Fix performance regression caused by the new scheduler changes (#422)
* Call interrupt less often, remove some leftovers from the old scheduler code * Remove unneeded attribute
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@ -46,8 +46,6 @@ namespace ChocolArm64
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return false;
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return false;
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}
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}
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Work.Name = "cpu_thread_" + Work.ManagedThreadId;
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Work.Start();
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Work.Start();
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return true;
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return true;
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@ -2,6 +2,7 @@ using ChocolArm64.Events;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Diagnostics;
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using System.Runtime.CompilerServices;
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using System.Runtime.Intrinsics;
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using System.Runtime.Intrinsics;
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namespace ChocolArm64.State
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namespace ChocolArm64.State
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@ -14,6 +15,8 @@ namespace ChocolArm64.State
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internal const int ErgSizeLog2 = 4;
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internal const int ErgSizeLog2 = 4;
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internal const int DczSizeLog2 = 4;
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internal const int DczSizeLog2 = 4;
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private const int MinInstForCheck = 4000000;
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internal AExecutionMode ExecutionMode;
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internal AExecutionMode ExecutionMode;
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//AArch32 state.
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//AArch32 state.
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@ -45,6 +48,8 @@ namespace ChocolArm64.State
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private bool Interrupted;
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private bool Interrupted;
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private int SyncCount;
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public long TpidrEl0 { get; set; }
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public long TpidrEl0 { get; set; }
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public long Tpidr { get; set; }
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public long Tpidr { get; set; }
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@ -101,13 +106,16 @@ namespace ChocolArm64.State
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TickCounter.Start();
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TickCounter.Start();
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}
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}
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internal bool Synchronize()
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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internal bool Synchronize(int BbWeight)
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{
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{
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if (Interrupted)
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//Firing a interrupt frequently is expensive, so we only
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{
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//do it after a given number of instructions has executed.
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Interrupted = false;
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SyncCount += BbWeight;
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OnInterrupt();
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if (SyncCount >= MinInstForCheck)
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{
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CheckInterrupt();
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}
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}
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return Running;
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return Running;
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@ -118,9 +126,17 @@ namespace ChocolArm64.State
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Interrupted = true;
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Interrupted = true;
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}
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}
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private void OnInterrupt()
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[MethodImpl(MethodImplOptions.NoInlining)]
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private void CheckInterrupt()
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{
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{
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Interrupt?.Invoke(this, EventArgs.Empty);
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SyncCount = 0;
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if (Interrupted)
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{
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Interrupted = false;
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Interrupt?.Invoke(this, EventArgs.Empty);
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}
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}
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}
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internal void OnBreak(long Position, int Imm)
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internal void OnBreak(long Position, int Imm)
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@ -123,6 +123,8 @@ namespace ChocolArm64.Translation
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{
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{
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EmitLdarg(ATranslatedSub.StateArgIdx);
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EmitLdarg(ATranslatedSub.StateArgIdx);
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EmitLdc_I4(CurrBlock.OpCodes.Count);
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EmitPrivateCall(typeof(AThreadState), nameof(AThreadState.Synchronize));
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EmitPrivateCall(typeof(AThreadState), nameof(AThreadState.Synchronize));
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EmitLdc_I4(0);
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EmitLdc_I4(0);
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@ -28,7 +28,10 @@ namespace Ryujinx.HLE.HOS.Kernel
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Thread.LastScheduledTicks = (uint)Environment.TickCount;
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Thread.LastScheduledTicks = (uint)Environment.TickCount;
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}
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}
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ContextSwitchNeeded = true;
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if (SelectedThread != CurrentThread)
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{
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ContextSwitchNeeded = true;
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}
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}
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}
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public void UpdateCurrentThread()
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public void UpdateCurrentThread()
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@ -58,10 +61,5 @@ namespace Ryujinx.HLE.HOS.Kernel
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CurrentThread.Context.Execute();
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CurrentThread.Context.Execute();
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}
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}
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}
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}
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public void RemoveThread(KThread Thread)
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{
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//TODO.
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}
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}
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}
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}
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}
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@ -1,48 +0,0 @@
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using System;
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using System.Threading;
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namespace Ryujinx.HLE.HOS.Kernel
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{
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class SchedulerThread : IDisposable
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{
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public KThread Thread { get; private set; }
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public SchedulerThread Next { get; set; }
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public bool IsActive { get; set; }
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public AutoResetEvent WaitSync { get; private set; }
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public ManualResetEvent WaitActivity { get; private set; }
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public AutoResetEvent WaitSched { get; private set; }
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public SchedulerThread(KThread Thread)
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{
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this.Thread = Thread;
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IsActive = true;
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WaitSync = new AutoResetEvent(false);
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WaitActivity = new ManualResetEvent(true);
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WaitSched = new AutoResetEvent(false);
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}
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public void Dispose()
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{
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Dispose(true);
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}
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protected virtual void Dispose(bool Disposing)
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{
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if (Disposing)
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{
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WaitSync.Dispose();
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WaitActivity.Dispose();
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WaitSched.Dispose();
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}
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}
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}
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}
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@ -81,8 +81,6 @@ namespace Ryujinx.HLE.HOS.Kernel
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CurrentThread.Exit();
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CurrentThread.Exit();
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System.Scheduler.StopThread(CurrentThread);
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System.Scheduler.StopThread(CurrentThread);
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System.Scheduler.CoreContexts[CurrentThread.CurrentCore].RemoveThread(CurrentThread);
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}
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}
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private void SvcSleepThread(AThreadState ThreadState)
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private void SvcSleepThread(AThreadState ThreadState)
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@ -356,7 +356,10 @@ namespace Ryujinx.HLE.HOS
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{
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{
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if (sender is AThread Thread)
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if (sender is AThread Thread)
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{
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{
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Threads.TryRemove(Thread.ThreadState.Tpidr, out KThread KernelThread);
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if (Threads.TryRemove(Thread.ThreadState.Tpidr, out KThread KernelThread))
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{
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Device.System.Scheduler.RemoveThread(KernelThread);
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}
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}
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}
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if (Threads.Count == 0)
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if (Threads.Count == 0)
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