Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552)
* Use RGBA16 vertex format if RGB16 is not supported on Vulkan * Catch all shader compilation exceptions
This commit is contained in:
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53cc9e0561
commit
88a0e720cb
@ -1317,10 +1317,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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for (int location = 0; location < attributeTypes.Length; location++)
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{
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attributeTypes[location] = vertexAttribState[location].UnpackType() switch
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VertexAttribType type = vertexAttribState[location].UnpackType();
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attributeTypes[location] = type switch
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{
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3 => AttributeType.Sint,
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4 => AttributeType.Uint,
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VertexAttribType.Sint => AttributeType.Sint,
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VertexAttribType.Uint => AttributeType.Uint,
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_ => AttributeType.Float
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};
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}
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@ -267,6 +267,41 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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#pragma warning restore CS0649
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}
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/// <summary>
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/// Vertex attribute vector and component size.
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/// </summary>
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enum VertexAttribSize
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{
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Size32x4 = 1,
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Size32x3 = 2,
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Size16x4 = 3,
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Size32x2 = 4,
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Size16x3 = 5,
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Size8x4 = 0xa,
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Size16x2 = 0xf,
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Size32 = 0x12,
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Size8x3 = 0x13,
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Size8x2 = 0x18,
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Size16 = 0x1b,
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Size8 = 0x1d,
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Rgb10A2 = 0x30,
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Rg11B10 = 0x31
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}
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/// <summary>
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/// Vertex attribute component type.
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/// </summary>
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enum VertexAttribType
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{
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Snorm = 1,
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Unorm = 2,
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Sint = 3,
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Uint = 4,
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Uscaled = 5,
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Sscaled = 6,
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Float = 7
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}
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/// <summary>
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/// Vertex buffer attribute state.
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/// </summary>
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@ -312,13 +347,22 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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return Attribute & 0x3fe00000;
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}
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/// <summary>
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/// <summary>
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/// Unpacks the Maxwell attribute size.
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/// </summary>
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/// <returns>Attribute size</returns>
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public VertexAttribSize UnpackSize()
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{
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return (VertexAttribSize)((Attribute >> 21) & 0x3f);
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}
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/// <summary>
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/// Unpacks the Maxwell attribute component type.
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/// </summary>
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/// <returns>Attribute component type</returns>
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public uint UnpackType()
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public VertexAttribType UnpackType()
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{
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return (Attribute >> 27) & 7;
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return (VertexAttribType)((Attribute >> 27) & 7);
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}
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}
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@ -82,7 +82,7 @@ namespace Ryujinx.Graphics.Gpu
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/// <summary>
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/// Host hardware capabilities.
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/// </summary>
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internal Capabilities Capabilities { get; private set; }
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internal Capabilities Capabilities;
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/// <summary>
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/// Event for signalling shader cache loading progress.
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@ -573,9 +573,9 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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RecompileGraphicsFromGuestCode(guestShaders, specState, programIndex);
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}
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}
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catch (DiskCacheLoadException diskCacheLoadException)
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catch (Exception exception)
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{
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Logger.Error?.Print(LogClass.Gpu, $"Error translating guest shader. {diskCacheLoadException.Message}");
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Logger.Error?.Print(LogClass.Gpu, $"Error translating guest shader. {exception.Message}");
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ErrorCount++;
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SignalCompiled();
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@ -1,9 +1,12 @@
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using Ryujinx.Graphics.Shader.StructuredIr;
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using Ryujinx.Graphics.Shader.Translation;
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using System;
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namespace Ryujinx.Graphics.Shader
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{
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public enum AttributeType : byte
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{
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// Generic types.
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Float,
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Sint,
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Uint
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@ -11,18 +14,7 @@ namespace Ryujinx.Graphics.Shader
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static class AttributeTypeExtensions
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{
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public static string GetScalarType(this AttributeType type)
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{
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return type switch
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{
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AttributeType.Float => "float",
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AttributeType.Sint => "int",
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AttributeType.Uint => "uint",
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_ => throw new ArgumentException($"Invalid attribute type \"{type}\".")
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};
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}
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public static string GetVec4Type(this AttributeType type)
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public static string ToVec4Type(this AttributeType type)
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{
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return type switch
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{
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@ -32,5 +24,27 @@ namespace Ryujinx.Graphics.Shader
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_ => throw new ArgumentException($"Invalid attribute type \"{type}\".")
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};
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}
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public static VariableType ToVariableType(this AttributeType type)
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{
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return type switch
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{
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AttributeType.Float => VariableType.F32,
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AttributeType.Sint => VariableType.S32,
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AttributeType.Uint => VariableType.U32,
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_ => throw new ArgumentException($"Invalid attribute type \"{type}\".")
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};
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}
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public static AggregateType ToAggregateType(this AttributeType type)
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{
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return type switch
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{
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AttributeType.Float => AggregateType.FP32,
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AttributeType.Sint => AggregateType.S32,
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AttributeType.Uint => AggregateType.U32,
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_ => throw new ArgumentException($"Invalid attribute type \"{type}\".")
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};
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}
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}
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}
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@ -553,11 +553,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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if (context.Config.Stage == ShaderStage.Vertex)
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{
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type = context.Config.GpuAccessor.QueryAttributeType(attr).GetVec4Type();
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type = context.Config.GpuAccessor.QueryAttributeType(attr).ToVec4Type();
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}
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else
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{
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type = AttributeType.Float.GetVec4Type();
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type = AttributeType.Float.ToVec4Type();
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}
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context.AppendLine($"layout ({pass}location = {attr}) {iq}in {type} {name}{suffix};");
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@ -454,12 +454,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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AttributeType type = context.Config.GpuAccessor.QueryAttributeType(location);
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return type switch
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{
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AttributeType.Sint => VariableType.S32,
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AttributeType.Uint => VariableType.U32,
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_ => VariableType.F32
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};
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return type.ToVariableType();
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}
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}
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@ -93,12 +93,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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if (config.Stage == ShaderStage.Vertex && !isOutAttr)
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{
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elemType = config.GpuAccessor.QueryAttributeType(location) switch
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{
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AttributeType.Sint => AggregateType.S32,
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AttributeType.Uint => AggregateType.U32,
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_ => AggregateType.FP32
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};
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elemType = config.GpuAccessor.QueryAttributeType(location).ToAggregateType();
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}
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else
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{
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@ -8,7 +8,8 @@ namespace Ryujinx.Graphics.Vulkan
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{
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class FormatCapabilities
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{
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private readonly FormatFeatureFlags[] _table;
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private readonly FormatFeatureFlags[] _bufferTable;
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private readonly FormatFeatureFlags[] _optimalTable;
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private readonly Vk _api;
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private readonly PhysicalDevice _physicalDevice;
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@ -17,14 +18,18 @@ namespace Ryujinx.Graphics.Vulkan
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{
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_api = api;
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_physicalDevice = physicalDevice;
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_table = new FormatFeatureFlags[Enum.GetNames(typeof(GAL.Format)).Length];
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int totalFormats = Enum.GetNames(typeof(GAL.Format)).Length;
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_bufferTable = new FormatFeatureFlags[totalFormats];
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_optimalTable = new FormatFeatureFlags[totalFormats];
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}
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public bool FormatsSupports(FormatFeatureFlags flags, params GAL.Format[] formats)
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public bool BufferFormatsSupport(FormatFeatureFlags flags, params GAL.Format[] formats)
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{
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foreach (GAL.Format format in formats)
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{
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if (!FormatSupports(flags, format))
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if (!BufferFormatSupports(flags, format))
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{
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return false;
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}
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@ -33,15 +38,42 @@ namespace Ryujinx.Graphics.Vulkan
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return true;
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}
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public bool FormatSupports(FormatFeatureFlags flags, GAL.Format format)
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public bool OptimalFormatsSupport(FormatFeatureFlags flags, params GAL.Format[] formats)
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{
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var formatFeatureFlags = _table[(int)format];
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foreach (GAL.Format format in formats)
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{
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if (!OptimalFormatSupports(flags, format))
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{
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return false;
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}
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}
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return true;
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}
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public bool BufferFormatSupports(FormatFeatureFlags flags, GAL.Format format)
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{
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var formatFeatureFlags = _bufferTable[(int)format];
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if (formatFeatureFlags == 0)
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{
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_api.GetPhysicalDeviceFormatProperties(_physicalDevice, FormatTable.GetFormat(format), out var fp);
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formatFeatureFlags = fp.BufferFeatures;
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_bufferTable[(int)format] = formatFeatureFlags;
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}
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return (formatFeatureFlags & flags) == flags;
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}
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public bool OptimalFormatSupports(FormatFeatureFlags flags, GAL.Format format)
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{
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var formatFeatureFlags = _optimalTable[(int)format];
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if (formatFeatureFlags == 0)
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{
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_api.GetPhysicalDeviceFormatProperties(_physicalDevice, FormatTable.GetFormat(format), out var fp);
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formatFeatureFlags = fp.OptimalTilingFeatures;
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_table[(int)format] = formatFeatureFlags;
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_optimalTable[(int)format] = formatFeatureFlags;
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}
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return (formatFeatureFlags & flags) == flags;
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@ -69,7 +101,7 @@ namespace Ryujinx.Graphics.Vulkan
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requiredFeatures |= FormatFeatureFlags.FormatFeatureStorageImageBit;
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}
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if (!FormatSupports(requiredFeatures, srcFormat) || (IsD24S8(srcFormat) && VulkanConfiguration.ForceD24S8Unsupported))
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if (!OptimalFormatSupports(requiredFeatures, srcFormat) || (IsD24S8(srcFormat) && VulkanConfiguration.ForceD24S8Unsupported))
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{
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// The format is not supported. Can we convert it to a higher precision format?
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if (IsD24S8(srcFormat))
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@ -85,9 +117,44 @@ namespace Ryujinx.Graphics.Vulkan
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return format;
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}
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public VkFormat ConvertToVertexVkFormat(GAL.Format srcFormat)
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{
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var format = FormatTable.GetFormat(srcFormat);
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if (!BufferFormatSupports(FormatFeatureFlags.FormatFeatureVertexBufferBit, srcFormat) ||
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(IsRGB16IntFloat(srcFormat) && VulkanConfiguration.ForceRGB16IntFloatUnsupported))
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{
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// The format is not supported. Can we convert it to an alternative format?
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switch (srcFormat)
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{
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case GAL.Format.R16G16B16Float:
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format = VkFormat.R16G16B16A16Sfloat;
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break;
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case GAL.Format.R16G16B16Sint:
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format = VkFormat.R16G16B16A16Sint;
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break;
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case GAL.Format.R16G16B16Uint:
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format = VkFormat.R16G16B16A16Uint;
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break;
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default:
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Logger.Error?.Print(LogClass.Gpu, $"Format {srcFormat} is not supported by the host.");
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break;
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}
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}
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return format;
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}
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public static bool IsD24S8(GAL.Format format)
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{
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return format == GAL.Format.D24UnormS8Uint || format == GAL.Format.S8UintD24Unorm;
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}
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private static bool IsRGB16IntFloat(GAL.Format format)
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{
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return format == GAL.Format.R16G16B16Float ||
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format == GAL.Format.R16G16B16Sint ||
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format == GAL.Format.R16G16B16Uint;
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}
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}
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}
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@ -730,6 +730,8 @@ namespace Ryujinx.Graphics.Vulkan
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public void SetVertexAttribs(ReadOnlySpan<VertexAttribDescriptor> vertexAttribs)
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{
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var formatCapabilities = Gd.FormatCapabilities;
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int count = Math.Min(Constants.MaxVertexAttributes, vertexAttribs.Length);
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for (int i = 0; i < count; i++)
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@ -740,7 +742,7 @@ namespace Ryujinx.Graphics.Vulkan
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_newState.Internal.VertexAttributeDescriptions[i] = new VertexInputAttributeDescription(
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(uint)i,
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(uint)bufferIndex,
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FormatTable.GetFormat(attribute.Format),
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formatCapabilities.ConvertToVertexVkFormat(attribute.Format),
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(uint)attribute.Offset);
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}
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@ -211,7 +211,7 @@ namespace Ryujinx.Graphics.Vulkan
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pipeline.Internal.VertexAttributeDescriptions[i] = new VertexInputAttributeDescription(
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(uint)i,
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(uint)bufferIndex,
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FormatTable.GetFormat(attribute.Format),
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gd.FormatCapabilities.ConvertToVertexVkFormat(attribute.Format),
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(uint)attribute.Offset);
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}
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@ -451,8 +451,8 @@ namespace Ryujinx.Graphics.Vulkan
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return;
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}
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else if (_gd.FormatCapabilities.FormatSupports(FormatFeatureFlags.FormatFeatureBlitSrcBit, srcFormat) &&
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_gd.FormatCapabilities.FormatSupports(FormatFeatureFlags.FormatFeatureBlitDstBit, dstFormat))
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else if (_gd.FormatCapabilities.OptimalFormatSupports(FormatFeatureFlags.FormatFeatureBlitSrcBit, srcFormat) &&
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_gd.FormatCapabilities.OptimalFormatSupports(FormatFeatureFlags.FormatFeatureBlitDstBit, dstFormat))
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{
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TextureCopy.Blit(
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_gd.Api,
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@ -761,8 +761,8 @@ namespace Ryujinx.Graphics.Vulkan
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private bool SupportsBlitFromD32FS8ToD32FAndS8()
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{
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var formatFeatureFlags = FormatFeatureFlags.FormatFeatureBlitSrcBit | FormatFeatureFlags.FormatFeatureBlitDstBit;
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return _gd.FormatCapabilities.FormatSupports(formatFeatureFlags, GAL.Format.D32Float) &&
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_gd.FormatCapabilities.FormatSupports(formatFeatureFlags, GAL.Format.S8Uint);
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return _gd.FormatCapabilities.OptimalFormatSupports(formatFeatureFlags, GAL.Format.D32Float) &&
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_gd.FormatCapabilities.OptimalFormatSupports(formatFeatureFlags, GAL.Format.S8Uint);
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}
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public TextureView GetView(GAL.Format format)
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@ -7,5 +7,6 @@
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public const bool UsePushDescriptors = false;
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public const bool ForceD24S8Unsupported = false;
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public const bool ForceRGB16IntFloatUnsupported = false;
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}
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}
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@ -377,7 +377,7 @@ namespace Ryujinx.Graphics.Vulkan
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FormatFeatureFlags.FormatFeatureTransferSrcBit |
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FormatFeatureFlags.FormatFeatureTransferDstBit;
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bool supportsBc123CompressionFormat = FormatCapabilities.FormatsSupports(compressedFormatFeatureFlags,
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bool supportsBc123CompressionFormat = FormatCapabilities.OptimalFormatsSupport(compressedFormatFeatureFlags,
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GAL.Format.Bc1RgbaSrgb,
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GAL.Format.Bc1RgbaUnorm,
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GAL.Format.Bc2Srgb,
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@ -385,13 +385,13 @@ namespace Ryujinx.Graphics.Vulkan
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GAL.Format.Bc3Srgb,
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GAL.Format.Bc3Unorm);
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bool supportsBc45CompressionFormat = FormatCapabilities.FormatsSupports(compressedFormatFeatureFlags,
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bool supportsBc45CompressionFormat = FormatCapabilities.OptimalFormatsSupport(compressedFormatFeatureFlags,
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GAL.Format.Bc4Snorm,
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GAL.Format.Bc4Unorm,
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GAL.Format.Bc5Snorm,
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GAL.Format.Bc5Unorm);
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bool supportsBc67CompressionFormat = FormatCapabilities.FormatsSupports(compressedFormatFeatureFlags,
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bool supportsBc67CompressionFormat = FormatCapabilities.OptimalFormatsSupport(compressedFormatFeatureFlags,
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GAL.Format.Bc6HSfloat,
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GAL.Format.Bc6HUfloat,
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GAL.Format.Bc7Srgb,
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