Remove save data creation prompt (#3252)

* begone

* review

* mods directory update
This commit is contained in:
MutantAura 2022-04-08 10:09:35 +01:00 committed by GitHub
parent 952f6f8a65
commit 6a9e9b5360
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 3 additions and 16 deletions

View File

@ -161,7 +161,7 @@ namespace Ryujinx.HLE.HOS
if (titleModsPath == null)
{
Logger.Info?.Print(LogClass.ModLoader, $"Creating mods dir for Title {titleId.ToUpper()}");
Logger.Info?.Print(LogClass.ModLoader, $"Creating mods directory for Title {titleId.ToUpper()}");
titleModsPath = contentsDir.CreateSubdirectory(titleId);
}

View File

@ -86,23 +86,10 @@ namespace Ryujinx.Ui.Widgets
if (ResultFs.TargetNotFound.Includes(result))
{
// Savedata was not found. Ask the user if they want to create it
using MessageDialog messageDialog = new MessageDialog(null, DialogFlags.Modal, MessageType.Question, ButtonsType.YesNo, null)
{
Title = "Ryujinx",
Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.Resources.Logo_Ryujinx.png"),
Text = $"There is no savedata for {titleName} [{titleId:x16}]",
SecondaryText = "Would you like to create savedata for this game?",
WindowPosition = WindowPosition.Center
};
if (messageDialog.Run() != (int)ResponseType.Yes)
{
return false;
}
ref ApplicationControlProperty control = ref controlHolder.Value;
Logger.Info?.Print(LogClass.Application, $"Creating save directory for Title: {titleName} [{titleId:x16}]");
if (Utilities.IsZeros(controlHolder.ByteSpan))
{
// If the current application doesn't have a loaded control property, create a dummy one