diff --git a/Ryujinx.Graphics.Gpu/Image/Texture.cs b/Ryujinx.Graphics.Gpu/Image/Texture.cs index fa3bd242..b1698363 100644 --- a/Ryujinx.Graphics.Gpu/Image/Texture.cs +++ b/Ryujinx.Graphics.Gpu/Image/Texture.cs @@ -657,6 +657,7 @@ namespace Ryujinx.Graphics.Gpu.Image Info.Height, _depth, Info.Levels, + _layers, out Span decoded)) { string texInfo = $"{Info.Target} {Info.FormatInfo.Format} {Info.Width}x{Info.Height}x{Info.DepthOrLayers} levels {Info.Levels}"; diff --git a/Ryujinx.Graphics.Texture/Astc/AstcDecoder.cs b/Ryujinx.Graphics.Texture/Astc/AstcDecoder.cs index 74623b38..238f46a0 100644 --- a/Ryujinx.Graphics.Texture/Astc/AstcDecoder.cs +++ b/Ryujinx.Graphics.Texture/Astc/AstcDecoder.cs @@ -30,7 +30,8 @@ namespace Ryujinx.Graphics.Texture.Astc int width, int height, int depth, - int levels) + int levels, + int layers) { if ((uint)blockWidth > 12) { @@ -48,7 +49,7 @@ namespace Ryujinx.Graphics.Texture.Astc BlockSizeX = blockWidth; BlockSizeY = blockHeight; - Levels = new AstcLevel[levels]; + Levels = new AstcLevel[levels * layers]; Success = true; @@ -59,20 +60,23 @@ namespace Ryujinx.Graphics.Texture.Astc for (int i = 0; i < levels; i++) { - ref AstcLevel level = ref Levels[i]; + for (int j = 0; j < layers; j++) + { + ref AstcLevel level = ref Levels[i * layers + j]; - level.ImageSizeX = Math.Max(1, width >> i); - level.ImageSizeY = Math.Max(1, height >> i); - level.ImageSizeZ = Math.Max(1, depth >> i); + level.ImageSizeX = Math.Max(1, width >> i); + level.ImageSizeY = Math.Max(1, height >> i); + level.ImageSizeZ = Math.Max(1, depth >> i); - level.BlockCountX = (level.ImageSizeX + blockWidth - 1) / blockWidth; - level.BlockCountY = (level.ImageSizeY + blockHeight - 1) / blockHeight; + level.BlockCountX = (level.ImageSizeX + blockWidth - 1) / blockWidth; + level.BlockCountY = (level.ImageSizeY + blockHeight - 1) / blockHeight; - level.StartBlock = currentInputBlock; - level.OutputByteOffset = currentOutputOffset; + level.StartBlock = currentInputBlock; + level.OutputByteOffset = currentOutputOffset; - currentInputBlock += level.TotalBlockCount; - currentOutputOffset += level.PixelCount * 4; + currentInputBlock += level.TotalBlockCount; + currentOutputOffset += level.PixelCount * 4; + } } TotalBlockCount = currentInputBlock; @@ -94,7 +98,7 @@ namespace Ryujinx.Graphics.Texture.Astc public int PixelCount => ImageSizeX * ImageSizeY * ImageSizeZ; } - public static int QueryDecompressedSize(int sizeX, int sizeY, int sizeZ, int levelCount) + public static int QueryDecompressedSize(int sizeX, int sizeY, int sizeZ, int levelCount, int layerCount) { int size = 0; @@ -104,7 +108,7 @@ namespace Ryujinx.Graphics.Texture.Astc int levelSizeY = Math.Max(1, sizeY >> i); int levelSizeZ = Math.Max(1, sizeZ >> i); - size += levelSizeX * levelSizeY * levelSizeZ; + size += levelSizeX * levelSizeY * levelSizeZ * layerCount; } return size * 4; @@ -221,11 +225,12 @@ namespace Ryujinx.Graphics.Texture.Astc int height, int depth, int levels, + int layers, out Span decoded) { - byte[] output = new byte[QueryDecompressedSize(width, height, depth, levels)]; + byte[] output = new byte[QueryDecompressedSize(width, height, depth, levels, layers)]; - AstcDecoder decoder = new AstcDecoder(data, output, blockWidth, blockHeight, width, height, depth, levels); + AstcDecoder decoder = new AstcDecoder(data, output, blockWidth, blockHeight, width, height, depth, levels, layers); for (int i = 0; i < decoder.TotalBlockCount; i++) { @@ -245,9 +250,10 @@ namespace Ryujinx.Graphics.Texture.Astc int width, int height, int depth, - int levels) + int levels, + int layers) { - AstcDecoder decoder = new AstcDecoder(data, outputBuffer, blockWidth, blockHeight, width, height, depth, levels); + AstcDecoder decoder = new AstcDecoder(data, outputBuffer, blockWidth, blockHeight, width, height, depth, levels, layers); for (int i = 0; i < decoder.TotalBlockCount; i++) { @@ -265,9 +271,10 @@ namespace Ryujinx.Graphics.Texture.Astc int width, int height, int depth, - int levels) + int levels, + int layers) { - AstcDecoder decoder = new AstcDecoder(data, outputBuffer, blockWidth, blockHeight, width, height, depth, levels); + AstcDecoder decoder = new AstcDecoder(data, outputBuffer, blockWidth, blockHeight, width, height, depth, levels, layers); // Lazy parallelism Enumerable.Range(0, decoder.TotalBlockCount).AsParallel().ForAll(x => decoder.ProcessBlock(x)); @@ -283,11 +290,12 @@ namespace Ryujinx.Graphics.Texture.Astc int height, int depth, int levels, + int layers, out Span decoded) { - byte[] output = new byte[QueryDecompressedSize(width, height, depth, levels)]; + byte[] output = new byte[QueryDecompressedSize(width, height, depth, levels, layers)]; - AstcDecoder decoder = new AstcDecoder(data, output, blockWidth, blockHeight, width, height, depth, levels); + AstcDecoder decoder = new AstcDecoder(data, output, blockWidth, blockHeight, width, height, depth, levels, layers); Enumerable.Range(0, decoder.TotalBlockCount).AsParallel().ForAll(x => decoder.ProcessBlock(x));