Avoid allocating unmanaged string per shader (#3730)
* Avoid reallocating same unmanaged string per shader * Address PR feedback * Rename to _disposed
This commit is contained in:
parent
33e673ceb8
commit
96bf7f8522
@ -9,17 +9,19 @@ using System.Threading.Tasks;
|
||||
|
||||
namespace Ryujinx.Graphics.Vulkan
|
||||
{
|
||||
class Shader
|
||||
class Shader : IDisposable
|
||||
{
|
||||
// The shaderc.net dependency's Options constructor and dispose are not thread safe.
|
||||
// Take this lock when using them.
|
||||
private static object _shaderOptionsLock = new object();
|
||||
|
||||
private static readonly IntPtr _ptrMainEntryPointName = Marshal.StringToHGlobalAnsi("main");
|
||||
|
||||
private readonly Vk _api;
|
||||
private readonly Device _device;
|
||||
private readonly ShaderStageFlags _stage;
|
||||
|
||||
private IntPtr _entryPointName;
|
||||
private bool _disposed;
|
||||
private ShaderModule _module;
|
||||
|
||||
public ShaderStageFlags StageFlags => _stage;
|
||||
@ -39,7 +41,6 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
CompileStatus = ProgramLinkStatus.Incomplete;
|
||||
|
||||
_stage = shaderSource.Stage.Convert();
|
||||
_entryPointName = Marshal.StringToHGlobalAnsi("main");
|
||||
|
||||
CompileTask = Task.Run(() =>
|
||||
{
|
||||
@ -145,7 +146,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
SType = StructureType.PipelineShaderStageCreateInfo,
|
||||
Stage = _stage,
|
||||
Module = _module,
|
||||
PName = (byte*)_entryPointName
|
||||
PName = (byte*)_ptrMainEntryPointName
|
||||
};
|
||||
}
|
||||
|
||||
@ -156,11 +157,10 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
public unsafe void Dispose()
|
||||
{
|
||||
if (_entryPointName != IntPtr.Zero)
|
||||
if (!_disposed)
|
||||
{
|
||||
_api.DestroyShaderModule(_device, _module, null);
|
||||
Marshal.FreeHGlobal(_entryPointName);
|
||||
_entryPointName = IntPtr.Zero;
|
||||
_disposed = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user