Allow concurrent BSD EventFd read/write (#3385)
This commit is contained in:
parent
830cbf91bb
commit
70895bdb04
@ -309,7 +309,7 @@ namespace Ryujinx.HLE.HOS
|
||||
// only then doing connections to SM is safe.
|
||||
SmServer.InitDone.WaitOne();
|
||||
|
||||
BsdServer = new ServerBase(KernelContext, "BsdServer");
|
||||
BsdServer = new ServerBase(KernelContext, "BsdServer", null, 2);
|
||||
AudRenServer = new ServerBase(KernelContext, "AudioRendererServer");
|
||||
AudOutServer = new ServerBase(KernelContext, "AudioOutServer");
|
||||
FsServer = new ServerBase(KernelContext, "FsServer");
|
||||
|
@ -735,11 +735,12 @@ namespace Ryujinx.HLE.HOS.Kernel.Process
|
||||
ulong argsPtr,
|
||||
ulong stackTop,
|
||||
int priority,
|
||||
int cpuCore)
|
||||
int cpuCore,
|
||||
ThreadStart customThreadStart = null)
|
||||
{
|
||||
lock (_processLock)
|
||||
{
|
||||
return thread.Initialize(entrypoint, argsPtr, stackTop, priority, cpuCore, this, ThreadType.User, null);
|
||||
return thread.Initialize(entrypoint, argsPtr, stackTop, priority, cpuCore, this, ThreadType.User, customThreadStart);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2350,6 +2350,18 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
|
||||
[PointerSized] ulong stackTop,
|
||||
int priority,
|
||||
int cpuCore)
|
||||
{
|
||||
return CreateThread(out handle, entrypoint, argsPtr, stackTop, priority, cpuCore, null);
|
||||
}
|
||||
|
||||
public KernelResult CreateThread(
|
||||
out int handle,
|
||||
ulong entrypoint,
|
||||
ulong argsPtr,
|
||||
ulong stackTop,
|
||||
int priority,
|
||||
int cpuCore,
|
||||
ThreadStart customThreadStart)
|
||||
{
|
||||
handle = 0;
|
||||
|
||||
@ -2386,7 +2398,8 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
|
||||
argsPtr,
|
||||
stackTop,
|
||||
priority,
|
||||
cpuCore);
|
||||
cpuCore,
|
||||
customThreadStart);
|
||||
|
||||
if (result == KernelResult.Success)
|
||||
{
|
||||
|
@ -1,3 +1,4 @@
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.HLE.HOS.Ipc;
|
||||
using Ryujinx.HLE.HOS.Kernel;
|
||||
using Ryujinx.HLE.HOS.Kernel.Common;
|
||||
@ -38,15 +39,18 @@ namespace Ryujinx.HLE.HOS.Services
|
||||
private readonly Dictionary<int, Func<IpcService>> _ports = new Dictionary<int, Func<IpcService>>();
|
||||
|
||||
public ManualResetEvent InitDone { get; }
|
||||
public Func<IpcService> SmObjectFactory { get; }
|
||||
public string Name { get; }
|
||||
public Func<IpcService> SmObjectFactory { get; }
|
||||
|
||||
public ServerBase(KernelContext context, string name, Func<IpcService> smObjectFactory = null)
|
||||
private int _threadCount;
|
||||
|
||||
public ServerBase(KernelContext context, string name, Func<IpcService> smObjectFactory = null, int threadCount = 1)
|
||||
{
|
||||
InitDone = new ManualResetEvent(false);
|
||||
_context = context;
|
||||
Name = name;
|
||||
SmObjectFactory = smObjectFactory;
|
||||
_context = context;
|
||||
_threadCount = threadCount;
|
||||
|
||||
const ProcessCreationFlags flags =
|
||||
ProcessCreationFlags.EnableAslr |
|
||||
@ -56,7 +60,7 @@ namespace Ryujinx.HLE.HOS.Services
|
||||
|
||||
ProcessCreationInfo creationInfo = new ProcessCreationInfo("Service", 1, 0, 0x8000000, 1, flags, 0, 0);
|
||||
|
||||
KernelStatic.StartInitialProcess(context, creationInfo, DefaultCapabilities, 44, ServerLoop);
|
||||
KernelStatic.StartInitialProcess(context, creationInfo, DefaultCapabilities, 44, Main);
|
||||
}
|
||||
|
||||
private void AddPort(int serverPortHandle, Func<IpcService> objectFactory)
|
||||
@ -80,6 +84,32 @@ namespace Ryujinx.HLE.HOS.Services
|
||||
_sessions.Add(serverSessionHandle, obj);
|
||||
}
|
||||
|
||||
private void Main()
|
||||
{
|
||||
for (int i = 1; i < _threadCount; i++)
|
||||
{
|
||||
KernelResult result = _context.Syscall.CreateThread(out int threadHandle, 0UL, 0UL, 0UL, 44, 3, ServerLoop);
|
||||
|
||||
if (result == KernelResult.Success)
|
||||
{
|
||||
result = _context.Syscall.StartThread(threadHandle);
|
||||
|
||||
if (result != KernelResult.Success)
|
||||
{
|
||||
Logger.Error?.Print(LogClass.Service, $"Failed to start thread on {Name}: {result}");
|
||||
}
|
||||
|
||||
_context.Syscall.CloseHandle(threadHandle);
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.Error?.Print(LogClass.Service, $"Failed to create thread on {Name}: {result}");
|
||||
}
|
||||
}
|
||||
|
||||
ServerLoop();
|
||||
}
|
||||
|
||||
private void ServerLoop()
|
||||
{
|
||||
_selfProcess = KernelStatic.GetCurrentProcess();
|
||||
|
@ -8,7 +8,6 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd
|
||||
{
|
||||
private ulong _value;
|
||||
private readonly EventFdFlags _flags;
|
||||
private AutoResetEvent _event;
|
||||
|
||||
private object _lock = new object();
|
||||
|
||||
@ -21,7 +20,6 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd
|
||||
{
|
||||
_value = value;
|
||||
_flags = flags;
|
||||
_event = new AutoResetEvent(false);
|
||||
|
||||
WriteEvent = new ManualResetEvent(true);
|
||||
ReadEvent = new ManualResetEvent(true);
|
||||
@ -31,7 +29,6 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_event.Dispose();
|
||||
WriteEvent.Dispose();
|
||||
ReadEvent.Dispose();
|
||||
}
|
||||
@ -57,7 +54,7 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd
|
||||
{
|
||||
while (_value == 0)
|
||||
{
|
||||
_event.WaitOne();
|
||||
Monitor.Wait(_lock);
|
||||
}
|
||||
}
|
||||
else
|
||||
@ -106,7 +103,7 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd
|
||||
{
|
||||
if (Blocking)
|
||||
{
|
||||
_event.WaitOne();
|
||||
Monitor.Wait(_lock);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -119,7 +116,7 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd
|
||||
writeSize = sizeof(ulong);
|
||||
|
||||
_value += count;
|
||||
_event.Set();
|
||||
Monitor.Pulse(_lock);
|
||||
|
||||
WriteEvent.Set();
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user