Ignore ClipControl on draw texture fallback (#3388)
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@ -597,6 +597,8 @@ namespace Ryujinx.Graphics.OpenGL
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GL.EndTransformFeedback();
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GL.EndTransformFeedback();
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}
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}
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GL.ClipControl(ClipOrigin.UpperLeft, ClipDepthMode.NegativeOneToOne);
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_drawTexture.Draw(
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_drawTexture.Draw(
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view,
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view,
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samp,
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samp,
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@ -627,6 +629,8 @@ namespace Ryujinx.Graphics.OpenGL
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{
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{
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GL.BeginTransformFeedback(_tfTopology);
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GL.BeginTransformFeedback(_tfTopology);
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}
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}
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RestoreClipControl();
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}
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}
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}
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}
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}
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}
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