Remove thread from the threads list when it finishes, remove debug code
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@ -43,8 +43,6 @@ namespace Ryujinx.Core.OsHle.Kernel
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KThread OwnerThread = Process.HandleTable.GetData<KThread>(OwnerThreadHandle);
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Ns.Log.PrintDebug(LogClass.KernelSvc, "lock tid: " + OwnerThread.ThreadId.ToString());
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if (OwnerThread == null)
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{
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Ns.Log.PrintWarning(LogClass.KernelSvc, $"Invalid owner thread handle 0x{OwnerThreadHandle:x8}!");
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@ -345,7 +345,7 @@ namespace Ryujinx.Core.OsHle
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{
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TlsSlots.TryRemove(GetTlsSlot(Thread.ThreadState.Tpidr), out _);
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KThread KernelThread = GetThread(Thread.ThreadState.Tpidr);
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Threads.TryRemove(Thread.ThreadState.Tpidr, out KThread KernelThread);
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Scheduler.RemoveThread(KernelThread);
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