Implement BGRA texture support (#1418)
* Implement BGRA texture support * Missing AppendLine * Remove empty lines * Address PR feedback
This commit is contained in:
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2678bf0010
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@ -230,6 +230,25 @@ namespace Ryujinx.Graphics.GAL
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return false;
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}
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/// <summary>
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/// Checks if the texture format is a BGRA format with 8-bit components.
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/// </summary>
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/// <param name="format">Texture format</param>
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/// <returns>True if the texture format is a BGRA format with 8-bit components, false otherwise</returns>
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public static bool IsBgra8(this Format format)
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{
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switch (format)
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{
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case Format.B8G8R8X8Unorm:
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case Format.B8G8R8A8Unorm:
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case Format.B8G8R8X8Srgb:
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case Format.B8G8R8A8Srgb:
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return true;
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}
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return false;
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}
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/// <summary>
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/// Checks if the texture format is a depth, stencil or depth-stencil format.
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/// </summary>
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@ -164,10 +164,10 @@ namespace Ryujinx.Graphics.OpenGL
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Add(Format.B5G5R5X1Unorm, new FormatInfo(4, true, false, All.Rgb5, PixelFormat.Bgra, PixelType.UnsignedShort5551));
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Add(Format.B5G5R5A1Unorm, new FormatInfo(4, true, false, All.Rgb5A1, PixelFormat.Bgra, PixelType.UnsignedShort5551));
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Add(Format.A1B5G5R5Unorm, new FormatInfo(4, true, false, All.Rgb5A1, PixelFormat.Bgra, PixelType.UnsignedShort1555Reversed));
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Add(Format.B8G8R8X8Unorm, new FormatInfo(4, true, false, All.Rgba8, PixelFormat.Bgra, PixelType.UnsignedByte));
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Add(Format.B8G8R8A8Unorm, new FormatInfo(4, true, false, All.Rgba8, PixelFormat.Bgra, PixelType.UnsignedByte));
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Add(Format.B8G8R8X8Srgb, new FormatInfo(4, false, false, All.Srgb8, PixelFormat.BgraInteger, PixelType.UnsignedByte));
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Add(Format.B8G8R8A8Srgb, new FormatInfo(4, false, false, All.Srgb8Alpha8, PixelFormat.BgraInteger, PixelType.UnsignedByte));
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Add(Format.B8G8R8X8Unorm, new FormatInfo(4, true, false, All.Rgba8, PixelFormat.Rgba, PixelType.UnsignedByte));
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Add(Format.B8G8R8A8Unorm, new FormatInfo(4, true, false, All.Rgba8, PixelFormat.Rgba, PixelType.UnsignedByte));
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Add(Format.B8G8R8X8Srgb, new FormatInfo(4, false, false, All.Srgb8, PixelFormat.Rgba, PixelType.UnsignedByte));
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Add(Format.B8G8R8A8Srgb, new FormatInfo(4, false, false, All.Srgb8Alpha8, PixelFormat.Rgba, PixelType.UnsignedByte));
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}
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private static void Add(Format format, FormatInfo info)
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@ -8,7 +8,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
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{
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public int Handle { get; protected set; }
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protected TextureCreateInfo Info { get; }
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public TextureCreateInfo Info { get; }
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public int Width { get; }
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public int Height { get; }
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@ -11,6 +11,9 @@ namespace Ryujinx.Graphics.OpenGL.Image
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private int _srcFramebuffer;
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private int _dstFramebuffer;
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private int _copyPboHandle;
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private int _copyPboSize;
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public TextureCopy(Renderer renderer)
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{
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_renderer = renderer;
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@ -23,12 +26,14 @@ namespace Ryujinx.Graphics.OpenGL.Image
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Extents2D dstRegion,
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bool linearFilter)
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{
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TextureView srcConverted = src.Format.IsBgra8() != dst.Format.IsBgra8() ? BgraSwap(src) : src;
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(int oldDrawFramebufferHandle, int oldReadFramebufferHandle) = ((Pipeline)_renderer.Pipeline).GetBoundFramebuffers();
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GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, GetSrcFramebufferLazy());
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GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, GetDstFramebufferLazy());
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Attach(FramebufferTarget.ReadFramebuffer, src.Format, src.Handle);
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Attach(FramebufferTarget.ReadFramebuffer, src.Format, srcConverted.Handle);
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Attach(FramebufferTarget.DrawFramebuffer, dst.Format, dst.Handle);
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ClearBufferMask mask = GetMask(src.Format);
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@ -68,6 +73,11 @@ namespace Ryujinx.Graphics.OpenGL.Image
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((Pipeline)_renderer.Pipeline).RestoreScissor0Enable();
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((Pipeline)_renderer.Pipeline).RestoreRasterizerDiscard();
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if (srcConverted != src)
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{
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srcConverted.Dispose();
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}
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}
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private static void Attach(FramebufferTarget target, Format format, int handle)
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@ -117,6 +127,52 @@ namespace Ryujinx.Graphics.OpenGL.Image
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format == Format.D32Float;
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}
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public TextureView BgraSwap(TextureView from)
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{
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TextureView to = (TextureView)_renderer.CreateTexture(from.Info, 1f);
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EnsurePbo(from);
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GL.BindBuffer(BufferTarget.PixelPackBuffer, _copyPboHandle);
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from.WriteToPbo(0, forceBgra: true);
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GL.BindBuffer(BufferTarget.PixelPackBuffer, 0);
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GL.BindBuffer(BufferTarget.PixelUnpackBuffer, _copyPboHandle);
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to.ReadFromPbo(0, _copyPboSize);
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GL.BindBuffer(BufferTarget.PixelUnpackBuffer, 0);
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return to;
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}
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private void EnsurePbo(TextureView view)
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{
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int requiredSize = 0;
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for (int level = 0; level < view.Info.Levels; level++)
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{
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requiredSize += view.Info.GetMipSize(level);
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}
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if (_copyPboSize < requiredSize && _copyPboHandle != 0)
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{
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GL.DeleteBuffer(_copyPboHandle);
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_copyPboHandle = 0;
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}
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if (_copyPboHandle == 0)
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{
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_copyPboHandle = GL.GenBuffer();
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_copyPboSize = requiredSize;
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GL.BindBuffer(BufferTarget.PixelPackBuffer, _copyPboHandle);
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GL.BufferData(BufferTarget.PixelPackBuffer, requiredSize, IntPtr.Zero, BufferUsageHint.DynamicCopy);
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}
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}
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private int GetSrcFramebufferLazy()
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{
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if (_srcFramebuffer == 0)
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@ -152,6 +208,13 @@ namespace Ryujinx.Graphics.OpenGL.Image
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_dstFramebuffer = 0;
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}
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if (_copyPboHandle != 0)
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{
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GL.DeleteBuffer(_copyPboHandle);
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_copyPboHandle = 0;
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}
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}
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}
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}
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@ -72,6 +72,15 @@ namespace Ryujinx.Graphics.OpenGL.Image
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(int)Info.SwizzleA.Convert()
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};
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if (Info.Format.IsBgra8())
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{
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// Swap B <-> R for BGRA formats, as OpenGL has no support for them
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// and we need to manually swap the components on read/write on the GPU.
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int temp = swizzleRgba[0];
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swizzleRgba[0] = swizzleRgba[2];
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swizzleRgba[2] = temp;
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}
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GL.TexParameter(target, TextureParameterName.TextureSwizzleRgba, swizzleRgba);
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int maxLevel = Info.Levels - 1;
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@ -189,7 +198,12 @@ namespace Ryujinx.Graphics.OpenGL.Image
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return data;
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}
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private void WriteTo(IntPtr ptr)
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public void WriteToPbo(int offset, bool forceBgra)
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{
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WriteTo(IntPtr.Zero + offset, forceBgra);
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}
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private void WriteTo(IntPtr data, bool forceBgra = false)
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{
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TextureTarget target = Target.Convert();
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@ -197,6 +211,14 @@ namespace Ryujinx.Graphics.OpenGL.Image
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FormatInfo format = FormatTable.GetFormatInfo(Info.Format);
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PixelFormat pixelFormat = format.PixelFormat;
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PixelType pixelType = format.PixelType;
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if (forceBgra)
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{
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pixelFormat = PixelFormat.Bgra;
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}
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int faces = 1;
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if (target == TextureTarget.TextureCubeMap)
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@ -214,20 +236,15 @@ namespace Ryujinx.Graphics.OpenGL.Image
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if (format.IsCompressed)
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{
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GL.GetCompressedTexImage(target + face, level, ptr + faceOffset);
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GL.GetCompressedTexImage(target + face, level, data + faceOffset);
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}
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else
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{
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GL.GetTexImage(
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target + face,
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level,
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format.PixelFormat,
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format.PixelType,
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ptr + faceOffset);
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GL.GetTexImage(target + face, level, pixelFormat, pixelType, data + faceOffset);
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}
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}
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ptr += Info.GetMipSize(level);
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data += Info.GetMipSize(level);
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}
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}
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@ -237,12 +254,17 @@ namespace Ryujinx.Graphics.OpenGL.Image
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{
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fixed (byte* ptr = data)
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{
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SetData((IntPtr)ptr, data.Length);
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ReadFrom((IntPtr)ptr, data.Length);
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}
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}
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}
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private void SetData(IntPtr data, int size)
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public void ReadFromPbo(int offset, int size)
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{
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ReadFrom(IntPtr.Zero + offset, size);
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}
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private void ReadFrom(IntPtr data, int size)
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{
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TextureTarget target = Target.Convert();
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@ -31,6 +31,7 @@ namespace Ryujinx.Graphics.OpenGL
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private int _boundDrawFramebuffer;
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private int _boundReadFramebuffer;
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private int[] _fpIsBgra = new int[8];
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private float[] _fpRenderScale = new float[33];
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private float[] _cpRenderScale = new float[32];
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@ -722,12 +723,12 @@ namespace Ryujinx.Graphics.OpenGL
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GL.Disable(EnableCap.ProgramPointSize);
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}
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GL.PointParameter(origin == Origin.LowerLeft
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? PointSpriteCoordOriginParameter.LowerLeft
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GL.PointParameter(origin == Origin.LowerLeft
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? PointSpriteCoordOriginParameter.LowerLeft
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: PointSpriteCoordOriginParameter.UpperLeft);
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// Games seem to set point size to 0 which generates a GL_INVALID_VALUE
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// From the spec, GL_INVALID_VALUE is generated if size is less than or equal to 0.
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// From the spec, GL_INVALID_VALUE is generated if size is less than or equal to 0.
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GL.PointSize(Math.Max(float.Epsilon, size));
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}
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@ -765,6 +766,7 @@ namespace Ryujinx.Graphics.OpenGL
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_program.Bind();
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}
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UpdateFpIsBgra();
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SetRenderTargetScale(_fpRenderScale[0]);
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}
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@ -814,12 +816,15 @@ namespace Ryujinx.Graphics.OpenGL
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TextureView color = (TextureView)colors[index];
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_framebuffer.AttachColor(index, color);
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_fpIsBgra[index] = color != null && color.Format.IsBgra8() ? 1 : 0;
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}
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UpdateFpIsBgra();
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TextureView depthStencilView = (TextureView)depthStencil;
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_framebuffer.AttachDepthStencil(depthStencilView);
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_framebuffer.SetDrawBuffers(colors.Length);
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_hasDepthBuffer = depthStencil != null && depthStencilView.Format != Format.S8Uint;
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@ -938,7 +943,9 @@ namespace Ryujinx.Graphics.OpenGL
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if (activeTarget != null && activeTarget.Width / (float)texture.Width == activeTarget.Height / (float)texture.Height)
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{
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// If the texture's size is a multiple of the sampler size, enable interpolation using gl_FragCoord. (helps "invent" new integer values between scaled pixels)
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// If the texture's size is a multiple of the sampler size,
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// enable interpolation using gl_FragCoord.
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// (helps "invent" new integer values between scaled pixels)
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interpolate = true;
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}
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}
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@ -1112,6 +1119,14 @@ namespace Ryujinx.Graphics.OpenGL
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return (_boundDrawFramebuffer, _boundReadFramebuffer);
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}
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private void UpdateFpIsBgra()
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{
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if (_program != null)
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{
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GL.Uniform1(_program.FragmentIsBgraUniform, 8, _fpIsBgra);
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}
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}
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private void UpdateDepthTest()
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{
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// Enabling depth operations is only valid when we have
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@ -1137,6 +1152,29 @@ namespace Ryujinx.Graphics.OpenGL
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}
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}
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public void UpdateRenderScale(ShaderStage stage, int textureCount)
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{
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if (_program != null)
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{
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switch (stage)
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{
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case ShaderStage.Fragment:
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if (_program.FragmentRenderScaleUniform != -1)
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{
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GL.Uniform1(_program.FragmentRenderScaleUniform, textureCount + 1, _fpRenderScale);
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}
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break;
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case ShaderStage.Compute:
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if (_program.ComputeRenderScaleUniform != -1)
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{
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GL.Uniform1(_program.ComputeRenderScaleUniform, textureCount, _cpRenderScale);
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}
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break;
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}
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}
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}
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private void PrepareForDispatch()
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{
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if (_unit0Texture != null)
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@ -1230,28 +1268,5 @@ namespace Ryujinx.Graphics.OpenGL
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_framebuffer?.Dispose();
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_vertexArray?.Dispose();
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}
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public void UpdateRenderScale(ShaderStage stage, int textureCount)
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{
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if (_program != null)
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{
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switch (stage)
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{
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case ShaderStage.Fragment:
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if (_program.FragmentRenderScaleUniform != -1)
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{
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GL.Uniform1(_program.FragmentRenderScaleUniform, textureCount + 1, _fpRenderScale);
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}
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break;
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case ShaderStage.Compute:
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if (_program.ComputeRenderScaleUniform != -1)
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{
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GL.Uniform1(_program.ComputeRenderScaleUniform, textureCount, _cpRenderScale);
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}
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break;
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}
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}
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}
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}
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}
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@ -25,6 +25,7 @@ namespace Ryujinx.Graphics.OpenGL
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public int Handle { get; private set; }
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public int FragmentIsBgraUniform { get; }
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public int FragmentRenderScaleUniform { get; }
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public int ComputeRenderScaleUniform { get; }
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@ -218,6 +219,7 @@ namespace Ryujinx.Graphics.OpenGL
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}
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}
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FragmentIsBgraUniform = GL.GetUniformLocation(Handle, "is_bgra");
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FragmentRenderScaleUniform = GL.GetUniformLocation(Handle, "fp_renderScale");
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ComputeRenderScaleUniform = GL.GetUniformLocation(Handle, "cp_renderScale");
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}
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@ -51,10 +51,12 @@ namespace Ryujinx.Graphics.OpenGL
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GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, drawFramebuffer);
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GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, readFramebuffer);
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TextureView viewConverted = view.Format.IsBgra8() ? _renderer.TextureCopy.BgraSwap(view) : view;
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GL.FramebufferTexture(
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FramebufferTarget.ReadFramebuffer,
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FramebufferAttachment.ColorAttachment0,
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view.Handle,
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viewConverted.Handle,
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0);
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GL.ReadBuffer(ReadBufferMode.ColorAttachment0);
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@ -138,6 +140,11 @@ namespace Ryujinx.Graphics.OpenGL
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((Pipeline)_renderer.Pipeline).RestoreScissor0Enable();
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((Pipeline)_renderer.Pipeline).RestoreRasterizerDiscard();
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if (viewConverted != view)
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{
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viewConverted.Dispose();
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}
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}
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private int GetCopyFramebufferHandleLazy()
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@ -139,6 +139,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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if (context.Config.Stage == ShaderStage.Fragment || context.Config.Stage == ShaderStage.Compute)
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{
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if (context.Config.Stage == ShaderStage.Fragment)
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{
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context.AppendLine($"uniform bool {DefaultNames.IsBgraName}[8];");
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context.AppendLine();
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}
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if (DeclareRenderScale(context))
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{
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context.AppendLine();
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@ -23,5 +23,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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public const string SharedMemoryName = "shared_mem";
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public const string UndefinedName = "undef";
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public const string IsBgraName = "is_bgra";
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}
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}
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@ -64,6 +64,16 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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{ AttributeConsts.GtMask, new BuiltInAttribute("unpackUint2x32(gl_SubGroupGtMaskARB).x", VariableType.U32) },
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{ AttributeConsts.LeMask, new BuiltInAttribute("unpackUint2x32(gl_SubGroupLeMaskARB).x", VariableType.U32) },
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{ AttributeConsts.LtMask, new BuiltInAttribute("unpackUint2x32(gl_SubGroupLtMaskARB).x", VariableType.U32) },
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// Support uniforms.
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{ AttributeConsts.FragmentOutputIsBgraBase + 0, new BuiltInAttribute($"{DefaultNames.IsBgraName}[0]", VariableType.Bool) },
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{ AttributeConsts.FragmentOutputIsBgraBase + 4, new BuiltInAttribute($"{DefaultNames.IsBgraName}[1]", VariableType.Bool) },
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{ AttributeConsts.FragmentOutputIsBgraBase + 8, new BuiltInAttribute($"{DefaultNames.IsBgraName}[2]", VariableType.Bool) },
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{ AttributeConsts.FragmentOutputIsBgraBase + 12, new BuiltInAttribute($"{DefaultNames.IsBgraName}[3]", VariableType.Bool) },
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{ AttributeConsts.FragmentOutputIsBgraBase + 16, new BuiltInAttribute($"{DefaultNames.IsBgraName}[4]", VariableType.Bool) },
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{ AttributeConsts.FragmentOutputIsBgraBase + 20, new BuiltInAttribute($"{DefaultNames.IsBgraName}[5]", VariableType.Bool) },
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{ AttributeConsts.FragmentOutputIsBgraBase + 24, new BuiltInAttribute($"{DefaultNames.IsBgraName}[6]", VariableType.Bool) },
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{ AttributeConsts.FragmentOutputIsBgraBase + 28, new BuiltInAttribute($"{DefaultNames.IsBgraName}[7]", VariableType.Bool) }
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};
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||||
private Dictionary<AstOperand, string> _locals;
|
||||
@ -149,8 +159,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
||||
|
||||
char swzMask = GetSwizzleMask((value >> 2) & 3);
|
||||
|
||||
if (value >= AttributeConsts.UserAttributeBase &&
|
||||
value < AttributeConsts.UserAttributeEnd)
|
||||
if (value >= AttributeConsts.UserAttributeBase && value < AttributeConsts.UserAttributeEnd)
|
||||
{
|
||||
value -= AttributeConsts.UserAttributeBase;
|
||||
|
||||
@ -169,8 +178,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
||||
}
|
||||
else
|
||||
{
|
||||
if (value >= AttributeConsts.FragmentOutputColorBase &&
|
||||
value < AttributeConsts.FragmentOutputColorEnd)
|
||||
if (value >= AttributeConsts.FragmentOutputColorBase && value < AttributeConsts.FragmentOutputColorEnd)
|
||||
{
|
||||
value -= AttributeConsts.FragmentOutputColorBase;
|
||||
|
||||
|
@ -35,6 +35,9 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
public const int FragmentOutputColorBase = 0x1000010;
|
||||
public const int FragmentOutputColorEnd = FragmentOutputColorBase + 8 * 16;
|
||||
|
||||
public const int FragmentOutputIsBgraBase = 0x1000100;
|
||||
public const int FragmentOutputIsBgraEnd = FragmentOutputIsBgraBase + 8 * 4;
|
||||
|
||||
public const int ThreadIdX = 0x2000000;
|
||||
public const int ThreadIdY = 0x2000004;
|
||||
public const int ThreadIdZ = 0x2000008;
|
||||
|
@ -115,22 +115,46 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
|
||||
int regIndex = 0;
|
||||
|
||||
for (int attachment = 0; attachment < 8; attachment++)
|
||||
for (int rtIndex = 0; rtIndex < 8; rtIndex++)
|
||||
{
|
||||
OmapTarget target = Config.OmapTargets[attachment];
|
||||
OmapTarget target = Config.OmapTargets[rtIndex];
|
||||
|
||||
for (int component = 0; component < 4; component++)
|
||||
{
|
||||
if (target.ComponentEnabled(component))
|
||||
if (!target.ComponentEnabled(component))
|
||||
{
|
||||
Operand dest = Attribute(AttributeConsts.FragmentOutputColorBase + attachment * 16 + component * 4);
|
||||
|
||||
Operand src = Register(regIndex, RegisterType.Gpr);
|
||||
|
||||
this.Copy(dest, src);
|
||||
|
||||
regIndex++;
|
||||
continue;
|
||||
}
|
||||
|
||||
int fragmentOutputColorAttr = AttributeConsts.FragmentOutputColorBase + rtIndex * 16;
|
||||
|
||||
Operand src = Register(regIndex, RegisterType.Gpr);
|
||||
|
||||
// Perform B <-> R swap if needed, for BGRA formats (not supported on OpenGL).
|
||||
if (component == 0 || component == 2)
|
||||
{
|
||||
Operand isBgra = Attribute(AttributeConsts.FragmentOutputIsBgraBase + rtIndex * 4);
|
||||
|
||||
Operand lblIsBgra = Label();
|
||||
Operand lblEnd = Label();
|
||||
|
||||
this.BranchIfTrue(lblIsBgra, isBgra);
|
||||
|
||||
this.Copy(Attribute(fragmentOutputColorAttr + component * 4), src);
|
||||
this.Branch(lblEnd);
|
||||
|
||||
MarkLabel(lblIsBgra);
|
||||
|
||||
this.Copy(Attribute(fragmentOutputColorAttr + (2 - component) * 4), src);
|
||||
|
||||
MarkLabel(lblEnd);
|
||||
}
|
||||
else
|
||||
{
|
||||
this.Copy(Attribute(fragmentOutputColorAttr + component * 4), src);
|
||||
}
|
||||
|
||||
regIndex++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -247,7 +247,7 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
||||
}
|
||||
|
||||
private void PostFrameBuffer(Layer layer, BufferItem item)
|
||||
{
|
||||
{
|
||||
int frameBufferWidth = item.GraphicBuffer.Object.Width;
|
||||
int frameBufferHeight = item.GraphicBuffer.Object.Height;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user