Add version in all window titles (#935)
This add the AppVeyor build version (added in #927) in the console window title and in the GUI title (when you are on the games list or when an emulated game is closed).
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@ -22,10 +22,10 @@ namespace Ryujinx
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EnableHighResolution = true
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EnableHighResolution = true
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});
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});
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Console.Title = "Ryujinx Console";
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Version = Assembly.GetEntryAssembly().GetCustomAttribute<AssemblyInformationalVersionAttribute>().InformationalVersion;
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Version = Assembly.GetEntryAssembly().GetCustomAttribute<AssemblyInformationalVersionAttribute>().InformationalVersion;
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Console.Title = $"Ryujinx Console {Version}";
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string systemPath = Environment.GetEnvironmentVariable("Path", EnvironmentVariableTarget.Machine);
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string systemPath = Environment.GetEnvironmentVariable("Path", EnvironmentVariableTarget.Machine);
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Environment.SetEnvironmentVariable("Path", $"{Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "bin")};{systemPath}");
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Environment.SetEnvironmentVariable("Path", $"{Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "bin")};{systemPath}");
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@ -118,6 +118,7 @@ namespace Ryujinx.Ui
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ApplyTheme();
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ApplyTheme();
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_mainWin.Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.assets.Icon.png");
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_mainWin.Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.assets.Icon.png");
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_mainWin.Title = $"Ryujinx {Program.Version}";
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_stopEmulation.Sensitive = false;
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_stopEmulation.Sensitive = false;
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if (ConfigurationState.Instance.Ui.GuiColumns.FavColumn) _favToggle.Active = true;
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if (ConfigurationState.Instance.Ui.GuiColumns.FavColumn) _favToggle.Active = true;
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@ -427,7 +428,7 @@ namespace Ryujinx.Ui
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_gameTableWindow.Expand = true;
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_gameTableWindow.Expand = true;
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this.Window.Title = "Ryujinx";
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this.Window.Title = $"Ryujinx {Program.Version}";
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_emulationContext = null;
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_emulationContext = null;
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_gameLoaded = false;
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_gameLoaded = false;
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