Ignore ClipControl on draw texture fallback (#3388)

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gdkchan 2022-06-11 14:31:17 -03:00 committed by GitHub
parent 9a9349f0f4
commit 830cbf91bb
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@ -597,6 +597,8 @@ namespace Ryujinx.Graphics.OpenGL
GL.EndTransformFeedback(); GL.EndTransformFeedback();
} }
GL.ClipControl(ClipOrigin.UpperLeft, ClipDepthMode.NegativeOneToOne);
_drawTexture.Draw( _drawTexture.Draw(
view, view,
samp, samp,
@ -627,6 +629,8 @@ namespace Ryujinx.Graphics.OpenGL
{ {
GL.BeginTransformFeedback(_tfTopology); GL.BeginTransformFeedback(_tfTopology);
} }
RestoreClipControl();
} }
} }
} }