Implement R16 texture format (#147)
This commit is contained in:
parent
46dc89f8dd
commit
98e6a34608
@ -10,6 +10,7 @@ namespace Ryujinx.Graphics.Gal
|
||||
B5G6R5 = 0x15,
|
||||
BC7U = 0x17,
|
||||
G8R8 = 0x18,
|
||||
R16 = 0x1b,
|
||||
R8 = 0x1d,
|
||||
BC1 = 0x24,
|
||||
BC2 = 0x25,
|
||||
|
@ -66,6 +66,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
||||
case GalTextureFormat.A1B5G5R5: return (PixelFormat.Rgba, PixelType.UnsignedShort5551);
|
||||
case GalTextureFormat.B5G6R5: return (PixelFormat.Rgb, PixelType.UnsignedShort565);
|
||||
case GalTextureFormat.G8R8: return (PixelFormat.Rg, PixelType.UnsignedByte);
|
||||
case GalTextureFormat.R16: return (PixelFormat.Red, PixelType.HalfFloat);
|
||||
case GalTextureFormat.R8: return (PixelFormat.Red, PixelType.UnsignedByte);
|
||||
}
|
||||
|
||||
|
@ -33,6 +33,7 @@ namespace Ryujinx.HLE.Gpu
|
||||
case GalTextureFormat.A1B5G5R5: return Texture.Width * Texture.Height * 2;
|
||||
case GalTextureFormat.B5G6R5: return Texture.Width * Texture.Height * 2;
|
||||
case GalTextureFormat.G8R8: return Texture.Width * Texture.Height * 2;
|
||||
case GalTextureFormat.R16: return Texture.Width * Texture.Height * 2;
|
||||
case GalTextureFormat.R8: return Texture.Width * Texture.Height;
|
||||
|
||||
case GalTextureFormat.BC1:
|
||||
|
@ -17,6 +17,7 @@ namespace Ryujinx.HLE.Gpu
|
||||
case GalTextureFormat.A1B5G5R5: return Read5551 (Memory, Texture);
|
||||
case GalTextureFormat.B5G6R5: return Read565 (Memory, Texture);
|
||||
case GalTextureFormat.G8R8: return Read2Bpp (Memory, Texture);
|
||||
case GalTextureFormat.R16: return Read2Bpp (Memory, Texture);
|
||||
case GalTextureFormat.R8: return Read1Bpp (Memory, Texture);
|
||||
case GalTextureFormat.BC7U: return Read16Bpt4x4(Memory, Texture);
|
||||
case GalTextureFormat.BC1: return Read8Bpt4x4 (Memory, Texture);
|
||||
|
Loading…
Reference in New Issue
Block a user