Use vector transform feedback outputs if possible (#3832)
This commit is contained in:
parent
51a27032f0
commit
9daf029f35
@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
||||
private const ushort FileFormatVersionMajor = 1;
|
||||
private const ushort FileFormatVersionMinor = 2;
|
||||
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
|
||||
private const uint CodeGenVersion = 3833;
|
||||
private const uint CodeGenVersion = 3831;
|
||||
|
||||
private const string SharedTocFileName = "shared.toc";
|
||||
private const string SharedDataFileName = "shared.data";
|
||||
|
@ -10,12 +10,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
||||
|
||||
public StructuredFunction CurrentFunction { get; set; }
|
||||
|
||||
public StructuredProgramInfo Info { get; }
|
||||
|
||||
public ShaderConfig Config { get; }
|
||||
|
||||
public OperandManager OperandManager { get; }
|
||||
|
||||
private readonly StructuredProgramInfo _info;
|
||||
|
||||
private readonly StringBuilder _sb;
|
||||
|
||||
private int _level;
|
||||
@ -24,7 +24,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
||||
|
||||
public CodeGenContext(StructuredProgramInfo info, ShaderConfig config)
|
||||
{
|
||||
_info = info;
|
||||
Info = info;
|
||||
Config = config;
|
||||
|
||||
OperandManager = new OperandManager();
|
||||
@ -72,19 +72,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
||||
|
||||
public StructuredFunction GetFunction(int id)
|
||||
{
|
||||
return _info.Functions[id];
|
||||
}
|
||||
|
||||
public TransformFeedbackOutput GetTransformFeedbackOutput(int location, int component)
|
||||
{
|
||||
int index = (AttributeConsts.UserAttributeBase / 4) + location * 4 + component;
|
||||
return _info.TransformFeedbackOutputs[index];
|
||||
}
|
||||
|
||||
public TransformFeedbackOutput GetTransformFeedbackOutput(int location)
|
||||
{
|
||||
int index = location / 4;
|
||||
return _info.TransformFeedbackOutputs[index];
|
||||
return Info.Functions[id];
|
||||
}
|
||||
|
||||
private void UpdateIndentation()
|
||||
|
@ -210,7 +210,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
||||
|
||||
if (context.Config.TransformFeedbackEnabled && context.Config.LastInVertexPipeline)
|
||||
{
|
||||
var tfOutput = context.GetTransformFeedbackOutput(AttributeConsts.PositionX);
|
||||
var tfOutput = context.Info.GetTransformFeedbackOutput(AttributeConsts.PositionX);
|
||||
if (tfOutput.Valid)
|
||||
{
|
||||
context.AppendLine($"layout (xfb_buffer = {tfOutput.Buffer}, xfb_offset = {tfOutput.Offset}, xfb_stride = {tfOutput.Stride}) out gl_PerVertex");
|
||||
@ -604,19 +604,45 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
||||
|
||||
if (context.Config.TransformFeedbackEnabled && context.Config.LastInVertexPipeline)
|
||||
{
|
||||
for (int c = 0; c < 4; c++)
|
||||
int attrOffset = AttributeConsts.UserAttributeBase + attr * 16;
|
||||
int components = context.Config.LastInPipeline ? context.Info.GetTransformFeedbackOutputComponents(attrOffset) : 1;
|
||||
|
||||
if (components > 1)
|
||||
{
|
||||
char swzMask = "xyzw"[c];
|
||||
string type = components switch
|
||||
{
|
||||
2 => "vec2",
|
||||
3 => "vec3",
|
||||
4 => "vec4",
|
||||
_ => "float"
|
||||
};
|
||||
|
||||
string xfb = string.Empty;
|
||||
|
||||
var tfOutput = context.GetTransformFeedbackOutput(attr, c);
|
||||
var tfOutput = context.Info.GetTransformFeedbackOutput(attrOffset);
|
||||
if (tfOutput.Valid)
|
||||
{
|
||||
xfb = $", xfb_buffer = {tfOutput.Buffer}, xfb_offset = {tfOutput.Offset}, xfb_stride = {tfOutput.Stride}";
|
||||
}
|
||||
|
||||
context.AppendLine($"layout (location = {attr}, component = {c}{xfb}) out float {name}_{swzMask};");
|
||||
context.AppendLine($"layout (location = {attr}{xfb}) out {type} {name};");
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int c = 0; c < 4; c++)
|
||||
{
|
||||
char swzMask = "xyzw"[c];
|
||||
|
||||
string xfb = string.Empty;
|
||||
|
||||
var tfOutput = context.Info.GetTransformFeedbackOutput(attrOffset + c * 4);
|
||||
if (tfOutput.Valid)
|
||||
{
|
||||
xfb = $", xfb_buffer = {tfOutput.Buffer}, xfb_offset = {tfOutput.Offset}, xfb_stride = {tfOutput.Stride}";
|
||||
}
|
||||
|
||||
context.AppendLine($"layout (location = {attr}, component = {c}{xfb}) out float {name}_{swzMask};");
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -134,7 +134,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
||||
if (assignment.Destination is AstOperand operand && operand.Type.IsAttribute())
|
||||
{
|
||||
bool perPatch = operand.Type == OperandType.AttributePerPatch;
|
||||
dest = OperandManager.GetOutAttributeName(operand.Value, context.Config, perPatch);
|
||||
dest = OperandManager.GetOutAttributeName(context, operand.Value, perPatch);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
||||
}
|
||||
else if (node is AstOperand operand)
|
||||
{
|
||||
return context.OperandManager.GetExpression(operand, context.Config);
|
||||
return context.OperandManager.GetExpression(context, operand);
|
||||
}
|
||||
|
||||
throw new ArgumentException($"Invalid node type \"{node?.GetType().Name ?? "null"}\".");
|
||||
|
@ -205,7 +205,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
||||
if (src2 is AstOperand operand && operand.Type == OperandType.Constant)
|
||||
{
|
||||
int attrOffset = baseAttr.Value + (operand.Value << 2);
|
||||
return OperandManager.GetAttributeName(attrOffset, context.Config, perPatch: false, isOutAttr: false, indexExpr);
|
||||
return OperandManager.GetAttributeName(context, attrOffset, perPatch: false, isOutAttr: false, indexExpr);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -332,7 +332,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
||||
if (src2 is AstOperand operand && operand.Type == OperandType.Constant)
|
||||
{
|
||||
int attrOffset = baseAttr.Value + (operand.Value << 2);
|
||||
attrName = OperandManager.GetAttributeName(attrOffset, context.Config, perPatch: false, isOutAttr: true);
|
||||
attrName = OperandManager.GetAttributeName(context, attrOffset, perPatch: false, isOutAttr: true);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -103,15 +103,15 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
||||
return name;
|
||||
}
|
||||
|
||||
public string GetExpression(AstOperand operand, ShaderConfig config)
|
||||
public string GetExpression(CodeGenContext context, AstOperand operand)
|
||||
{
|
||||
return operand.Type switch
|
||||
{
|
||||
OperandType.Argument => GetArgumentName(operand.Value),
|
||||
OperandType.Attribute => GetAttributeName(operand.Value, config, perPatch: false),
|
||||
OperandType.AttributePerPatch => GetAttributeName(operand.Value, config, perPatch: true),
|
||||
OperandType.Attribute => GetAttributeName(context, operand.Value, perPatch: false),
|
||||
OperandType.AttributePerPatch => GetAttributeName(context, operand.Value, perPatch: true),
|
||||
OperandType.Constant => NumberFormatter.FormatInt(operand.Value),
|
||||
OperandType.ConstantBuffer => GetConstantBufferName(operand, config),
|
||||
OperandType.ConstantBuffer => GetConstantBufferName(operand, context.Config),
|
||||
OperandType.LocalVariable => _locals[operand],
|
||||
OperandType.Undefined => DefaultNames.UndefinedName,
|
||||
_ => throw new ArgumentException($"Invalid operand type \"{operand.Type}\".")
|
||||
@ -153,13 +153,15 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
||||
return GetVec4Indexed(GetUbName(stage, slotExpr) + $"[{offsetExpr} >> 2]", offsetExpr + " & 3", indexElement);
|
||||
}
|
||||
|
||||
public static string GetOutAttributeName(int value, ShaderConfig config, bool perPatch)
|
||||
public static string GetOutAttributeName(CodeGenContext context, int value, bool perPatch)
|
||||
{
|
||||
return GetAttributeName(value, config, perPatch, isOutAttr: true);
|
||||
return GetAttributeName(context, value, perPatch, isOutAttr: true);
|
||||
}
|
||||
|
||||
public static string GetAttributeName(int value, ShaderConfig config, bool perPatch, bool isOutAttr = false, string indexExpr = "0")
|
||||
public static string GetAttributeName(CodeGenContext context, int value, bool perPatch, bool isOutAttr = false, string indexExpr = "0")
|
||||
{
|
||||
ShaderConfig config = context.Config;
|
||||
|
||||
if ((value & AttributeConsts.LoadOutputMask) != 0)
|
||||
{
|
||||
isOutAttr = true;
|
||||
@ -192,6 +194,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
||||
}
|
||||
else if (value >= AttributeConsts.UserAttributeBase && value < AttributeConsts.UserAttributeEnd)
|
||||
{
|
||||
int attrOffset = value;
|
||||
value -= AttributeConsts.UserAttributeBase;
|
||||
|
||||
string prefix = isOutAttr
|
||||
@ -215,14 +218,15 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
||||
((config.LastInVertexPipeline && isOutAttr) ||
|
||||
(config.Stage == ShaderStage.Fragment && !isOutAttr)))
|
||||
{
|
||||
string name = $"{prefix}{(value >> 4)}_{swzMask}";
|
||||
int components = config.LastInPipeline ? context.Info.GetTransformFeedbackOutputComponents(attrOffset) : 1;
|
||||
string name = components > 1 ? $"{prefix}{(value >> 4)}" : $"{prefix}{(value >> 4)}_{swzMask}";
|
||||
|
||||
if (AttributeInfo.IsArrayAttributeGlsl(config.Stage, isOutAttr))
|
||||
{
|
||||
name += isOutAttr ? "[gl_InvocationID]" : $"[{indexExpr}]";
|
||||
}
|
||||
|
||||
return name;
|
||||
return components > 1 ? name + '.' + swzMask : name;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -17,7 +17,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
private const uint SpirvVersionRevision = 0;
|
||||
private const uint SpirvVersionPacked = (SpirvVersionMajor << 16) | (SpirvVersionMinor << 8) | SpirvVersionRevision;
|
||||
|
||||
private readonly StructuredProgramInfo _info;
|
||||
public StructuredProgramInfo Info { get; }
|
||||
|
||||
public ShaderConfig Config { get; }
|
||||
|
||||
@ -85,7 +85,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
GeneratorPool<Instruction> instPool,
|
||||
GeneratorPool<LiteralInteger> integerPool) : base(SpirvVersionPacked, instPool, integerPool)
|
||||
{
|
||||
_info = info;
|
||||
Info = info;
|
||||
Config = config;
|
||||
|
||||
if (config.Stage == ShaderStage.Geometry)
|
||||
@ -317,6 +317,18 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
{
|
||||
attrOffset = attr;
|
||||
type = elemType;
|
||||
|
||||
if (Config.LastInPipeline && isOutAttr)
|
||||
{
|
||||
int components = Info.GetTransformFeedbackOutputComponents(attr);
|
||||
|
||||
if (components > 1)
|
||||
{
|
||||
attrOffset &= ~0xf;
|
||||
type = AggregateType.Vector | AggregateType.FP32;
|
||||
attrInfo = new AttributeInfo(attrOffset, (attr - attrOffset) / 4, components, type, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ioVariable = isOutAttr ? Outputs[attrOffset] : Inputs[attrOffset];
|
||||
@ -536,18 +548,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
return _functions[funcIndex];
|
||||
}
|
||||
|
||||
public TransformFeedbackOutput GetTransformFeedbackOutput(int location, int component)
|
||||
{
|
||||
int index = (AttributeConsts.UserAttributeBase / 4) + location * 4 + component;
|
||||
return _info.TransformFeedbackOutputs[index];
|
||||
}
|
||||
|
||||
public TransformFeedbackOutput GetTransformFeedbackOutput(int location)
|
||||
{
|
||||
int index = location / 4;
|
||||
return _info.TransformFeedbackOutputs[index];
|
||||
}
|
||||
|
||||
public Instruction GetType(AggregateType type, int length = 1)
|
||||
{
|
||||
if (type.HasFlag(AggregateType.Array))
|
||||
|
@ -440,11 +440,22 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
{
|
||||
PixelImap iq = PixelImap.Unused;
|
||||
|
||||
if (context.Config.Stage == ShaderStage.Fragment &&
|
||||
attr >= AttributeConsts.UserAttributeBase &&
|
||||
attr < AttributeConsts.UserAttributeEnd)
|
||||
if (context.Config.Stage == ShaderStage.Fragment)
|
||||
{
|
||||
iq = context.Config.ImapTypes[(attr - AttributeConsts.UserAttributeBase) / 16].GetFirstUsedType();
|
||||
if (attr >= AttributeConsts.UserAttributeBase && attr < AttributeConsts.UserAttributeEnd)
|
||||
{
|
||||
iq = context.Config.ImapTypes[(attr - AttributeConsts.UserAttributeBase) / 16].GetFirstUsedType();
|
||||
}
|
||||
else
|
||||
{
|
||||
AttributeInfo attrInfo = AttributeInfo.From(context.Config, attr, isOutAttr: false);
|
||||
AggregateType elemType = attrInfo.Type & AggregateType.ElementTypeMask;
|
||||
|
||||
if (attrInfo.IsBuiltin && (elemType == AggregateType.S32 || elemType == AggregateType.U32))
|
||||
{
|
||||
iq = PixelImap.Constant;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
DeclareInputOrOutput(context, attr, perPatch, isOutAttr: false, iq);
|
||||
@ -516,7 +527,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
((isOutAttr && context.Config.LastInVertexPipeline) ||
|
||||
(!isOutAttr && context.Config.Stage == ShaderStage.Fragment)))
|
||||
{
|
||||
DeclareInputOrOutput(context, attr, (attr >> 2) & 3, isOutAttr, iq);
|
||||
DeclareTransformFeedbackInputOrOutput(context, attr, isOutAttr, iq);
|
||||
return;
|
||||
}
|
||||
|
||||
@ -572,7 +583,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
|
||||
if (context.Config.TransformFeedbackEnabled && context.Config.LastInVertexPipeline && isOutAttr)
|
||||
{
|
||||
var tfOutput = context.GetTransformFeedbackOutput(attrInfo.BaseValue);
|
||||
var tfOutput = context.Info.GetTransformFeedbackOutput(attrInfo.BaseValue);
|
||||
if (tfOutput.Valid)
|
||||
{
|
||||
context.Decorate(spvVar, Decoration.XfbBuffer, (LiteralInteger)tfOutput.Buffer);
|
||||
@ -595,24 +606,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
|
||||
context.Decorate(spvVar, Decoration.Location, (LiteralInteger)location);
|
||||
|
||||
if (!isOutAttr)
|
||||
if (!isOutAttr &&
|
||||
!perPatch &&
|
||||
(context.Config.PassthroughAttributes & (1 << location)) != 0 &&
|
||||
context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough())
|
||||
{
|
||||
if (!perPatch &&
|
||||
(context.Config.PassthroughAttributes & (1 << location)) != 0 &&
|
||||
context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough())
|
||||
{
|
||||
context.Decorate(spvVar, Decoration.PassthroughNV);
|
||||
}
|
||||
|
||||
switch (iq)
|
||||
{
|
||||
case PixelImap.Constant:
|
||||
context.Decorate(spvVar, Decoration.Flat);
|
||||
break;
|
||||
case PixelImap.ScreenLinear:
|
||||
context.Decorate(spvVar, Decoration.NoPerspective);
|
||||
break;
|
||||
}
|
||||
context.Decorate(spvVar, Decoration.PassthroughNV);
|
||||
}
|
||||
}
|
||||
else if (attr >= AttributeConsts.FragmentOutputColorBase && attr < AttributeConsts.FragmentOutputColorEnd)
|
||||
@ -621,22 +620,52 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
context.Decorate(spvVar, Decoration.Location, (LiteralInteger)location);
|
||||
}
|
||||
|
||||
if (!isOutAttr)
|
||||
{
|
||||
switch (iq)
|
||||
{
|
||||
case PixelImap.Constant:
|
||||
context.Decorate(spvVar, Decoration.Flat);
|
||||
break;
|
||||
case PixelImap.ScreenLinear:
|
||||
context.Decorate(spvVar, Decoration.NoPerspective);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
context.AddGlobalVariable(spvVar);
|
||||
dict.Add(attrInfo.BaseValue, spvVar);
|
||||
}
|
||||
|
||||
private static void DeclareInputOrOutput(CodeGenContext context, int attr, int component, bool isOutAttr, PixelImap iq = PixelImap.Unused)
|
||||
private static void DeclareTransformFeedbackInputOrOutput(CodeGenContext context, int attr, bool isOutAttr, PixelImap iq = PixelImap.Unused)
|
||||
{
|
||||
var dict = isOutAttr ? context.Outputs : context.Inputs;
|
||||
var attrInfo = AttributeInfo.From(context.Config, attr, isOutAttr);
|
||||
|
||||
bool hasComponent = true;
|
||||
int component = (attr >> 2) & 3;
|
||||
int components = 1;
|
||||
var type = attrInfo.Type & AggregateType.ElementTypeMask;
|
||||
|
||||
if (context.Config.LastInPipeline && isOutAttr)
|
||||
{
|
||||
components = context.Info.GetTransformFeedbackOutputComponents(attr);
|
||||
|
||||
if (components > 1)
|
||||
{
|
||||
attr &= ~0xf;
|
||||
type = AggregateType.Vector | AggregateType.FP32;
|
||||
hasComponent = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (dict.ContainsKey(attr))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var storageClass = isOutAttr ? StorageClass.Output : StorageClass.Input;
|
||||
var attrType = context.GetType(attrInfo.Type & AggregateType.ElementTypeMask);
|
||||
var attrType = context.GetType(type, components);
|
||||
|
||||
if (AttributeInfo.IsArrayAttributeSpirv(context.Config.Stage, isOutAttr) && (!attrInfo.IsBuiltin || AttributeInfo.IsArrayBuiltIn(attr)))
|
||||
{
|
||||
@ -656,11 +685,15 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
int location = (attr - AttributeConsts.UserAttributeBase) / 16;
|
||||
|
||||
context.Decorate(spvVar, Decoration.Location, (LiteralInteger)location);
|
||||
context.Decorate(spvVar, Decoration.Component, (LiteralInteger)component);
|
||||
|
||||
if (hasComponent)
|
||||
{
|
||||
context.Decorate(spvVar, Decoration.Component, (LiteralInteger)component);
|
||||
}
|
||||
|
||||
if (isOutAttr)
|
||||
{
|
||||
var tfOutput = context.GetTransformFeedbackOutput(location, component);
|
||||
var tfOutput = context.Info.GetTransformFeedbackOutput(attr);
|
||||
if (tfOutput.Valid)
|
||||
{
|
||||
context.Decorate(spvVar, Decoration.XfbBuffer, (LiteralInteger)tfOutput.Buffer);
|
||||
|
@ -62,10 +62,18 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
context.AddCapability(Capability.TransformFeedback);
|
||||
}
|
||||
|
||||
if (config.Stage == ShaderStage.Fragment && context.Config.GpuAccessor.QueryHostSupportsFragmentShaderInterlock())
|
||||
if (config.Stage == ShaderStage.Fragment)
|
||||
{
|
||||
context.AddCapability(Capability.FragmentShaderPixelInterlockEXT);
|
||||
context.AddExtension("SPV_EXT_fragment_shader_interlock");
|
||||
if (context.Info.Inputs.Contains(AttributeConsts.Layer))
|
||||
{
|
||||
context.AddCapability(Capability.Geometry);
|
||||
}
|
||||
|
||||
if (context.Config.GpuAccessor.QueryHostSupportsFragmentShaderInterlock())
|
||||
{
|
||||
context.AddCapability(Capability.FragmentShaderPixelInterlockEXT);
|
||||
context.AddExtension("SPV_EXT_fragment_shader_interlock");
|
||||
}
|
||||
}
|
||||
else if (config.Stage == ShaderStage.Geometry)
|
||||
{
|
||||
|
@ -71,12 +71,12 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||
var locations = config.GpuAccessor.QueryTransformFeedbackVaryingLocations(tfbIndex);
|
||||
var stride = config.GpuAccessor.QueryTransformFeedbackStride(tfbIndex);
|
||||
|
||||
for (int j = 0; j < locations.Length; j++)
|
||||
for (int i = 0; i < locations.Length; i++)
|
||||
{
|
||||
byte location = locations[j];
|
||||
byte location = locations[i];
|
||||
if (location < 0xc0)
|
||||
{
|
||||
context.Info.TransformFeedbackOutputs[location] = new TransformFeedbackOutput(tfbIndex, j * 4, stride);
|
||||
context.Info.TransformFeedbackOutputs[location] = new TransformFeedbackOutput(tfbIndex, i * 4, stride);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -42,5 +42,40 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||
|
||||
TransformFeedbackOutputs = new TransformFeedbackOutput[0xc0];
|
||||
}
|
||||
|
||||
public TransformFeedbackOutput GetTransformFeedbackOutput(int attr)
|
||||
{
|
||||
int index = attr / 4;
|
||||
return TransformFeedbackOutputs[index];
|
||||
}
|
||||
|
||||
public int GetTransformFeedbackOutputComponents(int attr)
|
||||
{
|
||||
int index = attr / 4;
|
||||
int baseIndex = index & ~3;
|
||||
|
||||
int count = 1;
|
||||
|
||||
for (; count < 4; count++)
|
||||
{
|
||||
ref var prev = ref TransformFeedbackOutputs[baseIndex + count - 1];
|
||||
ref var curr = ref TransformFeedbackOutputs[baseIndex + count];
|
||||
|
||||
int prevOffset = prev.Offset;
|
||||
int currOffset = curr.Offset;
|
||||
|
||||
if (!prev.Valid || !curr.Valid || prevOffset + 4 != currOffset)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (baseIndex + count <= index)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
}
|
||||
}
|
@ -17,6 +17,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
public ShaderStage Stage { get; }
|
||||
|
||||
public bool GpPassthrough { get; }
|
||||
public bool LastInPipeline { get; private set; }
|
||||
public bool LastInVertexPipeline { get; private set; }
|
||||
|
||||
public int ThreadsPerInputPrimitive { get; }
|
||||
@ -143,6 +144,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
OmapSampleMask = header.OmapSampleMask;
|
||||
OmapDepth = header.OmapDepth;
|
||||
TransformFeedbackEnabled = gpuAccessor.QueryTransformFeedbackEnabled();
|
||||
LastInPipeline = true;
|
||||
LastInVertexPipeline = header.Stage < ShaderStage.Fragment;
|
||||
}
|
||||
|
||||
@ -306,6 +308,8 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
config._perPatchAttributeLocations = locationsMap;
|
||||
}
|
||||
|
||||
LastInPipeline = false;
|
||||
|
||||
// We don't consider geometry shaders using the geometry shader passthrough feature
|
||||
// as being the last because when this feature is used, it can't actually modify any of the outputs,
|
||||
// so the stage that comes before it is the last one that can do modifications.
|
||||
|
Loading…
Reference in New Issue
Block a user