Vulkan: Clear dummy texture to (0,0,0,0) on creation (#3867)
This might fix an issue with AMD gpus on linux where the data could contain random garbage data. On the switch, it always samples as 0.
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@ -130,6 +130,12 @@ namespace Ryujinx.Graphics.Vulkan
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1f));
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1f));
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}
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}
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public void Initialize()
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{
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Span<byte> dummyTextureData = stackalloc byte[4];
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_dummyTexture.SetData(dummyTextureData);
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}
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public void SetProgram(ShaderCollection program)
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public void SetProgram(ShaderCollection program)
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{
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{
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_program = program;
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_program = program;
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@ -114,6 +114,8 @@ namespace Ryujinx.Graphics.Vulkan
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public void Initialize()
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public void Initialize()
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{
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{
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_descriptorSetUpdater.Initialize();
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SupportBufferUpdater = new SupportBufferUpdater(Gd);
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SupportBufferUpdater = new SupportBufferUpdater(Gd);
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SupportBufferUpdater.UpdateRenderScale(_renderScale, 0, SupportBuffer.RenderScaleMaxCount);
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SupportBufferUpdater.UpdateRenderScale(_renderScale, 0, SupportBuffer.RenderScaleMaxCount);
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