Small nit on GetAudioRendererWorkBufferSize
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@ -67,7 +67,7 @@ namespace Ryujinx.HLE.OsHle.Services.Aud
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((Params.SinkCount + Params.MixCount) * 0x3C0 + Params.SampleCount * 4) *
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((Params.SinkCount + Params.MixCount) * 0x3C0 + Params.SampleCount * 4) *
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(Params.Unknown8 + 6), 64);
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(Params.Unknown8 + 6), 64);
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Size += (Params.SinkCount + Params.MixCount) * 0x2C0;
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Size += (Params.SinkCount + Params.MixCount) * 0x2C0;
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Size += (Params.EffectCount + 4 * Params.VoiceCount) * 0x30 + 0x50;
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Size += (Params.EffectCount + Params.VoiceCount * 4) * 0x30 + 0x50;
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if (IsSplitterSupported)
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if (IsSplitterSupported)
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{
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{
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