Initial conditional rendering support (#1012)
* Initial conditional rendering support * Properly reset state * Support conditional modes and skeleton a counter cache for future host conditional rendering * Address PR feedback
This commit is contained in:
parent
c46edfab85
commit
6bfe4715f0
@ -13,6 +13,11 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
||||
/// <param name="argument">Method call argument</param>
|
||||
private void Clear(GpuState state, int argument)
|
||||
{
|
||||
if (!GetRenderEnable(state))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Scissor affects clears aswell.
|
||||
if (state.QueryModified(MethodOffset.ScissorState))
|
||||
{
|
||||
|
82
Ryujinx.Graphics.Gpu/Engine/MethodConditionalRendering.cs
Normal file
82
Ryujinx.Graphics.Gpu/Engine/MethodConditionalRendering.cs
Normal file
@ -0,0 +1,82 @@
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Graphics.Gpu.State;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu.Engine
|
||||
{
|
||||
partial class Methods
|
||||
{
|
||||
/// <summary>
|
||||
/// Checks if draws and clears should be performed, according
|
||||
/// to currently set conditional rendering conditions.
|
||||
/// </summary>
|
||||
/// <param name="state">GPU state</param>
|
||||
/// <returns>True if rendering is enabled, false otherwise</returns>
|
||||
private bool GetRenderEnable(GpuState state)
|
||||
{
|
||||
ConditionState condState = state.Get<ConditionState>(MethodOffset.ConditionState);
|
||||
|
||||
switch (condState.Condition)
|
||||
{
|
||||
case Condition.Always:
|
||||
return true;
|
||||
case Condition.Never:
|
||||
return false;
|
||||
case Condition.ResultNonZero:
|
||||
return CounterNonZero(condState.Address.Pack());
|
||||
case Condition.Equal:
|
||||
return CounterCompare(condState.Address.Pack(), true);
|
||||
case Condition.NotEqual:
|
||||
return CounterCompare(condState.Address.Pack(), false);
|
||||
}
|
||||
|
||||
Logger.PrintWarning(LogClass.Gpu, $"Invalid conditional render condition \"{condState.Condition}\".");
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if the counter value at a given GPU memory address is non-zero.
|
||||
/// </summary>
|
||||
/// <param name="gpuVa">GPU virtual address of the counter value</param>
|
||||
/// <returns>True if the value is not zero, false otherwise</returns>
|
||||
private bool CounterNonZero(ulong gpuVa)
|
||||
{
|
||||
if (!FindAndFlush(gpuVa))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return _context.MemoryAccessor.ReadUInt64(gpuVa) != 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if the counter at a given GPU memory address passes a specified equality comparison.
|
||||
/// </summary>
|
||||
/// <param name="gpuVa">GPU virtual address</param>
|
||||
/// <param name="isEqual">True to check if the values are equal, false to check if they are not equal</param>
|
||||
/// <returns>True if the condition is met, false otherwise</returns>
|
||||
private bool CounterCompare(ulong gpuVa, bool isEqual)
|
||||
{
|
||||
if (!FindAndFlush(gpuVa) && !FindAndFlush(gpuVa + 16))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
ulong x = _context.MemoryAccessor.ReadUInt64(gpuVa);
|
||||
ulong y = _context.MemoryAccessor.ReadUInt64(gpuVa + 16);
|
||||
|
||||
return isEqual ? x == y : x != y;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tries to find a counter that is supposed to be written at the specified address,
|
||||
/// flushing if necessary.
|
||||
/// </summary>
|
||||
/// <param name="gpuVa">GPU virtual address where the counter is supposed to be written</param>
|
||||
/// <returns>True if a counter value is found at the specified address, false otherwise</returns>
|
||||
private bool FindAndFlush(ulong gpuVa)
|
||||
{
|
||||
return _counterCache.Contains(gpuVa);
|
||||
}
|
||||
}
|
||||
}
|
@ -35,8 +35,15 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
||||
/// <param name="argument">Method call argument</param>
|
||||
private void DrawEnd(GpuState state, int argument)
|
||||
{
|
||||
if (_instancedDrawPending)
|
||||
bool renderEnable = GetRenderEnable(state);
|
||||
|
||||
if (!renderEnable || _instancedDrawPending)
|
||||
{
|
||||
if (!renderEnable)
|
||||
{
|
||||
PerformDeferredDraws();
|
||||
}
|
||||
|
||||
_drawIndexed = false;
|
||||
|
||||
return;
|
||||
|
@ -1,5 +1,6 @@
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.Gpu.Memory;
|
||||
using Ryujinx.Graphics.Gpu.State;
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
@ -11,6 +12,10 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
||||
private const int NsToTicksFractionNumerator = 384;
|
||||
private const int NsToTicksFractionDenominator = 625;
|
||||
|
||||
private ulong _runningCounter;
|
||||
|
||||
private readonly CounterCache _counterCache = new CounterCache();
|
||||
|
||||
/// <summary>
|
||||
/// Writes a GPU counter to guest memory.
|
||||
/// </summary>
|
||||
@ -98,6 +103,8 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
||||
var rs = state.Get<ReportState>(MethodOffset.ReportState);
|
||||
|
||||
_context.MemoryAccessor.Write(rs.Address.Pack(), data);
|
||||
|
||||
_counterCache.AddOrUpdate(rs.Address.Pack());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -52,6 +52,8 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
||||
|
||||
BufferManager = new BufferManager(context);
|
||||
TextureManager = new TextureManager(context);
|
||||
|
||||
context.MemoryManager.MemoryUnmapped += _counterCache.MemoryUnmappedHandler;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
140
Ryujinx.Graphics.Gpu/Memory/CounterCache.cs
Normal file
140
Ryujinx.Graphics.Gpu/Memory/CounterCache.cs
Normal file
@ -0,0 +1,140 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu.Memory
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents the GPU counter cache.
|
||||
/// </summary>
|
||||
class CounterCache
|
||||
{
|
||||
private struct CounterEntry
|
||||
{
|
||||
public ulong Address { get; }
|
||||
|
||||
public CounterEntry(ulong address)
|
||||
{
|
||||
Address = address;
|
||||
}
|
||||
}
|
||||
|
||||
private readonly List<CounterEntry> _items;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new instance of the GPU counter cache.
|
||||
/// </summary>
|
||||
public CounterCache()
|
||||
{
|
||||
_items = new List<CounterEntry>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a new counter to the counter cache, or updates a existing one.
|
||||
/// </summary>
|
||||
/// <param name="gpuVa">GPU virtual address where the counter will be written in memory</param>
|
||||
public void AddOrUpdate(ulong gpuVa)
|
||||
{
|
||||
int index = BinarySearch(gpuVa);
|
||||
|
||||
CounterEntry entry = new CounterEntry(gpuVa);
|
||||
|
||||
if (index < 0)
|
||||
{
|
||||
_items.Insert(~index, entry);
|
||||
}
|
||||
else
|
||||
{
|
||||
_items[index] = entry;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handles removal of counters written to a memory region being unmapped.
|
||||
/// </summary>
|
||||
/// <param name="sender">Sender object</param>
|
||||
/// <param name="e">Event arguments</param>
|
||||
public void MemoryUnmappedHandler(object sender, UnmapEventArgs e) => RemoveRange(e.Address, e.Size);
|
||||
|
||||
private void RemoveRange(ulong gpuVa, ulong size)
|
||||
{
|
||||
int index = BinarySearch(gpuVa + size - 1);
|
||||
|
||||
if (index < 0)
|
||||
{
|
||||
index = ~index;
|
||||
}
|
||||
|
||||
if (index >= _items.Count || !InRange(gpuVa, size, _items[index].Address))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int count = 1;
|
||||
|
||||
while (index > 0 && InRange(gpuVa, size, _items[index - 1].Address))
|
||||
{
|
||||
index--;
|
||||
count++;
|
||||
}
|
||||
|
||||
_items.RemoveRange(index, count);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks whenever an address falls inside a given range.
|
||||
/// </summary>
|
||||
/// <param name="startVa">Range start address</param>
|
||||
/// <param name="size">Range size</param>
|
||||
/// <param name="gpuVa">Address being checked</param>
|
||||
/// <returns>True if the address falls inside the range, false otherwise</returns>
|
||||
private static bool InRange(ulong startVa, ulong size, ulong gpuVa)
|
||||
{
|
||||
return gpuVa >= startVa && gpuVa < startVa + size;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check if any counter value was written to the specified GPU virtual memory address.
|
||||
/// </summary>
|
||||
/// <param name="gpuVa">GPU virtual address</param>
|
||||
/// <returns>True if any counter value was written on the specified address, false otherwise</returns>
|
||||
public bool Contains(ulong gpuVa)
|
||||
{
|
||||
return BinarySearch(gpuVa) >= 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Performs binary search of an address on the list.
|
||||
/// </summary>
|
||||
/// <param name="address">Address to search</param>
|
||||
/// <returns>Index of the item, or complement of the index of the nearest item with lower value</returns>
|
||||
private int BinarySearch(ulong address)
|
||||
{
|
||||
int left = 0;
|
||||
int right = _items.Count - 1;
|
||||
|
||||
while (left <= right)
|
||||
{
|
||||
int range = right - left;
|
||||
|
||||
int middle = left + (range >> 1);
|
||||
|
||||
CounterEntry item = _items[middle];
|
||||
|
||||
if (item.Address == address)
|
||||
{
|
||||
return middle;
|
||||
}
|
||||
|
||||
if (address < item.Address)
|
||||
{
|
||||
right = middle - 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
left = middle + 1;
|
||||
}
|
||||
}
|
||||
|
||||
return ~left;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,3 +1,5 @@
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu.Memory
|
||||
{
|
||||
/// <summary>
|
||||
@ -27,7 +29,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
private const ulong PteUnmapped = 0xffffffff_ffffffff;
|
||||
private const ulong PteReserved = 0xffffffff_fffffffe;
|
||||
|
||||
private ulong[][] _pageTable;
|
||||
private readonly ulong[][] _pageTable;
|
||||
|
||||
public event EventHandler<UnmapEventArgs> MemoryUnmapped;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new instance of the GPU memory manager.
|
||||
@ -181,6 +185,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
{
|
||||
SetPte(va + offset, PteUnmapped);
|
||||
}
|
||||
|
||||
// Event handlers are not expected to be thread safe.
|
||||
MemoryUnmapped?.Invoke(this, new UnmapEventArgs(va, size));
|
||||
}
|
||||
}
|
||||
|
||||
|
14
Ryujinx.Graphics.Gpu/Memory/UnmapEventArgs.cs
Normal file
14
Ryujinx.Graphics.Gpu/Memory/UnmapEventArgs.cs
Normal file
@ -0,0 +1,14 @@
|
||||
namespace Ryujinx.Graphics.Gpu.Memory
|
||||
{
|
||||
public class UnmapEventArgs
|
||||
{
|
||||
public ulong Address { get; }
|
||||
public ulong Size { get; }
|
||||
|
||||
public UnmapEventArgs(ulong address, ulong size)
|
||||
{
|
||||
Address = address;
|
||||
Size = size;
|
||||
}
|
||||
}
|
||||
}
|
@ -133,6 +133,9 @@ namespace Ryujinx.Graphics.Gpu.State
|
||||
// Default front stencil mask.
|
||||
_backingMemory[0x4e7] = 0xff;
|
||||
|
||||
// Conditional rendering condition.
|
||||
_backingMemory[0x556] = (int)Condition.Always;
|
||||
|
||||
// Default color mask.
|
||||
for (int index = 0; index < Constants.TotalRenderTargets; index++)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user