Implement VIC BGRA output surface format (#1430)
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@ -17,6 +17,9 @@ namespace Ryujinx.Graphics.Vic.Image
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case PixelFormat.A8B8G8R8:
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WriteA8B8G8R8(rm, input, ref config, ref offsets);
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break;
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case PixelFormat.A8R8G8B8:
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WriteA8R8G8B8(rm, input, ref config, ref offsets);
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break;
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case PixelFormat.Y8___V8U8_N420:
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WriteNv12(rm, input, ref config, ref offsets);
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break;
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@ -116,6 +119,105 @@ namespace Ryujinx.Graphics.Vic.Image
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rm.BufferPool.Return(dstIndex);
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}
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private unsafe static void WriteA8R8G8B8(ResourceManager rm, Surface input, ref OutputSurfaceConfig config, ref PlaneOffsets offsets)
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{
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int width = input.Width;
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int height = input.Height;
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int stride = GetPitch(width, 4);
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int dstIndex = rm.BufferPool.Rent(height * stride, out Span<byte> dst);
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if (Ssse3.IsSupported)
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{
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Vector128<byte> shuffleMask = Vector128.Create(
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(byte)2, (byte)1, (byte)0, (byte)3,
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(byte)6, (byte)5, (byte)4, (byte)7,
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(byte)10, (byte)9, (byte)8, (byte)11,
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(byte)14, (byte)13, (byte)12, (byte)15);
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int widthTrunc = width & ~7;
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int strideGap = stride - width * 4;
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fixed (Pixel* srcPtr = input.Data)
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{
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Pixel* ip = srcPtr;
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fixed (byte* dstPtr = dst)
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{
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byte* op = dstPtr;
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for (int y = 0; y < height; y++, ip += input.Width)
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{
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int x = 0;
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for (; x < widthTrunc; x += 8)
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{
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Vector128<ushort> pixel12 = Sse2.LoadVector128((ushort*)(ip + (uint)x));
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Vector128<ushort> pixel34 = Sse2.LoadVector128((ushort*)(ip + (uint)x + 2));
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Vector128<ushort> pixel56 = Sse2.LoadVector128((ushort*)(ip + (uint)x + 4));
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Vector128<ushort> pixel78 = Sse2.LoadVector128((ushort*)(ip + (uint)x + 6));
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pixel12 = Sse2.ShiftRightLogical(pixel12, 2);
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pixel34 = Sse2.ShiftRightLogical(pixel34, 2);
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pixel56 = Sse2.ShiftRightLogical(pixel56, 2);
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pixel78 = Sse2.ShiftRightLogical(pixel78, 2);
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Vector128<byte> pixel1234 = Sse2.PackUnsignedSaturate(pixel12.AsInt16(), pixel34.AsInt16());
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Vector128<byte> pixel5678 = Sse2.PackUnsignedSaturate(pixel56.AsInt16(), pixel78.AsInt16());
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pixel1234 = Ssse3.Shuffle(pixel1234, shuffleMask);
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pixel5678 = Ssse3.Shuffle(pixel5678, shuffleMask);
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Sse2.Store(op + 0x00, pixel1234);
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Sse2.Store(op + 0x10, pixel5678);
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op += 0x20;
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}
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for (; x < width; x++)
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{
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Pixel* px = ip + (uint)x;
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*(op + 0) = Downsample(px->B);
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*(op + 1) = Downsample(px->G);
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*(op + 2) = Downsample(px->R);
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*(op + 3) = Downsample(px->A);
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op += 4;
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}
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op += strideGap;
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}
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}
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}
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}
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else
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{
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for (int y = 0; y < height; y++)
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{
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int baseOffs = y * stride;
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for (int x = 0; x < width; x++)
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{
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int offs = baseOffs + x * 4;
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dst[offs + 0] = Downsample(input.GetB(x, y));
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dst[offs + 1] = Downsample(input.GetG(x, y));
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dst[offs + 2] = Downsample(input.GetR(x, y));
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dst[offs + 3] = Downsample(input.GetA(x, y));
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}
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}
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}
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bool outLinear = config.OutBlkKind == 0;
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int gobBlocksInY = 1 << config.OutBlkHeight;
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WriteBuffer(rm, dst, offsets.LumaOffset, outLinear, width, height, 4, gobBlocksInY);
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rm.BufferPool.Return(dstIndex);
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}
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private unsafe static void WriteNv12(ResourceManager rm, Surface input, ref OutputSurfaceConfig config, ref PlaneOffsets offsets)
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{
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int gobBlocksInY = 1 << config.OutBlkHeight;
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