Fix shader image load/store array index register (#1637)
* Fix shader image load/store array index register * Y should come before the array index
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@ -40,8 +40,6 @@ namespace Ryujinx.Graphics.Shader.Instructions
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return context.Copy(Register(raIndex++, RegisterType.Gpr));
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}
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Operand arrayIndex = type.HasFlag(SamplerType.Array) ? Ra() : null;
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List<Operand> sourcesList = new List<Operand>();
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if (op.IsBindless)
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@ -66,7 +64,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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if (type.HasFlag(SamplerType.Array))
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{
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sourcesList.Add(arrayIndex);
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sourcesList.Add(Ra());
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type |= SamplerType.Array;
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}
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@ -193,8 +191,6 @@ namespace Ryujinx.Graphics.Shader.Instructions
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return context.Copy(Register(rbIndex++, RegisterType.Gpr));
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}
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Operand arrayIndex = type.HasFlag(SamplerType.Array) ? Ra() : null;
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List<Operand> sourcesList = new List<Operand>();
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if (op.IsBindless)
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@ -219,7 +215,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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if (type.HasFlag(SamplerType.Array))
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{
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sourcesList.Add(arrayIndex);
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sourcesList.Add(Ra());
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type |= SamplerType.Array;
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}
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