content dialog overlay failed to populate. Default value has been returned.");
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}
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}
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return result;
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return result;
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@ -390,7 +394,7 @@ namespace Ryujinx.Ava.UI.Helpers
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{
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{
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foreach (Window item in al.Windows)
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foreach (Window item in al.Windows)
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{
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{
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if (item.IsActive && item is MainWindow window)
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if (item is MainWindow window)
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{
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{
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return window;
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return window;
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}
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}
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