This reverts commit 2b5abac809
.
This commit is contained in:
parent
2b5abac809
commit
8a363b5df2
@ -597,6 +597,8 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
}
|
||||
else if (activeDevice.Type == DeviceType.Controller)
|
||||
{
|
||||
bool isNintendoStyle = Devices.ToList().Find(x => x.Id == activeDevice.Id).Name.Contains("Nintendo");
|
||||
|
||||
string id = activeDevice.Id.Split(" ")[0];
|
||||
|
||||
config = new StandardControllerInputConfig
|
||||
@ -631,10 +633,10 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
},
|
||||
RightJoycon = new RightJoyconCommonConfig<ConfigGamepadInputId>
|
||||
{
|
||||
ButtonA = ConfigGamepadInputId.B,
|
||||
ButtonB = ConfigGamepadInputId.A,
|
||||
ButtonX = ConfigGamepadInputId.Y,
|
||||
ButtonY = ConfigGamepadInputId.X,
|
||||
ButtonA = isNintendoStyle ? ConfigGamepadInputId.A : ConfigGamepadInputId.B,
|
||||
ButtonB = isNintendoStyle ? ConfigGamepadInputId.B : ConfigGamepadInputId.A,
|
||||
ButtonX = isNintendoStyle ? ConfigGamepadInputId.X : ConfigGamepadInputId.Y,
|
||||
ButtonY = isNintendoStyle ? ConfigGamepadInputId.Y : ConfigGamepadInputId.X,
|
||||
ButtonPlus = ConfigGamepadInputId.Plus,
|
||||
ButtonR = ConfigGamepadInputId.RightShoulder,
|
||||
ButtonZr = ConfigGamepadInputId.RightTrigger,
|
||||
|
@ -195,6 +195,8 @@ namespace Ryujinx.Headless.SDL2
|
||||
}
|
||||
else
|
||||
{
|
||||
bool isNintendoStyle = gamepadName.Contains("Nintendo");
|
||||
|
||||
config = new StandardControllerInputConfig
|
||||
{
|
||||
Version = InputConfig.CurrentVersion,
|
||||
@ -230,10 +232,10 @@ namespace Ryujinx.Headless.SDL2
|
||||
|
||||
RightJoycon = new RightJoyconCommonConfig<ConfigGamepadInputId>
|
||||
{
|
||||
ButtonA = ConfigGamepadInputId.B,
|
||||
ButtonB = ConfigGamepadInputId.A,
|
||||
ButtonX = ConfigGamepadInputId.Y,
|
||||
ButtonY = ConfigGamepadInputId.X,
|
||||
ButtonA = isNintendoStyle ? ConfigGamepadInputId.A : ConfigGamepadInputId.B,
|
||||
ButtonB = isNintendoStyle ? ConfigGamepadInputId.B : ConfigGamepadInputId.A,
|
||||
ButtonX = isNintendoStyle ? ConfigGamepadInputId.X : ConfigGamepadInputId.Y,
|
||||
ButtonY = isNintendoStyle ? ConfigGamepadInputId.Y : ConfigGamepadInputId.X,
|
||||
ButtonPlus = ConfigGamepadInputId.Plus,
|
||||
ButtonR = ConfigGamepadInputId.RightShoulder,
|
||||
ButtonZr = ConfigGamepadInputId.RightTrigger,
|
||||
|
@ -60,7 +60,6 @@ namespace Ryujinx.SDL2.Common
|
||||
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
|
||||
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED, "0");
|
||||
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, "1");
|
||||
SDL_SetHint(SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS, "0");
|
||||
SDL_SetHint(SDL_HINT_VIDEO_ALLOW_SCREENSAVER, "1");
|
||||
|
||||
|
||||
|
@ -1035,6 +1035,8 @@ namespace Ryujinx.Ui.Windows
|
||||
}
|
||||
else if (_inputDevice.ActiveId.StartsWith("controller"))
|
||||
{
|
||||
bool isNintendoStyle = _inputDevice.ActiveText.Contains("Nintendo");
|
||||
|
||||
config = new StandardControllerInputConfig
|
||||
{
|
||||
Version = InputConfig.CurrentVersion,
|
||||
@ -1070,10 +1072,10 @@ namespace Ryujinx.Ui.Windows
|
||||
|
||||
RightJoycon = new RightJoyconCommonConfig<ConfigGamepadInputId>
|
||||
{
|
||||
ButtonA = ConfigGamepadInputId.B,
|
||||
ButtonB = ConfigGamepadInputId.A,
|
||||
ButtonX = ConfigGamepadInputId.Y,
|
||||
ButtonY = ConfigGamepadInputId.X,
|
||||
ButtonA = isNintendoStyle ? ConfigGamepadInputId.A : ConfigGamepadInputId.B,
|
||||
ButtonB = isNintendoStyle ? ConfigGamepadInputId.B : ConfigGamepadInputId.A,
|
||||
ButtonX = isNintendoStyle ? ConfigGamepadInputId.X : ConfigGamepadInputId.Y,
|
||||
ButtonY = isNintendoStyle ? ConfigGamepadInputId.Y : ConfigGamepadInputId.X,
|
||||
ButtonPlus = ConfigGamepadInputId.Plus,
|
||||
ButtonR = ConfigGamepadInputId.RightShoulder,
|
||||
ButtonZr = ConfigGamepadInputId.RightTrigger,
|
||||
|
Loading…
Reference in New Issue
Block a user