Change GPU errors to debug and reduce log messages
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bacb278dc1
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80ff2eab29
@ -446,7 +446,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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if (!FormatTable.TryGetAttribFormat(vertexAttrib.UnpackFormat(), out Format format))
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{
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Logger.PrintError(LogClass.Gpu, $"Invalid attribute format 0x{vertexAttrib.UnpackFormat():X}.");
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Logger.PrintDebug(LogClass.Gpu, $"Invalid attribute format 0x{vertexAttrib.UnpackFormat():X}.");
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format = Format.R32G32B32A32Float;
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}
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@ -347,7 +347,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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{
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string texInfo = $"{Info.Target} {Info.FormatInfo.Format} {Info.Width}x{Info.Height}x{Info.DepthOrLayers} levels {Info.Levels}";
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Logger.PrintError(LogClass.Gpu, $"Invalid ASTC texture at 0x{Info.Address:X} ({texInfo}).");
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Logger.PrintDebug(LogClass.Gpu, $"Invalid ASTC texture at 0x{Info.Address:X} ({texInfo}).");
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}
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data = decoded;
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@ -157,7 +157,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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if (!FormatTable.TryGetTextureFormat(format, srgb, out FormatInfo formatInfo))
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{
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Logger.PrintError(LogClass.Gpu, $"Invalid texture format 0x{format:X} (sRGB: {srgb}).");
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Logger.PrintDebug(LogClass.Gpu, $"Invalid texture format 0x{format:X} (sRGB: {srgb}).");
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formatInfo = FormatInfo.Default;
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}
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@ -34,7 +34,7 @@ namespace Ryujinx.Graphics.OpenGL
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switch (type)
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{
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case DebugType.DebugTypeError:
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Logger.PrintError(LogClass.Gpu, fullMessage);
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Logger.PrintDebug(LogClass.Gpu, fullMessage);
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break;
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case DebugType.DebugTypePerformance:
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Logger.PrintWarning(LogClass.Gpu, fullMessage);
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@ -28,7 +28,7 @@ namespace Ryujinx.Graphics.OpenGL
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return TextureWrapMode.ClampToEdge;
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}
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Logger.PrintError(LogClass.Gpu, $"Invalid {nameof(AddressMode)} enum value: {mode}.");
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Logger.PrintDebug(LogClass.Gpu, $"Invalid {nameof(AddressMode)} enum value: {mode}.");
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return TextureWrapMode.Clamp;
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}
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@ -92,7 +92,7 @@ namespace Ryujinx.Graphics.OpenGL
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return All.OneMinusConstantAlpha;
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}
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Logger.PrintError(LogClass.Gpu, $"Invalid {nameof(BlendFactor)} enum value: {factor}.");
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Logger.PrintDebug(LogClass.Gpu, $"Invalid {nameof(BlendFactor)} enum value: {factor}.");
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return All.Zero;
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}
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@ -118,7 +118,7 @@ namespace Ryujinx.Graphics.OpenGL
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return BlendEquationMode.Max;
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}
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Logger.PrintError(LogClass.Gpu, $"Invalid {nameof(BlendOp)} enum value: {op}.");
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Logger.PrintDebug(LogClass.Gpu, $"Invalid {nameof(BlendOp)} enum value: {op}.");
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return BlendEquationMode.FuncAdd;
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}
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@ -133,7 +133,7 @@ namespace Ryujinx.Graphics.OpenGL
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return TextureCompareMode.CompareRToTexture;
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}
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Logger.PrintError(LogClass.Gpu, $"Invalid {nameof(CompareMode)} enum value: {mode}.");
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Logger.PrintDebug(LogClass.Gpu, $"Invalid {nameof(CompareMode)} enum value: {mode}.");
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return TextureCompareMode.None;
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}
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@ -168,7 +168,7 @@ namespace Ryujinx.Graphics.OpenGL
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return All.Always;
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}
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Logger.PrintError(LogClass.Gpu, $"Invalid {nameof(CompareOp)} enum value: {op}.");
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Logger.PrintDebug(LogClass.Gpu, $"Invalid {nameof(CompareOp)} enum value: {op}.");
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return All.Never;
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}
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@ -183,7 +183,7 @@ namespace Ryujinx.Graphics.OpenGL
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return ClipDepthMode.ZeroToOne;
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}
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Logger.PrintError(LogClass.Gpu, $"Invalid {nameof(DepthMode)} enum value: {mode}.");
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Logger.PrintDebug(LogClass.Gpu, $"Invalid {nameof(DepthMode)} enum value: {mode}.");
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return ClipDepthMode.NegativeOneToOne;
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}
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@ -198,7 +198,7 @@ namespace Ryujinx.Graphics.OpenGL
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return All.Stencil;
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}
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Logger.PrintError(LogClass.Gpu, $"Invalid {nameof(DepthStencilMode)} enum value: {mode}.");
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Logger.PrintDebug(LogClass.Gpu, $"Invalid {nameof(DepthStencilMode)} enum value: {mode}.");
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return All.Depth;
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}
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@ -215,7 +215,7 @@ namespace Ryujinx.Graphics.OpenGL
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return CullFaceMode.FrontAndBack;
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}
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Logger.PrintError(LogClass.Gpu, $"Invalid {nameof(Face)} enum value: {face}.");
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Logger.PrintDebug(LogClass.Gpu, $"Invalid {nameof(Face)} enum value: {face}.");
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return CullFaceMode.Back;
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}
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@ -230,7 +230,7 @@ namespace Ryujinx.Graphics.OpenGL
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return FrontFaceDirection.Ccw;
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}
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Logger.PrintError(LogClass.Gpu, $"Invalid {nameof(FrontFace)} enum value: {frontFace}.");
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Logger.PrintDebug(LogClass.Gpu, $"Invalid {nameof(FrontFace)} enum value: {frontFace}.");
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return FrontFaceDirection.Cw;
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}
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@ -247,7 +247,7 @@ namespace Ryujinx.Graphics.OpenGL
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return DrawElementsType.UnsignedInt;
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}
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Logger.PrintError(LogClass.Gpu, $"Invalid {nameof(IndexType)} enum value: {type}.");
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Logger.PrintDebug(LogClass.Gpu, $"Invalid {nameof(IndexType)} enum value: {type}.");
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return DrawElementsType.UnsignedByte;
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}
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@ -262,7 +262,7 @@ namespace Ryujinx.Graphics.OpenGL
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return TextureMagFilter.Linear;
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}
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Logger.PrintError(LogClass.Gpu, $"Invalid {nameof(MagFilter)} enum value: {filter}.");
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Logger.PrintDebug(LogClass.Gpu, $"Invalid {nameof(MagFilter)} enum value: {filter}.");
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return TextureMagFilter.Nearest;
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}
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@ -285,7 +285,7 @@ namespace Ryujinx.Graphics.OpenGL
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return TextureMinFilter.LinearMipmapLinear;
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}
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Logger.PrintError(LogClass.Gpu, $"Invalid {nameof(MinFilter)} enum value: {filter}.");
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Logger.PrintDebug(LogClass.Gpu, $"Invalid {nameof(MinFilter)} enum value: {filter}.");
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return TextureMinFilter.Nearest;
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}
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@ -326,7 +326,7 @@ namespace Ryujinx.Graphics.OpenGL
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return PrimitiveType.Patches;
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}
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Logger.PrintError(LogClass.Gpu, $"Invalid {nameof(PrimitiveTopology)} enum value: {topology}.");
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Logger.PrintDebug(LogClass.Gpu, $"Invalid {nameof(PrimitiveTopology)} enum value: {topology}.");
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return PrimitiveType.Points;
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}
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@ -353,7 +353,7 @@ namespace Ryujinx.Graphics.OpenGL
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return OpenTK.Graphics.OpenGL.StencilOp.DecrWrap;
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}
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Logger.PrintError(LogClass.Gpu, $"Invalid {nameof(GAL.StencilOp)} enum value: {op}.");
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Logger.PrintDebug(LogClass.Gpu, $"Invalid {nameof(GAL.StencilOp)} enum value: {op}.");
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return OpenTK.Graphics.OpenGL.StencilOp.Keep;
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}
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@ -376,7 +376,7 @@ namespace Ryujinx.Graphics.OpenGL
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return All.Alpha;
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}
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Logger.PrintError(LogClass.Gpu, $"Invalid {nameof(SwizzleComponent)} enum value: {swizzleComponent}.");
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Logger.PrintDebug(LogClass.Gpu, $"Invalid {nameof(SwizzleComponent)} enum value: {swizzleComponent}.");
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return All.Zero;
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}
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@ -412,7 +412,7 @@ namespace Ryujinx.Graphics.OpenGL
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return TextureTarget.TextureBuffer;
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}
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Logger.PrintError(LogClass.Gpu, $"Invalid {nameof(Target)} enum value: {target}.");
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Logger.PrintDebug(LogClass.Gpu, $"Invalid {nameof(Target)} enum value: {target}.");
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return TextureTarget.Texture2D;
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}
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@ -99,7 +99,7 @@ namespace Ryujinx.Graphics.OpenGL
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{
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if (!_program.IsLinked)
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{
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Logger.PrintError(LogClass.Gpu, "Dispatch error, shader not linked.");
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Logger.PrintDebug(LogClass.Gpu, "Dispatch error, shader not linked.");
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return;
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}
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@ -113,7 +113,7 @@ namespace Ryujinx.Graphics.OpenGL
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{
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if (!_program.IsLinked)
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{
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Logger.PrintError(LogClass.Gpu, "Draw error, shader not linked.");
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Logger.PrintDebug(LogClass.Gpu, "Draw error, shader not linked.");
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return;
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}
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@ -221,7 +221,7 @@ namespace Ryujinx.Graphics.OpenGL
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{
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if (!_program.IsLinked)
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{
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Logger.PrintError(LogClass.Gpu, "Draw error, shader not linked.");
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Logger.PrintDebug(LogClass.Gpu, "Draw error, shader not linked.");
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return;
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}
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@ -195,7 +195,8 @@ namespace Ryujinx.Graphics.OpenGL
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if (status == 0)
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{
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Logger.PrintError(LogClass.Gpu, $"Shader linking failed: {GL.GetProgramInfoLog(Handle)}");
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// Use GL.GetProgramInfoLog(Handle), it may be too long to print on the log.
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Logger.PrintDebug(LogClass.Gpu, "Shader linking failed.");
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}
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else
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{
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@ -136,7 +136,7 @@ namespace Ryujinx.Graphics.OpenGL
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break;
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default:
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Logger.PrintError(LogClass.Gpu, $"Invalid or unsupported texture target: {target}.");
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Logger.PrintDebug(LogClass.Gpu, $"Invalid or unsupported texture target: {target}.");
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break;
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}
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}
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