shader cache: Fix Linux boot issues (#1709)
* shader cache: Fix Linux boot issues This rollback the init logic back to previous state, and replicate the way PTC handle initialization. * shader cache: set default state of ready for translation event to false * Fix cpu unit tests
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@ -31,6 +31,9 @@ namespace ARMeilleure.Translation
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private volatile int _threadCount;
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// FIXME: Remove this once the init logic of the emulator will be redone
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public static ManualResetEvent IsReadyForTranslation = new ManualResetEvent(false);
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public Translator(IJitMemoryAllocator allocator, IMemoryManager memory)
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{
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_memory = memory;
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@ -83,6 +86,8 @@ namespace ARMeilleure.Translation
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{
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if (Interlocked.Increment(ref _threadCount) == 1)
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{
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IsReadyForTranslation.WaitOne();
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if (Ptc.State == PtcState.Enabled)
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{
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Ptc.MakeAndSaveTranslations(_funcs, _memory, _jumpTable);
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@ -1,4 +1,3 @@
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using Ryujinx.Common.Configuration;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Gpu.Engine;
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using Ryujinx.Graphics.Gpu.Engine.GPFifo;
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@ -19,11 +18,6 @@ namespace Ryujinx.Graphics.Gpu
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/// </summary>
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public ManualResetEvent HostInitalized { get; }
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/// <summary>
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/// Event signaled when the gpu context is ready to be used.
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/// </summary>
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public ManualResetEvent ReadyEvent { get; }
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/// <summary>
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/// Host renderer.
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/// </summary>
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@ -93,20 +87,16 @@ namespace Ryujinx.Graphics.Gpu
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_caps = new Lazy<Capabilities>(Renderer.GetCapabilities);
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HostInitalized = new ManualResetEvent(false);
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ReadyEvent = new ManualResetEvent(false);
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}
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/// <summary>
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/// Initialize the GPU emulation context.
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/// Initialize the GPU shader cache.
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/// </summary>
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/// <param name="logLevel">The log level required.</param>
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public void Initialize(GraphicsDebugLevel logLevel)
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public void InitializeShaderCache()
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{
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HostInitalized.WaitOne();
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Renderer.Initialize(logLevel);
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Methods.ShaderCache.Initialize();
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ReadyEvent.Set();
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}
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/// <summary>
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@ -142,7 +132,6 @@ namespace Ryujinx.Graphics.Gpu
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Renderer.Dispose();
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GPFifo.Dispose();
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HostInitalized.Dispose();
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ReadyEvent.Dispose();
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}
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}
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}
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@ -503,8 +503,6 @@ namespace Ryujinx.HLE.HOS
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Ptc.Initialize(TitleIdText, DisplayVersion, _device.System.EnablePtc && !modified);
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_device.Gpu.ReadyEvent.WaitOne();
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ProgramLoader.LoadNsos(_device.System.KernelContext, metaData, executables: programs);
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}
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@ -602,9 +600,7 @@ namespace Ryujinx.HLE.HOS
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// Explicitly null titleid to disable the shader cache
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Graphics.Gpu.GraphicsConfig.TitleId = null;
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_device.Gpu.HostInitalized.Set();
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_device.Gpu.ReadyEvent.WaitOne();
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ProgramLoader.LoadNsos(_device.System.KernelContext, metaData, executables: executable);
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}
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@ -1,4 +1,5 @@
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using ARMeilleure.State;
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using ARMeilleure.Translation;
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using NUnit.Framework;
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using Ryujinx.Cpu;
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using Ryujinx.Memory;
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@ -54,6 +55,7 @@ namespace Ryujinx.Tests.Cpu
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_memory.Map(CodeBaseAddress, 0, Size * 2);
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_context = CpuContext.CreateExecutionContext();
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Translator.IsReadyForTranslation.Set();
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_cpuContext = new CpuContext(_memory);
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@ -1,4 +1,5 @@
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using ARMeilleure.State;
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using ARMeilleure.Translation;
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using NUnit.Framework;
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using Ryujinx.Cpu;
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using Ryujinx.Memory;
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@ -52,6 +53,7 @@ namespace Ryujinx.Tests.Cpu
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_context = CpuContext.CreateExecutionContext();
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_context.IsAarch32 = true;
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Translator.IsReadyForTranslation.Set();
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_cpuContext = new CpuContext(_memory);
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@ -1,4 +1,5 @@
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using ARMeilleure.Translation.PTC;
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using ARMeilleure.Translation;
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using ARMeilleure.Translation.PTC;
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using Gdk;
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using OpenTK;
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using OpenTK.Graphics;
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@ -199,6 +200,20 @@ namespace Ryujinx.Ui
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Gtk.Application.Invoke(delegate
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{
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parent.Present();
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string titleNameSection = string.IsNullOrWhiteSpace(_device.Application.TitleName) ? string.Empty
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: $" - {_device.Application.TitleName}";
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string titleVersionSection = string.IsNullOrWhiteSpace(_device.Application.DisplayVersion) ? string.Empty
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: $" v{_device.Application.DisplayVersion}";
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string titleIdSection = string.IsNullOrWhiteSpace(_device.Application.TitleIdText) ? string.Empty
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: $" ({_device.Application.TitleIdText.ToUpper()})";
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string titleArchSection = _device.Application.TitleIs64Bit ? " (64-bit)" : " (32-bit)";
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parent.Title = $"Ryujinx {Program.Version}{titleNameSection}{titleVersionSection}{titleIdSection}{titleArchSection}";
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});
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Thread renderLoopThread = new Thread(Render)
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@ -314,13 +329,16 @@ namespace Ryujinx.Ui
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parent.Present();
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GraphicsContext.MakeCurrent(WindowInfo);
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_device.Gpu.Initialize(_glLogLevel);
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_device.Gpu.Renderer.Initialize(_glLogLevel);
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// Make sure the first frame is not transparent.
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GL.ClearColor(OpenTK.Color.Black);
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GL.Clear(ClearBufferMask.ColorBufferBit);
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SwapBuffers();
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_device.Gpu.InitializeShaderCache();
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Translator.IsReadyForTranslation.Set();
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while (IsActive)
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{
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if (IsStopped)
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@ -1,3 +1,4 @@
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using ARMeilleure.Translation;
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using ARMeilleure.Translation.PTC;
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using Gtk;
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using LibHac.Common;
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@ -39,7 +40,6 @@ namespace Ryujinx.Ui
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public static GlRenderer GlWidget => _glWidget;
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private static AutoResetEvent _deviceExitStatus = new AutoResetEvent(false);
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private static AutoResetEvent _widgetInitEvent = new AutoResetEvent(false);
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private static ListStore _tableStore;
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@ -435,30 +435,6 @@ namespace Ryujinx.Ui
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}
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}
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_widgetInitEvent.Reset();
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#if MACOS_BUILD
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CreateGameWindow(device);
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#else
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Thread windowThread = new Thread(() =>
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{
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CreateGameWindow(device);
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})
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{
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Name = "GUI.WindowThread"
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};
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windowThread.Start();
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#endif
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_widgetInitEvent.WaitOne();
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// Make sure the widget get initialized by forcing an update of GTK
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while (Application.EventsPending())
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{
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Application.RunIteration();
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}
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Logger.Notice.Print(LogClass.Application, $"Using Firmware Version: {firmwareVersion?.VersionString}");
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if (Directory.Exists(path))
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@ -519,24 +495,26 @@ namespace Ryujinx.Ui
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return;
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}
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string titleNameSection = string.IsNullOrWhiteSpace(device.Application.TitleName) ? string.Empty
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: $" - {device.Application.TitleName}";
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string titleVersionSection = string.IsNullOrWhiteSpace(device.Application.DisplayVersion) ? string.Empty
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: $" v{device.Application.DisplayVersion}";
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string titleIdSection = string.IsNullOrWhiteSpace(device.Application.TitleIdText) ? string.Empty
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: $" ({device.Application.TitleIdText.ToUpper()})";
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string titleArchSection = device.Application.TitleIs64Bit ? " (64-bit)" : " (32-bit)";
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Title = $"Ryujinx {Program.Version}{titleNameSection}{titleVersionSection}{titleIdSection}{titleArchSection}";
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_emulationContext = device;
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_gamePath = path;
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_deviceExitStatus.Reset();
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Translator.IsReadyForTranslation.Reset();
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#if MACOS_BUILD
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CreateGameWindow(device);
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#else
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Thread windowThread = new Thread(() =>
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{
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CreateGameWindow(device);
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})
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{
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Name = "GUI.WindowThread"
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};
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windowThread.Start();
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#endif
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_gameLoaded = true;
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_stopEmulation.Sensitive = true;
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@ -559,7 +537,7 @@ namespace Ryujinx.Ui
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_windowsMultimediaTimerResolution = new WindowsMultimediaTimerResolution(1);
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}
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_glWidget = new GlRenderer(device, ConfigurationState.Instance.Logger.GraphicsDebugLevel);
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_glWidget = new GlRenderer(_emulationContext, ConfigurationState.Instance.Logger.GraphicsDebugLevel);
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Application.Invoke(delegate
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{
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@ -576,8 +554,6 @@ namespace Ryujinx.Ui
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}
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});
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_widgetInitEvent.Set();
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_glWidget.WaitEvent.WaitOne();
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_glWidget.Start();
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