Do not perform layout conversion on buffer texture flushes (#1729)
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@ -809,6 +809,8 @@ namespace Ryujinx.Graphics.Gpu.Image
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}
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}
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}
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}
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if (Info.Target != Target.TextureBuffer)
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{
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if (Info.IsLinear)
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if (Info.IsLinear)
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{
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{
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data = LayoutConverter.ConvertLinearToLinearStrided(
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data = LayoutConverter.ConvertLinearToLinearStrided(
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@ -837,6 +839,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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_sizeInfo,
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_sizeInfo,
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data);
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data);
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}
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}
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}
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return data;
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return data;
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}
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}
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